The Mad Priest

Bardy Shrooms's page

40 posts. Alias of Krallek.


Full Name

Ack Magoo

Classes/Levels

Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

About Bardy Shrooms

Name: Bardy Shrooms (formerly King Bardy)
Race: Gully Dwarf
Class: Cleric of Reorx (Fire and Earth Domains)
Gender: Male
Age: 51
Alignment: CG
Deity: Reorx
Languages:Common, Gully Dwarf

Base Stats*: 12, 12, 14, 12, 15, 12

STR: 14 (+2) = 12 + belt of giant str +2
DEX: 12 (+1) = 12
CON: 17 (+3) = 14 + 3 racial bonus
INT: 10 (+0) = 12 - 2 racial bonus
WIS: 18 (+4) = 15 + racial bonus + level 4 bonus
CHA: 10 (+0) = 10

Hit Points: 60/60
Init: + 1

Melee: +5 (str 2 + bab 3)
Range: +4 (dex 1 + bab 3)

Longspear: d8, 20*3, P (Brace and Reach) +5, d8+3
Heavy Crossbow: d10, 19*2, rng 120, +4, 1d10

AC: 20 (banded mail 7, dex 1, ring of prot +2)

Skills:
Cleric 5 * 2 bold = trained
*------------------------------
ACP = -5 //Armour Check Penalty
//= ranks + ability mod + class skill + other
*------------------------------

Acrobatics -5 DEX (1)
*Appraise +0 INT (0)
Bluff +0 CHA (0)
Climb -4 STR (2)
*Diplomacy +8 CHA (0) 5
Disguise +0 CHA (0)
Escape Artist -5 DEX (1)
Fly -5 DEX (1)
*Heal +4 WIS (4)
Intimidate +0 CHA (0)
*Know Arcana: 3
*Know History: 3
*Know Nobility: 3
*Know Planes: 3
*Know Religion: 3
*Linguistics:3
*Perception +12 WIS (4) 5 + 3
Ride -5 DEX (1)
*Sense Motive +12 WIS (4) 5
Stealth -5 DEX (1)
Survival +4 WIS (4)
Swim -4 STR (2)

Class features, Feats, Traits and Racial Traits:

*------------------------------
Class Traits: Cleric
*------------------------------

Armor Proficiency (Heavy, Medium, Light)
Channel Smite
Combat Casting
Deft Dodger
Fleet
Indomitable Faith
Shield Proficiency
Simple Weapon Proficiency - All

*------------------------------
Racial Traits: Gully Dwarf
*------------------------------

+2 wis, + 3 con, -2 int, -2 cha
Medium Size
20' Movement
Defensive Training: +4 dodge bonus to AC against giant
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

*------------------------------
Feats:
*------------------------------

Combat Casting, Heavy Armor Proficiency, Channel Smite

*------------------------------
Favored Class:
*------------------------------

Cleric(+1hp/level)

*------------------------------
Traits:
*------------------------------

Indomitable Faith: +1 will saves
Deft Dodger: +1 to reflex saves

AC, Saves, Attacks:

AC
AC: 20 = 10 + 7 (armor) + 1 (dex) +2 ring of protection
Touch: 11 = 10 + 1 (dex)
Flat: 19 = 10 + 7 (armor) +2 ring of protection

Saves
Fort: 8 = 4 + 3 (con) +1 cloak
Ref: 4 = 1 + 1 (dex) +1 trait +1 cloak
Will: 10 = 4 + 4 (wis) +1 trait +1 cloak
Note: Hardy +2: +2 vs. poison, spells, and spell-like abilities

Attack:
Melee: 5
Ranged: 4
CMB: 5
CMD: 16


Equipment:

Weapons
Long Spear: d6/d8, 20*3, P (Brace and Reach) + 3 damage
Heavy Crossbow: d10, 19*2, rng 120, +4, 1d10

Armor
Bandedmail +7ac, +1dex, –6acp, 35%asf, 20 ft move

Equipment:
Bedroll
Winter Blanket
Cooking equipment
BullsEye Lantern
10 flasks of oil
Mallet with 10 iron spikes
Trail rations X 10
Waterskin X2
Backpack
Empty sack X 2
50' Hempen Rope with a grappling hook.

Holy Symbol
Ring of protection +2
LongSpear +1
Cloak of Resistence +1
Belt of Giant Strength +2

Cash:
SP: 6 GP: 212

Spells:

Cleric Spell DC: 14 + spell level
CL: 5 (vs. SR: +5, Concentration: +9)
Melee Touch +4 Ranged Touch +4
Maximum Cleric spells per day: 4/*x0; 4x1; 3x2; 2x3

Cleric 0: Light, Read Magic, Detect Magic, Guidance

Cleric 1: Obscuring Mist, Cure Light Wounds (DC 15),
Summon Monster I, Burning Hands (DC 15), Divine Favor

Cleric 2: Hold Person (DC 16), Cure Moderate Wounds (DC
16), Aid, Produce Flame

Cleric 3: Cure Serious Wounds (DC 17), Fireball (DC 17),
Invisibility Purge

Description:
Standing at 3'9" tall and weighing a stocky 148 lbs, Bardy has a bit of a comical but shifty look about him. His appearance and uncouth manerisms dont quickly win over any non-gully dwarf types. One's first impression of him would be laugh at first but later perhaps feel pity. Once people get to know Bardy, they quickly begin to appreciate his simple yet all encompassing wisdom.

Background:
Born and raised in the ruins of Xak Tsaroth, Bardy was married off at a young age. As slaves of the black dragon 'Onyx' his people had frequent but unauthorized access to the Disks of Mishakal where they found the religious teachings of the old gods. Unfortunately his elders misread the rites of marriage and the Gully Dwarf males were forevermore married off as chattel; as was the case with Bardy Shrooms.

Unfortunately the marriage didn't last too long as Onxy melted Bardy's wife and most of the clan elders one day just because he felt like being mean. It was this momentous day that Bardy became the clan leader of the Goodluck tribe. After all, as the husband of the Chieftains great niece he was 26th or so in the line of succession to the throne. Not all 25 successors ahead of him died in that fateful event but unfortunately the Gully Dwarves clans didn't keep very good records and all they knew was that Bardy was "up there somewhere." So after much debating and squabbling the clan decided Bardy was the man for the job. In his tenure as Chief of the Goodluck Clan, Bardy had people call him King Shroom. He liked the sound of that better than Chief Shroom. He was a good and wise leader for the clan and under his rule they actually prospered ...well as much as slaves can prosper I suppose. He made several wise decrees as leader that the clan benefited from immensely. First and foremost of these was the Royal Proclamation which stated that from this point forward, Gully Dwarves were to go to the bathroom in designated places only so that they didn't have to step on it all the time. It was a good decision.

Tragedy befell the Goodluck clan once again. After a good 10 year run as chief, someone actually managed to figure out how to read the disks of Mishakal and they came to realize that men cannot be married off to women. The politics of Gully Dwarfdom changed dramatically. Someone eventually questioned the fact that their King was married off to the former chieftains clan. Since that wasn't allowed, he couldn't be king! And so in shame, Bardy was banished for being a false king. All his rules and regulations were revoked (Gully Dwarves can now poop wherever they like).

It was then that Bardy did something no one had ever done before, he simply got up and left. Apparently Onyx didn't much care if the Gully Dwarves lived or died, came or went, or even ran away. They were more of a nuisance than anything else. Bardy demonstrated more of that innovation he had shown as their King and he simply left and he took with him several shiny things he had managed to acquire as King.