The Emerald Spire

Game Master Stormstrider

BATTLE GRID

CURRENT INITIATIVE:

Block 1:
Aldhranhald

Followed by:

Block 2:
Blue bandit (Awake, tied up), Red bandit

Block 3:
Uriel & Gansu

Block 4:
Pink bandit (Awake, tied up)

Block 5:
Boudacia & Sama

Block 6:
Dashed Red, Dashed Black, Dashed Green & Dashed Light Blue


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Got spoiled not having to roll HD . . . .

HD for 2nd/3rd: 2d8 ⇒ (1, 2) = 3

Stormstrider:
I'm basically going to re-optimize Kairon.

* I never got to use the Accursed feat, so that's out for Improved Initiative.
* I'm dropping both the traits I had, as well -- I'll be taking Reckless (combat) and Seeker (social) to get Acrobatics and Perception as class skills.
* In keeping with the revised traits, I'll be reappropriating his skill ranks; I *will* keep the Provincial drawback.
* I will rotate my old Cha, Dex, and Con scores to better fit what I want Kairon to do.
* Swapping Fire domain for Good domain

I think that covers it!

Oh, wait!!

Question: I actually have enough cash on hand to get the darkwood longspear from Figueroa enchanted . . . . Is that acceptable?

And reroll the nat 1 . . . . (see that, Mended??!! Told you I wasn't crazy!!!!)

1d8 ⇒ 1

And do it again . . . . Believe me yet??

1d8 ⇒ 4

*cusses, mutters, throws a chair through the window*


And the boards ate my profile update, too!!!


Syrus Terrigan wrote:

Got spoiled not having to roll HD . . . .

....

And reroll the nat 1 . . . . (see that, Mended??!! Told you I wasn't crazy!!!!)

1d8

And do it again . . . . Believe me yet??

1d8

*cusses, mutters, throws a chair through the window*

Ummm ... Kairon / Syrus - I did say you could re-roll 1's - ONE TIME ONLY PER LEVEL though!


Only once per level??!!

Awww, *swearword* *swearword* *swearword*!!!

Just my karkin' luck.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Well, such as it is, it is!

I will adjust the sheet at Myth-weavers in the near future; it will likely be next week, though, as I'm about to start my 3-day work cycle.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Quick... switch to a class that uses a different HD!

As far as Gansu's build goes, when I expressed interest I was told the party needed a healer to replace the GMPC Aasimar Life Oracle. So I built an Aasimar Life Oracle, but one with enough fighting ability to still be fun for me.

As far as Kairon's build goes, if you take a variant channeling effect then you can get something interesting that way (though it would reduce your healing from channeling by 50%). Unfortunately Sarenrae doesn't really have any good ones.

Have you considered Warpriest?

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

Nice try, Wil...I mean Syrus...I mean Kairon, but the dice never lie. I don't know why you have deigned to game PBP with us common folk, but I for one welcome you wholeheartedly.

Stormstrider, perhaps you could institute a new minimum hit point roll per hit dice house rule to prevent tragedies like our third level cleric with 17 hit points...maybe call it the Wheaton rule? Just consider it, if you would...

BG


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Just looked up placebo effect. Great spell! Too bad Gansu can't cast that one, but worth getting a wand of.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 4 | HP 28/28 (4d6+68+34FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 2, CMD: 15/11 |FL F: +3, R: +4, W: +2 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:17, Misfortune DC 17, | Spells: lvl0- 4 1st 5 2nd 3 | Active conditions: None.

Stormstrider- I think you mentioned leveling up after the combat just finished. Did we, or are we not quite there, or am I hallucinating again.


I have not taken the time to do the math yet, but I'll just go ahead and say everybody's third level now. Don't forget to update the dice rolls doc & your tag lines please!

3rd Level feat!

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

Okay, here goes BG’s roll for hit points:

Brother Guiness Level 3 HP roll: 1d10 ⇒ 4

Same as level 2 roll. At least it wasn’t two 1’s in a row...


