The Dales and Beyond

Game Master littlehewy

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Current Room Map
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Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

With a smirk still on Beergs face after the copper coin flippantly drops into Kraz's ale leans in to reply to Kraz,
yes names are hard to remember, the half elf is Sorin, and the high elf is Nilelane. i am unsure if she meant it to land in your drink or not, but if so that was quite a good shot. Beerg slams his ale into Kraz's and chugs some more.

Beerg looks back at Sorin and Nilelane's engagement with Llewellyn to ensure that it continues in just in jest


It's pretty clear that already, Nilelane has had way...way...too much tea. As she goes to sip her 1 millionth (or so it seems) bonechina cup waiting for Lle's response it rattles loudly "...clatters on the platter..." she repeats at a whisper over and over shaking visibly.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”Whoohoo!” Sorin raises her hands in excitement after watching the copper piece fly into Kraz’s cup. Leaning quickly back over to Nilelane placing a hand on her shoulder ”Now that shot will surely persist through the ages.

Ordering another ale for herself, Sorin looks at Nilelane when she clatters on the platter ”Oh honey, are you ok?” she gently takes the cup of tea Nilelane has from her. ”Let me have that. I think you’ve had enough.”


Llewellyn laughs as Nilelane's coin flies away, into Kraz's drink, then turns to Sorin. "My dear lady, thank you for your patronage." He leans in close to Sorin, his voice dropping to a murmur.

Sorin:
Lllewellyn's eyebrows hang heavily over his eyes, and his voice takes on a dramatic tenor. "I have heard whispers from the chambermaids of the Tower, about the Legend of Lost Lovers; repeated tales of young maids who have returned alone, frightened, from what was to be a secluded flirtation with a handsome young member of the guard in the dim passageways beneath the Tower. The stories vary in details, but there is often a common theme: the two separate briefly, and the young guardsmen is never seen again. As it is strictly forbidden to be in such passageways, the disappearance remains unreported and uninvestigated... However, the more knowledgeable members of the Tower staff often shake their heads knowingly when a notice is posted of a guardsman "lost on routine patrol".


Llewellyn spins to Nilelane, then his face crumples in concern as he sees her shaking and muttering to herself. "I say, are you alright my dear?"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

DM:

So, did Jack pick up anything interesting from his pick pocket attempt?


Jack:
Sorry Jack, completely forgot about that!

As the eccentric-looking man leans in to murmur to Sorin, you brush past him, dipping your agile fingers into a gaping coat pocket.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

You don't look at your prize, but by feel it appears to be a velvet item, although as you stash it in your own pocket it feels slightly weightier than only fabric would suggest.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack takes a seat and begins to eat his meal, still keeping an eye on the various people in the tavern.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”Oh! A mystery!” Sorin says as the bard pulls away.

When and if it seems Nilelane’s tremors have subsided, ”Maybe you should go rest Nilelane. ” Sorin says still holding hand. Any medical attention required is given inquiries about a room are made.

If a crowd does come in from the funeral but otherwise I’m good to move on unless anyone else has anything the want to do.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Good to rest and move on. Unless the crowd has info we might need.


Sorin and Kraz happy to rest. If everyone else agrees, we can go on to the next day, or you can wait around for the wake to start.


She looks behind her for a time trying to locate the rooms and exits, then back at Sorin ".....Yeeeeessss.....rest. I'll go do that....certainly not summon creatures from another dimension. No."

Deception: 1d20 + 3 ⇒ (19) + 3 = 22

Standing abruptly, she snaps a turkey's wishbone off and shoves it in her pocket, and snatches a lump of charcoal from the fire with her bare hands, juggling it deftly on the way back to the quarters.

Going to cast find familiar ritual, then ok with resting and advancing days with new spells prepped.


Nice, what form are you choosing? Did you want to describe the ritual?

By the way, Nilelane cracks me up:)


For days she had dreamt of crystal waters, that blend of music and death that haunts the shadows under an infinite forest in everlasting twilight. She used to tell her daughter wide-eyed stories of the Feywild in parable, comedy, and childish horror: the evil hags lurking, the tricky satyrs, and the gnomes who hid from it all.

