The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Male Human Rogue6/Clr1 Current Map

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Retired to SUMITHA

Ok did we sail into endhome and meet the boy on the pier or did we walk/ride into endhome and meet the boy at the gate?

Do we know each other? if we do lets figure out why.

Are we walking or riding? I don't care either way but if we are riding I need to invest a couple of skill points that way and acquire a mount.

Oh hey brvheart thanks for running another game.

Thinking about making Elek a half-orc to go with the theme.


Retired to SUMITHA

got rid of the contraband tool, spent more money, changed a trait, I think Elek is ready to go, will post a backstory, description and personality soon.


Male Human Rogue6/Clr1 Current Map

You would have walked into the city. I will post up a map.


Retired to SUMITHA

nice map, do we have roll20 up yet?


Male Human Rogue6/Clr1 Current Map

Sorry, not yet. Give me until tomorrow.


I have never played a dwarf (well brunner now) or a half orc, might be time for a change.


he brv do you want a half-orc cleric of Sefagreth - God of Commerce, Trade, and Cities (Hyperborean); Bard’s Gate; Very widespread and influential across Akados?


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ok, very sorry about the waffling, I wasn't happy with how I thought Elek should fit, so I decided to go a different direction, I have never played a half-orc, and don't play clerics much, so I thought I would give this a try.

Vaunu is a cleric of Sefagreth (God of Commerce, Trade, and Cities) His parents were both half-orc caravan guards. Vaunu grew up worshiping Seagreth and chose to be a member of his clergy. He is also the local representative of HOSTAG, Half-Orc Security and Transportation Administration Guild. That's right folks, they have a teamsters union.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

My concept for Tarkus is he is doing the dwarven equivalent of Rumspringa. Tarkus is to live among the other races until he feels the call of the clan and return to settle down amongst his people.

He could have met with the others during the travel and while he will be open to discussion on many things, he is still struggling to determine what things are for dwarven ears only and what he can share.

The one thing he will always love to discuss are mechanical items and similar things.


Vaunu would have been a caravan guard, I'm assuming he could have met everyone on route to Endhome

"Mitä se kannattaa olin suunnittelun avulla suomalainen varten örkkien."

orcish:
For what it's worth I was planning on using Finnish for orcish.


Male Human Rogue6/Clr1 Current Map

Ok, so far we have three half-orcs a dwarf and a human right?
Monk
Rogue
Bard
Witch
Cleric


hey brv, you setting up roll20 tonight?

and Chainmail (Beltin) posted this character in recruitment


Male Human Rogue6/Clr1 Current Map

Roll20 is up such as it is. You are in Endhome so not really on the scale for character movement. Chainmail is still working on this character at present.


Male Half-Orc Skald (inactive)

I updated the profile for Baalîantar. Including a (quickly made) back story. If it's any help, I figured he probably worships Mithras. Seemed more appropriate for him anyway.


so we came in the solder road from the south and east, the nearest capital is Oestra, is it ok that Vaunu hired in as a merchant guard there with a caravan that was coming to Endhome? That way everyone could have joined the caravan at some part.


Male Human Rogue6/Clr1 Current Map

Most likely yes and however you got here for your character is fine:)


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Male Human Rogue6/Clr1 Current Map

If I made this Roll20 map to scale you guys would be dots!


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

I am in a bit of a slump for thinking up a background, but I promise to improve as we get rolling. Needless to say that with all this Orcish going on, Tarkus is going to take a rank in Linguistists to pick it up at level 2.

Sort of like that scene in 13th Warrior where Bandarous' char learned the Viking tongue. :)


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Male Half-Orc Skald (inactive)

@ Tarkus: I usually use random results from the UC Background Generator to create a something, well, random. Then I just start plugging in something that ties it together. Even if I don't use the suggested traits and such, it gives me a start to creating a story. Take the results and run with it. That's what I did with Baalîantar.

I made a spreadsheet (ODS) ages ago that just pops out the results in a jiffy. So, here are a couple of random results from my spreadsheet if it will help:

RANDOM RESULT #1
Race: Dwarf
Class: Rogue
Homeland: Hills or Mountains. Goldsniffer race & Highlander regional traits.
Parents: Both are dead; Orphaned social trait.
Siblings: 1 biological and 0 adopted. If two or more, Kin Guardian combat trait.
Birth, Middle-Class Birth: Artisan social trait and the Merchant social trait.
Family upbringing, Soldiers: Tactician combat trait.
Childhood Event, Ordinary Childhood: Ordinary social trait.
Adolescence, Poverty: You rarely had enough food to keep from starving, and you had to steal to survive. Poverty-Stricken social trait.
Influence, The Champion: Ambitious social trait.

RANDOM RESULT #2
Race: Dwarf
Class: Rogue
Homeland: Hills or Mountains. Goldsniffer race & Highlander regional traits.
Parents: Only your mother is alive.
Siblings: 1, if two or more, Kin Guardian combat trait.
Birth, Lower-Class Birth: Poverty-Stricken social trait.
Family upbringing, Serfs/Peasants: Poverty- Stricken social trait.
Childhood Event, First Kill: Killer combat trait.
Adolescence, The Kill: You killed someone when you were young. You later made a lucrative career of assassination. Killer combat trait.
Influence, The Seer: Scholar of the Great Beyond faith trait.

