The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Male Human Rogue6/Clr1 Current Map

I posted up a little of it with your guide, but there is a lot more!


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Finally a good roll!


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Since Darkwood is listed as a core item in the books, I hope you don't mind Tarkus asking about it. I figured who better to know where things may be than the people who harvest it for a living.


Male Half-Orc Skald (inactive)

Never hurts to ask.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

The one day procedure has turned into an overnight and continued observation this AM. As soon as we get home and I get my wife settled, I will get a post out. If Tarkus' turn hits first, please NPC his action and I will catch up from there.


Male Daytona 500 DM / 12

Here is my first run at a strong melee character.

I've got to read the background info on the borderlands to finish the history, but basically he was a member of a barbarian tribe, who found a wounded knight and tried to nurse him back to health. He was unsuccessful, but the knight gave him his armor for helping. He lost the sword in battle, but was awed by the armor so kept them and now uses this armor instead of the way he was originally trained.

Spoiler:

Oxnard Feely
Male human (Ulfen) barbarian (armored hulk) 1 (Pathfinder RPG Ultimate Combat 28)
CG Medium humanoid (human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 20 (1d12+8)
Fort +6, Ref +1 (+1 bonus vs. trample attacks), Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee atlatl dart +0 (1d6+3) or
. . dagger +4 (1d4+3/19-20) or
. . halberd +4 (1d10+4/×3) or
. . light flail +4 (1d8+3)
Ranged atlatl +2 (1d6+3)
Special Attacks rage (8 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 18, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 15 (16 vs. overrun)
Feats Iron Will, Toughness
Skills Acrobatics -5 (-9 to jump), Climb +1, Knowledge (nature) +5, Perception +4, Ride -1, Survival +4, Swim +1
Languages Common, Orc, Skald
SQ indomitable stance
Other Gear scale mail, heavy wooden shield, atlatl[UC], atlatl dart[UC] (6), dagger, halberd, light flail, 65 gp
--------------------
Special Abilities
--------------------
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


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Male Human Rogue6/Clr1 Current Map

To keep the party from totally being overrun, I have decided to bring in the other two players especially with Rhian non down and your cleric at 1 hp.


hey brvheart if Vaunu is going to crawl out of the grease does he need to roll another acrobatics check?


Male Human Rogue6/Clr1 Current Map

You can only crawl 5' and it provokes.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Is Tarkus in the radius of the grease also? If so, I will need to do a check as well. Although with both enemies near us gone, where will the provoke come from? The archers?


Male Daytona 500 DM / 12

Do we join into the game, or are you bringing us in?


Male Human Rogue6/Clr1 Current Map

I will bring you two in at the top of the next round. Post him in recruitment and then dot gameplay with him.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

I am going to be in and out today, so I didn't want Tarkus' post to be holding us up. Since speaking is a free action, I don't think there is an issue with him warning the others of the new people approaching. Also OOC, I know they are good guys, but in the middle of a fight, that line may be very blurry. :)


brvheart;

Due to a change in responsibilities at work, and my father-in-law beginning a regular extended chemotherapy, I feel I need to step away from the games I am playing in. I apologize that it will delay and alter the games. After having played In some games over a year and a half I assumed I would be able to continue the games through to their finish but real life has raised its ugly head. Thanks for running the game. Good luck and good gaming to all.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Here is Oxnard Part II. I left him a Barbarian, but gave him a high Wisdom. Figure I'll switch to Warpriest, or Cleric at level 2, and finish out that way. Reasoning, is the Paladin that he retrieved the armor from also changed his outlook on faith. Sometime during level one he'll have an epiphany which will cause him to dedicate himself to his chosen god. let me know if this is OK. Will give him some of the armored/berserker warrior I was looking for, but then have that tempered by his encounter with faith. ????

Oxnard the soon to be Holy

Spoiler:

Oxnard
Male human (Ulfen) barbarian (armored hulk) 1 (Pathfinder RPG Ultimate Combat 28)
CG Medium humanoid (human)
Init +0; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 10, flat-footed 18 (+5 armor, +3 shield)
hp 19 (1d12+7)
Fort +5, Ref +0 (+1 bonus vs. trample attacks), Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee atlatl dart +0 (1d6+3) or
. . dagger +4 (1d4+3/19-20) or
. . halberd +4 (1d10+4/×3) or
. . light flail +4 (1d8+3)
Ranged atlatl +1 (1d6+3)
Special Attacks rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 16, Int 10, Wis 16, Cha 10
Base Atk +1; CMB +5; CMD 14 (15 vs. overrun)
Feats Shield Focus, Toughness
Traits armor expert, fast-talker
Skills Acrobatics -5 (-9 to jump), Bluff +5, Climb +2, Perception +7, Ride -1, Swim +2
Languages Common, Skald
SQ indomitable stance
Other Gear scale mail, heavy wooden shield, atlatl[UC], atlatl dart[UC] (6), dagger, halberd, light flail, 65 gp
--------------------
Special Abilities
--------------------
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shield Focus +1 Shield AC

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

My bad on the Roll20 brvheart - did not realize we were rolling with that.

