The Fallen Shall Rise (Inactive)

Game Master Nazard

Brave aventurers help settle far-flung Arcadia for the glory of Taldor and the Known World.


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Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.
Eric Swanson wrote:

Nazard, don't feel rushed or anything like that to include me in this if you think there is any chance the original player will return, I will read throough the IC and OOC threads again, and wait on your call.

BTW its not the Water Adaptation feat that concernes me about Suny, its her...personality, he he.

*Looks innocent and mortrified*

I be ready t' stand un'er yer scrutin' an' t' get some way o' knowin' yer mind as t' whuther I be ac'ceptible t' joinin' int'r yer fun goin's on.

(^_^)

Sorry, said I were goin' t' ease up on th' language, din't I?

Much cheers!


Suny wrote:
Eric Swanson wrote:

Nazard, don't feel rushed or anything like that to include me in this if you think there is any chance the original player will return, I will read throough the IC and OOC threads again, and wait on your call.

BTW its not the Water Adaptation feat that concernes me about Suny, its her...personality, he he.

*Looks innocent and mortrified*

I be ready t' stand un'er yer scrutin' an' t' get some way o' knowin' yer mind as t' whuther I be ac'ceptible t' joinin' int'r yer fun goin's on.

(^_^)

Sorry, said I were goin' t' ease up on th' language, din't I?

Much cheers!

Suny, to be honest, I'll definitely keep you in mind, but I'm not looking to make the game any bigger than it is right now. If Gram's player definitely decides he's just not going to have the time to play, I'll have you at the top of my waiting list.

Thanks for the interest though, and please feel free to keep lurking. I have several hams in this group (you know who you are, guys), and they love a good audience.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Salutes* Lurk it is.

If the party hears some one tapping away on the outside of their ship hull.....Just fixin' a hammock up so I c'n have some where t' lay about. (^_~)


Nazard wrote:
I have several hams in this group (you know who you are, guys), and they love a good audience.

body blow! body blow! upper-cut!

Ouch man... just... ouch.


Biter wrote:
Nazard wrote:
I have several hams in this group (you know who you are, guys), and they love a good audience.

body blow! body blow! upper-cut!

Ouch man... just... ouch.

I think he was referring to Brycen. :P


Ravarath wrote:
Biter wrote:
Nazard wrote:
I have several hams in this group (you know who you are, guys), and they love a good audience.

body blow! body blow! upper-cut!

Ouch man... just... ouch.

I think he was referring to Brycen. :P

No, I was referring to the six wraiths sneaking up on Rath...


Hm... think those wraiths are looking at Rath LIKE he's a HAM... not being hammy about it. :)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Mmmm...Ravvy Hamsteak........

*Tries not to drool too much...*(¬.¬)


Suny wrote:

Mmmm...Ravvy Hamsteak........

*Tries not to drool too much...*(¬.¬)

8O Oh my! :) I owe you a little sumtin-sumtin written in that other thread and I will get that for you this weekend... so don't have Suny runnin' off nowhere! Other thing you should be aware of here - we don't talk about that other thread or any other thread really. That's kind of a cardinal rule. :) Naz is cool, you aren't in trouble - we just respect this thread's independent integrity.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Looks innocent*

I wusn't talkin' 'bout t'uther thread....I wus jus' makin' a comment in this thread playin' along wi' th Vibe, like...y'know?


My mistake. The 'Ravvy' thing threw me. :)


Sorry about the hold up folks, things got crazy yesterday.

Question: now that we have this surrogate player plan in place, after how much time are people okay with waiting before their characters get NPC'd by another player? How much time should we give?


Well generally I try to give my actions ahead of time because of the fact that I work 3rd shift. However, as with this fight there are instances where things change from the original circumstances. In such instances, since you know I don't get to work until 11pm ET, and go to bed between noon and 2, just go ahead and move the combat along by NPCing Alexis if it's mid afternoon or later.


i like the idea of giving people a day or so to get their play in, but I understand that can bring a game to a crawl sometimes. To be honest, i'm not sure what to say to the question. I"m fine with people playing my character if you don't hear from me in a day or so, though. Or if i give the heads up that i'll be out, yall can obviously play Biter as his turn comes up.


Just a suggestion guys, You can fill out a tactics section on your char profile, and spoiler it, so Nazard or whoever runs you will at least have an idea what you want to do. That works pretty well in one of my other games.


I'm also fine with people posting alternate scenarios.

I'm pretty flexible about anything, really, so long as you obey my draconian decree on the proper formatting.


Since I'm on PST, I may start a later than most folks do but I try to check the site at least 3 times a day, and monitor it more closely if it looks like my turn is coming up in the order. I guess I'd like a 4 hour grace period to play Rath if that is possible and won't cramp the gameplay. I will definitely inform you guys if I think I'm going to be out for an extended period. Barring all that, I'm happy to have Rath NPC'd if it will speed up play since, let's face it, Rath is pretty easy to play in combat. FLURRY everything when possible - full stop. :) Bottom-line, I'm willing to be NPCed pretty liberally if it speeds up play and Rath's moves are obvious. Biter has a good handle on how Rath reacts so I'm happy to have Ben co-opt him whenever it looks like I'm not likely to respond promptly.


So... who's up for a good ole-fashion counter-boarding action?

eh? Rath? Alexis? eh?


I like the idea but it is risky. Rath does have a fancy to become 'Iron Rath - Corsair Captain'. But my job is to guard Brycen so until 'the Man' releases me - I stick with him like glue. FWIW - I'll be out for about the next 6-8 hours feel free to NPC me as needed.


Well most of the spells I had prepared were decidedly NOT for battle. Sooo yeah. Not really feelin' it. You guys have a good time though. :P


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Raises hand to/at Biters suggestion*

*Goes back into 'lurk' mode...


