The Emerald Spire

Game Master Stormstrider

BATTLE GRID

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Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

I am not sure what items are level appropriate, so please just say no rather than grouch if I over-reach. :(

A cackling hag's blouse would be great.

As with BG, and a lot of other people, defensive items such as cloak of resistance, ring of protection, amulet of natural armor and what used to be called bracers of defence would be great.

Metamagic Rods, lesser, that are cheap so more likely level appropriate are flaring and widen. Would really like flaring.

A Headband of Intellect +2 would be great [duh].

All of these except the Blouse would be useful to other PCs as well.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Most of the things Gansu will be looking for are a little expensive for this level.

Such as:
Headband of CHA
Amulet of natural armor
Mithral Breastplate
Cloak of resistance (this one is probably the first item)
Enough $$ to enchant his nodachi

In the mean time some lower-value consumables might be in order.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

I haven't actually thought that far ahead for Tamlara yet, but the usual protective items for now, and I will get back to you shortly with some more personalized items. On a personal note, work has slowed down some, Yay! Then Chris & I joined a gym. There goes all the extra free time I was looking forward to, but at least we'll be healthier in the long run. Never again will I complain about jump dc's, or strength checks, or even constitution rolls/ fortitude saves for a forced march or anything like that! Holy crap! If I weren't paying for the privilege of being there, I would swear those people were trying to kill us!


Tamlara wrote:
... Never again will I complain about jump dc's, or strength checks, or even constitution rolls/ fortitude saves for a forced march or anything like that! Holy crap! If I weren't paying for the privilege of being there, I would swear those people were trying to kill us!

Hahahahahaha!!! Literal LOL! I do apologize for laughing at your pain & discomfort, but hey! It was funny! At least to me on this end! :-D

I am so out of shape that it would literally kill me to do ANY of that! So good for the two of you! It is a good thing despite the aches & pains you're feeling.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Tamlara- It stops hurting, or mostly, once you get into shape somewhat. And tends to be enjoyable. I go to the gym and have been for a few years.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldy wouldn't mind a wand of inflict light wounds, so that he can heal Tamlara without using a spell slot, when the occasion arises. Other than that a ring of protection +2 would be nice, or some lenses of detection... Thanks Mr. Very Nice DM!!! :)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Someone should claim the ring of Feather Fall. BG has his magic item already (the magic warhammer), and he doesn’t really think too much about Dwarves falling like feathers or swimming like fish. Feet firmly planted on the stone is more his deal...


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Except when he goes pit-diving . . . . lol

And on that note: Gansu could use it -- or Kairon, perhaps. I think I'd recommend giving it to our best scout/tank hybrid character, whomever that may be.

EDIT: Tamlara? What say you?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Kairon Daaltin wrote:

Except when he goes pit-diving . . . . lol

And on that note: Gansu could use it -- or Kairon, perhaps. I think I'd recommend giving it to our best scout/tank hybrid character, whomever that may be.

EDIT: Tamlara? What say you?

Too true, too true...BG does get a bit impulsive sometimes. But “plummet like an anvil” is probably more apt than “float like a feather”...


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet
Kairon Daaltin wrote:

Except when he goes pit-diving . . . . lol

And on that note: Gansu could use it -- or Kairon, perhaps. I think I'd recommend giving it to our best scout/tank hybrid character, whomever that may be.

EDIT: Tamlara? What say you?

I agree completely, Tamlara hopes not to fall too often. ;) And she can probably land more gracefully than most of the others, when she remembers to.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet
Boudacia wrote:
Tamlara- It stops hurting, or mostly, once you get into shape somewhat. And tends to be enjoyable. I go to the gym and have been for a few years.