So... Oxnard will be our 'divine' caster? But only at level 2, is that it?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055
Telurion wrote:

My bad on the Roll20 brvheart - did not realize we were rolling with that.

So... Oxnard will be our 'divine' caster? But only at level 2, is that it?

From 2nd level forward. Only one level of Barbarian.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Do we have currently anyone capable of healing? :P


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Our Bard and Witch both have Cure Light wounds, and maybe our Cleric can get off a spell or channel before he's overwhelmed by the enemy. After this level I'll be Cleric all the way. Just wanted to get a combat boost, and this way fits my backstory of finding the wounded knight and being instructed by him before he dies...


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Looks good to me :D


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

What are we waiting on at the moment???


Male Half-Orc Skald (inactive)

I think we're waiting for Tarkus to make his move.

This site's also been running quite slow and buggy because of heavy traffic lately too.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

I know I'm new to the game, and don't want to be a PITA, but if we don't move forward soon this game will die. I've seen it happen a hundred times, and I really want to play this one. DM?????


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Agreed.


Male Human Rogue6/Clr1 Current Map

Sorry, messed up my left hand so largely typing one handed for the time being. I don't like botting people.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I went through the thread - if it is this dog, I believe it has 8hp.

I wish you a speed recovery on the hand brvheart!


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I'm not sure. Are we up again?


Male Human Rogue6/Clr1 Current Map

It is starting to do a bit better, thanks. Can almost type now! lol


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

You have my deepest sympathies!°!!


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Good to know you are on the mend brvheart ;)

Now... I am still confused on the action - are we waiting on someone?


Male Human Rogue6/Clr1 Current Map

New round. Good thing I recruited as we have now lost two! But now you have no rogue.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Rogues are overrated! ;-)


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Hmmmm, I do think we need a rogue... I would be willing to go Arcane Trickster, or Evangelist Cleric/Trapper Ranger, if we think the group could make use of such a character.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

You never need any one class. Play whats fun for you!


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Telurion wrote:
Hmmmm, I do think we need a rogue... I would be willing to go Arcane Trickster, or Evangelist Cleric/Trapper Ranger, if we think the group could make use of such a character.

Hi Aggy...you're already playing an Evangelist in RA. I don't know about you, but I don't like playing the same class in multiple campaigns if I can help it.

If you're thinking about a rogueish character maybe this will interest you Eldritch Scoundrel. That archetype plus Unchained Rogue looks like fun.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Well, this Evangelist Cleric would be quite different from the one I am playing, if not completely different.

And are you suggesting the Eldritch Scoundrel in place of the AT? I'm not even sure that source would be allowed by brvheart to create the character ;)

@Rhîan-nôn: Agreed, but then again, I would never put forth a character I do not intend to enjoy playing ;)


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

the Eldritch Scoundrel will be fun to play from level one. Playing an AT from level one will be PAINFUL!..as to the sources...ask brv. There is a reason that they released the Unchained Rogue, it was to make it competitive and enjoyable to play a rogue alongside classes like the Magus etc.. but I know brv likes regular rogues (yuck!!!) so ask him lol

Seriously if this was starting off high lvl then an AT is playable. But at low lvl OUCH. Eldritch Scoundrel Unchained Rogue is so much more viable for low level play. But this is just my opinion YMMV

But as Rhianon said play what you will enjoy


Male Human Rogue6/Clr1 Current Map

I prefer regular rogues but will allow unchained only if no one will play the old school.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

IF at level 2, I would risk an Arcane Trickster (that would be a regular rogue, right brvheart? :D), but at level 1... Funkiest for me is justifying how 'suddenly' he gains a level in wizard (since I would start rogue). If we look past that, I would do it.


Male Human Rogue6/Clr1 Current Map

You would have presumably received the training prior to adventuring.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Baalîantar & Rhîan-nôn

Both of you have Cure Light Wounds. Have you used them already, or are you out of spells?


Male Human Rogue6/Clr1 Current Map

Rhîan-nôn is unconscious.


Male Human; last time I checked, anyway

Sorry for the absence everyone.

It's been a distracting week with a memorial service for a friend of the family and then being at my Mum's place since then.

Trying to get back up to speed today.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Wasn´t she healed by 9 hp?


Male Half-Orc Skald (inactive)

I think she was after the combat was done.
Baalîantar can still use 1-2 CLW spells, if needed.


Male Human Rogue6/Clr1 Current Map

Yes but she was at -3. I show her at 6 at present.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

I was asking, because you said she could not heal, because she was unconcouse?


Male Half-Orc Skald (inactive)

Couldn't heal herself while unconscious is my guess.

Baalîantar would've been in the same boat if he'd been knocked out.

The only thing that saved me was that Baalîantar was fighting the few bandits whose rolls were equally pathetic.


Male Human Rogue6/Clr1 Current Map
Rhîan-nôn wrote:
I was asking, because you said she could not heal, because she was unconcouse?

Yes, that was written before she was healed.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Sorry for the lack of posting people - as you may (or not) know, my family has been moving during the last and also this week. I've been crazy busy with all that involves, and really didn't have a single opportunity to post. Again my apologies for that - I expect to be back up and running next weekend.

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