The Dying City: DM Norv's "Curse of the Crimson Throne"

Game Master The Norv

The classic story of intrigue, magic, and strife in Korvosa, and of five figures caught in the balance of greater forces than they know.

Current Date: Starday, 10th of Lamashan, 4708

Current Map | Flex Time | Loot Tracker | Floorplan for the Rosa in Fiore

Harrow Points and Uses:

Current Harrow Points:
Callie: 3
Korriban: 2
Lantressa: 4
Matoska: 2
Teodor: 3

Flash of Insight: You can spend a Harrow point to attempt a skill check that normally requires training for a skill in which you have no ranks. You gain a one-time +5 bonus to that skill check.

Intelligence Rerolls: You can spend a Harrow point to reroll any one Intelligence-based check. You must abide by the new result, even if it's lower (but you can spend more Harrow points to reroll again if you want to).

Focused Thought: You can reattempt a Knowledge check that you have previously failed. On this attempt, you gain a +10 bonus on the check.

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The Norv wrote:
tieflingwizard wrote:
Hey, odd question. But do we need to purchase things like bandanas, scarves, and tattoos during character creation?
I'm not entirely sure of the usual practice, but for me I would say no, assuming that they're purely cosmetic and not magical/utilitarian. So for example, a Shoanti would likely have tattoos he earned from his tribe, and a Varisian would have scarves because, well, Varisians like scarves. If you want a magical tattoo, or a pocketed/bladed scarf, though, you should purchase that.

Thanks, Norv! I was just confused because you can buy scarves and tattoos. But there's no exact pricing for them.

Should have my app ready soon. I'm also going to include info about the brothel my character lives in. There's going to be info on residents, hierarchy, and its structure (through the room system from Ultimate Campaign).

Alice Margatroid wrote:
Hi, Norv. Would you allow drawbacks from Ultimate Campaign? (Minor drawback allows you to take an additional trait.)

Alice, I'm not the hugest fan of the drawback system...I tend to think that it makes things needlessly complicated (and the drawbacks, it seems to me, vary wildly in how crippling they are and how much you have to track them). If there's a strong storytelling reason you want to include it for, feel free to PM me with the suggestion (or write up the character sheet as you would have it and note which trait you would lose if you couldn't have the drawback), but if you can stick with just two traits that would be better.


Dotting, going to work on something this weekend.

Liberty's Edge

No worries, Norv, I can deal with only two traits.

The trait I'd have to lose is one that gives me Knowledge (Local) as a class skill, unfortunately. I'm intending on making a Brawler from the playtest, but the class as it currently stands gets really weird Knowledge skills that don't really suit it as a class (History?...).

Still working on the crunch for Danil, my daemon spawn tiefling Investigator, but I have the background and extra credit.

Danil was born into House Leroung in the Chelish capitol of Egorian. He was a very frail baby but that did not surprise his family since his mother had been very ill during the pregnancy and they simply assumed things would get better. When Danil remained frail and sickly well into his second year they started to suspect something worse was at play. When their own research pretty much established what they feared they knew the boy would not be safe within the Chelish borders.

As he grew older Danil easily took to his family's intellectual pursuits, learning to read and write by the age of three and mastering his second language only a year later. He lived a relatively happy and peaceful life amongst the books of the library at the university. It wasn't long however before people started to suspect something was wrong with the boy and by the age of nine he was sent away to his cousins in the Varisian colony of Korvosa.

Danil never really managed to get settled in Korvosa. He found the homes of his cousins' to be poorer versions of the family holdings in Egorian. While his academic pursuits were as fruitful as ever he found himself more and more frustrated by his situation. At the tender age of fourteen he took to wandering the city's streets and his curiosity quickly ended up with him engaging in several sorts of illicit activities. The worst of these activities was his experimentation with various narcotics, eventually culminating in the use of Shiver.

In this drug he found a way to escape his dreary life and experience something wholly new to him. It was a feeling of grandeur that surpassed his days in Egorian and filled him with bliss. It wasn't long before his studies began to suffer on his increasing dependency on the substance. It was after an increasingly bad day that he ended up biting off more than he could chew and he would have died had he not been picked off the street by a fellow student from the University.

While he recovered from both his overdose and his addiction he never was the same again. Somehow the abuse of the drug jump started his ageing process and he now looks many years older than he actually is. But while he blames the Shiver for his condition the truth is that the source lies within a taint running through his veins. The same taint caused his parents to move him to Korvosa.


It is only recently that Danil found out that the source of the Shiver he used is Gaedran Lamm though he lacks definite proof of the man's involvement. Add to that that he more or less disgraced his family by his antics and he is on his own to deal with his knowledge.

He hopes that getting rid of Lamm will help him get on the path to regain his standing within his family though he fails to grasp that part of the reason for his situation is his daemonic heritage. Beyond that he simply seeks to find a place for himself within the city.

Still working on the extra credit part

Alice Margatroid wrote:

No worries, Norv, I can deal with only two traits.

The trait I'd have to lose is one that gives me Knowledge (Local) as a class skill, unfortunately. I'm intending on making a Brawler from the playtest, but the class as it currently stands gets really weird Knowledge skills that don't really suit it as a class (History?...).

Well you know, Brawler's have to have something to fight over, why not make it History?

Here's my app! Allow me to introduce you to Korriban Balros.

