The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Male Human Rogue6/Clr1 Current Map

Either that or we recruit a rogue.



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

If I can go Unchained, I'll do it. And you can recruit a paladin :D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Actually one could get one level of rogue or even "MUCH"Better investigator. If trapfinding is all what we need?



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

Are Hybrid classes allowed?

Personally I would prefer playing a rogue, since I already play an Investigator in another game :D



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

He would look something like this:

Grenz:

Grenz
Half-orc rogue (unchained, scout) 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +4, Ref +7, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+3/19-20) or
. . dagger +3 (1d4+3/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Skill Focus (Bluff), Weapon Finesse
Traits fate's favored, river rat (marsh or river)
Skills Acrobatics +7, Bluff +6, Climb +6, Diplomacy +3, Disable Device +8, Intimidate +5, Knowledge (local) +6, Perception +6, Stealth +7, Swim +3, Use Magic Device +3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Orc
SQ orc blood, trapfinding +1
Other Gear leather armor, cold iron dagger, dagger, thieves' tools, 108 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

No? Yes? Maybe?


Male Half-Orc Skald (inactive)

@ Telurion:

Looks cool. I am partial to half-orcs, of course.

One thing, though: alternate racial traits.

You could replace Darkvision with Sacred Tattoos (+1 to all saves is cool), and replace Orc Ferocity with Acute Darkvision.

I think those two would work well with a rogue.
Swapping out Orc Ferocity shouldn't be too hard, since rogues won't normally be in the front line.

I took a bit of a chance myself, swapping out Orc Ferocity with Acute Darkvision.
But I do have spells, unlike most front-line fighters.



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

Actually I was thinking more along the lines of whether you guys would prefer me playing a rogue or Paladin ;)

And I think both of the alternate racial traits replace Orc Ferocity... I actually took Sacred Tatoo there:D


Male Human Rogue6/Clr1 Current Map

You will need a rogue. Tried talking my wife into playing, but she only wants one game now. We can recruit whatever you don't want to play Telurion.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Sacred Tattoo
Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Sacred tattoo can only replace ferocity



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

Ok, I've decided to go rogue then :D

brvheart, do you think we have a chance to drop my character in at some point in the near future? Perhaps he was out for vengeance against the bandits, and finds the group after they have routed them?



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

Actually, what about an Alchemist? Would that be allowed? :D


Male Human Rogue6/Clr1 Current Map

Rogue is fine, had too many issues with the alchemist.



HP 19/19 || AC 18 (20 with Shield) || Fort +6, Ref +4, Will +5
 || Perception +3

Right then - Rogue it will be.

He's ready to go. I'll have an alias up shortly - any ideas where I am coming in? What about what I suggested above?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

So what experience progression are we using?


Male Human Rogue6/Clr1 Current Map

medium. Your suggestion is fine Telurion:)


Male Half-Orc Skald (inactive)

Rogues are cool.

And Half-Orcs are totally cool!

Do I have personal biases as a player?

No!
Never!
Yes … a bit!
:D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Funnily... the only class I have never played and always, always disliked is rogues.


Grenz is ready to wade in by the way.

Shall I just invade the camp? :D


Male Human Rogue6/Clr1 Current Map

You can, but they might think he was one of the bandits!


So, maybe if I showed up with the one that got away as my captive? :P


Male Human Rogue6/Clr1 Current Map

I guess you could have grabbed one of the bandits. You are not a match for the leader though.


Deal :P


Male Half-Orc Skald (inactive)

Hi All!

I'll be out of town for about a week.
Visiting family and all that.

I should be able to keep up with the posts with my laptop, though.

Just a head's up in case I'm a little slow posting the next few days.

Thanks!


Thanks for the update Baaliantar, but I don't really see anyone posting, so I'm kinda worried if we are planning to continue this or not...

In any case, I've compiled a loot list gathered from the last two bandit encounters - it is in a spoiler at the bottom of my profile. Let me know if you want to claim anything, or if I have missed anything.

Current total XP is also there. It is a crude list, but it is a list.


Male Human Rogue6/Clr1 Current Map

We are continuing. Sorry dm was busy the last few days.


