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About WabbitStatistics:
Male Halfling Unchained Monk (Master of Many Styles, Qi Gong) 1, Unchained Rogue (Scout) 1, Swashbuckler (Mouser) 1
LG Small Humanoid worships the God of Luck Tykee Init +4 Senses Perception +10, +1 trapfinding ------------------------------ DEFENSE ------------------------------ AC 19, touch 17, flat-footed 13 (+3 armor, +1 buckler, +4 dex, +1 size) Fighting Defensively AC 25, touch 23, flat-footed 13 (+2 dodge, +1 Crane Style, +1 acrobatics, +2 Cautious Fighter) hp 30 (8+5+10, Con 6, fcb 1) Fort +5, (base 2, Con 2, halfling luck 1) Ref +11, (base 6, Dex 4, halfling luck 1) Will +5, (base 2, Wis 2,halfling luck 1), Fearless Racial Trait +2 vs fear ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee, Fighting Defensively +1 bab, +4 dex, +1 small, -2 FD
Sneak attack 1d6 Ranged
Base Atk +1;
Skills:
Skills (19 points) ACP-2 ----------- Acrobatics (Dex)____+10{+3rank,+4Dex, +3Class} Climb*(Str)____+4{+2rank,-1Str, +3Class} Craft(Int)____{+rank,+1Int, +3Class} Diplomacy(Int)____+6{+1rank,+2Cha+3class} Disguise(Cha)____+{+rank,+2Cha+3class} Disable Device (Dex)____+13{3+rank,+4Dex,+1 Trapfinding +3Class, +2MW lockpicks} Escape Artist (Dex)____+8{1+rank,+4Dex, +3Class} Intimidate(Cha)____+6{+1rank,+2Cha+3class} Linguistics (Int)____{+rank,+1Int, +3Class} Perception(Wis)____+10{+3rank,+2Wis, +3Class+2halfling} Perform(Cha)____+{+rank,+2Cha+3class} Ride (Dex)____+{+rank,+4Dex, +3Class} Sense Motive(Wis)____+6{+1rank,+2Wis, +3Class} Sleight of Hand(Dex)____+8{+1rank,+4Dex, +3Class} Stealth* (Dex)____+14{+2rank,+4Dex, +3Class, +4Halfling} Swim*(Str)____+3{+1rank,-1Str+3class} UMD*(Int)____{+rank,+2Cha+3class} knowledge
Languages:
Common, Halfling, Elven Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Standard Racial Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength. Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages. Defense Racial Traits
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Offense Racial Traits
Senses Racial Traits
Monk (Master of Many Styles, Qigong) 1 AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. Stunning Fist (Ex): 1/day DC 14 Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Fuse Style (Ex): At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. Unchained Rogue Sneak Attack +1d6 Trapfinding +1 Finesse Training (Unarmed Strike) Dex to hit Swashbuckler (Mouser) 1 Panache 2pts Regain Panache with killing blow or crit with finessed weapon Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. Derring-Do (Ex) (Advanced Class Guide pg. 56 (Amazon)): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). Dodging Panache (Ex) (Advanced Class Guide pg. 57 (Amazon)): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modif ier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte. Feats and Rogue Talents:
------------------------------ 1rst Defensive Combat Training , Monk bonus feats: Stunning Fist, Improved Unarmed Strike, Crane Style 3rd Cautious Fighter
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS Pony
Master-work lock picks 200gp
Money 204gp & IOU's from Grenz (386gp) and Baal (136gp)
Background:
Born in Wati's Morning Sun district and raised as to be a servant/hidden guard to one of Wati's leading families. Wabbit was content with his life, servant by day, being trained hand to hand to become one of the houses elite hidden halfling defenders. Who would suspect the ubiquitous halfling servants to be elite hand to hand combat specialists and the family’s inner-most line of defense? However, the discovery that the heir to the family throne was a practicing Necromancer shook Wabbit to his core. Unable to abide by the desecration of corpses and other foul practices he discovered, Wabbit sought to expose the heirs secret to the dying head of the family. This did not work out as planned and he had to quickly flee the family compound, running for his life. It has been one year since he fled the compound and in that time he has learned to fend for himself. The unarmed fighting skills he learned as a hidden defender have been complemented by the thieving skills he found necessary to survive while being hunted by the Necromancers agents. His honor prevents him from stealing from other merchants and businesses in the city. He targets the family’s wide ranging business pursuits and only the family’s. This is how he survives, by stealing from those he used to protect. He has begun exploring the Necropolis hoping to find weapons and resources to enable him to accomplish his goal. Which is to slay the Necromancer and acquire enough gold to give every halfling currently serving the family a fresh start on their own outside the Morning District if they so choose. He now goes by the name Wabbit (kind of a private joke to himself). He never gives his birth name as he is afraid to have it spoken aloud lest it enable the Necromancers agents to locate him. Appearance and Personality:
Work in Progress
Level advancement plan:
1rst Monk MoMS, Unchained Stunning Fist, Wis to AC, Fuse Style BF Crane Style, defensive combat training 2ndUnchained Rogue (Scout) Finesse Training, Sneak +1d6, trapfinding 3rd Swashbuckler Mouser Underfoot Assault, Panache, Deeds, Swashbuckler Finesse ,Cautious Fighter 4th Unchained Rogue 2 Evasion, Rogue Talent Ninja Trick Style Master Snake Style 5th Unchained Rogue 3 Danger Sense +1, finesse training, sneak +2d6, Combat Reflexes 6th Unchained Rogue 4 Debilitating Injury (Bewildered), rogue talent, Scouts Charge Combat Trick Snake Sidewind 7th Underfoot Adept Exploitive maneuver, trap spotter, excelled aid (+1) , Outflank 8th Underfoot Adept 2 Exceptionally lucky (+2), sneak attack +3d6, improved trap spotter 9th Underfoot Adept 3 Fit in, excellent aid (+2) Snake Fang 10th Underfoot Adept 4 Exceptionally lucky (+3), sneak attack +4d6 11th Underfoot Adept 5 Opportunity Attacker, excellent aid+3 combat style master Tactics:
"Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.. " 6th:. "Scout’s Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge. Debilitating Injury, Disoriented]Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.. " Now when combat begins Wabbit will charge and get to Sneak attack causing the target to have -2 to hit adjacent allies and -4 to hit Wabbit, and when the Target misses, Wabbit will move into the enemies space. Now the enemy will have a total of -6 to hit allies and -4 to hit Wabbit who will be doing sneak attack damage and debuffing as long as ally stays engaged with that enemy. I think this will be fun to describe in pbp, not to mention tactically effective At level 11
All the while filling the partys need for DD and Trapspotting. |