Oops! I just did the math & I leveled you a bit early still. I already told you to though so keep it. It will just be a little longer to get to 4th.

And that's that I gave you XP for 'encountering' this 'boss' skeleton already & I'm going to give it again if/when you encounter him again! But you gotta kill him next time.


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

I wanted to kill him THIS time. :P

I'll work on leveling Aldy right away. :) Yay, shiny new stuff. Are we going to find Kairon, tied up and gagged behind one of the secret doors!!!???? I'd so like to just torture him for a while. Leave him tied up and tell him we don't trust him at all, and he'd better pull his weight, and my weight, and Tamlara's weight, and also wipe that fricken smirk off your face, lesser race!!!!


WOW Aldy! That's quite a reaction about Kairon!

Haven't decided yet exactly how he's coming in to the group. Still in talks with him about that.


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None
Stormstrider wrote:

WOW Aldy! That's quite a reaction about Kairon!

Haven't decided yet exactly how he's coming in to the group. Still in talks with him about that.

All in good fun, of course. ;) :P ;) :P =D

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage
Brother_Guiness wrote:

Nice try, Wil...I mean Syrus...I mean Kairon, but the dice never lie. I don't know why you have deigned to game PBP with us common folk, but I for one welcome you wholeheartedly.

Stormstrider, perhaps you could institute a new minimum hit point roll per hit dice house rule to prevent tragedies like our third level cleric with 17 hit points...maybe call it the Wheaton rule? Just consider it, if you would...

BG

Wil is known for having very bad dice rolls, most often rolling natural ones and single digit numbers. He refers to this as the "Wheaton Dice Curse".

http://criticalrole.wikia.com/wiki/Wil_Wheaton


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

Are we allowed to take average for HP? Or do we have to roll? Cause Kairon's roll(s) don't give me a whole lot of confidence. Also, unholy crizap!!! Inquisitors are off the charts. I get to take a free bonus teamwork feat, and I treat all allies as if they had the same teamwork feat. Not only that. Another granted third level ability allows me to, as a standard action! exchange my teamwork feat for another one, THREE TIMES A DAY!!! Essentially I can use a standard action to replace my teamwork feat with whatever teamwork feat would work better given the circumstances, and then I treat all allies as if they had that feat! For now I took Precise Strike, which means that whenever I and an ally flank an opponent, we both get an extra 1d6 precision damage when we hit, and it STACKS with the rogue's backstab ability. Tamlara and Aldy are going to wreck some newbs!!! :)

Took Stabilize for a new cantrip, and Heightened Awareness for a new first level spell, because it's one of those utility spells that Aldy loves so much. Plus I figured with both Gansu, and now Kairon coming in, cure wounds would be a redundant choice. I've got some other stuff I need to do now, but I'll try and get Aldy's profile and taglines updated before I go to lunch.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Sidebar for Mended/Aldhranhald:

I updated Kairon's profile a bit more -- you might enjoy reading the second spoiler . . . .

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

@Aldhrenhald, BG would be happy to take average rolls for HP like the standard PFS method, given the way he rolls for HP. He has rolled 2 under the (rounded up) average per PFS the last few levels...Of course, that is up to Stormstrider.


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

Okay, as far as I know everything is updated. Profile changed. Of note. I took Dodge for my level three feat, so +1 to AC all the way around, which is always nice. Also took ranks in Knowledge Planes, and Knowledge Religion, based not only on his reading of local books during down time, but also all of the undead things they've been running into. Aldhranhald tends to learn a lot about what he observes very quickly (kind of like an ancient Sherlock Holmes). :) Stormstrider, I took 4 HP, which is the average for a d8, if you'd prefer I roll and see what I get, I will do that and change things up as necessary. PDF character sheet is linked in the tagline. Let me know if Drive says you don't have permission. I set it to "anyone with the link can view" but I've had problems with that "taking" before.

@BG, right!?

