
About Gazzer
Gazzer
N Ratfolk Alchemist (Crypt Breaker) 1
Init +3; Senses Perception +7; darkvision 60'
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DEFENSE
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 dex, +1 size)
hp 11 (1d8+2+1FC)
Fort +4, Ref +5, Will +1
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OFFENSE
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Spd 20'
Melee club +0 (1d4-1)
Ranged bomb +5 (1d4+3 or 1d8+3) or light crossbow +4 (1d6)
Space 5'; Reach 5'
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STATISTICS
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Str 8, Dex 16, Con 14, Int 16, Wis 12, Cha 13
BAB +0; CMB -2; CMD 11
Feats (1) tunnel rat (can squeeze through tight spaces), throw anything*
Skills (6 skill) Craft (alchemy) +10, disable device +8, knowledge (dungeoneering) +8, perception +7 (8 vs traps), stealth +8, use magic device +8
Extracts/Day (2, DC 13+level)
1st level (5): ant haul, comprehend languages, cure light wounds, detect secret doors, reduce person
Special Abilities: Unnatural (+2 dodge vs animals, -4 on charisma checks to influence animals), alkahest bombs (4/day), crypt breaker's draught, trapfinding, throw anything
Traits: Underworld explorer, dangerously curious
Language Common, Aklo, Goblin, Undercommon
Possessions (x gp) studded leather (25 gp), club, light crossbow (35 gp), 20 bolts (2 gp), pathfinder's kit (12 gp), alchemy crafting kit (25 gp), 50 ft hemp rope (1 gp), 3 tindertwigs (3 gp), 2 gp, 1 CLW potion, 1 bottle holy water
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Stat Math:
Str 8 (0 points -2 racial)
Dex 16 (5 points +2 racial)
Con 14 (5 points)
Int 16 (5 points +2 racial)
Wis 12 (2 points)
Cha 13 (3 points)