Korriban Balros:
Korriban Balros
Human (Varisian) Rogue 1
CN Medium Humanoid (human)
Init: +5 Senses: Perception +5 (+6 to locate traps)
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AC 15, touch 13, flat-footed 12
hp 9
Fort +1, Ref +6, Will +1
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Spd 30 ft.
Melee rapier +3 (1d6+1/18-20)
brass knuckles +1 (1d3+1/x2)
dagger +3 (1d4+1/19-20)
Ranged light crossbow +3 (1d8/19-20; 80 ft range)
dagger +3 (1d4+1/19-20; 10 ft range)
Special Attacks sneak attack +1d6
Space 5 ft; Reach 5 ft
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Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +1; CMB +1; CMD 14
Feats Extra Traits, Weapon Finesse
Traits Ease of Faith (+1 to Diplomacy; Diplomacy as class skill), Holy Schemer (+1 to Sense Motive; Sense Motive as class skill), Reactionary (+2 trait bonus to initiative checks), Unhappy Childhood: Tortured (+1 to Reflex saves)
Skills Acrobatics +7, Bluff +8, Diplomacy +9, Disable Device +8, Knowledge (local) +5, Perception +5 (+6 to locate traps), Sense Motive +6, Sleight of Hand +7, Stealth +7
Languages Common, Elven
SQ trapfinding +1
Combat Gear smokestick (20 gp, 0.5 lbs), sunrod (2 gp, 1 lb) [both in belt pouches]; Other Gear 2 belt pouches (2 gp, 1 lb), 2 brass knuckles (2 gp; 2 lbs), common backpack (2 gp; 2 lbs), 20 crossbow bolts (2 gp, 2 lbs), 2 daggers (4 gp, 2 lbs), leather armor (10 gp, 15 lbs), light crossbow (35 gp, 4 lbs), rapier (20 gp, 2 lbs), thieves’ tools (30 gp, 1 lb), tender (11 gp) [carrying 32.5 lbs]
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Silver Tongued Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, the can shift up to three steps up rather than just two. This racial trait replaces skilled.
Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
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Age: 19
Height: 5’8”
Weight: 147 lbs
Skin Tone: Olive
Body shape: Slightly lanky
Hair Color and Style: Onyx colored; hair is slicked back into a ponytail that reaches mid-back
Eyes: green
Scars: His back is marred from scars from a whip. In between his shoulder blades, he has a particularly nasty scar from Gaedren stabbed him with a dagger before tossing him into the trash heap. His chest has a few slash scars running diagonally. Two scars run from his left cheek, down the left side of his neck, and ending at his left bicep. On his right lower leg, he has scars from Gobblegut biting down and nearly ripping it off.
Outfit: Simple leather boots, black wool breeches, sturdy black belt, goldish yellow shirt, leather armor, light brown trench coat, a huge tattoo of Calistria’s holy symbol and wasps on his chest, tattoos of Shelyn’s holy symbol and roses on both of his entire forearms, and a gold and black bandana wrapped around his head
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Korriban grew up from birth without any parents or loved ones. The only connection to his past is his first name. He grew up in a local orphanage. However, an unexpected fire burned the building down, forcing him to live on the streets. At the young age of five, he met the man who would unknowingly change his life: Gaedren Lamm. Lamm offered Korriban a home. A place where he would have food and shelter; a place without fear. Desperate, Korriban agreed. The next four years with Lamm could be described as hell. Korriban always seemed to mess up in some way, earning him severe punishments. Eventually, Lamm couldn’t handle it anymore. He invited Korriban into his office with a facade of peace, forgiveness, and understanding. However, to Korriban’s shock, Lamm beat him to the point of near death, chucking his body into a rubbish pile. Korriban refused to die, limping out of the rubbish, seeking help. The only person who stopped to help him was a prostitute, Lialda Balros. Ever since that day, Lialda has taken him in, raising him and teaching him. The others who reside at the Rosa in Fiore had a hand in raising him. When he turned 13, Korriban began training in the ways of the courtesan and the rogue.
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Korriban tends to come off as a bit arrogant and self-absorbed. He’s laid back, cocky, and kind of a wisecracker, always making jokes, slinging witty insults, and (for the most part) looking on the bright side of things while wearing a smirk on his face. When it comes to women, he tends to be flirty towards them. Being raised in a building where the vast majority of people were women, he has a bit more knowledge on the opposite gender. For example, if a woman turns down his flirting or is uncomfortable by it, he will respect their wishes and stop his advances. He can be a bit dramatic at times, blowing some things out of proportion. However, despite all of this, he shows the markings of a good teammate. He shows respect to those who deserve it (in his own way of course), is vastly loyal to those he fully trusts (due to his past), and is willing to aid anyone he can.

Gods of Worship: Calistria & Shelyn
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Finding out who his parents are
Killing Gaedren Lamm
Inheriting the brothel

First Meeting w/ Gaedren Lamm:
The young boy sat against the brick wall, weak from hunger and exhaustion. People just walked by, ignoring the youth. A shadow desceneded upon him. The boy looked up to the sight of a raggedly dressed old man, a large hat on his head. The man looked down and smiled.

“Hello, young man. What is your name?”

“K-Korriban, sir.”

The old man crouched down to get a closer look at the boy. Still continuing his smile, he said, “Where are your parents, Korriban?”

“I don’t have any, sir.”

“That’s a shame. You’ve been living on the streets all your life?”

“Yes, sir.”

The man chuckles as he says, “Well, son. A child like you shouldn’t live like this. I can give you a home. Where there’s a lot of food and shelter. That it is, if you want.” He reaches into his robes and pulls out of loaf of bread. Korriban immediately grabs the bread and devours it. When he’s finished, he looks up and says, “Okay!”

Clapping his hands and laughing in joy, stands up and stretches his hand towards the boy, while saying, “Then let’s be off, my child.” The boy, taking his hand, says, “Who are you?”

“My name... is Gaedren Lamm.”

Rosa in Fiore (brothel/Korriban's home):
Rosa in Fiore
“The Finest Brothel in all of Bridgefront!”

Services: Brothel
Ownership: Owned by Balros family for 50 years (current owner: Lialda; next in line: Korriban)
Head of Rosa in Fiore: Lialda Balros (CG female half-elf expert 1/rogue 2/cleric (Calistria) 1) [important skills: Diplomacy, Bluff, Profession (courtesan), Disguise, Perception, Sense Motive, Use Magic Device, Stealth] (office and room on second floor)
Youngest Resident: Korriban Balros (has room on second floor) (acts as help; does cleaning, sweeping, runs errands, etc.)
Head of Security: Falko of the Sklar-Quah (LN human (Shoanti) fighter 3) [leads a small group of bodyguards] (has room on second floor)
Bodyguards: 8 neutral human warriors level 1 (live in first floor bunks)
Brothel: 10 prostitutes (N female expert 1/rogue 1) (races vary) (live in second floor lodgings)
Other: 2 cooks (N human expert 2) (live in first floor bunks)

Information on Important Residents:
Lialda Balros - age: 39; current owner; adopted Korriban when she was 29; has own personal grudge against Lamm (Lamm tried to rape her when she was 17; she resisted and Lamm stabbed her; she didn’t die but was left unable to have children); loves her son like her own child
Falko of the Sklar-Quah - a 40 year old Shoanti who serves as the main bouncer/bodyguard of the Rosa in Fiore; was rescued by Lialda from a mob of “Anti-Shoanti” Varisians about six months after Lialda took leadership; since then Falko has sworn his loyalty to Lialda and the Rosa in Fiore; acts like a vassal; often refers to Lialda as “Mistress” and Korriban as “young Master”
Lidda - A young halfling that was taken in from the streets who works for the family run brothel; works as bard, providing entertainment (through her lute, voice, and other services), as well as picking up any beneficial information for Lialda (CN halfling bard 2)

First Floor: Bunks, Common Room, Kitchen, Laundry, Lavatory, Sitting Room, Storage
Second Floor: Bath, Korriban’s Bedroom, Falko’s Bedroom, Lidda’s Bedroom, Lialda’s Bedroom (includes Altar, Bath, and Furnishings Augmentation), Lodging, Lialda’s Office

I won't make an alias until I'm chosen. What do you think of his home, Norv?

Balian was always a decent, hardworking fellow. The sort of person one would expect to find in Korvosa. Hardworking, militaristic, and strong. He stands tall and lean but looks quite strong and there's a tension to him that makes him look like he could snap out and strike in any direction.

He was born in Korvosa to a pure chellish man and varisian woman. His former soldier father died when he was five and his mother didn't live long enough to see him married either. Balian was married to his wife Clarissa about seven years prior to the events now unfurling, and they have two daughters, four-year-old Becca and five-year-old Kaitlyn. Kaitlyn has been missing for a couple of months.

