Flash of Insight: You can spend a Harrow point to attempt a skill check that normally requires training for a skill in which you have no ranks. You gain a one-time +5 bonus to that skill check.
Intelligence Rerolls: You can spend a Harrow point to reroll any one Intelligence-based check. You must abide by the new result, even if it's lower (but you can spend more Harrow points to reroll again if you want to).
Focused Thought: You can reattempt a Knowledge check that you have previously failed. On this attempt, you gain a +10 bonus on the check.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Okay, nevermind then. I deleted that post after realizing it wasn't going to work.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Okay, new idea. Is there a range in order to feint Giggles to decrease his AC even further?
Well, it's not ever explicitly spelled out (that I can find), but I think the assumption is that you have to be in melee range to feint (I don't know what feinting with a ranged weapon would look like). The way the feat Disengaging Shot works makes me suspect that this is correct.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
One last question. The movement I'm thinking of involves moving through an square occupied by one of the orphans and hopping on the edge of the bowl of slop. Does this movement require a penalty going through the npc square and an acrobatics check?
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Two things:
1) In my alias, I posted a build plan for Korriban. I would like that the gain of each of these feats would be played out or referenced in the gameplay. Makes things feel more natural.
2) Norv, at this link, I posted a thread to gain some help with Korriban's build. I did get some help and advice on the build plan and possible equipment. I thought that you should see it.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
And, we have another possible reoccuring character in Pia. I feel a little bad for turning her away. But, we are wading into combat. Besides, what would Korriban's mother say if she found out her son let a prostitute follow them after Lamm? Not good things, I'm sure.
I like to leave my recurring character options open. ;)
Also, re: your build--looks promising to me! The only thing to maybe consider is that, while you do get extra skill points with the lore warden archetype, I'm pretty sure they have to be spent in knowledge skills. If that's what you want, great (and I'm excited to see how Korriban goes pseudo-scholarly)!
I confess I'm not really versed in the Pathfinder mechanics enough yet to tell you if it's a really GOOD build, but people in the thread seem to like it, and it makes sense to me!
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Thank you, Norv! I'm interested in seeing if I can get that awesome rapier outlined in the last post.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Teo and Imperia, you still need to write what Korriban gave you in your aliases. Imperia got the wand and Teodor got a flask of acid. Sorry if I sound nitpicky.
Just FYI: It may take me a little while to respond later tonight, as I'm going to a play. Shouldn't be too long, but wanted to let you guys know. Once everyone's checked in and the door is kicked, I'll put a post up for describing the room. :)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
A DM that should be flogged. :P Just kidding, of course.
hp 7/20 | AC 16 | FF 14 | T 12 | CMD 12 | F+2 / R+4 / W+3 | Init +2 | Per +5
Ooph... Hopefully no-one minds the Mist... It was the only way I could think of that would let Korriban back away. I have one more spell, it's a CLW and its yours Korriban if you can get back towards me.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
No problem, Gadriel. I really appreciate it. I'm just kind sad that Korriban won't get his killing blow on Lamm. But, what can you do?
Female Human (Chelish) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 (16/12/14 Mage Armor) | 14/14 hp | Fort +1, Ref +2, Will +2 | Perception +3
Korriban Balros wrote:
I'm just kind sad that Korriban won't get his killing blow on Lamm. But, what can you do?
If you want to, we can try that way! For instance, I could redirect the Celestial Eagle to attack the crocodile (boldy vs gobbly! Now that'd be an epic fight! xD).
Of course, Lamm will rain arrows of death upon us if we leave him alive too long, and that could be very risky!
Since I'm fine either way, I'll leave the choice to you guys. ^_^
I think we should kill the croc first, if only for the fact that it is terrifying and will possibly eat us all if we ignore it. The Obscuring Mist will do a lot to stop the arrows and such until we can deal with his pet.
Part of me is tempted to pull a Steve Irwin and start croc-wrestling though... definite points for badassery :)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Raina, I was thinking about wrestling alligators, too. But that might put you in danger and how would we get you up.
I agree with Raina. As long as that gator's there, then we can't move without getting chomped at. Also, take out the gator, Celia is a lot safer.
