The Emerald Spire

Game Master Stormstrider

BATTLE GRID

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Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
The All-Seeing Eye. wrote:

Tamlara gets up and quickly, but carefully, looks inside the chest. Inside she finds a bleached cat skull and a scroll. She carefully removes them, and goes back to the hallway with the others. One of the party casts Detect Magic again and determines the skull is glowing with the magic aura and you start to study it. In the meantime someone else reads the scroll. It says, “Curiosity Kills: another ingenious demise, courtesy of Addington’s Fine Traps and Defenses.” And the person studying the skull realizes it just has a Permanent Illusion cast upon it and it isn't really all that well 'bleached'. It may be sellable as a curiosity, but is otherwise completely useless.

Sorry folks! That is the way the module is written! And I decided not to change this one. I've changed a few things already, but ...

It only took you all SEVENTEEN DAYS of RL time to bypass this! It has only been an hour or so in fantasy-time.

Everybody suddenly hears the sounds of metal being crushed! And then you hear strange grinding sounds coming from the ceiling, and the false ceiling comes to a stop. You're not certain, but you think the ceiling is maybe a couple inches lower than it was before?

Does anyone know the location and identity of whoever wrote this AP? So we can track him down and crucify him, or perhaps break him on the wheel.

I am inspired by the skull, to make use of it as a prop in a play. A comedy about the Prince of somewhere inconsequential, say Denmark, and he can say something like- "Alas poor Yorick, I knew him, well sort of..."

On second thoughts it is unoriginal and going nowhere.


INACTIVE

Called it!


Sama Kattan wrote:
Called it!

Yep, you had the correct notion. When you made that post earlier I laughed and almost said something, but didn't want to give it away. :D


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Interesting how that wall tapestry is hanging 5 ft away from the wall huh? Very 'convenient'.


BG pointed out to me that I should at least allow Aldy a move action if he so desires. I fully agree. If anybody else feels I am not doing something right, please feel free to talk to me about it. If possible please post a link to any specific RAW or even discussions/suggestions. And let's please keep the discussions over here, rather than gameplay.

I would especially like to hear Aldy/Mended's opinion since he is currently the main character most affected by this.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

To be fair, Stormstrider, I don't think you are doing anything wrong--the rules are just vague and difficult to figure out on this one...Both sides aware, some holding actions, some not, and one starting combat in the middle (okay, the end) of a negotiation. Fun times.

I did some reading on the threads, especially this one... http://paizo.com/threads/rzs2qkmz?Readying-an-action-outside-of-combat .

The most interesting idea I saw was that delay and ready are "special initiative actions", implying they must be used after initiative is rolled...

http://www.d20pfsrd.com/gamemastering/combat/#TOC-Ready

"Special Initiative Actions
Here are ways to change when you act during combat by altering your place in the initiative order."

The other idea is that when you prepare to take an action before initiative is rolled, it becomes a surprise round once combat starts.

I am sure you will be fair, Stormstrider, this is a lot of fun and a tough challenge!


As per the links posted by BG, and per BG himself, this is a complicated issue with little to no agreement, or resolution. Allow me to point out some things:

You were most definitely heard coming - Ceiling slamming down in the chest room, besides any of your own noises. So that's when the skellies chose to ready an action.

But instead of that being a surprise round going off as soon as you all walk in, their leader wanted to talk to you. He was hoping to make a sort of 'deal' with you if you would have cooperated. So he instructed his minions to have their readied actions set to activate as soon as one of you attacked.

That was my thought process here.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

I think how I would have run it is this:

Once dialogue between two largely hostile groups is going on, everyone involved has seen the enemy and is prepared to fight. By stopping and talking to us the bad guys have lost the chance for surprise or to make an ambush. Neither side is more prepared than the other. By standing with weapons drawn prepared to fight, everyone has an implied readied action to attack at the first sign of trouble.

With an equal level of readiness like this I would simply roll the initiative dice and let actions get resolved in initiative order. When someone says "I attack," initiative begins and the character that started the attack will not necessarily go first - once everyone sees that combat is beginning then their reaction speed matters, which is what initiative is for.