Because of their missing daughter, Clarissa has withdrawn from both Balian and Becca. Balian has been juggling raising one of his daughters while looking desperately for the other. He's been temporarily put on leave from his duties as a Lieutenant in the Korvosan Guard because of his daughter's disappearance. Of course, being a loving father, he refuses to let that keep him from investigating on his own, since he knows first-hand how slow it can be for the Guard to get things moving.

Extra Credit:
Bailan leans over the small man tied to the chair in front of him, one foot on the armrest. She disappeared after leaving Time Stop! I'm not going to ask you again, WHO takes children and doesn't leave ransom notes?! As the man stutters a response Balian kicks it over. Too slow! Give me something I can work with before I get nasty. Old Jub already told me you know the kidnappers around here, so tell me!

The man begins to sob He'll kill me if I talk. The man has ways, even the guard don't get him!

Balian stands. Fine, if you don't want to talk. I suppose one of my old Hellknight friends would be willing to help out. I'm desperate, see? And, well, doing what I do you meet all kinds. Balian had turned in his Guard uniform when he was put on leave, so what exactly this social job is, is a total mystery to the man on the floor.

Ok, ok! I'll talk! Lamm! His name is Gaedren Lamm! I don't know where he is, but he has orphans working for him! That's all I know,I swear! Balian leans over, draws his sword and cuts the man free, provoking another sob. I suggest you run. Tell Lamm I'm coming if you want, I'm getting him and the girl either way.

An hour later, Balian walks into the small apartment he shares with his family. Becca? Are you here? The little girl runs out of another room and jumps into his arms. He picks her up, putting a small bag on the floor. Oh, I missed you so much today! Gods, you've gotten bigger! He smiles honestly, though the stresses of the day are still clear on his face.

Presenting for consideration Vrax Ghruama, halfling cleric of Pharasma ...

Dreams on Shadows:

The dreams and nightmares of the little Vrax boil down to one place, the Gray district in Korvosa. Accepted from early childhood in the Grand Cathedral of Pharasma he grew within the religious tenets of "The Lady of Graves".
The compassion of the clergy to the halfling child, abandoned years ago, saved his life and guided his future. Vrax gradually proved to have a tendency to neutrality between positive and negative forces from planes, their skills in dealing with wounds and diseases were so useful as his gift for lead with undead.
Everything in his life was focused on his dedication to Church and their religion, but one day the unthinkable happened. The trouble and death came into his life unexpectedly.
Vrax was assigned to deal with the strange "disease" from a family of merchants who resided in Midland. Initially, this family influence has made the small and talented halfling was the one chosen, but even prescribing the right remedies to circumvent and verify evidence of poison in symptoms, a week later everyone died, strangely, as if the "disease" had been treated incorrectly!
Vrax was accused of reckless, responsible for their health deterioration and the death of the merchant and his family. But he could not restrain himself and sought clues to explain the traces of poison in their bodies, and the reasons behind to cremate all to avoid "an epidemic"!
An eyewitness account from a local fisherman seemed to be enough to seal the case. Confronted by the clues, the fisherman handed that he was being intimidated to lie, because he saw a men planting the poison on family's water supply, one of man of the principal murderer, a local unknown crimelord. But the fisherman was killed before he could recant his testimony.
Without the key witness, the stigma was enough to badly damage the Vrax reputation. Now, the halfling want to find this "crimelord", If yes, maybe he can find evidence that ties him to the murder and can clear his name. Vrax, seen as a pariah on the Cathedral, decided go to Midland, rent a studio, and start his own research in search of truth.

Extra= Catch on Eye:

Night falls in Korvosa, in the streets of Midland the looks crossing each other, but specifically in West Dock a halfling looking for answers, he doesn't want any look on him. The day was tiring, some hours collecting information between Korvosan Guards about illegal operations that could lead him to his target brought Vrax to this uninhabited place. West Dock holds no residences, but does boast an immense number of warehouses, fish processing plants, meat-packing plants, and other businesses that make their money out of the river Jeggare.
But not all businesses are legal ones, and is one of them that Vrax is looking for.

A large street, nothing welcoming to someone that´s looking for a discretion way. Vrax thought. So, he follows by a small alley to approaching the named building.

After analyzing the structure of the place and listen to conversations inside, the halfling decides to use their innate abilities to follow through with his plan. Climbing the pipes he follows by the edge of the building, looking for a strategic entry.

Glad I didn´t bring my shield, would derail. Vrax thought while following very carefully, spending the necessary time to avoid any danger.

For a small window at the top he can get in, and in silence follow toward the room that he heard chat before, his size and agility help him to pass unnoticed.
In the corner of the corridor, close to door, he listens intently, unfortunately the voices aren´t clear, he dosen´t distinguish the words, but a tone of command stands between them.

Bingo! Someone rule in this room, thought.

He waited, searched the exact location and hid. After a while four men left the room. Only one stay that, apparently rearranging things in the room, leveraging the ajar door Vrax promptly enters to finally confronted the man, to find the person responsible for his disgrace.

"Mà tuyệt vọng và sợ hãi tiêu thụ tâm trí của bạn".

Moving his hands and reciting banned words Vrax throws a spell on the man to intimidate him, but not before closing the door with the lock, to he would leave the room running with fear. The man opened his eyes desperate, terrified by the little halfling.

"Who was responsible for the death of Gill´s family, poisoning everyone, here on Midland". Pointing his small dagger Vrax asks the man emphatically.

Lamm, Gaedren Lamm, this is your man! Shouts the man terrified.



Vrax Ghruama
Male Halfling, Cleric of Pharasma 1
N Small Humanoid
Init +2; Senses Perception +5
AC 17, touch 13, flat-footed 14 (+2 dexterity, +1 size, +3 armor, +1 shield)
hp 8 (1d8)
Fort +3, Ref +3, Will +6 {+8 vs. fear}
Speed 20 ft.
Melee Dagger +1 (1d3/19-20x2)
Ranged Light Crossbow +3 (1d6/19-20x2) [80 ft] or Dagger +3 (1d3/19-20x2) [10 ft]
Special Attacks
Special Abilities Channel energy 1d6 (5/day), Rebuke Death (Sp) (6/day), Death’s Kiss (Su) (6/day)
Cleric Spells (CL 1st; concentration +6)
1st (2/day + Domain) - Cause Fear, Touch of Truthtelling + Cure light wounds
0st (at will) - Detect Magic, Detect Poison, Light
Str 11, Dex 15, Con 10, Int 12, Wis 16, Cha 14
Base Atk+0; CMB -1; CMD 12
Feats Selective Channeling
Traits Dropout, Focused Mind
Skills Acrobatics 5/3 (3+2/-2), Climb 2/0 (0+2/-2), Diplomacy 6 (1+3+2), Heal 7 (1+3+3), Stealth 7/5 (3+4/-2), Perception 5 (3+2), Spellcraft 6 (1+3+0+2)
Languages Common, Halfling, Infernal
Combat Gear Dagger (8/8) [10gp/8lbs], Light Crossbow [35gp/4lbs]
Other Gear Kit, Cleric's [16gp/32lbs], Studded leather [25gp/20lbs] {-1}, Light Steel Shield [9gp/6lbs] {-1}, 45gp.
Small Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed Halflings have a base speed of 20 feet.
Fearless Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck Halflings receive a +1 racial bonus on all saving throws.
Keen Senses Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Dropout You were the one accused. Although you were eventually freed when a friend confronted the fisherman and got the truth, the damage had been done. You were forced to leave your school or church. As a result, you were forced to self-train and promised yourself you would become better at your chosen profession despite the spurning of your peers. You gain a +2 bonus on Spellcraft checks.
Focused Mind Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Domains Death and Healing
_____________Undead Domain
_____________Death’s Kiss (Su) You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
Domain Spells 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain.
_____________Healing Domain
____________Rebuke Death (Sp) You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.
Spontaneous Casting Inflict spells
Channel Energy (Su) Positive energy
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

tieflingwizard wrote:

Here's my app! Allow me to introduce you to Korriban Balros.