So I've heard. I am having fun, I just don't have much time or energy between work, gym and home stuff. Even the home stuff has taken a back seat these last couple of weeks. I need to find a balance somewhere, til then I may be slow posting.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Aldhranhald wrote:
Aldy wouldn't mind a wand of inflict light wounds, so that he can heal Tamlara without using a spell slot,

A good point. And every party needs a wand of CLW, although we have been managing well without. Of course that is something we could simply buy.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Boudacia wrote:
Aldhranhald wrote:
Aldy wouldn't mind a wand of inflict light wounds, so that he can heal Tamlara without using a spell slot,
A good point. And every party needs a wand of CLW, although we have been managing well without. Of course that is something we could simply buy.

We do have a wand of cure light wounds in the treasure list, but it started out with only 20 charges, so we could sure use another...

Anyone else have thoughts on the division of magic items / other treasure?


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Nope. No thoughts here. Totally devoid of thoughts. :) Whatever the rest of you decide is fine with me.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
Tamlara wrote:
Nope. No thoughts here. Totally devoid of thoughts. :) Whatever the rest of you decide is fine with me.

How thoughtless of you!!! :P :P :P :P ;)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Well, if we just want to let people claim non-cash items (magic and otherwise) from the list, I can cash out the rest and divide by 7 easily enough. I need to know if someone will claim the ring of feather fall and if anyone can appraise the emerald on the loot sheet...


Aldhranhald wrote:
Tamlara wrote:
Nope. No thoughts here. Totally devoid of thoughts. :) Whatever the rest of you decide is fine with me.
How thoughtless of you!!! :P :P :P :P ;)

My thoughts exactly! Very funny Tam! Thanks, needed the laugh! :-D


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

You know I'm here to help! Anytime!

Except on Tuesdays.


Okay, some of you are acting as if it has been weeks since you were in civilization. In game-time terms I don't remember exactly but I think it has been a max of 5 days if that? I think less. But this has lead me to decide to create a game-time calendar so that anyone interested can follow along. I am now getting ambitious about this and I am going to TRY to create one in Google sheets, so that we can actually add notes to specific dates. I think since this has the potential of being such a long running campaign, this could make it interesting further down the rod to be able to simply look back at the calendar and see different notes.

On this note, does anybody know if they actually keep track of the calendar & hav a current date of the Golarion calendar or anything like that?

And I'm open to any input/suggestions on the subject.


Okay, so here is the Calendar so far. I still need to match up the actual dates and change most of the tab names (unless somebody wants to do that for me? You can see how I did the first tab for Abadius/January. :-D)


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Stormstrider wrote:
Okay, some of you are acting as if it has been weeks since you were in civilization. In game-time terms I don't remember exactly but I think it has been a max of 5 days if that? I think less. ...

We (us replacement characters) have slept within the dungeon only once or twice, and I think we also had to camp on the way to the dungeon.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

In terms of game mechanics we could go on in the spire.

In human terms it would be a nightmare. If it is say 5 days, that is five days w/o a change of clothes or a proper wash let alone a bath, while fighting and trekking and so on. Realistically, you would have to make a saving throw with a high DC just for going near the party from the smell alone.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

We have pits, ropes, create water, and (surely) prestidigitation.

Bathtime = SOLVED! (-ish)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Depending on what we want to do, we could agree to speed play a trip to town if the desire is to get quickly to level 3 of the Spire.


Just lettin ya all know, If you all left RIGHT NOW, THIS INSTANT, then you MIGHT make it in time before the gates close for the night. The gates WILL NOT be opened again 'til dawn, unless there is some emergency evacuation of the town, and then you would most likely get trampled to death if you tried to force your way in. :-P


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

I don't see spending a night in the outdoors as much of a problem.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

And we still need to get Boudacia's Str damage addressed . . . .


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Calendar completed. If anybody wants to know more specifically about special days of the year or the phase of the moon, feel free to check out the Actual Golarion Calendar I was copying info from.

Please take notice that at the bottom of the page for my calendar you can click on the tab for each month to go to the individual month & you can add a short note on the individual days, or longer notes in the "Notes" section below that month.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Kairon Daaltin wrote:
And we still need to get Boudacia's Str damage addressed . . . .