So let's recap on the status of the baddies:
Lamm - he's down to 5 hp and has a crossbow. Korriban called the killblow. The obscuring mist should help out somewhat.
Gobblegut - He has full hp, is large and in charge, can practically one shot us, and could drag us down to his level. He also is the biggest risk to Celia as well. He currently has his focus on Raina. We could send the the eagle to do some damage. After that it's just a matter of taking potshots. Also, considering the fact that he chomped on Korriban's legs twice now, the rogue definitely wants revenge. He wants Gobblegut dead so he can take his skin and get someone to turn it into a pair of gatorskin boots. Thought of that during character creation. Makes for some ironic revenge. Calistria would be proud. :)
Tiefling - this guy is a complete unknown. All we know is that he's a tiefling, wants Celia for some reason, and works for a group known as the Five Fists. He currently has a 20% miss chance on him. But I managed to cripple him with a tanglefoot bag. My thoughts? Maybe set Adoros on him. He does have a bonus for this encounter due to the Reading. But keep him alive for interrogation. If these Five Fists pose a threat to us in the future, then we need to know all we can about them.
I still have one tanglefoot bag and two flasks of acid. Teodor has one flask of acid. Imperia has her wand of acid. So that might help take the gator out faster. It's a good thing that Lamm isn't using Adoros's musket or else we might be in trouble. So yeah, my thoughts? Take out Gobblegut, have Adoros pin the tiefling down, and debuff Lamm if you can. By then, Korriban should be up to killing Lamm. He'll be retreating with his Harrow Point active to give him a +10' for the rest of the encounter. Otherwise, keep Celia safe. Just because Lamm can't hit us, doesn't mean he can't hit Celia. But if Korriban can't kill him with too much damage to everyone else, then don't risk it. Just my thoughts.
Nope, once you have any hit points back at all, you're no longer disabled. Also, you should know that the "drags Korriban to the ground" bit was essentially just flavor text (you don't need to spend actions to stand, or, as you'll see, I'm going to flavor-text that too). Enjoy your full complement of actions this round! ;)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Oh, crap. Adoros is close to 0 hp. He needs to back out. Did he change that from the fight with Giggles when Teodor healed him? Because I think Adoros should have 8 hp. Luckily, he reduced the tiefling to 6 hp. I think I can use my Harrow point out now to gain that extra 10' and provide back up. Hopefully, I can get a sneak attack off on him.
Oh, maybe Imperia could Grease the tiefling's weapon! And then I can attack him!
EDIT: Also, my family is taking my brother back to his college tomorrow. So I'll be gone for a good chunk of the day. I'll post with my cell phone when I can.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Let's hope that Gobble decides to sit the next round out.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Well, Lamm's probably dead and Korriban didn't get the end blow. You can tell he's going to be upset at this.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Well, Teo did an attack on the dying Lamm. So, odds are he's dead.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
How do you guys want to divi up the treasure? Korriban's definitely going to want the succubi statue. Anyone want anything specific?
Raina suspects that most-to-all of it is stolen goods, so she's not particularly keen on keeping any of it herself. Getting it back to its original owners (or simply liquidating it on the market if that's impossible) would be more her style.
hp 7/20 | AC 16 | FF 14 | T 12 | CMD 12 | F+2 / R+4 / W+3 | Init +2 | Per +5
From a role playing perspective, Gadriel's not going to be much interested in physical goods. There'll be a few things here and there that she'll want, but past that she'll be pretty spartan.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Okay. Anyone else want anything? Also, do you think that any part of Gobbles is salvageable? Korriban wants his boots.
hp 7/20 | AC 16 | FF 14 | T 12 | CMD 12 | F+2 / R+4 / W+3 | Init +2 | Per +5
Sadly, Survival was not one of the skills Gadriel took. :) However, there should be some form of tanner in town. We have some gold now, we can always pay to have it done. ;)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
So, I've been looking up on skinning animals in Pathfinder and here are my findings.
The last link has input from James Jacobs. Let me know what you think, Norv.
And, no duh, Korriban wants the succubus statue. Raised in a brothel, remember? Besides, it would make for a very interesting decoration. :)
Also, Adoros, Imperia, Teodor. Do you guys want anything that I found in the strongbox? Also, anyone want the masterwork hand crossbow and the 6 bolts?