** spoiler omitted **...

I'm loving the detail you put into Korriban's home. It's a great outline!

The Norv wrote:
tieflingwizard wrote:

Here's my app! Allow me to introduce you to Korriban Balros.

** spoiler omitted **...

I'm loving the detail you put into Korriban's home. It's a great outline!

Thank you! I just thought that if I was chosen, his home would become part of the campaign. So I should put as much detail in as possible. The actual layout of the Rosa would be your decision, of course. The standard would be that it's a two floor building in the Bridgefront in Old Korvosa (supposedly the poorest part of Korvosa). I just wanted to establish what was in it, as per the room system in Ultimate Campaign. Do you have a copy of Ultimate Campaign?

tieflingwizard wrote:
The Norv wrote:
tieflingwizard wrote:

Here's my app! Allow me to introduce you to Korriban Balros.

** spoiler omitted **...

I'm loving the detail you put into Korriban's home. It's a great outline!
Thank you! I just thought that if I was chosen, his home would become part of the campaign. So I should put as much detail in as possible. The actual layout of the Rosa would be your decision, of course. The standard would be that it's a two floor building in the Bridgefront in Old Korvosa (supposedly the poorest part of Korvosa). I just wanted to establish what was in it, as per the room system in Ultimate Campaign. Do you have a copy of Ultimate Campaign?

I do, though I haven't looked through it in detail in a while (and never use the room system before). I'll look it up when I have a chance.

I forgot about Korriban's favored class bonus. I'll add it to his health. So now he has 10 hit points.

The Norv wrote:
tieflingwizard wrote:
The Norv wrote:
tieflingwizard wrote:

Here's my app! Allow me to introduce you to Korriban Balros.

** spoiler omitted **...

I'm loving the detail you put into Korriban's home. It's a great outline!
Thank you! I just thought that if I was chosen, his home would become part of the campaign. So I should put as much detail in as possible. The actual layout of the Rosa would be your decision, of course. The standard would be that it's a two floor building in the Bridgefront in Old Korvosa (supposedly the poorest part of Korvosa). I just wanted to establish what was in it, as per the room system in Ultimate Campaign. Do you have a copy of Ultimate Campaign?
I do, though I haven't looked through it in detail in a while (and never use the room system before). I'll look it up when I have a chance.

Okay. Sounds good. The room system is easy. It goes hand in hand with the Downtime rules. Each room is described along with any bonuses they provide. You can opt out of the bonuses, if you want. I just used it for reference.

Savinus, Human (Chelaxian) Fighter (No Archetype) The original planned build. Again, i thinkg I coul dhappily rebuild him as a Slayer instead, but I'm not going to assume I should use a public playtest class.

Growing up in the Shingles really isn't that hard. Lots of people do it. Escaping the Shingles, on the other hand . . .. As Savinus got older, and learned to understand more about power structures and relationships, he started trying to find the right relationships to get himself, his parents, and his younger sister (Aeliana) into a "real home". He started with some simple bodyguard jobs before working his way up into a caravan guard position, which is where he started getting most of his real training and equipment. A month ago, Savinus returned to Korvosa to find his parents and sister had vanished. Asking around, he was told that some of Lamm's men had come to collect a debt his father owed. Nobody has seen any of them since.

More investigation suggested that Aeliana was now a "Little Lamm," and that his parents had been relieved of their burdens. Since then, he's been trying to get the Korvosan Guard to do their job and deal with Lamm as the monster he so obviously is. His frustration at their continued apparent lack of effort is matched only by his frustration at his inability to find (and deal with) Lamm himself.

Well, hopefully it is obvious that Savinus had one main goal that he THOUGHT he was making good progress towards, and that was getting his family out of the Shingles.

Now he needs to try to find and rescue his family, if he can and THEN get them out of the Shingles. He hasn't really looked past that goal, though he has hopes of finding work that doesn't require combat and somebody he can enjoy spending his time with for the next 20 or 30 years.

A young man of unimposing stature, Savinus' pale skin, hair so dark that only the highlights show any signs of brown and dark eyes display a nearly pure Chelaxian bloodline. His worn gear, armor and weapons suggest that he's not a powerful member of the Chelaxian ruling class. The look in his eyes is not the typical calculation or brooding look expected of a Chelaxian, either, but one showing concern, or even compassion. The few lines on his young face reveal no inclination to smile.

Init +3
Move 20'/x4 (with load)

BAB+1 Melee+2 Ranged+4 CMB+2
Longbow +5 for 1d8 @ x3 P, 100', 60 arrows
Heavy Flail +2 for 1d10+1 @ 19+ B
Dagger (melee) +2 for 1d4+1 @ 19+ P or S
Dagger (thrown) +4 for 1d4+1 @ 19+ P or S, 1 dagger

No Penalty for ranged combat into melee
+1 Attack and Damage for Ranged within 30'
+1 Attack with Longbows (included above already)
+2 CMB to Disarm attacks with Heavy Flail

AC17 T13 F14 CMD14 (Armor+4, Dex+3, BAB+1, Str+1)

+1 CMD on attacks versus wielded longbows

HP 11 (10 + [Con+0 x1] + [Favored Class x1])

Fort +3 (Con+1)
Ref +3 (Dex+3)
Will +1 (Wis+1)

Neutral Good

2+2 Int+1 Skilled
Modifier Skill Attribute+Ranks+Class+ Specified(+ Circumstantial)
+4-Acrobatics 3+1+0(-3 Load)
+2 Appraise 2+0+0
+2 Bluff 2+0+0
+1-Climb 1+0+0(-3 Load)
+6 Craft (Bowyer) 2+1+3
+6 Diplomacy 2+1+3
+2 Disguise 2+0+0
+3-Escape Artist 3+0+0(-3 Load)
+3-Fly 3+0+0(-3 Load)
+1 Heal 1+0+0
+2 Intimidate* 2+0+0
+6 Perception 1+1+3+1 Trait
+3 Perform 3+0+0
+3-Ride 3+0+0(-3 Load)
+5 Sense Motive 1+1+3
+3-Stealth 3+0+0(-3 Load)
+1 Survival 1+0+0
+2-Swim 2+0+0(-3 Load)

Feats & Traits:

Point-Blank Shot
Precise Shot
Weapon Focus (Longbow)