When has this ever come come up?


INACTIVE
Boudacia wrote:
Kairon Daaltin wrote:
And we still need to get Boudacia's Str damage addressed . . . .
When has this ever come come up?

Do not tempt the DM like that!


Kairon asked Boudacia at least twice if she wanted the venom-induced Str damage addressed, in Gameplay. No response was ever given, as I recall.

Edit: That *was* in the midst of the stretch in which you recently had some connectivity issues . . . .


I find poison rules confusing, so question. If it says:

"Poison (Ex) Bite—injury; save Fort DC XX; frequency 1/round for 5 rounds; effect 1d3 Str; cure 1 save."

that means that 1 save cures the person from suffering any further effects from the poison, but does that word "cure" also mean that it cured any effects they did suffer? Such as the Str drain?

Also, Boudacia, while I realize that your strength score is not a major concern for your character, but if any ability score (other than Con) drops to 0, you are unconscious & unable to act. Con = 0 = you dead.


As I understand it, a successful cure vs the poison DC prevents any further consequences from the poison. Any damage/drain must be overcome by other means . . . .


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

OK I had forgotten about my str damage, though it is recorded on my sheet.
I had always interpreted the rules that if you make one save, if that is the cure, then all the effects go away.
I lloked up cure in the Oxford English dictionary online, definitions of the relevant senses of the word follow.
My conclusion, cure means symptoms go away. I think this is supported by the quote I found from the poison rules, also below.
I went trawling back 2 months to find what happened in game. See relevant post way down the bottom of this.
I have done a lot of work on this, which is OK cos I was the one that forgot it.
My conclusion is the ability damage is gone and went when i made the save. This means the GM's remark that I still have 2 pts of str damage is incorrect.
If we stay with the GMs comment I am not sure how to cure the damage. Well, restoration spell of rest will cure ability damage, but i don't think a healing check will help. A successful heal will give Boudacia a +4 on the Save, but I have already made a save.

cure1
VERB

[WITH OBJECT]
1Relieve (a person or animal) of the symptoms of a disease or condition.
‘he was cured of the disease’
More example sentences Synonyms
1.1 Eliminate (a disease or condition) with medical treatment.
‘this technology could be used to cure diabetes’

curé2
NOUN

NOUN

1A substance or treatment that cures a disease or condition.
‘the search for a cure for the common cold’
More example sentences Synonyms
1.1mass noun Restoration to health.
‘he was beyond cure’

From Poison Rules, Multiple Doses of a Poison.
Example: A fighter is facing three Medium spiders (which inject Medium spider venom on a successful bite). Medium spider venom normally has a frequency of 4 rounds and a DC of 14. On the first round, all three spiders bite him and he fails all three saves. The second and third doses each increase the total duration by 2 rounds (half of the 4 round frequency) and the save DC by +2, for a total duration of 8 rounds (4 + 2 + 2) and DC 18 (14 + 2 + 2). Fortunately, Medium spider venom is cured after just one successful save, even though the fighter is battling three doses at once.

Relevant Post

Mar 4, 2018, 11:27 pm | FLAG | LIST | REPLY
+

Oh! I almost forgot! Boudacia still has poison from the spider swarm coursing through her veins since she failed that first Fort save. She needs to make another Fort save.

Boudacia Fortitude Save: 1d20 + 3 ⇒ (19) + 3 = 22

Boudacia suddenly stops and gives her whole body a good shake and then starts to feel better than she was.

Don't forget that your Strength is still down by 2 though. :-)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Ability damage naturally heals overnight per the rules, with extra points healed if you have a healer administering care overnight or if you have a full 24 hour period of care. At 2 points down, Boudacia should be fine as long as she gets rest for the next few nights and/or gets a boost from a healer...Also, Lesser Restoration could take care of it very quickly with magic.