@Kairon, I'm on my way there to check it all over right now. Can't wait to have you be a part of our Emerald Spire fun!!! :) Welcome aboard the train to the depths of darkness.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Just a brief overview of how I "plan" to participate in combat:

1) Despite the horrible rolls for HP, I'm going to work on doing as much as I can to take advantage of my Acrobatics ranks -- setting flanks, chewing up terrain with the AoO's, and being available to get to an ally in need with relative ease.

2) I probably will dip one level of brawler just to provide some close-range effectiveness while still allowing me to get those AoOs with the longspear. If I do it, it'll be at 4th level.

3) I had forgotten oracles were a spontaneous casting class, so that means I'm going need to be as flexible as possible with my spell selections. However, you'll note that I have Str as my primary stat -- so the "save or suck/die" spells may not be as successful when (or if) I use them. (I haven't yet looked at your spells known, Gansu, but will do so presently, just so I have an idea of how you'll operate.) Though I would *love* to pull my Int up that fateful point at level 4, I'll put at least that one into Wis so I can get a bit more consistency there.

4) Once my HP get lower than comfortable (all too easy), I'll probably switch over to following behind a frontliner -- Aid Another and Touch of Good being likely actions, though regular-old spear-stabs will be a thing, too.

. . . . I think that's it for now!!

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

Brother Guiness has a few minor updates at third level. Armor training kicks in, now allowing him to add his full Dexterity bonus to AC, and he is progressing in Warhammer use with his third level feat--weapon focus. Other than that, pretty much business as usual. It won't be until fourth level when his damage output will really jump.


Female Sylph Wizard (Air Elementalist) 4 | HP 25/25 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | CMB +1, CMD 15 | Fort +2 Ref +5 Will +5 | Initiative +4 | Perception +5 | Feather Fall 1/1 | Wizard spells: 1st—4/6 2nd—3/4 | Spd. 30'

I guess this level I get aggressive thundercloud? Yay?


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Welcome to the group Syrus! Sorry I'm late to the party, guys. I do agree with Stormy on the new groupie, make your character what you want him to be! Also, had a post in gameplay, but it got eaten. Will try again tomorrow morning.


Here's a link to get a side-view of the entire Emerald Spire. Keep in mind that your characters have no clue this goes this far. Your choice if you want to look at it or not. It is not give you any real details, it just give the players a concept of what they are in for. Consider we have not finished the second level yet. :D


Now, ummm ... I don't like this part. But, my rules for HD per level were set forth clearly from the start. I never said anything about taking average. Sorry.

BG? I didn't see a roll from you for your new HD? Did I miss it?

*****************************************************************

Aldy, We also need to make sure we both understand this new part of your teamwork feat please.

Aldy wrote:
I get to take a free bonus teamwork feat, and I treat all allies as if they had the same teamwork feat.
I just want to be clear here,
Per your own character sheet wrote:
At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
So,
when you say wrote:
I took Precise Strike, which means that whenever I and an ally flank an opponent, we both get an extra 1d6 precision damage ...

how is it that the ally also gets the extra damage?

Then, as far as the changing feats, I am confused: "In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again."
How does one lose the bonus feat, yet the feat becomes set and can't be changed? Please try to explain this to my old feeble mind.


Female Sylph Wizard (Air Elementalist) 4 | HP 25/25 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | CMB +1, CMD 15 | Fort +2 Ref +5 Will +5 | Initiative +4 | Perception +5 | Feather Fall 1/1 | Wizard spells: 1st—4/6 2nd—3/4 | Spd. 30'

Well, we all knew we were signing up for a meat grinder! OOOOOOLD SCHOOOOOOL!

Hit die: 1d6 ⇒ 3

Wizard 3 gets me:

+1 Fort and Ref saves
+1 skill rank to each of: Acrobatics, Fly, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (planes), Perception,
Spellcraft; Knowledge (engineering), Linguistics

New language: Giant

New spells: aggressive thundercloud, summon monster II

Feat: Elemental Spell (Metamagic)


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Stormstrider wrote:
So,
when you say wrote:
I took Precise Strike, which means that whenever I and an ally flank an opponent, we both get an extra 1d6 precision damage ...
how is it that the ally also gets the extra damage?