My 2¢.


This might be really disappointing Stormstrider, but I have zero opinion about it. I have no problem with what you did, I, obviously, know how difficult GMing Pathfinder is (situations like this are one of the reasons I stopped GMing Pathfinder). I think BG and Gansu have good points, but given everything that was happening, I don't have any problems with how things happened. I'm not worried about Aldy dying. In my experience, once a party member goes down, monsters tend to ignore them, and with how Pathfinder handles dying and death, I'm confident Aldy will be taken care of even if he goes into the negatives. Aldy took a bold course of action, he paid the consequences, but he also got all the skeletons in a tight grouping where our martials can lay the smack down on them, or maybe Boudacia can unleash the hell of a Burning Hands. Adventurers aren't babies. They wake up every morning knowing that it could be their last day, that harm is all but inevitable. Aldhranhald likes to think of himself as a lot more prepared than most, but that doesn't mean he thinks himself invulnerable. Besides, he's got a quarterstaff, he can throw out some bludgeoning damage himself, should needs arise. :)

TL;DR Carry on, paying too much attention to the minutiae of the rules mucks up more than it solves. :)


Thank you Mended. As always I appreciate your input - even if it was to say you have no opinion! :D

But for someone having no opinion that was quite a paragraph! Hahahaha! ;)


By the way Mended, I just want to make sure you saw that I'm allowing you a move action if you want. Keep in mind of course the possible AoO.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Can I move my quarterstaff into one of the skeleton's heads??!!

:P :P :P :P Just kidding obviously. I'll stay where I'm at, there's still a square there for Gansu to step in, the "object" in the square next to me is just the lit up end of my quarterstaff. :)


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Does nobody have anything specifically to fight undead with? Unless Aldy did, and he's down now? Just asking, 'cause, damn!

Oh, and once again Paizo is not keeping me signed in. Lovely.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

BG has this lovely magic warhammer that works well against skeletons....but it seems to be locked in his grasp right now and not doing very much...Ah, Will saves, the low level fighter’s achillies heel!


Well, it only has to be a blunt weapon, so quarter staves or clubs - both of which can be picked up for free in the woods by the way - will work well, or as BG pointed out he does have that magical warhammer which I put into the game (yes, it is NOT included in the module, the module had a horn of Fog I think it was?) and I included the warhammer specifically for this encounter! You all don't know hardly anything about this mysterious speaker behind the curtains yet. :D


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

I have a club.

But the Nodachi does more overall damage and crits a lot. So against DR 5/bludgeoning I think I will stick with the Nodachi. Against DR 10, maybe I would switch.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

GM: does the XP chart include XP for rooms B5 and B4?

If not, after clearing this room the XP we get for this room and for B5 and B4 might be enough to let us level up... which would mean I would suddenly get the ability to channel and could heal everyone. :)


Based on the date on the XP chart I included B4 aleady. but have not included B5 yet. There is a very real possibility that the majority will level after this encounter :D


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Excellent tactics last action Gansu.

We are pulling together when things are tough. Boudacia exposing herself to attacks [which are unlikely to kill me, true] in order to get BG out of trouble and Gansu getting between the squishy witch and the skeleton.

Pity their boss got away. :(


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Boudacia wrote:
Pity their boss got away. :(

What do you mean? He's still on the map. Did I miss something?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Are we waiting on Sama?


Boudacia wrote:
Pity their boss got away. :(

What are you talking about?


Brother_Guiness wrote:
Are we waiting on Sama?

Yes.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Two questions for future reference...

How much movement does it take to go through/under the tapestry? Difficult terrain or something else?

Is it possible to attack through the tapestry (concealment?), or perhaps trap the creature behind it like a bug under a rug? Maybe too complicated...Just brainstorming for when it is my turn again...