As far as heading back to town goes, I though we had several “yes” votes and several “okay either way” votes, so BG was assuming we are already headed back. Please speak up if you want to go a different course...


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet
d20pfsrd wrote:
Multiple doses do not alter the Cure condition of the Poison, and meeting that Cure condition ends all doses of the poison. (Italics added)

This says nothing concerning the effects of a poison dose; it merely indicates that the dose(s) is/are no longer in effect, as I understand it.

I must admit -- the poison rules are . . . wonky. And more than a bit unclear. I may be misunderstanding them. But I would have expected to read: " . . . meeting that Cure condition ends all effects of the poison," for me to unswervingly agree with how I've read your treatment of the matter, Joynt/Boudacia.

Of course, I should also disclaim that I'm a player with a vested interest in his character being relevant and useful. :D lol

EDIT: Is there an onset delay for the spider poison? If so, then it's likely the second save would have prevented any Str damage. If not . . . .


INACTIVE

Ability damage doesn't go away just because you overcame the poison. The cure entry simply means that you stop making further checks. You must deal with lingering ability damage via rest or spells.


Boudacia wrote:

... cure 1

VERB

[WITH OBJECT]
1Relieve (a person or animal) of the symptoms of a disease or condition.
‘he was cured of the disease’
More example sentences Synonyms
1.1 Eliminate (a disease or condition) with medical treatment.
‘this technology could be used to cure diabetes’

curé2
NOUN

1A substance or treatment that cures a disease or condition.
‘the search for a cure for the common cold’
More example sentences Synonyms
1.1mass noun Restoration to health.
‘he was beyond cure’...

First of all Boudacia, Thank you for going to the trouble of doing all that research. I do appreciate it & I mean it sincerely.

Your very definitions have helped me come to a better understanding of the poison rules.

I'll explain as follows:

Boudacia wrote:

1.1 Eliminate (a disease or condition) with medical treatment.

‘this technology could be used to cure diabetes’

Such a thing would cure the diabetes yes, preventing any further effects, however, that would not heal any of the damage that the diabetes had already done to any part of your body.

Second example:

Boudacia wrote:

1A substance or treatment that cures a disease or condition.

‘the search for a cure for the common cold’

A cure for the common cold (as GREAT as that would be!), again, cures the cold, stopping you from suffering any further effects, however, it again does not heal any of the damage/tiredness/weakness that your body may still be suffering from.

Also 3 of the players have also agreed that the save does not cure what already happened, just ends the effect so it does not continue.

If you will look at the definition of the poison: "Poison (Ex) Bite—injury; save Fort DC XX; frequency 1/round for 5 rounds; effect 1d3 Str; cure 1 save." If you had not made that second save, the poison would have continued doing 1d3 Str damage each round for 5 rounds, as long as you didn't make the save. That could have easily gotten your strength down to 0 leaving you unconscious and in need of some major amounts of ability healing.

For those suffering from TLDR: Conclusion: The Str damage stands as is.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

I tend to be thorough.

I am sure you are right about the way the Pathfinder poison rules work. How the words in the rules would normally be interpreted is another question and not significant. Normal language is full of ambiguities and it is likely either view could be held.

I will try to heal the strength damage over time with Kairon's help.


Me complaining/explaining about Doctor bills. No game related material. Feel free to ignore:
I'll start by explaining that due to Obamacare making it obligatory for everyone to have medical insurance, and my income being too low to pay for insurance, then I qualified for ... it's either medicaid or medicare, never can keep straight which it actually is. Anyways, the state provided medical insurance. I have been on this for approximately 3 years now. So far it has been great because they cover 100% of everything, doctor visits, prescriptions, hospital visits to the ER and my surgery. Surgery to remove about 20 inches of my lower intestine last January, 2017 (which included 1 week stay in the hospital & then about 2 & 1/2 weeks in a physical rehab. Oh and my c-pap (breathing machine), for which I have to wear something like an oxygen mask every night while I sleep. Rather uncomfortable & took some getting used to, but, better than to just stop breathing at night right? They have paid for everything so far, I have not had to pay 1 single penny. Our government at work for the taxpayers right?