Nilelane in her grief placed her daughters spirit there, liking to imagine her girl cleverly out-guiling the many dangers surrounded by unmistakably beauty.

Perhaps it was for that reason she burns her palms and knees on the rough cobblestone floor, painstakingly sketching out the royal symbol of Titania, Queen of the Summer Court with the smouldering charcoal. The spicy smell of roasting basil and poison root flowing in and out of her with each breath, she felt some tendril of her spirit reaching out to the Feywild in some sad desperation.

Something touched back.

The avian bones carefully placed strategically at the proper foci startled to wobble and slide across the stones toward each other. Slowly at first they assembled themselves until glowing and humming with a deep green light that got darker and darker before turning black as pitch. Titania's symbol flashed for an instant before vaporizing into an aerosol and catching some wind of the Weave.

Standing before her in its place was a tiny black bird, a raven...fey-touched, its talons resembled unfinished birch wood.

Not the most powerful probably, but the Mimicry ability might be fun. Fey Raven, I'll stash the stats in my profile page if needed. Cost noted as well.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Well we should turn in as well. Where is our room?"

Once away from prying eyes, Jack will take a look at the item he swiped.


Jack:
The item is a ladies' glove made from deep purple velvet. It is exquisitely made; the craftsmanship is delicate and first-rate. Inside one of the fingers of the glove is a ring of polished black stone, with tiny elven script engraved around the outside of it.


Jhaele leads you all up to the second storey. "I assume you want two rooms ," she says, leading you around to the right (to Room F on this map). "Gentlemen, this is the Dalesman's Rest. Enjoy." She opens the door to reveal a comfortably outfitted room with four single beds and a small hearth. "Ladies, come with me."

Jhaele leads Sorin and Nilelane around to the other side of the floor. "I figure you two might like to stay in Elvenhome." The door she opens reveals a subdued and tasteful room done in rich woods, carpeted with soft, dark green wool (Room N on the map linked above).

These are cheaper rooms, at 2 sp a night. The map is also linked under the campaign info tab. Please remember your characters are not aware of the secret doors!


8am, 6th of Eleint, 335 NR (1367 DR)

The day dawns clear and bright, with a cool morning breeze blowing from the northeast. The lone merchant from last night takes his breakfast, as do the men in desert robes and the merchant who was talking with the shepherds last night. You eat a delicious, hearty breakfast and are ready to face the day. Jhaele enquires if you wish to keep the rooms for another night, or longer.

Alright folks, Shadowdale is your oyster, and you are its pearls. Have at it.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz looks a bit tired as he enters the sitting area. He is apparently not used to sleeping in an actual bed. He perks up at the sight of food though and takes a seat to eat.

"Kraz thinks he will sleep on the floor next time. He thinks it will be more comfortable."

After devouring the food, in which he does not talk while doing so.

"So Kraz thinks we should go bach some cattle rustlers today."


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

DM:

SO what was it that I took from the bard?


Jack:
Did you miss the spoiler above? A purple velvet glove and a ring.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Yup, I did..lol...sorry

At breakfast, Jack shows the ring to Sorin.

"Can you decipher the script on this ring, my lady?"


Sorin takes the ring...

Sorin:
As soon as you touch the ring, you feel a faint sense of... weakness. It is made of blackest obsidian, and the delicate engravings around the outside of the ring are in elvish script, but the language is certainly not elvish.

Make an Int check to determine the language.

Jack notices a darkness pass over Sorin's face as she takes the ring.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Woah...Sorin, are you ok?"


If I can't also see the writing, can I try an Arcana check on the apparent magical effect taking place here? Or if only Jack can see ignore...

"Oh....a hidden glimmer...a twinkling of the shimmering Weave..."