Male Half-Orc Skald (inactive)

I couldn't connect to the Internet for one reason or another the past two days.
But I'm still here.


Male Half-Orc Skald (inactive)

Has anyone kept track of the loot we should each have?

I punched in the recent numbers here and figure we should each get almost 117 GP cash between the bandit camp and the half-bounty we were just paid.


Huh... Three posts above? :P


Male Half-Orc Skald (inactive)
Grenz wrote:
Huh... Three posts above? :P

Not enough coffee this morning.

My standard excuse! :o
(I've also been out of town for over a week and preoccupied a lot in that "real life" stuff)

You've got all the stuff I missed. Good job!
Definitely more thorough than me.
I'll pop those numbers in my spreadsheet and see what happens.


Male Half-Orc Skald (inactive)

Okay, I put everything Grenz has (that I had missed) in my wee spreadsheet.
Please let me know if I missed anything else.

That extra makes a big difference.

From that number crunching, I think each member's share is just over 256 GP.
If we don't sell any of the potions, which I assume we won't.


Can't access the spreadsheet Baaliantar :P

So, we are selling everything but the pots?

brvheart, can we assume the loot is sold?


Male Half-Orc Skald (inactive)

@ Grenz:

I approved a 'Steve' for the sheet this morning.
I thought it was someone else for another game.
Try it again and let me know.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

That was me... And thanks...


Male Half-Orc Skald (inactive)

No problem.
It's kind of hard for figure out who the real person is behind an icon.


Perhaps make it visible to all who have the link (provided by you)?


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

I would also include a healers kit.


Male Half-Orc Skald (inactive)

Healer kits are good!
(read: we found out the hard way in another game why you need them!)


Male Human Rogue6/Clr1 Current Map

Well, the cleric is a dwarf in that game.


Male Half-Orc Skald (inactive)

True.

But dwarves are supposed to be inherently wise.

Or a wee bit wiser than the norm, anyway.

Mind you, once you get used to using your class abilities, like
channelling, it's easy to forget useful non-magical gear.


I hope this is not Aggrammar we are talking about :D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Um wich cleric?


Male Half-Orc Skald (inactive)

It's a cleric from another of brvheart's games.
The Rapan Athuk thing.
Otherwise known as "Operation Certain Death."


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Grenz wrote:
I hope this is not Aggrammar we are talking about :D

Nobody talks bad about Aggrammar or they get fist to face (from Sorek or Tork,whoever)....lol


Male Half-Orc Skald (inactive)

Nope nothing to do with this Aggrammar character


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Baalîantar wrote:
Nope nothing to do with this Aggrammar character

I know... There's Dwarf Clerics in both of the brvhearts RA games.. Aggrammar is one of them


Male Half-Orc Skald (inactive)

Nope, I'm in the other one.


Male Human Rogue6/Clr1 Current Map

Nope, it is Katzor and he is about to save the rogue's day!


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Why don't we come up with standard watch, and marching orders so we don't have to do this every time?

Oxnard will take last watch both outdoors, and in dungeon environments.

He should probably be close to the front... 1st or 2nd in outdoor environments, as his perception is good, and he's got a lot of HP's and AC.

Maybe closer to the rear in dungeon environments as he has no night vision?

Thoughts?


Male Half-Orc Skald (inactive)

sounds like a plan!

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Raw draft is ready for review and I will get his history updated later tonight if the math/feats/traits match up ok.

Forgive me in advance if I take some liberties expanding the sphere of influence to work in gears/cogs/devices into a portfolio. I did a quick scan earlier and think I have someone it will fit well with.


1 person marked this as a favorite.

Looks good at a quick glance! Everyone start with max gold for their class.


WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future


Tork the wanderer wrote:

WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future

monk then druid, can't wait to read that backstory ;)

are any of you using the races, maybe I mean sub-races, that brv provided?


Hi, All!

Tis I, Baalîantar (a.k.a. Wdrozgrúk, a.k.a. Xunal, blah, blah, blah.)

I just made a build for this one. A half-orc bard with muscles brandishing a greataxe. Just because!

Would make things interesting, though, since this is actually a charisma build, even though it looks like a dexterity based sort of combatant.

Anyway, this my submission.

