Goblin

Biter's page

813 posts. Alias of Eben al'Jol.


About Biter

Biter (Barb/Hunter)
Goblin barbarian (invulnerable rager) 1/hunter (primal companion) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 26, 97; Pathfinder RPG Advanced Player's Guide 79; Pathfinder RPG Advanced Race Guide 114)
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 14 (1d12+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee cold iron morningstar +4 (1d6+2) and
. . longtooth +4 (1d10+3/19-20)
Ranged javelin +6 (1d4+2)
Special Attacks rage (6 rounds/day)
Hunter (Primal Companion) Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—faerie fire, resist energy, summon nature's ally i
. . 0 (at will)—detect magic, detect poison, mending, purify food and drink (DC 12)
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 16
Feats Power Attack
Traits armor expert, goblin watcher, vagabond child (urban)
Skills Acrobatics +8, Appraise +2, Climb +6, Diplomacy -2 (-4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Disable Device +9, Handle Animal +2, Perception +7, Ride +12, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +16, Survival +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ animal companion, fast movement, pride, primal transformation, wild empathy -1
Other Gear studded leather, cold iron morningstar, javelin (5), longtooth, sack, thieves' tools, waterskin, whetstone, 2 gp, 8 sp, 8 cp
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Special Abilities
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Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Goblin Watcher +5 to Appraise checks to determine most valuable item in a hoard.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Transformation (1 minutes/day) (Su) As a swift action, activate eidolon evolutions on animal companion (or self if companion dies).
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Cinder
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Combat Reflexes
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel
Skills Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ animal focus, attack, attack any target, come, defend, down, guard, heel
Other Gear leather wolf barding
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.