Lettu "Wings" Kan's page

68 posts. Alias of adsapiens.

Full Name

Lettu "Wings" Kan




Bard (Arcane Duelist) 1 | HP 11/11 | AC 21 TO 13 FF 18 | F +2 R +5 W +1 (+4 vs. charm and comp) | Resist Cold 5 Elec 5 Fire 5 | CMD 16 | Init +4 | Perc +5 DV | BP 7/7






Chaotic Good






Common, Infernal


Kitharodian Academy Student / Lion Blade

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Lettu "Wings" Kan


Lettu was born in Taldor to two rich traveling artists - but, to his fully human-looking parents, his tiefling appearance was hard to bear. Connected to the nobility, the Kan contacted the Grand Prince and requested his help. With a sumptuous donation, Lettu was brought in as a young teenager to be trained in the prestigious Kitharodian Academy in Oppara. It didn't take long for the tiefling to show his obvious theatrical talent, like his parents, but the academy hid secrets that Lettu's rich parents didn't know about. It was a front for the Lion Blades, Taldor's secret core of spies. The Kan died without knowing where they had put their only son, and despite their best efforts, their name started to carry the infamy of the demon-looking child.

Lettu was bullied in the academy as he was on the Taldan streets - his demonic roots were too obvious and almost impossible to hide; he was a Child of Infamy. The young man received the nickname "Wings" during these times - the other students always insisted that he would someday develop bat wings on his back and flee the academy and Taldor. Yet, he didn't - he continued there and thrived in a much more special way they anticipated. He became a talented duelist and could combine his obvious arcane talents with a daring skill with the blades. He didn't quite have the elegance of the other duelist; he was a bit more Bloody-Minded.

Needless to say, it caught the attention of the Lion Blades, who approached the young tiefling with a great plan. If a tiefling wasn't something too common for the Taldan city, he had the perfect appearance to work for the "academy" somewhere else - in Cheliax! Recruited as an initiate and eager to prove his value - and to find a city where he could be more accepted - Lettu gained the road with a small company of artists. With the blessing of Desna, goddess of the travelers, their final stop was targeted at the former capital Westcrown. Lettu was the only secret spy from the Lion Blades, and his mission was to investigate and report back to the Academy... With no date for return. He was to fight from behind the enemy lines.

Character Sheet:

Lettu "Wings" Kan
Male demon-spawn tiefling bard (arcane duelist) 1 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Advanced Player's Guide 80, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +5
AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +2 natural, +2 shield)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1 (+4 vs. charm and compulsion)
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee aldori dueling sword +3 (1d8+3/19-20) or
. . unarmed strike +3 (1d3+3 nonlethal) or
. . bite +3 (1d6+4)
Ranged shortbow +3 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (distraction, fascinate [DC 13], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—vanish[APG] (DC 14), windy escape[ARG]
. . 0 (at will)—detect fiendish presence, mending, prestidigitation, vacuous vessel (DC 13)
Str 16, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +3; CMD 16
Feats Arcane Strike, Armor Of The Pit[ARG]
Traits bloody-minded, child of infamy, irrepressible
Skills Acrobatics +3, Bluff +7, Diplomacy +7, Disguise +7, Intimidate +8, Knowledge (local) +4, Perception +5, Perform (act) +8, Sleight of Hand +3, Spellcraft +4, Stealth +3, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Infernal
SQ hedonistic, prehensile tail[ARG]
Other Gear lamellar (leather) armor[UC], heavy wooden shield, aldori dueling sword[ISWG], arrows (50), shortbow, bedroll, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, pot, Saxophone, soap, trail rations (5), waterskin, weapon cord[APG], kitharodian academy admittance (worth 200 gp), 72 gp, 5 sp
Tracked Resources
Arrows - 0/50
Bardic Performance (standard action, 7 rounds/day) - 0/7
Trail rations - 0/5
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.