Arcana: 1d20 + 5 ⇒ (9) + 5 = 14


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Feeling refreshed after the couple of Ales has made Beerg appear a little chirpier than you'd expect AHHHHH, what a sleep... He starts to tuck into his hearty breakfast. I'm with Kraz here, i think we should check out these cattle rustlers and put a stop to them hindering these poor farmers lives!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

The next morning Sorin wakes early and steps outside to great the sun. She moves through a familiar pattern of motions designed to loosen her muscles and center her mind.

Afterwards at breakfast
”Sure, Ill take a look... Looks like Elvish how I interest.......” Sorin’s face goes dark.

DM/The Ring:
]Int: 1d20 + 1 ⇒ (16) + 1 = 17


Sorin:
You believe the language is Undercommon, with hints of Elvish. It could well be the work of drow.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Snapping out of her dark amazement at Jack’s concern. ”Huh? Oh, um well it seems to me that the engravings could be the language of dark elves. This ring has some history I’d say. Where did you get it?”


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"I umm..found it? So, what kind of history? Is it magic?"

He keeps his tone low as he speaks and continues to watch the tavern.


I don't have any detection or identification spells yet, but planning on getting some next level. Could find another local caster perhaps, if you guys want to unravel the ring's mystery.


"*cacaw* Is it magic?" comes a voice from within Nilelane's robes sounding almost exactly like Jack as she butters her bagel carefully.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin turns to the elf startled by the sound emanating from Nileane's robes, and then back to Jack. "No idea, Torm has not granted me the ability to know these things. Although in time perhaps I will discover it. Many of my instructors could have called upon powers of detection."

Handing the ring back to Jack, Sorin turns back to Nilelane "What was that Nilelane? That sounded an awful lot like a bird trying to sound like Jack. I do not remember you having any pets in our room last night. Did you sneak something in past our innkeeper? You sly little minx." Sorin says finishing her question with a wink.


Jhaele bustles over to clear your empty plates. "I hope you enjoyed the meal, and the stay. Will you be wanting the rooms further?"

What's the plan for the day, folks?


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz stops eating long enough to look up and deliver a toothy grin..

"Kraz thinks you silly casters are silly."


I vote cattle rustlers quest.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

I heard looking into the rustlers and talking to the warden about the dangerous mission. It’s going to seem mundane but Sorin is perfectly happy to look for the rustlers and maybe offer her wood working skills to mend up any fences he has.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz already stated what he wanted to do. Beatdown Rustlers..


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Well...we may still be needing the room for a day or two...we need to speak with your copp...errr...warden was it?? About the cattle disappearing. Might be a penny or two in it for us!"


Jhaele nods. "I'll hold them till later this afternoon, just let me know. I'll need a down payment, plus the room and board so far, if that suits. One gold should cover it."

"Thurbal, the warden, is always looking for capable folks to do jobs," she continues. "He'd be the man to see about work for coin. Our lord, Mourngrym, has a fair view of adventuring types, and sees them well-rewarded. If you want to hire your swords out, Thurbal's the man to see."

Deduct 2 sp each please.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Well let's get moving then!"

Kraz leads the way to this Thurbal man.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

What was the total cost of meals and lodging last night. Or is that the 2 sp?

Sirin polishes off the rest of her breakfast ”I agree. The sooner we see the Warden, the sooner we get can get started. ” She stands up, grabbing her pack from th floor next to her she moves to the door. She then unties the quarterstaff that was secured to the sack and prepares it as a walking stick.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack leaves 2gp to cover their expenses and a hold for the room.

"I am sure we will probably be back for the midday meal as well. Excellent breakfast and the most comfortable beds!"


@Sorin The rooms were 2 sp per room, the meals were 2-3 sp per person (for two meals, on the expensive side, but very high quality), and mugs of ale are counted in copper. It's a rough guesstimate, you've pretty much paid for what you owe so far. Seems Jack's paying for all!

The party pays Jhaele, who gives a warm smile as you leave. "Did you want the rooms tidied? Good luck today, there'll be a pint of ale waiting for you when you return!"

