Monk Master of Many Styles 1
LN (Good Tendencies) Medium Male Half-Orc
Init +1;
Senses Perception +7, Darkvision 60ft
XP 1285
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DEFENSE
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AC 15, touch 14, flat-footed 14 (+2 wis, +2 dex)
hp 13{8,+2Con+ 3Toughness}
Fort +6, {+2 Base,+2 Con, +2 luck}
Ref +6, {+2 Base,+2 Dex, +2 luck}
Will +6,{+2 Base,+2 Wis, +2 luck} +2vs fear and emotion effects
CMD 14
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OFFENSE
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Speed 30 ft.
CMB +4;
Base Atk +0
Melee+4 {+0Base, +4 Str }
Melee Damage (1d6+6/x2) ,Dragon Style= add 1.5xstr mod to 1rst unarmed attack per round
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STATISTICS
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Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 8
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Race Traits
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Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Offense Racial Traits
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait
Pariah: While many cultures discriminate against half-orcs, in some, particularly dwarven communities, half-orcs are complete social pariahs. It goes without saying that such a culture does not provide outlets for a half-orc to practice with traditional orc weapons. The few half-orcs who survive to adulthood in such harsh social climates are deeply scarred by their abusive treatment and find it hard to express and understand normal emotions. Such half-orcs gain a +2 racial bonus on saving throws against emotion and fear effects and a –2 penalty on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces weapon familiarity. Source PCS:ISR
Senses Racial Traits
Darkvision: Half-orcs can see in the dark up to 60 feet.
Other Racial Traits
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.