The end of Krynn (Inactive)

Game Master DEWN MOU'TAIN


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Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9
Baptiste Boislevesque wrote:

Arrrggghhh 'bout damn ta hell bloody the hour too!!

lol I never have any idea what you are trying to say!

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10
Aaron "Light Raven" wrote:
Baptiste Boislevesque wrote:

Arrrggghhh 'bout damn ta hell bloody the hour too!!

lol I never have any idea what you are trying to say!

lol thats the point


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy gives Baptiste a quick sideways glance and thinks to himself has he been drinking?


1 person marked this as a favorite.

When the gully dwarf doesn't know what the heck you're saying, you have won the incomprehenisibility award...


"Not while a man dies before us. Goblins are frail creatures, and cannot survive the tip of my sword. HYAH!"

Darian digs his heels into Bastian, causing the beast to cry out, standing back on his hind legs. Darian points his sword at the shaded figure, and Bastion begins to charge forward with conviction. His hooves dig heavily into the trail and Darian readies his sword for an attack.

Ride (DC 5): 1d20 + 2 ⇒ (6) + 2 = 8

Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (19) + 12 + 2 + 1 - 2 = 32
Damage: 1d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Handle Animal (attack) DC 10: 1d20 + 7 ⇒ (18) + 7 = 25
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Critical Threat: 1d20 + 12 + 1 + 2 - 2 ⇒ (5) + 12 + 1 + 2 - 2 = 18


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

Lol LEEEROY! Idk if anyone else has seen that video...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sorry for the delay, but onward we go

everybody roll for initiative

1d20 ⇒ 13


Initiative: 1d20 ⇒ 7


Initiative: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

Initiative:1d20 + 1 ⇒ (18) + 1 = 19


Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


"I will always strive to write better" , 25 years gaming, 20 yrs DM

still need baptiste and bardy

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10

initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

my appologies, I didn't get an update feed from this campaign.


Hellooo? Is there anyone in here? Anyone?


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

Still here. DM is active in his other games. I think he may have given up on this one.


I will give it a bit of time. If there is no post from two weeks of GM's last post I will make a decision then.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

I'm still here and itching to play my gully dwarf

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10

may I suggest pm the DM if not we shld try to get another DM


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Do you have any idea how many pbp campaigns I've been in that have died on or just after the first encounter?

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10
Bardy Shrooms wrote:
Do you have any idea how many pbp campaigns I've been in that have died on or just after the first encounter?

Ok you jinxed us all!!


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

I agree with both Nishara, and Baptiste. I will PM him and if he is not going to continue we should try to get another DM who can try to pick up for us.

I have PM'ed the DM. If he does not wish to continue or does not respond within a reasonable amount of time we can jump over to the original recruitment thread and start again.


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

So I have yet to hear back from the DM and I see him recruiting for other games and still posting on others. I think it is safe to assume that he has abandoned this game.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

That is most unfortunate.


:) Maybe he doesn't like us as much? I like us as much, and I'm willing to stick around and help pick up the pieces if indeed we must find another DM. I hope to at least hear from him before we get to that point.

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10

Maybe one of u can DM it.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Hey guys, sorry bout the long delay in postings.
This past couple weeks were a little more than I could handle, so somethings dropped off the radar. Unfortunetly this game was one of those that was dropped to the side.

I did receive aarons pm, and I want to thank him for the reminder.

That said, I am refocused on the game and would like to continue as dm, if you all will allow it. If you would rather someone else take over, I understand.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Init order
Aaron 19
Baptiste 14
Goblins 13
Gazzer 8
Darian 7
Nishara 7
Bardy 4


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Well if you keep rolling 4 for my initiative then !!!! JK its all good. Lets get this party started.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i didnt roll the 4... you did that on your own LOL


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

I have no problem. I don't think anyone was complaining just excited!


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Oh yea! So I did. Ok then welcome back DM :)


Male Human Abjurer / 4 Wizard of High Sorcery/1 (White Robe) HP: 45/45 AC: 11 Init +1 Fort: +4 Ref: +3 Will: +9

I think my first action would be what I posted earlier. Casting Mage Armor. The link is in that post and also under my profile in a spoiler.


Gazzer will hold back. If any goblins or hostiles come close, he'll cast cause fear on them.

Liberty's Edge

Male Half Dwarf Fighter 4(Two Weapon Warrior)/Alchemist 2(Internal Chemist): AC 22, FF 19, touch 14; HP 76/76; Init +3; Fort +13, Ref +8, Will +4; Perception +10

Baptised adopts a full defensive stance


Did I get a surprise round?

If not, then same action.

If so, then attack:

Power Attack: 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26
Damage: 1d10 + 10 ⇒ (10) + 10 = 20


"I will always strive to write better" , 25 years gaming, 20 yrs DM

darian, no surprise round


"I will always strive to write better" , 25 years gaming, 20 yrs DM

just to make sure i have everything in order

darian: ride and attack
baptiste: full defense stance
Gazzer: holding back, ready action fear
aaron: mage armor
nishara: nothing posted
Bardy: complains about low init roll :) I didnt see anything for him, so please post.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Sorry my bad.

Move to within 10' of nearest goblin and attack with longspear
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Map

please take a moment and annotate where you wish to be on the map. WHere you are located on the map is where you are starting.


AI-6 if possible.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Are we supposed to be able to edit the map and move ourselves? If you are moving us, can you double move Bardy to AI16 please.

Bardy utters his clan's battle cry! Punch em in the squishy bits then poke their eyes out!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

no. i modify the map

and here we go

Charging up upon the lone goblin that appears to have roped the fallen guardsman, Darian attempts to ride down the sloven creature, only to realize too late that he has ridden into a trap as 4 more goblins emerge from the brush and attempt to spear him.

g2 flanked with g51d20 + 2 ⇒ (2) + 2 = 4
g31d20 ⇒ 11
g41d20 ⇒ 14

ball 1
ball 2
ball 3
one more whiff and i walk darian, lol

feel free to post your round 2 actions


"I will always strive to write better" , 25 years gaming, 20 yrs DM

anybody???


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy charges at the nearest goblin with his long spear.

1d20 + 5 ⇒ (9) + 5 = 14 if that hits then 1d8 + 3 ⇒ (7) + 3 = 10

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