The problems started in Mid-April when I tried to get a prescription re-filled and the pharmacy told me my insurance had been cancelled. I had received no notice, or warning of this! After 2 or 3 calls (with some lengthy hold times) I am told that I did not fill out my re-certification form for this year and this is why it was cancelled. They tell me I am supposed to fill this out every year. I tell them I have been with them for about 3 years and NEVER had to do this before and why wasn't I notified? They claim they sent several notices in the mail. Come to find out that somehow or other, they have an incorrect address on file for me that I have never lived at!?!?!? They tell me I can either fill out the re-certification online, or they can mail me another one, but it will be faster if I do it online. I am fine with doing it online, I consider myself able to figure out basic form filling & submitting online right? I'm no computer genius by any means, but I am not a fool either when it comes to computers at least. Well, silly me. This is a government web-site! What was I thinking? If I fill it out following their instructions it keeps saying their is an error. It says if you have technical problems send an email to such and such, so I do. I tried calling them one afternoon when I get off work. After going through a very slow & stupid automated menu which literally took about 3-4 minutes, I finally get put on hold for the next available agent. The automated system then tells me there are 86 (or something like that?) callers ahead of me. I hang up. So on my day off, Thursday, I try calling at 10 am. Only 45 callers ahead of me so I hold. It literally took about 50 minutes!!! But they tell me the same thing and nothing they can do, I need to wait for a reply to the email. I wait. A week goes by with no reply and in the meantime I am consuming more medications, prescriptions getting lower. I finally decide to try submitting the form online again & the same problem, so then I start looking at the forms (Several pages by the way each time) and trying to think about them as a computer processing them. I ignore their instructions and follow my gut. Voila! It works! The form gets submitted! In just 2 business days it gets listed as received and case is being reviewed and is pending. That was 5/3. Anybody wanna take a guess? It still says pending and no further info!!! Oh! and that email to tech-support? I finally got a generic (Totally not helpful!) response about 3 weeks later!

Their ph lines open at 8am. So twice now I have gotten up & called as soon as the clock says 8. Each time there is already some 60 + callers ahead of me! And each time I'm calling, my cellphone is a pre-paid phone, so that is my minutes that are being consumed as well! I have chosen to hang up each time.

I talked to a co-worker this week who I know is also on this same insurance & she told me there is a local office I can go to & that would probably be best. So I plan to go there this coming Thursday.

At this point I have been getting the most important medications refilled & paying for them out of pocket, so far that has cost me a little over $ 100 and it is about time to do that again.

In the meantime, I get a bad migraine. Have to call out sick from work, but my sick time is used up so I need to get a doctor's note so they can't hold it against me. I figure I have gone to the ER before & they helped with the migraine, and gave me a note, so I do that again. Not thinking about no insurance. I am there for a total of about 2-2.5 hrs. Most of that in the waiting room. They do put me on an IV with some meds & an oxygen mask with some sort of meds included. Make me feel a lot better. They tell me to stay off the computer screens for the next 24 hrs, so they give me a doctor's note excusing me from work for 2 days. Great right? About 2 weeks later I get a bill in the mail. $ 3,089.39!!!!!!!!!!!!!!!! I only saw 1 actual doctor and that was maybe 30 seconds or so! Literally! Well, that bill gives me another migraine! This time I get smart & lookup urgent care facilities instead of going to the ER. I find one real close to my house. make an appointment online. Go, everything's good, Spend maybe 15-20 minutes with the nurse getting my medical history. Doc finally comes in. She's nice, ask me if it is getting better. I say it is, just needed a doctor's note for 2 days. No problem. She spends maybe 2-3 minutes asking questions and looking in my eyes and throat. I have to pay on the spot. $155 !!! No where near as bad as the ER, but still seems extremely expensive considering the amount of time with the Doc & they didn't even do anything other than provide the doctor note! No meds or anything! (Cheap for keeping my job I guess, but my word!)