First, I don't know who moved the 'boss' skeleton back onto the map? I took him off the map because you all cannot see him currently. So he has total concealment right now. Of course ... If Aldy were conscious he could detect evil at will and know it's location in 2 rounds ... :D

Trying to go through/under the tapestry? Under would be extremely difficult because we are talking about something like a hanging thick rug- like thing here so it would become very heavy to try to lift up enough to go under. Going through would be easier, but still difficult at best. Of course the module covers no such possibilities. I think I'm going to say that if you first take the time to cut a slit with a sword or something like that, you could use a standard to cut and then it would be difficult terrain. If your using something smaller like a dagger it would be a full round to cut an slit large enough to move through. Either of these may provoke AoO's when you try to move through if he happens to be near enough.

As far as trapping under the rug... you can try I guess ... have to see about guessing the proper spot and such. We'll cross that bridge when/if it comes.

Good questions though!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Sorry, I moved the figure back on because I thought someone had shifted the map, and there was no post describing the bad guy moving away from the hole in the tapestry. Does that mean the skeleton is no longer visible through the hole in the tapestry?

Thanks for the answers on the tapestry. Now we know it is a heavy, thick tapestry that is sitting "heavily" on the floor, but not necessarily connected to the floor. It sounds like it might be more than concealment--maybe cover--since it is so thick. I was originally thinking of it like a curtain, not a thick rug, so this helps...


Brother_Guiness wrote:
Sorry, I moved the figure back on because I thought someone had shifted the map, and there was no post describing the bad guy moving away from the hole in the tapestry. Does that mean the skeleton is no longer visible through the hole in the tapestry?

EDITED: Yeah, my post didn't say he moved, but when 'The skeleton behind the tapestry stares at Tamlara' that took his eye away from the hole in the tapestry. See my most recent in-game post = nobody sees the bad guy / nobody knows where he is. But is that really surprising in a maze that has been full of secret doors? Maybe the real purpose of the secret doors will be revealed soon? ... :D


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Maybe he has disguised himself as a secret door.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Boudacia wrote:
Maybe he has disguised himself as a secret door.

Maybe he has been disguised as all the secret doors we have encountered on this level. We should check and see if they are all still there...or maybe attack the next secret door we find.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Or just go attacking bits of the spire presuming it is a secret door. We will be right most of the time.


BIG ANNOUNCEMENT!

An online friend of mine asked if he could join. Aldy/Mended & Boudacia's players will both recognize the name of Kairon!

I don't have all his details yet but he is a cleric of ... Saerenrae? I think it was? (Not sure if I spelled that right either?) And he was in the other PBP game that Mended was running and got cancelled, so he asked if he could join us and I think he is an excellent Pathfinder role-playing kind of guy, so I said yes!

He has typed up some excellent role-playing typing out entire paragraphs of prayers to his deity & such.

In discussion mode he prefers to post as Syrus. When he does show up please give him a warm welcome.

Thanks!


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Stormstrider wrote:
...I don't have all his details yet but he is a cleric of ... Saerenrae? I think it was? (Not sure if I spelled that right either?)

So another divine caster, eh? Is he going to be a DEX-based dervish dance type?

If we have a cleric then I may not need to take the channeling revelation at level 3.

Oh, and it's spelled "Sarenrae."


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Treasure:

The Belt of CON +2 would be good for just about anyone, but Aldranhald has the lowest HP and probably needs it the most. Unless we want to give it to a frontliner.

The potion I would be inclined to give to BG since he is likely to take hits and he doesn't have any way to heal himself (whereas I do).


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Howdy, people!

Gonna take care of some bookkeeping . . . .

Watch the dice!:

2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 6) + 6 = 13

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 3) + 6 = 11

For those of you in the know, I'm just trying to beat that 9 Int!! :D

Kairon is a mid-ranker reach cleric, dedicated healer, and is fond of good combats!! Though some of that *could* change up a bit . . . . We'll see if the algorithm treats me nicely . . . .

EDIT: Eh, nevermind. I kinda like Kairon as the genial brawler bumpkin.


Okay, so -- we've got an aasimar oracle (going oradin?), a fighter, witch, wizard, rogue, and an inquisitor?

That's a full table, Stormstrider! You sure you want me jumping in on this? I'm glad you're willing, but . . . . Wow.