Missing Child (Sibling) - Campaign - Diplomacy & Sense Motive are Class Skills
Seeker - Social - +1 Trait Perception; Perception is Class Skill

175 Gold Budget
75 Longbow 1d8/x3/100'/P/3#
x3 Arrows (60) 9#
15 Heavy Flail 1d10/19+/B/Disarm, Trip/10#
x2 Dagger 1d4/19+/10'/P or S/1#
60 Lamellar (leather) +4/+3/-2/20%/30'/25#
x9 Fighter's Kit 29# (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin)
164 Spent - 11 Gold on hand
77# full kit (Armor & Weapons are more than Light Load, so . . ..)
43# Light (-/-0/30'/x4)
86# Medium (+3/-3/20'/x4)
130# Heavy (+1/-6/20'/x3)

Generation Notes/Attributes:
Attributes: 20 Point
2 12 S 12
5 14 D 16
1 11 C 11
5 14 I 14
2 12 W 12
5 14 H 14

Human (Chelaxian)
+2 Dex
Normal Speed
Bonus Feat
Languages: Common (Taldane), Chelaxian; +2

Fighter (No Archetype)
Bonus Feat
All Simple & Martial Weaponss
All Armors & Shields (including Tower Shields)

Feat plan
.1 Point-Blank Shot
Precise Shot
Weapon Focus (Longbow)
.2 Rapid Shot
.3 Deadly Aim
.4 Weapon Specialization - Dex 17
.5 Point Blank Master
.6 Snap Shot
.7 Clustered Shots
.8 Greater Weapon Focus - Dex 18
.9 Improved Snap Shot
10 Manyshot
11 Improved Precise Shot (Need Dex Bonus before now [else. Far Shot, move everything else 1 level later, Combat Reflexes to end])
12 Greater Weapon Specialization - Dex 19
13 Penetrating Strike
14 Greater Snap Shot
15 Combat Reflexes
16 Pinpoint Targeting - Dex 20
17 Greater Penetrating Strike
18 Far Shot

Extra Credit:
The young man stood out from those around him. He was too clean, too well dressed, too well armed and too well fed to belong in the worst Korvosan slums, where he happened to be making quite a scene. "Marna? What do you men no one's seen them for weeks? All 3 of them vanished? C'mon, that doesn't happen like that, not here? Nobody here has anything anybody else wants that bad." He kept needling and arguing with a great many people, by name, as though he had known them for years. Several used his name, Savinus, while others called him Vinny, trying to calm and soothe him like you try with an angry child.

Eventually, one of the boys said something the others had not. "Jearyn got himself in debt ta Lamm. Money fer food, I guess. A team o' Lamm's boys came and took 'em. 'Bout three weeks ago. Best drop it. Lamm's crew's more than you can take, fancy weapons and armor or not." The boy managed ot work his way free of Savinus as he made these comments, because the young man was distracted, even confused.

Who's Lamm? He took the whole family over Dad's debt? I hope he hasn't sold them. IF he has, I may never find them! Not enough information to make much of a plan, though. Don't know anything about Lamm, about his organization, what he does with slaves, anything. I'll have to try . . .. And as those thoughts wound down through Savinus' mind He began working on learning what he could about this guy Lamm, and how he fits into Korvosa today.

Awesome! Someone else is running this AP! Trust me GM, you are going to have a lot of submissions...

Including me. Here is Jon Fletcher. A slum rat with a smart mouth, but he can find people that need finding. Standby for the writing assignment

Interested, will propose a character today!

Hi, Alice here; here's my application. Check the alias for most everything.

This is a character I played in another CotCT game briefly* before I had to step down from it. I've gone through and basically doubled her profile length, though. Sorry. :P

For now I've kept the drawback, but I want to emphasise that I can remove it (or change it; there are a couple of others that would suit) without an issue. Thanks for your consideration!

We had gotten through just past killing Lamm, so not very far at all.

Extra Credit:
"C'mon kid, hurry it up. I ain't got all day."

Raina moans in her sleep, rolling over and kicking off the blanket. The moon shines over her sleeping figure through an open window, and she shivers, mumbling underneath her breath.

Raina skittered ahead of the big brute of a man, her eyes shining bright from the adrenaline of her heist. She'd been talking to this bloke the past couple of days; he spotted her loitering around the docks and offered her a bit of work on the side, distracting marks with faux childish innocence for a handful of copper pinches in repayment. So pleased with her success rate, he said he'd introduce her to his boss...

"So what's this... Mr. Lamm like?" the young girl asked curiously, but she didn't receive much of a response—only barking laughter. She didn't quite understand why he was grinning so much.

"Oh, you'll get to know him real well soon enough. Trust me."

She was lead into some kind of cramped dormitory room, every inch of wall space occupied by bunk beds. A couple of young teens hung around in a loose-knit circle, but they immediately became silent upon the door opening. Raina wrinkled her nose; the place smelled really bad, worse than the outhouse back at the orphanage. Weary, dirty faces of numerous children cautiously poked up from some of the bunks to look at her, but all remained quiet, some with some frightened looks at her 'friend'. Frowning in confusion, Raina looked back up at the man who led her here, but he wasn't looking at her anymore.

"Sev! Get your useless hide over here, boy!"

A young Chelish boy broke away from the circle of youngsters, his expression cautiously neutral. Raina was immediately drawn to the bags underneath his eyes and the nasty half-healed cut along his cheek.


... '...Sev...' Raina whimpers into her pillow, a sad smile crossing her lips even in her sleep. ...

The big brute roughly shoved Raina into the dorm room. "This is the new brat I told ya about. Get her settled in, aight?" He chuckled creepily, eyes glinting with some emotion Raina didn't understand. "No touchin' though, eh? She's a bit young for that."

Sev had glared sullenly at the man in return. "I am not you," he snapped back, stepping protectively in front of her before promptly turning his back on the man. He smiled gently at Raina. "Hello there. What's your name?"

"Oi, Sev! Don't you give me lip!" The man had grunted, but decided to simply let it be for now. "I'll be comin' to take ya to Lamm in a coupla' hours, aight?" He then turned and stomped off.

"I'm Raina," she responded once the brute had left, looking nervously around the joint. The curious kids had started murmuring amongst one another now that they were alone. "What is... this...?" Raina felt butterflies in her stomach, mingled with the sudden realisation that she may have made the wrong decision in coming here.

"We're called Lamm's Little Lambs. Over here; this'll be your bed."

Raina looked confused. "Why would I need a bed...?"

Sev smiled gently, almost piteously. No... it was definitely piteously. "You're one of his flock now, Raina. You don't just get to go home anymore."


"Just keep your head down, don't talk back, and try to not mess up," Sev continued sadly. "That'll keep you mostly safe."

Raina had no idea what was going on, why she was stuck here now, and why that advice would be necessary—but a scant couple of hours later, she would know. She would know all too well upon being dragged down the hallway to Lamm's chambers, only to see a young girl force-fed to his pet crocodile. She would know all too well, even as innocent as she was, by that evil gleam in Lamm's eyes, just what would come for her in the weeks and months to come...

"Welcome... Raina. Welcome to my Little Lambs."