Stormy, you are right on this one. The inquisitor is the only one that gets the bonus, though if other players take the feat they will be able to flank with Aldy to get the bonus. Inquisitors get teamwork feats and get to "pretend" that other teammates also have the feat as well. But the teammates get no benefits - it's not like the cavalier.

Precise Strike is one of the better ones if you intend to be in melee, but I expect that Aldranhald probably won't be very often.

Here's a pretty complete list of Paizo teamwork feats.

Some ones that stand out for me as good for Aldhranhald:

Escape Route
Shake It Off
Shared Remembrance

Stormstrider wrote:
How does one lose the bonus feat, yet the feat becomes set and can't be changed? Please try to explain this to my old feeble mind.

The inquisitor gets a new teamwork feat every 3rd level. So once he gets to 6th level, the feat that he gets at 6th level becomes changeable, but the feat that he took at 3rd level can no longer change. Presumably a 5th level inquisitor who was about to level up could make "one last change" to re-set the 3rd level feat to something he wants to keep for good.

It matters which one can be changed because of the prerequisites for feats. If you could change either one then you could upgrade your 3rd level feat t something you would not have been able to qualify for during levels 3-5.

Oh, and BTW here's my new HD: 1d8 ⇒ 8

Woot!


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

GM: Since we now have a channeling character Gansu doesn't need to be quite so much of a heal-bot.

How would you feel about letting me change my mystery? So far none of my class features are dependent on what mystery I have (since my archetypes and curses change them).

Based on my background I am thinking it could be one of:
Ancestor
Battle
Metal
Time

What do you think?

Also, in light of my HP rolls, maybe I should give the Belt of CON +2 to Kairon.

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

Stormstrider, I posted BG’s HP roll at 9:31 am (eastern standard time) on Friday in this discussion thread. He got a 4.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

At 3rd level Gansu gets:

+1d8 HD
+1 BAB
+1 Fort & Reflex
4+INT Skill Ranks (=5)
Skills:
+3 Acrobatics
+1 Perception
+1 Knowledge (Planes)

1 spell per day (1st level)
1 spell known (1st level)

Feat: TBD
Revelation: TBD

Still figuring a few things out.


Thanks BG! I had seen it & forgot! Sorry!

Gansu, I have no issue with you changing your mystery due to the circumstances. I did not look at any of the possibilities you suggested yet. Let me know if you narrow it down a bit please.


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

Okay first off let me get this out of the way.

Level 3 HP: 1d8 ⇒ 2

Yeah, that's about what I figured...

Now for the teamwork feats stuff.

1) You are right, I was wrong about how treating my allies as if they had it worked. Gansu explained it correctly. They do not get the bonus, but Aldy would still get the bonus from the teamwork feat, as if their ally also possessed it. So only Aldy get's the bonus from the teamwork feat's actions, whatever they may be.

2) Now, as for the switcheroo. The teamwork feat ability granted at level three, by my reading, says that as a standard action, Aldhranhald can drop whatever teamwork feat he took at level up, and replace it with a new one, treating that new teamwork feat as if it were the one he's had all along. He can do this up to three times a day.

My understanding of this language: "She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again." is that it means whenever the Inquisitor levels up, should they take a new teamwork feat, whatever teamwork feat they had last set, whatever it may have been, can no longer be changed. Only the most recent additional teamwork feat can be changed. Since Aldy only has one teamwork feat at this level, he can change that feat as a standard action, three times a day, without restriction. The caveat their talking about there, is so that the Inquisitor at higher levels, can't adjust two or more different teamwork feats as a standard action. Only the most recently acquired teamwork feat is the one that can be changed. Make sense? Let me know if it doesn't.