----------

I've been kicking around various multiclassing ideas in the game Mended was running (brawler, bloodrager, and inquisitor all getting serious consideration), but I'm the kind of player who'll adjust to party needs. Kairon isn't "optimized", per se, 'cause I built him to be able to cover any number of roles . . . . Our party makeup was decidedly unclear when I committed to fleshing him out, in the waybackwhen.

So, players: any input on things that you'd like to see from a new teammate?


INACTIVE

Hello hello wave wave!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Welcome to the game Syrus.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Hello Kairon/Syrus, and welcome.

Syrus Terrigan wrote:
Okay, so -- we've got an aasimar oracle (going oradin?)...

I might take a couple levels in Paladin but not for a long time. I do like my spells. Paladin would give me heavy armor prof and Charisma to saves.

Syrus Terrigan wrote:
So, players: any input on things that you'd like to see from a new teammate?

If I was going to choose a class for a new character to have right off the bat, I would say Bard. The Inspire Courage performance is good for just about any party, and the more people you have, the more it does.

That much being said, if you are set on cleric I think there is an archetype that gives something similar.

Found it: Evangelist

It reduces your channeling and limits your domain to only one, but grants most of the standard bardic performances. It also takes away medium armor proficiency. Which means this archetype would go well with the Dervish Dance Feat if you build for DEX.

If you went for that one I would probably take channeling after all as my next revelation.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

A healer is always welcome to the game! Come, Syrus, pull up a stool and share a hearty mug of Dwarven Stout as we get to know each other.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

I just wanted to point out, because I know it's been a while since we talked about it, and especially since we've been seeing a lot of various kinds of undead, for those with the channeling ability (or thinking about taking it), when you channel energy to harm undead, you'll do damage to Tamlara; she's a Dhampir, and is therefore harmed by positive energy channeled to harm undead. Don't forget that! It was the specific reason I didn't take cure wounds as a spell, and instead took inflict wounds, because I can actually heal her with that spell. :)

Also, welcome Kairon/Syrus!!!! I actually really liked the idea of Kairon as he was coming into our game, but if you and Stormstrider agreed on a rebuild, then I'm fine with whatever. Perhaps Aldy and Kairon can have some deep religious debates, since Aldy is an Inquisitor (amateur investigator) of Irori... :) Seriously, welcome! Thank you Stormstrider for being willing to bring Kairon/Syrus in that is very cool of you. :) You're the bomb-diggety GM!


Well, Gansu, considering where your stats are lined up and your weapon of choice, it rather screams oradin, to me -- we know the power of the nodachi!! :)

The only reason I mention it is because it seems we have only one dedicated frontliner (Guiness), and I'm trying to feel out a reasonable place in the meta-hivemind for Kairon's niche. I've heard that four levels of oracle and sixteen of pally is the "baseline" for oradin builds; if you're planning to operate from the forefront, I'll try to adjust my choices accordingly.

You say you like your spells, though, so that makes me think you're dipping in {the best melee class in Pathfinder} for the saves and tanks. How are we set on status effects? 'Cause I'm seriously considering shifting the Fire domain to something else -- prompting the next logical question: how's our offensive spellcasting?

[I hope I'm not belaboring any points, here -- it's just that conversation gives me more to go on than perusing statblocks . . . . I hope it's no bother.]

I do know this: Kairon won't be a cleric with an archetype -- can't find one I like, honestly. Even the "healer's companion guide" splatbook turned out to be a letdown -- the angelfire apostle is *decidedly* a back-rank caster --, as I like my clerics . . . versatile. (In my own mind, anyway.)

. . . . .

But maybe I need to be more direct with this line of discussion:

How do you six fit together as a party?
Who does which jobs? And is there a 'gap' anywhere in party tasking?

I built Kairon in a haphazard, organic fashion, so he's "suboptimal" in some regards; I just like the character . . . . And I'm willing to recast some elements of his 'crunch' in the lull before he joins in.