Raina awakens with a start, her heart racing. That was the first day she'd met Lamm. The first day she'd met Sev and the rest of the unfortunate kids shackled to that corrupt old man. The last day that she had felt safe and sound in many, many long years.

The young woman slides out of bed and stumbles into her bathroom. She'd cried, it seemed; but that wasn't uncommon. Looks like she'd bitten down on her lip too, judging by the coppery taste of blood awash in her mouth. She fumbles with the candlestick a few moments before giving up, feeling her way in the darkness so she could wash her face.

Lamm's leering face just wouldn't go away though, no matter how much soap she used, no matter how many times she doused herself beneath the cool waters. He'd return to haunt her every single night... forever, perhaps.

Raina sighs, heading back out to flop down on her bed. The first vestiges of the sun were visible outside of her window, but she didn't have work until the evening. Perhaps she could grab a scant handful of blissfully dreamless sleep now…

I had to run before I properly finished my extra credit, so I'll put up part two now.

Extra Credit Part Deux:
Balian tucked the little girl into bed after giving her the maxmax he bought on his way home. He walks into the common room that doubles as an entrance and kitchen.She needs her father to be around, you know.

Balian looks up at Maeva, the old Half-orc woman who has helped take care of Becca lately. He nods and says quietly Everyone needs me now. Kaitlyn, Becca, Clarissa. Right now I need to find Kaitlyn and we can all start healing together.

The old woman shakes her head but says nothing. Balian thanks her and walks her out, locking the door behind her. He returns to the bedroom he shares with Clarissa who is staring at the wall. Is Maeva gone? Her voice is flat and careless, as if she were a young student reading from a book.

Yes. She went home. I may have found something important out, I need to go to the Citadel. Talk to the Captain. He waited, but Clarissa said nothing.

Of course not, she probably thinks It's just like the last twenty times I came in and said I was making progress. It doesn't matter. I'm getting Kaitlyn back!

As he strode up to Citadel Volshyenek Balian is waved past by men at the doors whom he had trained with, and walks in to meet his direct superior Captain Petros. He and Captain Petros had never gotten along, but the man would surely be interested in knowing who was behind something as brazen as the kidnapping of the daughter of a guard. Sir! I have a name for your investigation into the disappearance of Kaitlyn, and probably others!

The Captain looks up from his desk in the candlelight, his weariness apparent. I suppose you want us to marshal the entire Citadel and the Sable Marines and check every house in the city? I told you you're on leave!

Balian is shocked. This was completely unexpected. Gaedren Lamm

Captain Petros laughs. Oh, really? Might as well say The Mantises took her, then. We can't find Lamm, we've looked for far longer than you've had issues with him Sergeant, and we're not pulling back on this unsanctioned thieves guild now to chase a ghost of a has-been on your say-so!

BUT I HAVE THE NAME! All we have to do is find him! Search the docks, hit the contacts, raise the pressure! We have to find him! Balian pounds his fist into the table. Why can't the captain see?

One more outburst like that, and I'll have to recommend you be removed from the Guard entirely. I've been letting you keep kicking people around without going up the Chain of Command for your dismissal, but Don't push me. The captain returns to his previous work, not bothering to give a word of dismissal.

As Balian walked out of the Citadel, he turns around and screams at the massive building I KNOW HIS NAAAAME! Balian briefly considers going over the Captain's head, and taking it to the Field Marshal if necessary, but decides against it. He knows that Korvosans won't let the proper procedures go, despite his reasons. They love proper order too much. Hells, most of the time he did himself, but things were too desperate now. He decided to act himself. As he returned home he pulled his cloak around him as he thought only one thing.

I'm going to find Gaedren Lamm. I'm going to find him and make sure everyone knows what he did to Kaitlyn and Becca and Clarissa and me. I'll drag his carcass to the citadel and dump his head on Petros' lap if I have to.

I'll type up a part 2 to my exra credit as soon as I can get to a computer. Put a bit more detail to it.

Extra Credit:
Lydran stood hunched over a desk in a spartan room. His notice of acceptance to the Acadamae sat at one corner of the table, forgotten. He peered through weary and sunken eyes at old notes and letters, hoping to spot any clue he may have missed. A slender, unwashed hand brushed the surface of his spellbook. For all the power his studies had brought him, nothing in the tome had helped him track down Carmilla. He sunk into his own mind, and almost didn't hear the sharp rap at his door.

A portly man in ill-fitting chainmail let himself into the room. Lydran regarded him with a resigned gaze. "Heinric. What have you found?"

The watchman said nothing, simply handing the half-elf a piece of paper. The first thing Lydran saw at the top was a fee. He tossed the scrap of parchment into the air, muttered short incantation, and snapped his fingers. The corner of the paper smoldered, sparked, and popped, and the whole thing was ash before it touched the ground.

"I have little enough coin left to eat, Henric, and your information has been of dubious quality in the past. My budget no longer permits me to squander money on information that may or may not be useful. You want your gold, you tell me what you've found first."

Henric looked down at the pile of ash, seemingly unmoved, but after a moment shrugged. "That nanny you hired. Works for a man named Lamm. Mean old crook who runs a ring of pickpockets. Uses children. Seems that that nanny has been plucking up kiddies and pressing them into his service. A few of them have been spotted working the docks."

Lydran didn't bother to thank the guardsman. He grabbed his purse from the table and took a quick assessment of what he had left. Not much. He counted ten coins and shoved them into Henric's grubby fingers without a word - the gold spoke louder to the man than any thanks he could have given. The guard left, and Lydran sprang into a flurry of animation. He grabbed his pack, his spellbook, and left his notes scattered about the table. He hand hovered for a moment over his acceptance letter before falling back to his side. Leaving the letter on the table, along with other non-essential possessions, he slammed the door to the room behind him and headed towards the docks.

Like I said, I came up with Part 2 of my extra credit.

Part 2 Extra Credit:
Four years later...

Giggles shoves the nine year old Korriban into the dimly lit room. Gaedren sits in front of them. Korriban looks at the old man. Gaedren’s face is a visage of neutrality. “Well, Korriban. You seemed to have failed to bring anything of interest... again.” The young boy looks at him, fear in his eyes as he thinks of his previous beatings. “Please, sir. It was a mistake. I’ll bring something nice next time, I promise.” Gaedren gives a comforting smile and stands up. He walks over to Korriban and kneels down to his height. Gaedren wraps his arms around the lad in a comforting embrace. “There, there. I know you can do better.” Korriban smiles before his face becomes twisted in pain. “Unfortunately, you won’t have the opportunity.” Gaedren removes the knife that he stabbed between Korriban’s shoulder blades. He then slashed at him more, from face to arm, across the chest. Korriban fell, writhing and screaming in pain. Unfortunately for him, his agony attracted the attention of Gobblegut. Gaedren, with a vicious grin, says, “Go, Gobblegut. See how he tastes.” The large alligator then bites into his leg. Korriban screams and blacks out. When he awakens, he finds himself in a rubbish pile. Slowly and carefully, he limps from the trash, cursing Gaedren all the while. He eventually collapses. Before he blacks out again, he sees a lewdly dressed woman running to him...