With my new understanding of how this works, I do think Gansu's suggestions for teamwork feats are better, especially escape route. It would mean I would treat all my allies as if they had that feat, so if I was moving in squares adjacent to ANY of my allies, Aldy would not take AoOs and that is quite an awesome benefit. :)

Point being, I'll be changing things, HP obviously will drop 2 points, and I'll, with your permission Stormy, change my teamwork feat from Precise Strike to Escape Route.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Stormstrider wrote:

Thanks BG! I had seen it & forgot! Sorry!

Gansu, I have no issue with you changing your mystery due to the circumstances. I did not look at any of the possibilities you suggested yet. Let me know if you narrow it down a bit please.

Still mulling it over. I hadn't really thought about it much before.

My Dual Cursed archetype replaces some of my mystery spells with curse-themed spells (at 2nd, 4th, and 6th levels). Would I be allowed to consider the spells that were replaced as on my spell list so I could use my normal spells known to get them?

This could influence my decision.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 4 | HP 28/28 (4d6+68+34FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 2, CMD: 15/11 |FL F: +3, R: +4, W: +2 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:17, Misfortune DC 17, | Spells: lvl0- 4 1st 5 2nd 3 | Active conditions: None.
Stormstrider wrote:

I have not taken the time to do the math yet, but I'll just go ahead and say everybody's third level now. Don't forget to update the dice rolls doc & your tag lines please!

3rd Level feat!

Yay for Stormstrider.

HP level 3, Boudacia: 1d6 ⇒ 1

Stormstrider said you can re-roll a 1, once, so lets try that again.

HP level 3, Boudacia: 1d6 ⇒ 3

Yay for Stormstrider, again! That is still below average, but will do.


Gansu Kaichuta wrote:
... My Dual Cursed archetype replaces some of my mystery spells with curse-themed spells (at 2nd, 4th, and 6th levels). Would I be allowed to consider the spells that were replaced as on my spell list so I could use my normal spells known to get them

Just want to be clear here. If I understand correctly you are asking if you could consider them as being on your class list, just for purposes of being able to learn them correct? If that is the case, yes, absolutely.

And Aldy, you were the one that first presented the rule, "If it has not yet been used, it can be changed." and I do apply that here, so certainly, yes! Change that feat!

*************

And CURSE PAIZO!!! for being down all day yesterday!


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Stormstrider wrote:
Just want to be clear here. If I understand correctly you are asking if you could consider them as being on your class list, just for purposes of being able to learn them correct? If that is the case, yes, absolutely.

Yes, that's basically it.

I think I'm going to go with metal. It lines up to the the cold iron thing my character has and also Imbrex has the metal domain.

Stormstrider wrote:
And CURSE PAIZO!!! for being down all day yesterday!

Yeah, I was able to get on early morning but after that the site was down all afternoon.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

You know what? Good domain may be good and all, but it doesn't make *anything* blow up till . . . what? level three-hundred-and-something??! It may be suboptimal, but I *am* going to bring some flame to the table . . . .

Now I'm just trying to sort out what equipment to buy -- I've got a pretty sizeable cash-stash . . . .

Stormstrider!!:
Ummmmm . . . we never did anything with it in Mended's campaign, but I still have that scroll of restoration in Kairon's possession . . . . Keep it? Sell it?

EDIT: And does anyone know of a way to acquire a *third* cleric domain?


Kairon Daaltin wrote:
EDIT: And does anyone know of a way to acquire a *third* cleric domain?

Yeah, run a second character. :P You think too much. Just pick something and run with it. We were doing fine before you got here... You know? :P :P :P ;) :) <3


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Kairon Daaltin wrote:
EDIT: And does anyone know of a way to acquire a *third* cleric domain?

You could multiclass into druid and choose a domain that druids can take. Or inquisitor.


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Female Sylph Wizard (Air Elementalist) 4 | HP 25/25 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | CMB +1, CMD 15 | Fort +2 Ref +5 Will +5 | Initiative +4 | Perception +5 | Feather Fall 1/1 | Wizard spells: 1st—4/6 2nd—3/4 | Spd. 30'

That's about it. Even the divine scion just gives you more spells from a domain, not an actual additional domain. PF apparently hates domains as it's hard to get them and most cleric archetypes give up one of them. (Most cleric archetypes are also hot garbage.)