The party steps out onto Shadowdale's thoroughfare. The ill-kept horses from last night are no longer tethered at the front of the inn. Off to your right (northeast) is Weregund the Trader's shop, which you passed last night on your way in. You begin to bear left (southwest), knowing that the Twisted Tower sits on the west side of town, overlooking the River Ashaba, the town's natural western border.

Shadowdale is like any small rural community, in that its people are up and about early, going about their business industriously, hailing each other by name. What is different about Shadowdale is that you feel no dispproval from the locals, as one normally would walking around armed and armoured (or just being a half-orc). You receive smiles and nods when you meet the eyes of the folks of Shadowdale.

The buildings of the main street soon give way to lightly wooded hills once more, and as you head down towards the river you see on your right a high, treeless hill, rock poking out from the soil in many places. It is the Old Skull, after which the inn is named. On your left, you see a striking temple, rising like a phoenix, which seems to be dedicated to Lathander. Continuing on, the road dips further, and you see the river before you, running forcefully south. On the north side of the road, overlooking the bridge across the river, sits the Twisted Tower of Ashaba.

As you approach the gatehouse, you see a squad of four guards standing at the entrance, relaxed but alert. One of them steps forward, a sturdy-looking man who could be a farmer, but for the comfortable way he wears his chain shirt and carries his shield.

"Well met, travellers. Nat tells me you're staying at the Old Skull. I'm Sergeant Horrol, what can I do for you?"


Nilelane's eyes shift between the four guards nervously as she mumbles "Four rooks guarding each corner...Eltan, Belt, Liia, and Entar..." she counts on her fingers repeatedly before shaking her head NO "The cows never came home...they just didn't come back!"


Sergeant Horrol's eyebrows climb towards his hairline at Nilelane's outburst. "Is everything alright?" he enquires carefully.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin drapes her arm over Nile’s shoulders comfortingly. ”Not to worry, she’s fine. She just really likes dragon chess”


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Ah sergeant, just the man we were hoping to see. I hear tell of some cattle disappearances in the area, and my friends and I are interested in perhaps offering our help. And not just the missing cattle, but anything you might need a group of 'problem solvers' for."
Jack smile at the guards, trying his hardest to look not guilty while asking for a job!


Horrol nods at Sorin. "Right..." Turning to Jack, he becomes more business-like. "Step forward to the gatehouse, I'll alert the warden. Heth!" he bellows as he strides toward the gatehouse, and a young page pops out of the access door. "Fetch the captain-of-arms, lad, and tell him we have adventurers here offering their services. Hop to it!" Heth gives a nod and a smile and turns tail, scampering back through the door.

"Warden Thurbal will be glad to see you," Horrol says, turning his attention back to the party.


Six minutes later, warden Thurbal appears. A tall, clean-shaven, middle-aged man with close-cropped blonde hair and a trim physique, he looks you all up and down more than once before grunting in approval and motioning you to follow him into the gate.

He leads you through the left access door to the inside of the curtain wall, and the half-orcs among you find it quite tight in the 2-foot wide confines of the wall. Thurbal himself turns slightly sideways so as not to rub his broad shoulders on the walls as he walks. At what you presume is the corner of the tower, he leads you up a tight and winding circular stairway, eventually ending in a small, cramped, windowless room. A wooden table, covered with paperwork, and a straight-backed chair are the only furnishings.

Thurbal sits down behind the desk and looks you in the eye one at a time. "Right," he begins in a brisk voice, "Simple job, simple arrangement. What with the farmers and shepherds all clamouring for increased patrols around the countryside because of recent predator attacks and trampling herds of wild horses and all, we’re a bit short-handed, not that you should get the idea that we’re not fully capable to handle any defence of the Tower should it be needed. I don’t want any mistakes or rumours being made about that. Anyhow, while we have that issue well in hand, we need a routine reconnaissance of some abandoned tunnels beneath the castle. Pays one hundred gold each, plus 20% of any loot you find in the course of your patrol. If you want it, it'll be your job to investigate all of the passable passageways." He leans back slightly in his chair, awaiting your response.

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