GM Imperius' Skull & Shackles

Game Master Robert Henry

Sumithia Map...Combat Map...spreadsheet
Important numbers: Infamy: 33, Disrepute: 33, Plunder: 5, Sub-officers 9, crew 78
Ships watch/Bells ...Port Peril Map...The Isle of Empty Eyes


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Female Human Magus 10 | HP 75/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 3/7, BB 2/3| Spells: 1st: 3/6 2nd: 3/5 3rd: 2/4 4th 1/2

"Well done, guys. Not being able to fly really slowed me down this time. But you all still managed to stop them from warning others. Her comment about the hunters had me wondering, though..." Veronica gestures to the building where fhey'd fought them off. "If those were their only capable hunters, then I guess there's less cyclops here then I first thought."

After they go through the rest of the buildings, Veronica looks to the entrance where one of the fleeing cyclops was headed to.

"Considering they were rushing there, supposedly to get reinforcements, I'm guessing we're going to find another fight that way. Might be a good idea to search the rest of the city first."

Knowledge (engineering): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (history): 1d20 + 7 ⇒ (8) + 7 = 15


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 2/3

Knowledge (engineering): 1d20 + 6 ⇒ (17) + 6 = 23
Knowledge (history): 1d20 + 6 ⇒ (9) + 6 = 15

"I think I can help with the flying problem, V. Probably won't last as long as you like, but should still help you a bit."

Casting Extended Fly through the Mnemonic Vestment, and using another Extend charge from a rod.

After casting the spell on his sister, Eric puts away the rod and uses another charge from his Moment of Greatness wand. Afterwards, he asks Veronica for the wand of Shield, and tries to use it, but the wand stops responding to him for some reason. Shrugging, he hands it back to his sister, who tries it on herself without a problem.

Use Magic Device vs DC 20: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Active Party Buffs:

Veronica
Spoiler:

Good Hope (1 encounters)
Shared Training (Outflank, Bonded Mind) (all day)
Defending Bone (all day, 40 hp)
Extended Fly (3 encounters)
Shield (2 encounters)
Moment of Greatness (2 encounters)

Eric

Spoiler:

Shared Training (Outflank, Bonded Mind) (all day)
Extended Fly (full dungeon)
Good Hope (1 encounters)
Moment of Greatness (2 encounters)

Mac

Spoiler:

Shared Training (Outflank, Bonded Mind) (all day)
Extended Fly (full dungeon)
Divine Power (1 encounters)
Good Hope (1 encounters)
Enlarge Person (2 encounters)
Moment of Greatness (2 encounters)

Tucci

Spoiler:

Extended Fly (full dungeon)
Deadeye's Lore (all day) (1)
Extended Barkskin (+4 natural armor, all day)
Bloodhound (all day)
Good Hope (1 encounters)
Moment of Greatness (2 encounters)

Kasin

Spoiler:

Focus: Tiger & Bear (+4 dex and con) (always)
Air Walk (all day)
Greater Magic Fang (all day)
Good Hope (1 encounters)
Moment of Greatness (2 encounters)


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, Good Hope

Brother MacLaren has studied neither engineering nor history.

"I'm ready for a fight now if we want to head towards it."


Male Halfling Hunter 9 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Works for me!" Tucci and Kasin head over.

Tucci is 5’ up, Kasin is 10' up.


Initiative:

Mac: 1d20 + 3 ⇒ (14) + 3 = 17
Tucci: 1d20 + 2 ⇒ (5) + 2 = 7
Veronica: 1d20 + 1 ⇒ (20) + 1 = 21
Average: 15
Enemy
Blue: 1d20 + 8 ⇒ (9) + 8 = 17
Green: 1d20 + 8 ⇒ (11) + 8 = 19
Orange: 1d20 + 8 ⇒ (2) + 8 = 10
Purple: 1d20 + 8 ⇒ (15) + 8 = 23
Red: 1d20 + 8 ⇒ (4) + 8 = 12
Yellow: 1d20 + 8 ⇒ (15) + 8 = 23
Average: 17.33

knowledge: Nature DC 16:

Mac: 1d20 + 0 ⇒ (6) + 0 = 6
Tucci: 1d20 + 4 ⇒ (18) + 4 = 22
Veronica: 1d20 + 8 ⇒ (18) + 8 = 26
Eric: 1d20 + 6 ⇒ (6) + 6 = 12

GS. GARGOYLE AERIE
A wide flight of stone stairs leads to a terrace, which offers a commanding view of the ruined streets and buildings below. Several statues gaze outward from its wall. To the northeast and southeast, a giant cavern opens into the mountainside where two tunnels lie choked with rubble.

