The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Raw draft is ready for review and I will get his history updated later tonight if the math/feats/traits match up ok.

Forgive me in advance if I take some liberties expanding the sphere of influence to work in gears/cogs/devices into a portfolio. I did a quick scan earlier and think I have someone it will fit well with.


1 person marked this as a favorite.

Looks good at a quick glance! Everyone start with max gold for their class.


WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future


Tork the wanderer wrote:

WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future

monk then druid, can't wait to read that backstory ;)

are any of you using the races, maybe I mean sub-races, that brv provided?


Hi, All!

Tis I, Baalîantar (a.k.a. Wdrozgrúk, a.k.a. Xunal, blah, blah, blah.)

I just made a build for this one. A half-orc bard with muscles brandishing a greataxe. Just because!

Would make things interesting, though, since this is actually a charisma build, even though it looks like a dexterity based sort of combatant.

Anyway, this my submission.

Need to put together a back-story and stuff for him, but this is a start …

Crunch:
Baalîantar

Male half-orc bard (dervish dancer) 1 (Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (human, orc)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d8+5)
Fort +2, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee greataxe +4 (1d12+6/×3) or
longspear +4 (1d8+6/×3) or
scimitar +4 (1d6+4/18-20) or
kukri +4 (1d4+4/18-20)
Ranged sling +2 (1d4+4)
Special Attacks battle dance: inspire courage
Bard (Dervish Dancer) Spells Known (CL 1st; concentration +4)
1st (2/day)—chord of shards[UM] (DC 13), cure light wounds
0 (at will)—dancing lights, detect magic, know direction, read magic
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +4; CMD 16
Feats Toughness
Traits arcane temper, armor expert
Skills Intimidate +8, Knowledge (local) +4, Knowledge (nature) +4, Perception +4, Perform (dance) +6, Spellcraft +4, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ battle dance, fleet, orc blood
Other Gear lamellar (leather) armor[UC], greataxe, kukri, longspear, scimitar, sling with 10 sling bullets, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, torch (5), trail rations (5), waterskin, 35 gp, 9 sp, 5 cp
--------------------
Tracked Resources
--------------------
Battle Dance (move action, 7 rounds/day) - 0/7
Sling bullets - 0/10
Torch - 0/5
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Battle Dance (move action, 7 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.


Guys, please watch your sources. The PFSRD has every source made for pathfinder there is. I have some of the Paizo books, but not nearly all of them. I think I have about 40-50 in HeroLab.


The discussion thread is now open all.


Baalîantar is good to go, please dot gameplay.


Tork, So far so good please dot gameplay.


Elek Kardforgató wrote:
Tork the wanderer wrote:

WabbitHuntr presenting Tork. He's all done except for the equipment, which will be trivial for him as he doesn't use any weapons or armor

1rst level is Monk. after that druid for the near future

monk then druid, can't wait to read that backstory ;)

Yep that's the problem with a first level start lol. it's easy to start at second or third level and say that Tork is a outcast from the tribe who while studying animals (particularly the great casts) to learn and emulate their fighting styles found a deep connection with them therefore the monk and druid levels. But at first level it's like half a character. hoping he can survive long enough to embrace his wild side


Elek, Seeker and Suspicious are both Social traits. You can only have one of each type. Also, I am not seeing your alignment. Sorry, I do not have the source on the kunai for stats.


Quote:
A kunai (苦無 kunai?) is a Japanese dagger, possibly derived from the masonry trowel.

I do not use Asian weapons or armor at this time, middle eastern yes.


brvheart wrote:
Elek, Seeker and Suspicious are both Social traits. You can only have one of each type. Also, I am not seeing your alignment. Sorry, I do not have the source on the kunai for stats.

Sorry, the kunai is under regular weapons in the pfsrd, I only took it because I can't find the cost and weight of a crowbar. I will probably change suspicious, to something else, if I decide I want to keep both sense motive and perception I will find a trait that is not social. I havn't picked an alignment yet, he was originally created to be LN thought I would go with LG but it looks like his people were more barbaric so I was thinking NG, but it's somewhere in that vicinity, I also had him at 150 gp. instead of 300 so there will be a couple of minor changes still.

edit in case I want to keep both skills is Eyes and Ears of the City Ok?


brvheart wrote:


Baalîantar is good to go, please dot gameplay.

@ brvheart:

Great!

Thanks!


Rhîan-nôn wrote:
brvheart wrote:
Rhîan-nôn, I think your stats are combined with at least two characters.

I always copy the base outline of chars from another.

As soon as I know if I have to be the dedicated healer I will finish but that will significantly change hexes patron traits and skill.

Understood, I may bring in a seventh as a cleric if needed.