Even though the results in my spreadsheet are quite short, they should be good enough for ideas for a story.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Thanks! I will borrow some of that and tie it in with the on dwarven walkabout as well. :)


Male Half-Orc Skald (inactive)

You're welcome. I find that random generator saves me a lot of time of trying to start the process on my own.


Baalîantar wrote:
@ Tarkus: I usually use random results from the UC Background Generator to create a something, well, random

Vaunu visibly flinches at the idea of "randomness"


Male Half-Orc Skald (inactive)

I can see at least one member of the party isn't a gambler! :O


Male Human Rogue6/Clr1 Current Map

Some like to plan out their backgrounds while others are find randoming them. I am fine with either.


brvheart wrote:
Some like to plan out their backgrounds while others are find randoming them. I am fine with either.

Madness, shear madness!

Just messing with you ;)

I do one of two things, the most common one is to build the character I want using race &race traits, feats, traits, AP and gm description and build a back story to fit it. Some times there is a character inspired by something or someone else {or a combination of them) and I try and fit that character into the confines of a class or archetype. Elathras (and Vaunu) is an example of the first: Naomi would be an example of the second.


hey brvheart I selected Sefagreth - God of Commerce, Trade, and Cities
what information can you give me about him? Weapon, holy symbol, anything like that...


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

I got the idea for Tarkus from a random google image of a dwarf in a basic leather apron surrounded by misc gears and other mechanical pieces. While I know that it is just RP fluff, I always try to give the chars something to make them more than cookie cutters of the class.


Male Half-Orc Skald (inactive)

@ Tarkus; I'm the same. That's why I like all the options for PF, so you can create a unique individual.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Î will finish rhiannon after my baby daughter is in bed. Just had a major attack of the flu and spent most time in bed sleeping.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Please have a check.


Male Human Rogue6/Clr1 Current Map

I will later, have some errands to run.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

hi folks


Male Human Rogue6/Clr1 Current Map

Welcome Fibek. Come on in, the water is... errr...wellll....

Just a note all. The Lost Lands is a huge sandbox. Just because there is a rumor out there or work, does not mean it is necessarily level appropriate!


Male Human Rogue6/Clr1 Current Map

I uploaded an area map for north of Endhome in the maps section.


Male Human Rogue6/Clr1 Current Map

For those that are interested the Players Guide for Barakus is available from Frog God Games. Also just released is the Players Guide for the Sundered Kingdoms.


Male Half-Orc Skald (inactive)

Wooooo! I looked at the PDF of the city map and realized I could zoom in, a lot, for a more detailed look of stuff therein.

Very nice!

A PDF version of that guide is probably all I could afford, though. Have to wait to see how fast I kiss my money goodbye with my next pension cheque. :P


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Sorry for dropping off this weekend. Heading over now to read and catch up.


Male Human Rogue6/Clr1 Current Map

I only have the pdf versions of the players guides for the Sundered Kingdoms myself. I do have the print copy of the source book though and the Borderlands. I intend to combine all three as best I can as they overlap here.

A note on gather into checks. You are only going to get so much info through them, especially at level one. The DCs start at 10 and go all the way up to into the 30's.


hopefully the low gather information checks we make are the low hanging fruit we can pick at this level ;)


Male Half-Orc Skald (inactive)

DCs in the 30s?
Woo! Gives us something to work toward.


If I read the 'Sinnar coast region map' right the next 'fortress' north is 'Telar Brindol' it is at least 300 mile north/west, a cart or wagon travels 16 miles a day, 18.75 days, if it's exactly 300 miles.

so the question is are we going out 2,5 days and coming back or are we stocking up for three weeks, going all the way to 'Telar Brindol', restocking and coming back.

we may want more than 5 days food, just in case.


Male Human Rogue6/Clr1 Current Map

Probably best to stay on the Endhome area map that goes only 80 miles northwest from Endhome.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

Do we have people that can make good survival skill checks as well? Just in case we need to forage a bit more than anticipated?


I think Tork is the only one who has taken any skill points in survival


Male Half-Orc Skald (inactive)

I haven't put points in Survival yet; it's one of my few non-class skills.


Male Human Rogue6/Clr1 Current Map

You are barely out of Endhome so are not liable to gain much foraging this close to the city. The forest sits on the horizon to the north, but you would not reach it until morning.


Male Dwarf Dwarven Rogue 1: | HP 10/10 | AC 17, T 13, FF14 | Fort +2, Ref +5, Will +3 | Init+3, Perception +7

First combat back on the boards and I lead off with a Nat 1. It can only get better from here.

I hope. :)


Male Human Rogue6/Clr1 Current Map

Die rolls are not faring well today it seems.


Male Half-Orc Skald (inactive)

"Klutz R Us" so far!

I did buy a PDF download of that Barakus guide of Endhome. Looks pretty good. And it was cheap! Just like me! :D

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