Korriban opens his eyes. He lies in his bed. He sits up and runs his hands through his long hair. ‘That dream... that memory.’ He gets out of bed and opens the window. It is early morning, the light wind cooling the sweat on his naked upper body as he leans out the window. People run through the streets, working on the preparations for the festival. ‘It has been ten years, Lamm. Far too long for you to continue your life. I swear to you, I will find you. I will meet you again. And when I do...’ he slowly gains a near crazed grin. ‘I will kill you. And your gator, too. You’ll pay for what you did to me. To my mother. I swear to Calistria.’ He then stretches and gives a huge grin. ‘But enough of that, I have to help get the Rosa ready for the Festival.’ He grabs a new set of clothes and runs downstairs to meet the day.

Hi all! Thanks for posting. Just to make sure we're all on the same page, these are all the characters I have apps from so far:

Arcane Classes
Saharken, tiefling staff magus
Ianthé Jack, half-elf Varisian sorceress
Lydran Entelios, half-elf Chelaxian conjurer
Imperia Winthrune, Chelaxian conjurer
Gadriel the Lost, Korvosan witch and street urchin
Alessio Cooper, witch

Martial Classes
Jakthion Tauranor, Sable Co. marine (ranger)
Ser Vardel, halfling cavalier
Adoros Porphyria, Chelaxian cavalier
Kekaul, Shoanti Falconer of the Lyrune-Quah
Balian of Pillar Hill, Varisian/Chelaxian fighter, Korvosa Guard
Savinus, Chelaxian fighter
Jon Fletcher, half-elf urban ranger
Raina Thornton, human (mutt) brawler

Divine Classes
Jason Malson, blind oracle of fire
Teodor Niculescu, cleric of Groetus
Vrax Ghrauma, halfling cleric of Pharasma

Skill Classes
Naiyra Treliss, half-elf rogue bounty hunter
Jerran Fayne, Varisian bard (detective)
Danil, daemon-born tiefling investigator
Korriban Balros, Varisian Rogue

If you think I missed your app, please let me know immediately. Thanks, and keep them coming!

Done most of the work on Nargun, just have to pick his equipment

Epically busy weekend has meant that I'm unable to finish up in time, so I'll step back.

Good luck to all.

Introducing Xi'an Shin Nem, a catfolk Ninja.


Xi’an lived in an isolated village of Shi, within the Wall of Heaven Mountains and two kilometers north of Goka. Shi was populated solely by catfolk, numbering approximately three hundred strong. Though small, the catfolk living there played an important role in the goings on of Goka business and politics. Shi village was home to one of the most secretive ninja clans in Tian Xia. In fact, outsiders unfortunate enough to find their way into the village never lived to tell the tale. Every soul in Shi village trained from birth in the arts of stealth and assassination.

Somehow, someone learned of the location of their village, someone powerful enough to sack an entire village of ninja assassins. Xi’an had not even woken from his sleep when the slavers slapped the iron shackles around his wrists and ankles. His wife, Yu Ling, and daughter Xia, likewise had not woken up until it was too late. Xi’an had later learned that some kind of powerful spell had been cast on the village, putting everyone to sleep.

The village of Shi, after a century of being, was burned to the ground. It was no more.


Xi’an woke with a start. His fingers were numb. He must have slept on his shackles again. He looked down at his mangled fingers. Yu Ling had been worried that once they cut out his claws, he would succumb to infection, but his hands had healed nicely since then. It would take much longer for his claws to reform. That had been over sixty days ago. Sixty days in the belly of this wooden ship- this hell on salt water.

He looked up to see his young daughter, Xia, sitting beside him. Her black fur matted and dull. It hung loose from her emaciated body. Her once sharp feline features had become rounded as her eyes sunk into her head and her cheeks sagged. Xi’an and Yu Ling took turns giving Xia their meager food rations to give her extra sustenance and a fighting chance. Though, even with double rations, the cat-girl still looked withered and weak.

In Catfolk: “Father, mother isn’t moving. She’s cold. Is she dead?

Xi’an noticed that there was no fear or concern over the word ‘dead’. It was spoken as earnestly as the word ‘day’ or ‘water’. Fear and concern were no longer a part of his daughter. In a way he was proud. He had trained her well.

He slowly rose to his knees and shuffled over to where his wife lay. He gently touched the black fur of her lower leg. There was no movement and no give. Her body was stiff. She wasn’t breathing. Xi’an took note that she had been dead for five hours. The fever had taken her.

Yes, Little Whisper, your mother has gone on to a better place than we.

I am glad for her.

Xi’an smiled at her. That was the end of it. Time crawled slowly on.

A fortnight later, the slaver’s ship made land at Korovsa. The docking and mooring detail happened silently in the dead of night, and as soon as the brow was laid, three men came aboard. Xi’an had never seen such strange clothes before. Even in the pale candle light, he could make out colors of red, black and silver. These men seem important. Perhaps they are our buyers. They look soft. That is good.

The three men toured the cargo hold with the captain. While they inspected the cargo, they spoke of business in the common tongue. Xi’an hadn’t spoken a word of common in eight years, but he was able to pick certain words out of the conversation.

“Work… Kill… Slaves… The Cat People… Good thief… Children… Gaedren Lamm…”

Father, what are they talking about?” asked Xia.

Xia, I think they are going to take you from me. Xi’an said in an even tone.

I will survive until you find me.” she said, matter of factly.

Xi’an looked into his daughters sunken eyes. “You are a good daughter. There is much of your mother’s strength in you. It will take time for my claws to grow back. But when they do, I will come for you. I will kill whoever takes you.

I am not worried father.

Silver Crusade

Hello Norv! You missed me! :D But I think it was my fault. The link to character was broken and I did not saw that.

I'm posting it again:

Andy aka Catcher.

I still need to change his background a little. and write up when he discover Lamm was the one that caused a lot of trouble.

I'm getting only one level as fighter, next one will be a evoker. And later, I'll go for a Eldrich Knight.

If there's anything you dont agree. Please drop me a note and I'll be glad to fix it.

Catcher wrote:

Hello Norv! You missed me! :D But I think it was my fault. The link to character was broken and I did not saw that.

I'm posting it again:

Andy aka Catcher.

I still need to change his background a little. and write up when he discover Lamm was the one that caused a lot of trouble.

If there's anything you dont agree. Please drop me a note and I'll be glad to fix it.

Hi Cathcer, yep, sorry, since the link was broken you didn't make it on at first (I think I was waiting for you to post the link before adding you to the list and then just forgot to ping you to ask for it). Here's the updated list:

Arcane Classes
Saharken, tiefling staff magus
Ianthé Jack, half-elf Varisian sorceress
Lydran Entelios, half-elf Chelaxian conjurer
Imperia Winthrune, Chelaxian conjurer
Gadriel the Lost, Korvosan witch and street urchin
Alessio Cooper, witch

Martial Classes
Jakthion Tauranor, Sable Co. marine (ranger)
Ser Vardel, halfling cavalier
Adoros Porphyria, Chelaxian cavalier
Kekaul, Shoanti Falconer of the Lyrune-Quah
Balian of Pillar Hill, Varisian/Chelaxian fighter, Korvosa Guard
Savinus, Chelaxian fighter
Jon Fletcher, half-elf urban ranger
Raina Thornton, human (mutt) brawler
Andy/Catcher, human fighter

Divine Classes
Jason Malson, blind oracle of fire
Teodor Niculescu, cleric of Groetus
Vrax Ghrauma, halfling cleric of Pharasma

Skill Classes
Naiyra Treliss, half-elf rogue bounty hunter
Jerran Fayne, Varisian bard (detective)
Danil, daemon-born tiefling investigator
Korriban Balros, Varisian Rogue
Xi'an Shin Nem, catfolk ninja

Keep 'em coming!