*drains mug, sends for the cask*


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Syrus Terrigan wrote:

You say you like your spells, though, so that makes me think you're dipping in {the best melee class in Pathfinder} for the saves and tanks. How are we set on status effects? 'Cause I'm seriously considering shifting the Fire domain to something else -- prompting the next logical question: how's our offensive spellcasting?

We have a wizard and a witch. So the offensive spellcasting and hexing is in pretty good shape.

I used to like the fire domain. But the real Pathfinder Guru's say using spells to do damage is a poor strategy. However, he is your character.

On status effects- I can't remove any just now. Ask the divine casters.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Gansu is both frontline fighter and dedicated healer. My archetype gives me a lay on hands ability so I don't actually need Paladin for that. The main difference is that at higher levels I will use more buffing spells to keep up with the melee fighters. But right now I save most of my spell slots for healing and save the buffs for the bigger battles.

Yes, my BAB and HD fall short of a paladin, but I can make up for that in a variety of ways. At higher levels I imagine I will cast spells a lot more often.

At seventh level my archetype gives me a new way to use the lay on hands, as a condition removal ability. I can remove almost any condition if I make the requisite Profession (herbalist) check, though the really tough conditions will be out of reach for me for a while because of the DC.

I had originally planned to get the Channel Energy revelation at 3rd level and then (probably) take the Selective Channel feat. If you are going to have full channeling though it might be overkill to have two characters that can do that.


. . . . in other words, Kairon Daaltin is a big, heaping pile of redundant . . . . Unless we take Combat Reflexes alone as a worthy mark of distinction . . . .

And I hope you understood that I was not suggesting there were any inadequacies in your build, or anything like that -- you've got nothing to "make up for"!! :)


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldhranhald walks around with a smug expression on his face, looking down his nose at everyone around him for their inferior intellect, finding secret doors and traps, and, sometimes disarming them. He is also very good at coming up with ingenious ways to avoid combat, until it can't be avoided, then he turns into a cheerleader for his more combat ready allies.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Syrus Terrigan wrote:
*drains mug, sends for the cask*

Brother Guiness does not actually have the available encumberance to travel with a full size barrel of beer, but he does have a cask in his pack, which he uses to pour his favorite brew during downtime in adventures...

BG is basically a defensive tank who likes to fight tactically. He is pretty much the opposite of a mobility fighter, preferring to pick a tactically advantageous spot and hold his ground. He sees his role as providing a bulwark against the enemy front line, allowing others to attack from a protected position.

Out of combat, he is somewhat jovial with friends, likes to drink and gamble in the halls of Cayden Caylean, and is somewhat a liability in social situations.


Item One: Stormstrider, once I get Kairon squared away for this game, I'll be posting under that alias here in the Discussion thread -- thought you'd like to know.

Item Two: Getting Kairon squared away is going to be a big project, it seems. I don't want to crowd the niche Gansu is holding, but I feel there's a significant dilemma here -- 1) keeping Kairon largely as-is will show a great deal of overlap with Gansu, though the cleric's combat style could dovetail nicely with Brother Guiness and Tamlara; 2) reworking the character to have a "better" fit for the pre-existing party dynamics would significantly cut away from the character's appeal for me, the player.

I'm honestly unsure of how I should proceed.


Aldhranhald wrote:
... then he turns into a cheerleader for his more combat ready allies.

Hahahaha! I DO NOT want to see Aldy in cheerleader's outfit!


Syrus Terrigan wrote:

.... 2) reworking the character to have a "better" fit for the pre-existing party dynamics would significantly cut away from the character's appeal for me, the player.

I'm honestly unsure of how I should proceed.

Syrus / Kairon, The whole point of the game is for YOU to have fun! So do whatever appeals to you even if it should overlap! We all want you to enjoy this! I will work it out to the best I can so that you all feel 'needed'! ... Hmmm ... another cleric, so more monsters or monsters that hit more &/or do more damage! Yay!!!! ;)

Also, thank you for planning to post as Kairon here. it does help me to keep on track of who I am reading about, though in your case I am used to seeing Syrus posting about Kairon or such.

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