Then last night, 5/29 I get home from work and another bill! Remember that visit to the ER? That bill did NOT include the doctor's charges apparently! This bill is for that Doctor that I saw for maybe 30 seconds in the ER and this bill is for $ 1,026!!!

So now I have these medical bills piling up, and had to miss 4 days of work total (so far!). I am hoping to get my medicaid/medicare resolved soon and that maybe? they will recognize their error in having the wrong address and they will be willing to cover those charges? Though I find it VERY doubtful to be honest.

So that's the story anyways. Prayers/well wishes/etc will be appreciated.

Thanks to those who care enough to take the time to read. Also, to those who read out of curiosity, you are welcome Boudacia! ;-) :-P


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

It certainly sounds like a total nightmare.

Which is a good description of the USA medical system for the consumer. I read a book by a man who's long term partner had died after a long illness, and it is like the same story X 100.

All of this is a total refutation of the idea that competition will make everything cheaper. Your mostly private medical care in the US costs more than just about anywhere. Much more. And the highest earning jobs in the USA [by profession, not individual jobs] are mostly medical.

I have had similar experiences trying to use govt websites here online. Except I never managed to do anything.

So you certainly have my sympathies. No prayer though sorry. Atheist, remember.


Stormstrider --

Just wow. Hang in there, throw 'em a few dollars at a time (if they take *any* payment from you, they're on the hook, as I understand it), and push through it. I'll avoid any socioeconomic/political commentary, but I *will* offer up some prayers; and if I suddenly figure out the whole "independently wealthy" thing (or near enough to it), I'll try to help that way, too.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Government beauracracy is difficult to navigate at the best of times, and it sounds like you have been given a pretty bad ride so far. I hope things turn around for you soon.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Yikes.

Glad I live in Canada.


Folks, I truly don't know any other way than to tell it straight out:

I have no idea *why*, but my creative energies are totally sapped. I have been limping along in two PbPs, and have been trying to run one of my own, and . . . . I'm just tapped out. I do not feel that I'm in a condition to contribute meaningfully -- my "get-up-and-go" done got up and gone.

I wish that I had been able to go for the duration here, but I *must* cut down on my game involvement, and my SWEU homebrew PbP is the only one I can commit to at this point.

At *least* this is coming at a convenient time in the narrative. I'll get Boudacia's Str damage addressed, and make sure everyone is as healed up as can be before we get back to town, but Kairon needs to stay in town and vanish into the background.

I'm saddened to have to back out so soon, but I'm . . . . I dunno. I'm just . . . done.

:(

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Sorry to see you go, Kairon. I hope you are able to enjoy your games better with a lighter load.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Kairon, from a practical standpoint, what would you like to do with your share of the treasure? You have the Wand of CLW and some coinage (adding to 104.02 gp)


Is that wand one that you all distributed to Kairon, or is it the one left over from Mended's former campaign? I'll double-check it and confirm.

As far as the coin is concerned, I'm inclined to push to keep a fair share of whatever coinage was gained during the time Kairon aided the party, provided that quantity was adjusted by Stormstrider due to the "oversized" party. If it's AP-standard, though, I'll give it back.

EDIT: The wand in Kairon's inventory is the one from the previous game -- CL 3, 2 charges remaining. If you all found another, Kairon doesn't have it.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

It's too bad Kairon has to leave us, but I do understand. I would also like to apologize to the group for not being active this last week. I have been sick for over a week now, and am just now coming out of it. Nothing serious, just a bad head cold, but every spare minute was spent sleeping on the couch, or in bed. I did continue working, as we are short on help again. However, everything else was put on hold, including our rl D&D game. :(


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Sorry to see you go Kairon. But I understand, I have experienced such things. How is your own campaign getting on?

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