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About Rhîan-nônData:
Name: Rhiannon Sweetwater Race: Human (Taldor) Job: Psychic 4 Age: 22 Height: 5´2" Weight: 120 lbs Alignment: CG Personality: Likes: Dislikes: Favorite foods: Hobbies: Physical Description: White skin, Red hairs braided to the back, strong limbed, with a few scars. Deity: Cayden Callian Languages: Common, Combat:
Hit Points: 26 Initiative: +2 Armor Check Penalty: Speed: 30 feet Armor Class: 13 (10 + 2 Dex + 1 Armor+0 shield) Touch: 12 Flat-footed: 11 Saves: Fortitude: +4 (2 +1 Con +1 Res) Reflex: +5 (2 +2 Dex +1 Res) Will: +6 (5 +0 Wis + 1 Res) Situational Bonuses: Combat:
Base Attack Bonus: +3
Racial & Class Traits:
Human +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. Silver Tongued Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Psychic
Spells:
Knacks:
Phrenic Pool (Su):
Phrenic Amplifications:
Will of the Dead (Su):
Overpowering Mind (Ex):
Defensive Prognostication (Su):
Psychic Discipline (Ex or Sp):
At 1st level, a psychic learns an additional spell determined by her discipline. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. These spells are in addition to the number of spells given on Table 1–8. Spells learned from a discipline can’t be exchanged for different spells at higher levels. Rebirth
Phrenic Pool Ability: Charisma Bonus Spells:
Discipline Powers:
Past-Life Memories (Ex):
Mnemonic Esoterica (Ex):
Resurgence (Su):
Physical Regression (Sp):
Feats, Traits & Skills:
Feats: Level 1: Skill Focus Knowledge Arcana Fortune Teller Benefit: Upon taking this feat, choose a focus item for your divination magic—a crystal ball, runes, a harrow deck, or some such item. Whenever you cast a spell from the divination school, you may use this focus item instead of the spell’s material component, as long as the cost of the material component is no more than 1,000 gp. If you choose to perform the spell using your focus item and the spell’s normal material component (regardless of that component’s cost), you cast the spell at +1 caster level. Fortune-telling
Spells:
Knacks Daze Detect Magic Know Direction Light Mage Hand Prestidigation Stabilize Level 1: (6 per day) Burst of insight Heighten Awareness Ill Omen Mage Armor Mind Thrust Level 2: (4 per day) False Life Mirror Image Invisibility Spectral Hand Level 3: (4 per day) Contact other planes Haste Slow Equipment:
Dagger 2gp ---------------------------------------------------- Silken ceremonial armor 12 gp ---------------------------------------------------- Miscenellous: ---------------------------------------------------- MW tools (clothes and jewelery)Diplomacy 80gp MW tools know nobility to influence people with know nob or improve standing free noble’s outfit and several pieces of jewelry to complete the ensemble. Familiar Satchel ---------------------------------------------------- Magic Items: ---------------------------------------------------- Headband of Intelligence +2 Knowledge Planes sleeves of many garments Envoy Ring 2100 gp +2 competence bonus on Diplomacy, Linguistics, and Perform checks. 1/day the Envoy Ring can be activated to cast disguise self on the wearer. ---------------------------------------------------- Carrying Capacity: Light Load: 0 lbs - 100 lbs Medium Load: 101 lbs - 200 lbs Heavy Load: 200 lbs - 300 lbs Lift Over Head: 300 lbs Lift Off Ground: 600 lbs Push or Drag: 1500 lbs Carried Possessions (84 lbs): Pouch with Coins (1 lbs): CP: SP: GP: 4 PP: Character Description:
Story/Background: Introduction:
Cassiopia Minksalais a small woman, with graceful limbs and elegant hands. She has a lightly tanned skin and very long hair in the colour of honey usually braided and pinned behind her head. Her most defining feature are her eyes, one is crystal blue, the other amber. PMason:
Arctic Hare Familiar N Tiny animal Init +3; Senses low-light vision; Perception +1 Defense AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size) hp 3 (1d8–1) Fort +1, Ref +5, Will +1 Offense Speed 50 ft. Melee bite –2 (1d3–4) Space 2-1/2 ft., Reach 0 ft. Statistics Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5 Base Atk +0; CMB +1; CMD 7 (11 vs. trip) Feats Run Skills Stealth +15 (+19 in snow); Racial Modifiers +4 Stealth in snow |