As the officers of the 'Charm' fly nearer to the terrace they realize the statues (Seemingly carved from a dark gray stone, these sinister crouching humanoids resemble horned, winged demons) on top are beginning to move. Tucci and Veronica quickly recognize them as Gargoyles: clawed evil creatures whose stone like skin protect them from all but magical weapons.

Round 1
Each of the Gargoyles take to the air, drawing long bows as they climb. Each selecting a target they fire at the officers of the Charm. Three aiming at Eric, Two aiming at Tucci and one aiming at Mac. The arrow aimed at Mac flew past, But both of the arrows aimed at Tucci hit and, sadly, all three arrows fired at Eric clipped the bard.

40 ft up 70 ft away
Round 1 Bold may go.
Mac
Tucci - 16 HP
Kasin - 7
Veronica
Eric - 21

stuff:

Blue Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6
Green Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6
Orange Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6
Purple Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6
Red Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6
Yellow Gargoyle rogue (sniper) HP 76 AC 19, touch 15, flat-footed 14 Fort +s, Ref +12, Will +6

Blue targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 1
Blue, longbow, Mac: 1d20 + 13 ⇒ (3) + 13 = 16 for damage: 1d8 + 2 ⇒ (2) + 2 = 4
Green targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 5
Green, longbow, Eric: 1d20 + 13 ⇒ (19) + 13 = 32 for damage: 1d8 + 2 ⇒ (6) + 2 = 8
Orange targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 2
Orange, longbow, Tucci: 1d20 + 13 ⇒ (12) + 13 = 25 for damage: 1d8 + 2 ⇒ (7) + 2 = 9
Purple targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 2
Purple, longbow, Tucci: 1d20 + 13 ⇒ (20) + 13 = 33 for damage: 1d8 + 2 ⇒ (1) + 2 = 3
Red targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 5
Red, longbow, Eric: 1d20 + 13 ⇒ (14) + 13 = 27 for damage: 1d8 + 2 ⇒ (3) + 2 = 5
Yellow targets: Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 5
Yellow, longbow, Eric: 1d20 + 13 ⇒ (18) + 13 = 31 for damage: 1d8 + 2 ⇒ (6) + 2 = 8
Purple, longbow, Tucci Confirm crit: 1d20 + 13 ⇒ (4) + 13 = 17 for damage: 1d8 + 2 ⇒ (1) + 2 = 3


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M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, Good Hope

Brother MacLaren takes a step, hangs his tankard at his belt, and casts Communal Air Walk on himself, Rumble, Veronica, and Tucci.

This will last 3 encounters (10 min/level, +1 tier for 10th level, -1 tier for communal).

Rumble casts Guidance on MacLaren. Imagining the dog thinking "Who's a good human? You are! You can do it! Good boy."

"Stay near me for a moment and we'll get to them."


Male Halfling Hunter 9 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 47/63 (20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 60/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 7/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Hope (1), Moment of Greatness (2), Air Walk (3)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Hope (1), Moment of Greatness (2)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Brother MacLaren wrote:
"Stay near me for a moment and we'll get to them."

”But I can fly over!” Tucci whines, but does as he’s told, staying close to the Brother.

Just in case, and mostly just ‘cause, Tucci leans over and touches MacLaren, providing him with +4 to attacks, skill checks, ability checks, and saving throws (sacred) until the start of Tucci’s next round.

Tucci gestures to Kasin, unsure if he’s part of whatever MacLaren is going to do. Kasin will double move if not involved (climb 30’). Per OOC he’s not involved.

(Tucci 5’ up, Kasin 40’ up)

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