Updated char sheet per email conversations and to account for the bump in gold allowance.

going to dot in the gameplay, but not post until green light is given. :)


Once you make the minor changes Tarkus you are fine:)


Updating this alias to be an elf arcanist - occultist

Will do the crunch tonight

Beltin's alter ego checking in


Crap, I was late to the party lads - would have liked to throw my hat in :P


Sorry Aggrammar, I will put you as number two on the waiting list though.


Thanks brvheart, I will be spying on you guys :D


scranford has gameplay dotted for just that purpose! Wish I had the time to run two versions of each game as many players as I am getting online!


I may ninja dot also, if that is ok. I'll just delete my post after?


That is fine Aggrammar:)


Here


And here.


Due to losing a player due to RL we are once again recruiting to fill one spot.


Since Oxnard hasn't really acted yet, should I re-address him as a Warpriest or Cleric?


That might be a good idea.


Sent you a PM Brvheart.


Also I am willing to play a cleric if you would like. A priest of Solanus or Muir if you are willing.


If KK is going to make a Cleric, I'd like to keep Oxnard like he is. Let me know if I need to re-skin or not?


Actually Karmic, if Oxnard is willing to change to a cleric I could use you more in some of my other games where I am a lot more short than this one. Go ahead Oxnard.


Brvheart/all,

My apologies for the sudden disappearance, but I was notified at the beginning of the month that my unit was being activated. This caught my family and out of the blue as we were not in the cycle for activation, but such is the life of a reservist. Due to it though, I will not have steady access to the boards and have to bow out.

Again my many apologies, but sometimes RL does not give me the flexibility that I wish it did.

v/r,
Digger


Understood Digger, thanks for your service and letting us know.


Need two replacement characters for an ongoing old school campaign, 3rd level. The party currently is

Ranger sword and board
Witch
Rogue
Bard

Looking for a cleric, wizard and possibly another fighter with ranged capabilities as well as melee. I will give starting gold later, but will be a little shy of WBL to start.


Dotting


I still have this halfling cleric floating around. She could be changed to the appropriate level. I'm not 100% sure I want to play her but you could maybe have the team take a look?

She is all about wolves. Wolf companion, and summons wolves, to flank and trip. She could provide flanking buddies for the rogue to get sneak attacks, and trip opponents so the ranger can get off AoO's and Full Attacks.

She shares teamwork feats with allies. Wouldn't have outflank at this level though.

And of course she can do healing and condition removal.


Pin me interested. I love FGG material. I own most, but haven't read much more than some of the intros and gazetteer type stuff so I don't spoil if ever get to play.


Hey brv I also understand if my new style of characters is not classic old school enough for the flavor your going for. I've gotten a little more into the new options PF brings but I totally respect your right to keep it nostalgic old school.


Hi GM! I have Shogunto here, to present. He's a half-orc fighter with an orc skull ram. As old school as they come :)


She is a cleric of Freya. How could I complain about that? Not sure how the level of cavalier helps you but hey! She fits with the other new halfling in the party as well as Shogunto the half-orc! Pinvendor, what are you looking to play? I have a spot open for a wizard yet. They are interested in a blaster.


Ok, now that I have figured out the treasure for the party I can give starting wealth. New characters can have the choice of a +1 weapon, amulet of natural armor or a ring of protection. Beyond that, you will have 650 GP for gear. I do not go by WBL, but I do pay attention to it. Sometimes you will be below it and then you find a big treasure later.


So... Getting a +1 weapon and 650 is around 3000 gold. It's more than I used, but half of my gold went on my full plate. Can I keep my gear as it is or should I re-orc-anise (huh? huh?) it?


Are you looking for more of a classic wizard type, or would an arcanist or even more exotic kineticist with the elemental annihilator archetype something you would entertain?

Honestly, I'd be willing to do any of them, just curious about options.


I like evokers myself, but that is me.


Arcanists are kind of cool 'blasty' characters, to my mind

I'm one of the current players


Baalîantar wrote:

Arcanists are kind of cool 'blasty' characters, to my mind

I'm one of the current players

+1

Also a current player


brvheart wrote:

She is a cleric of Freya. How could I complain about that? Not sure how the level of cavalier helps you but hey! She fits with the other new halfling in the party as well as Shogunto the half-orc! Pinvendor, what are you looking to play? I have a spot open for a wizard yet. They are interested in a blaster.

Cool. It was the cavalier dip I thought you might object to. The idea behind the cav level is that she can transfer teamwork feats to her wolves and her allies, to be a force multiplier of sorts. Would have to lose outflank for now downgrading her to level 3.

Seems like kind of a "new school" mechanics at work.


I will draft up an arcanist when I get home!

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