Did any of you have trouble getting onto Paizo this afternoon? (2/13) For me it was down at work for about 4 & 1/2 hrs again today!


Female Sylph Wizard (Air Elementalist) 4 | HP 25/25 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | CMB +1, CMD 15 | Fort +2 Ref +5 Will +5 | Initiative +4 | Perception +5 | Feather Fall 1/1 | Wizard spells: 1st—4/6 2nd—3/4 | Spd. 30'

Yeah. Watching the tracker of recent posts, they had a huge spate of spam recently, so they're probably adjusting their configuration settings in maintenance to try to stop that.

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | Perception +5 | Sense Motive +5 | AC: 20 (Touch 12, FF 18) | Hp: 27 (18/27) | Fort: +6, Reflex +2, Will +1 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 17 | | Melee +7 Warhammer 1d8+3, +5 Dagger 1d4+3, +6 Helmet 1d4+3, Ranged +3 Chakram 1d8+3 | CMB: +5 | Character Sheet
Conditions:
9 nonlethal damage

I have had intermittent problems with the website as well. It seems to be working tonight...

BG


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 4 | HP 28/28 (4d6+68+34FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 2, CMD: 15/11 |FL F: +3, R: +4, W: +2 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:17, Misfortune DC 17, | Spells: lvl0- 4 1st 5 2nd 3 | Active conditions: None.

Lots of people have been complaining about the site recently. It seems to have been fine when I have been here. The time zone I suppose.

I took the extra hex feat at level 3, taking Fortune. So I can buff you guys with that. Level 4 Cackle, which will make both Fortune and Misfortune much better.


Sorry folks, busy night, busy day, busy, busy, busy. Not sure how the next few days are going to go. I may be busy with some RL things, legal documents going back and forth to Argentina, following up from and of course they are all needed ASAP, so ... we'll see what happens. I'll do my best to keep up to date on here. This will have priority as far as any free time goes as usual.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet
The All-Seeing Eye. wrote:

Looking into the little closet-like space, to no one's surprise, Tamlara finds the back-side of another secret door.

Ahem, just gonna say here, just killed a minor boss. Loot? Ain't I a generous DM?

Well, I figured traps and secret doors that might let other baddies in at our backs came first, then loot. Priorities, Man! We can't spend the loot if something sneaks up behind and kills us because this one time we forgot to check for a secret door, or a trap.

Oh, and Happy Birthday, Stormstrider!!

Happy Birthday!

Hope you enjoy it!


Thanks for the b-day wishes Tam! Appreciate it!

Yeah, I got it approved to take the day off from work, using 8 hrs of my vacation time so I still get paid. I am going to go to the movies this afternoon. I am a member of the rewards program and on Tuesdays you get $5 off movie tickets, and for your birthday you get a free large popcorn & a free large soda! So Yay! And then I'll go out to eat somewhere, haven't decided where exactly yet.


WOW!!! That last post here in Discussion made me realize, the original group has been at this for over a year now! First posts were made on February 9th, 2017! (Actual game started later, I didn't look to see that.) And we haven't even finished level 2! So if we keep up this rate it will take us roughly EIGHT OR NINE YEARS to finish the Spire! Hahahaha!


Aldhranhald Male N Elf Inquisitor of Irori 4 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 20/20 | AC: 16 (14 Tch, 12 Fl) | CMB: +4, CMD: 18 | F: +4, R: +4, W: +7 | Init: +8 | Perc:+12, SM: +5 | Low-light vision | Quarterstaff +4/1d6+1 | Short Bow: +6/1d6 x3 | Unarmed Strike: +4/1d3+1 | Speed 30 ft. | Spells 0th:6~; 1st:4; 2nd:2 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

Happy Birthday Stormy!!! Have a great birthday.

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