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Once the pirates on our ship are all dead and Alexis is out of immediate danger, I will be firing on everyone on that ship until I don't see any other movement! I am more than happy to cover Biter as he carves his way on board the other ship. If we just get Gram and Pete to follow you over we should try to finish the other pirates including the captain! Reverse piracy Ho!


Yeah, I still have launch bolt prepared. I don't mind covering people from our ship. In fact, I'd rather these guys not live to inform whomever they are allied with of our location...


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Um, how c'n th' Pirates be makin' sail when their boat is still effectively grappled to the PCs' boat by the boarding planks?


Yah, my goal in the next round is to get over there and make it harder for them to leave... any help in such endeavors would be greatly appreciated. Any thoughts on how i can accomplish this? My first thought was simply to make my way up to the steering wheel thingy... what's it called? A helm or somesuch? I'm not sure I could disable the sails quickly, any thoughts?


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Well, your problem of taking the fo'c'stle is it will be an up hill battle. That's assumin' th' ship even has a wheel and not a 'whip staff' as is common on most more primitive ships be havein'. In which case the person steering is actually inside a little room kind of below deck.

As for dissabling sails...the lines that run to the outside of the hull help brace them and keep them taunt. You want the ropes that attatch at the foot of the mast. These are the ones that are used to haul the sheets up and down. Though they are probably thick (Has you got a small hatchet/axe? maybe pick one off a Pirate?) You cut the ropes keeping the sails up and you stop the ship as the sails will tend to drop down the mast.

(^_^) yup, Suny has skill in bein' a sailor.


Hmmmm... i posted something in the game thread... maybe there is something obvious that Naz can point out to Biter. :)

Thanks for the heads up, though, Suny.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Y'welc'me. (^_^)

Glad t' help an' show I still be interested in joinin' th' fun. (^_^)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Notices the large shadows floating above her.

"Ooh! Looky! They's droppin' people." Suny frowns. "That's a mite clumsy of 'em."

(^_~)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Dropping her large pack to the sand below, Suny swims upwards to catch the bodies floating down from above. Of course checking if any of them are leaking bubbles.

Perception:1d20 + 4 ⇒ (10) + 4 = 14

Rescuing drowning sailors is a lucrative business. (^_~)

Not that I expect this Off topic thead to get reviewed/read or anything...


So, time to brush up on the "Death and Dying" section.

*pulls out Core Rulebook and flips to said chapter*


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Um...don't you have to make Fort saves or something to 'stabilize'? As long as you're not at either "Minus 10" or your total in Con as a negative Biter should be all right. :)

*hugz* I rilly want to play too....


http://paizo.com/pathfinderRPG/prd/glossary.html#dying

BTW, the PRD site now has a search function with predictive auto-completion! :D This was actually the first result.


Biter proves once again that he is good at everything.

EVERYTHING!


Help me, Obi-RATH Kenobi... you're my only hope!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*Giggle* (^_^)


Biter wrote:
Help me, Obi-RATH Kenobi... you're my only hope!

Rath is coming with all speed. Tagging Biter is enough to ANGER him... and you wouldn't like Rath when he is angry... RATH SMASH!!!


aaaaaa.... sorry, Rathy, i wasn't trying to spoil your moment... it was biter's attempt at encouragement!

or something like that.


No worries. I thought you were trying to tell me you were bleeding out. I would have busted a gut if the nearly dead Biter managed to stab that pirate in the foot. Hopefully, I'll pull a Biter and off him with dispatch... frankly, I think ol' Rath is gonna get his clock cleaned.


Looks like Paizo is shutting the server down for maintenance in T minus 27 minutes... get them last posts in there folks!


Rath-man.. laying the smack-down!


Let's hope Iron Rath isn't afraid of giant creepy bugs. ;)


Yaaaaaaaahhh... if Biter wakes up UNDERNEATH a giant centipede....


Biter wrote:
Yaaaaaaaahhh... if Biter wakes up UNDERNEATH a giant centipede....

It depends on what the giant centipede is doing to Biter...

bucka bucka wow WOW... That is a bell you can't unring. LOL


Biter wrote:
Rath-man.. laying the smack-down!

The virtual dice were feeling hot last night. Hopefully, I can keep it up.


Regarding identical number rolls... are you perhaps writing your first set, then previewing, then copying/pasting them again, then submitting the post?

I had some weirdness like that happen in the Bloodjaw fight in the Threat-thta-shall-not-be-named, and then i switched to writing them all out individually, or writing them all out on a different document, then mass-copying them all over in one big post.

I haven't' had the problem since.


Ravarath wrote:
WOW... That is a bell you can't unring. LOL

LMAO... this is going on my quote board.


Biter wrote:

Regarding identical number rolls... are you perhaps writing your first set, then previewing, then copying/pasting them again, then submitting the post?

I had some weirdness like that happen in the Bloodjaw fight in the Threat-thta-shall-not-be-named, and then i switched to writing them all out individually, or writing them all out on a different document, then mass-copying them all over in one big post.

I haven't' had the problem since.

Nope. I have a txt file with the whole flurry set-up, both blows and damage, pre-written. I just copy/paste the whole chunk in, preview it to add whatever embellishments it needs and fire it off. Only on these last two cycles has my data been exactly the same.


It shouldn't matter. Think of it like we each have a pregenerated list of d-whatever rolls and the server just takes the next on the list. Once, I had done a big post with a bunch of attack rolls, realized that I had forgotten an NPC's attack right at the beginning, so edited the post. The d20 result from the first attack in the original post became the new attack, the second original became the first original, the third original became the second original, etc. If you are getting two sets of identical results, that's the just the wonders of randomness - your monkey just typed some Shakespeare.

Which is almost as disturbing an image as that of Biter and the giant centipede...

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