Updating profile right now with everything: background, extra credit sample, and so on. It's all there!

Hope you like it The Norv. If you have questions let me know, otherwise this should be pretty much it. :)

Lantern Lodge

Given the way these threads pop up, I'm surprised there isn't a stickied thread for their adventure paths in the Recruitment forum.

So I must say I'm excited to see an urban campaign; the group I play with are much more interested is the classic dungeon crawl.
I'm also excited to apply for my first pbp.
So without further ado, may I present, Kaya Terran, Inquisitor of Abadon.
I have not finished the Extra Credit, but am hopeful I will be able to soon.

Hi all! Recruitment is closing sharply at noon, EST (ie. 2 minutes from this posting). Thank you all for submitting your characters, and I will hopefully be back later today with the party announcement.

Good luck, all!

A little late but as I was half-way done already at noon, I finished up the extra credit just because.

The Good, the Bad, and the Lamm:
The alleyway stunk as if an entire ship's cargo hold of fish had been laid out in the sun and allowed to rot for a few weeks. Adoros rubbed at his nose in disgust as he waited in the heaps of refuse. His blood-shot eyes nervously swept back and forth down the shaded path.

He was waiting for a man that an acquaintance of the sister of a friend had put him into contact with the previous night. His dealer had run dry and Adoro hadn't tasted a hit of Shiver for two days. The shakes were on him bad as another deep shudder wracked his body, refreshing the ache in his bones.

A nearby pile of trash moved suddenly as a young boy, no more than eight summers old, wormed his way out of the food castoffs and discarded, broken crates. The boy's grime smeared face looked up at Adoros with an almost predatory scrutiny before one small hand shot up in front of the man, "Got any change, mister?" Adoros scoffed at the urchin, making a shoo-ing motion at him, "Begone, whelp. I'm too b..b..busy to bother with you right now."

The boy sniffed, no doubt gathering the necessary phelgm to send Adoros' way, before closing his little fist and scampering away down the alley like some rodent. The Chelish man put one shaking hand on his brow, beads of sweat glistening on his hand as he wipes it away. He'd been sure that boy was some assassin come to murder him when first he started to emerge.

A moment after the boy disappeared from one end of the alley, a hunched figure came creeping through the shadows from the same direction the boy left. The figure stopped a few feet shy of Adoros as gleaming eyes examined the Chelish man from beneath a ratty wide-brimmed hat. Titling his head back, the figure showed himself as an older man who had seen better years, probably sometime around the falling of the Starstone. Adoros studied the man for a moment before speaking, "L..L...Lamm?"

The older man picked his teeth with a fishbone before rubbing his tongue over their rotten expanse, "Might be. Might be. I 'ear yer lookin' fer somethin' nice ter 'elp wiv yaaahr dreams. Thee got da shiny?" Adoros held out the remainder of his coins, only three of them gold, " much would this buy me?"

Lamm eyeballed the paltry sum in the Chelish man's hand before giving him a good long study, the old man's eyes falling on the musket strapped to Adoros' back, "That ain't enuff ter catch a whiff ov me grandmuvver's backside let along 'ave a taste ov da good stuff. But I'm feelin' a mi' generous... Give us yaaahr fancy fire stick, only ter 'old as collateral mind you, until yew can pay da rest ov what is owed an' yew can enjoy a few nights ov bliss." The old man flashes his filthy teeth in a smile as he pulls out a small glass vial from his equally filthy clothing, sloshing its liquid contents around inside just out of Adoros' reach.

Adoros unslung his gun from across his back, clutching its stained wooden stock tightly, "This is worth an entire wagonload of S..s..shiver and you want me to trade it for only a single vial? Are you m..m..mad?" Lamm holds up his other hand in a calming motion to the agitated Chelish man, "Didn't ask yew ter sell i' ter me, did I? No, no, dis is a simple 'oldin' ov merchandise in good faif until paymen' can be rendered. She'll be returned ter yew in da same shape as ov now, I promise." The old man's voice was as oily as a sardine in a bottle of lantern oil as he keep the vial of Shiver dancing in his fingers in front of Adoros' face.

His mind at war with his body's deep cravings, Adoros looked from his gun to the vial to the gun to the vial, " promise nothing will happen to it? This g..g..gun was a present from my uncle. It has great s..s..sentimental value." Lamm holds out the vial in one hand while the other lies open palm upwards waiting for the gun, "Thee 'ave me word. A business man such as myself wouldn't 'ave much repeat customers if I didn't keep me word. Thee 'ave ter brin' da rest ov da gold an' she'll be yaaahr's again."

Adoros slowly pasted his prized musket into Lamm's open hand before grabbing the vial from the other. Another shudder passed through his body as he gripped the glass tightly in his hand. Lost in thought, Adoros barely caught that Lamm was already making his way out the other side of the alley. The Chelish man suddenly called out to Lamm before he was out of earshot, "W..w..where do I find you once I have the money?" Lamm raised the musket's tip overhead and made a circling motion with it as he continued to walk, "Just ask around. Thee'll find me eventually."

The old man let out a short laugh that was lost to Adoros' as the Chelish man was already walking down the other end of the alley on his way back to his small inn room. He had some Shiver again and it was going to be a wonderful night...

In case it still matters, the Extra Credit sequence for Kekaul has been added to his profile page. Good luck to everyone.

Hi everybody. It's announcement time.

First off, let me say thank you all so much for the time, thought, and eagerness you put into these characters. I had far too many great options to pick from, and it was a very difficult decision process. So congratulations to everyone! You made this agonizing... :P

Sadly, a party can only be so big. While I did expand to six players, I had to stop myself there.

drumroll begins

Without further ado...the party for "Curse of the Crimson Throne" will be:

Raina Thornton, Korvosan boxer
Adoros Porphyria, gun-toting Chelaxian cavalier
Imperia Winthrune, Chelaxian conjurer
Teodor Niculescu, mad cleric of Groetus
Gadriel, street urchin and witch
Korriban Balros, silver-tongued Varisian rogue.

Once again, thank you to everyone who contributed. If the players could please dot the discussion and gameplay threads (being created now), we'll get started as soon as we can!

Aw. :/ have fun, guys!

Damn, I got beat out by a brothel. Have fun guys!

Have fun!

Sorry about that, Jerran. Good luck you guys!

For those of you who didn't get in but would like to try again, there's another recruitment thread here.

Dark Archive

Grats to all who made the cut!

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