Need to put together a back-story and stuff for him, but this is a start …

Crunch:
Baalîantar

Male half-orc bard (dervish dancer) 1 (Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (human, orc)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d8+5)
Fort +2, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee greataxe +4 (1d12+6/×3) or
longspear +4 (1d8+6/×3) or
scimitar +4 (1d6+4/18-20) or
kukri +4 (1d4+4/18-20)
Ranged sling +2 (1d4+4)
Special Attacks battle dance: inspire courage
Bard (Dervish Dancer) Spells Known (CL 1st; concentration +4)
1st (2/day)—chord of shards[UM] (DC 13), cure light wounds
0 (at will)—dancing lights, detect magic, know direction, read magic
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +4; CMD 16
Feats Toughness
Traits arcane temper, armor expert
Skills Intimidate +8, Knowledge (local) +4, Knowledge (nature) +4, Perception +4, Perform (dance) +6, Spellcraft +4, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ battle dance, fleet, orc blood
Other Gear lamellar (leather) armor[UC], greataxe, kukri, longspear, scimitar, sling with 10 sling bullets, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, torch (5), trail rations (5), waterskin, 35 gp, 9 sp, 5 cp
--------------------
Tracked Resources
--------------------
Battle Dance (move action, 7 rounds/day) - 0/7
Sling bullets - 0/10
Torch - 0/5
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Battle Dance (move action, 7 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.


Guys, please watch your sources. The PFSRD has every source made for pathfinder there is. I have some of the Paizo books, but not nearly all of them. I think I have about 40-50 in HeroLab.


The discussion thread is now open all.


Baalîantar is good to go, please dot gameplay.


Tork, So far so good please dot gameplay.


Elek Kardforgató wrote:
Tork the wanderer wrote:

WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future

monk then druid, can't wait to read that backstory ;)

Yep that's the problem with a first level start lol. it's easy to start at second or third level and say that Tork is a outcast from the tribe who while studying animals (particularly the great casts) to learn and emulate their fighting styles found a deep connection with them therefore the monk and druid levels. But at first level it's like half a character. hoping he can survive long enough to embrace his wild side


Elek, Seeker and Suspicious are both Social traits. You can only have one of each type. Also, I am not seeing your alignment. Sorry, I do not have the source on the kunai for stats.


Quote:
A kunai (苦無 kunai?) is a Japanese dagger, possibly derived from the masonry trowel.

I do not use Asian weapons or armor at this time, middle eastern yes.


brvheart wrote:
Elek, Seeker and Suspicious are both Social traits. You can only have one of each type. Also, I am not seeing your alignment. Sorry, I do not have the source on the kunai for stats.

Sorry, the kunai is under regular weapons in the pfsrd, I only took it because I can't find the cost and weight of a crowbar. I will probably change suspicious, to something else, if I decide I want to keep both sense motive and perception I will find a trait that is not social. I havn't picked an alignment yet, he was originally created to be LN thought I would go with LG but it looks like his people were more barbaric so I was thinking NG, but it's somewhere in that vicinity, I also had him at 150 gp. instead of 300 so there will be a couple of minor changes still.

edit in case I want to keep both skills is Eyes and Ears of the City Ok?


brvheart wrote:


Baalîantar is good to go, please dot gameplay.

@ brvheart:

Great!

Thanks!


Rhîan-nôn wrote:
brvheart wrote:
Rhîan-nôn, I think your stats are combined with at least two characters.

I always copy the base outline of chars from another.

As soon as I know if I have to be the dedicated healer I will finish but that will significantly change hexes patron traits and skill.

Understood, I may bring in a seventh as a cleric if needed.


Updated char sheet per email conversations and to account for the bump in gold allowance.

going to dot in the gameplay, but not post until green light is given. :)


Once you make the minor changes Tarkus you are fine:)


Updating this alias to be an elf arcanist - occultist

Will do the crunch tonight

Beltin's alter ego checking in


Crap, I was late to the party lads - would have liked to throw my hat in :P


Sorry Aggrammar, I will put you as number two on the waiting list though.


Thanks brvheart, I will be spying on you guys :D


scranford has gameplay dotted for just that purpose! Wish I had the time to run two versions of each game as many players as I am getting online!


I may ninja dot also, if that is ok. I'll just delete my post after?


That is fine Aggrammar:)


Here


And here.


Due to losing a player due to RL we are once again recruiting to fill one spot.


Since Oxnard hasn't really acted yet, should I re-address him as a Warpriest or Cleric?


That might be a good idea.


Sent you a PM Brvheart.


Also I am willing to play a cleric if you would like. A priest of Solanus or Muir if you are willing.


If KK is going to make a Cleric, I'd like to keep Oxnard like he is. Let me know if I need to re-skin or not?


Actually Karmic, if Oxnard is willing to change to a cleric I could use you more in some of my other games where I am a lot more short than this one. Go ahead Oxnard.


Brvheart/all,

My apologies for the sudden disappearance, but I was notified at the beginning of the month that my unit was being activated. This caught my family and out of the blue as we were not in the cycle for activation, but such is the life of a reservist. Due to it though, I will not have steady access to the boards and have to bow out.

Again my many apologies, but sometimes RL does not give me the flexibility that I wish it did.

v/r,
Digger


Understood Digger, thanks for your service and letting us know.


Need two replacement characters for an ongoing old school campaign, 3rd level. The party currently is

Ranger sword and board
Witch
Rogue
Bard

Looking for a cleric, wizard and possibly another fighter with ranged capabilities as well as melee. I will give starting gold later, but will be a little shy of WBL to start.


Dotting


I still have this halfling cleric floating around. She could be changed to the appropriate level. I'm not 100% sure I want to play her but you could maybe have the team take a look?

She is all about wolves. Wolf companion, and summons wolves, to flank and trip. She could provide flanking buddies for the rogue to get sneak attacks, and trip opponents so the ranger can get off AoO's and Full Attacks.

She shares teamwork feats with allies. Wouldn't have outflank at this level though.

And of course she can do healing and condition removal.


Pin me interested. I love FGG material. I own most, but haven't read much more than some of the intros and gazetteer type stuff so I don't spoil if ever get to play.


Hey brv I also understand if my new style of characters is not classic old school enough for the flavor your going for. I've gotten a little more into the new options PF brings but I totally respect your right to keep it nostalgic old school.


Hi GM! I have Shogunto here, to present. He's a half-orc fighter with an orc skull ram. As old school as they come :)


She is a cleric of Freya. How could I complain about that? Not sure how the level of cavalier helps you but hey! She fits with the other new halfling in the party as well as Shogunto the half-orc! Pinvendor, what are you looking to play? I have a spot open for a wizard yet. They are interested in a blaster.


Ok, now that I have figured out the treasure for the party I can give starting wealth. New characters can have the choice of a +1 weapon, amulet of natural armor or a ring of protection. Beyond that, you will have 650 GP for gear. I do not go by WBL, but I do pay attention to it. Sometimes you will be below it and then you find a big treasure later.


So... Getting a +1 weapon and 650 is around 3000 gold. It's more than I used, but half of my gold went on my full plate. Can I keep my gear as it is or should I re-orc-anise (huh? huh?) it?


Are you looking for more of a classic wizard type, or would an arcanist or even more exotic kineticist with the elemental annihilator archetype something you would entertain?

Honestly, I'd be willing to do any of them, just curious about options.


I like evokers myself, but that is me.


Arcanists are kind of cool 'blasty' characters, to my mind

I'm one of the current players


Baalîantar wrote:

Arcanists are kind of cool 'blasty' characters, to my mind

I'm one of the current players

+1

Also a current player


brvheart wrote:

She is a cleric of Freya. How could I complain about that? Not sure how the level of cavalier helps you but hey! She fits with the other new halfling in the party as well as Shogunto the half-orc! Pinvendor, what are you looking to play? I have a spot open for a wizard yet. They are interested in a blaster.

Cool. It was the cavalier dip I thought you might object to. The idea behind the cav level is that she can transfer teamwork feats to her wolves and her allies, to be a force multiplier of sorts. Would have to lose outflank for now downgrading her to level 3.

Seems like kind of a "new school" mechanics at work.


I will draft up an arcanist when I get home!

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