The City of Spiders (Inactive)

Game Master Choon

Current Battle Map


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Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nate will take the same action if any baddies come closer. He is overprotective of mistress...drawback..lol.

Move action is to activate martial flexibility dodge making AC 20.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Is it possible to charge over the elevation if I make the acrobatics check?


The Man. The Myth. The Mask!

I'm going to say Yes


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

That's what I was trying to do, but failed miserably at it.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Do I post this round or did my last post count for it?


The Man. The Myth. The Mask!

You may post this round. Everyone may that hasn't already. Your action was in a kind of surprise round.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Here is to hoping that 16 hits, because if it does that opponent is as good as dead.

Edit: Noticed I forgot to switch out feral combat training for Weapon Focus in my feats. It was a problem I noticed earlier but forgot to correct, I can not have feral combat training without weapon focus. So the modifier for the attack goes from 12 to 13, making the attack a 17.

Apologies. Thought I had fixed that earlier. Y'all don't have to worry about flurry bite/blood drinker combos till I hit level five.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I should mention that the bite could not be a stunning fist attempt. Forgot to include that in my earlier edit.


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3

Can I get into some kind of cover? I was thinking either going over the ledge in front to shoot from over the drop (at the enemy to the right of me, the one next to the pillar) or crouching down and hiding amongst the bodies. I'd like to shoot at them with my crossbow instead of getting into melee because I was all "oh, I should save my healing potion for later" which was maybe not a great idea LOL


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

You are a noble hide behind a house guard they are expendable?


The Man. The Myth. The Mask!

Going prone would give you cover from the enemies below because of the ledge. Your local pillars are all occupied at the moment, unfortunately.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

I'm back! Yey!

And it seems I have time to actually post my actions myself ... I'll get to that asap : )


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Is there a preferred way to show active affects on a player? Such as raging, potions, etc.


The Man. The Myth. The Mask!

Not really? In the status bar or in ooc with each post is fine. Update inbound.


The Man. The Myth. The Mask!

My own terrain is my bane. Two foes failed that acrobatics check hard. :(


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Hmh so what you are saying Choon is this: "Get lots of soap and oil for upcoming adventures"? :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I should point out that the person I bit isn't grappled. In a previous iteration of Calas I grappled on a bite attack, but now I just bite and drain blood.

Also, shouldn't enemy A be somewhere closer to -17?

It looks like he took 11 damage from Mourn'draxil, then my bite did 6 plus however much health he loses from losing 2 con points.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Do we still suffer the 'shooting into melee penalty' if we don't care that much if we hit a skeleton or a real foe?

If so, Saeras will probably hold his action to see if the skeleton goes down and then firing once the coast is clear : )


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

@Hakk - Both Claws and Bite are considered primary natural weapons which means Multiattack isn't needed, unless you want to mix manufactured and natural attacks.

And unless that particular class says otherwise of course :P


The Man. The Myth. The Mask!
Saeras Illthyr wrote:

Do we still suffer the 'shooting into melee penalty' if we don't care that much if we hit a skeleton or a real foe?

If so, Saeras will probably hold his action to see if the skeleton goes down and then firing once the coast is clear : )

Yup, you still do, unfortunately.


The Man. The Myth. The Mask!
Calas "Thin-blood" Kewadin wrote:

I should point out that the person I bit isn't grappled. In a previous iteration of Calas I grappled on a bite attack, but now I just bite and drain blood.

Also, shouldn't enemy A be somewhere closer to -17?

It looks like he took 11 damage from Mourn'draxil, then my bite did 6 plus however much health he loses from losing 2 con points.

Yes, fixed in gameplay. It's hard work keeping all these moving parts straight.


The Man. The Myth. The Mask!
Saeras Illthyr wrote:
Hmh so what you are saying Choon is this: "Get lots of soap and oil for upcoming adventures"? :P

I would, but it just might work!


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
GM Choon wrote:
Calas "Thin-blood" Kewadin wrote:

I should point out that the person I bit isn't grappled. In a previous iteration of Calas I grappled on a bite attack, but now I just bite and drain blood.

Also, shouldn't enemy A be somewhere closer to -17?

It looks like he took 11 damage from Mourn'draxil, then my bite did 6 plus however much health he loses from losing 2 con points.

Yes, fixed in gameplay. It's hard work keeping all these moving parts straight.

Thanks, and I can only imagine considering how many of us there are... and the small mistakes that we made. Now to deal with the guy charging the matrons.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I would remind everyone that my skeleton has DR/5, everyone is using bladed and pointed weapons so along with his bloody properties makes him pretty tough. ;)

Edit- I will admit I take a perverse delight in doing bad things to bad people who try to harm me.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Mmmm....kind of anticlimactic....


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Nathaniel the Bull wrote:
Mmmm....kind of anticlimactic....

Yeah, we may need to start doing something to boost our attack rolls. Too many misses.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

I can't even hit a blind drow....what's this world coming to when a 1/2 orc can't hit a drow without him seeing it coming!


The Man. The Myth. The Mask!

A travesty, I tell you, a lying shame... wait. *cackle*


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

It happens. The dice gods work in mysterious wayyyyyyyyyyyyy......s!


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Sure they do....

In the last round I rolled lousy too. If I hadn't done everything I could to boost my attack bonus I would have missed then too. The gods are against us.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Yeah, considering how many attacks my skelly has gone through and how many of those rolls made it pass 10 much less hit. Just one out of six if I remember right, those numbers don't seem so random.

We can hope that the trend reverses itself is all I guess. Until then scheme to gain advantages to overturn the rolls. Flanking and AoO's anyone. >:)


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

GM, did my dirty trick beats his cmd by 5? That would buy us another round.


The Man. The Myth. The Mask!

Indeed it did!


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Low-ish level combat is always hilarious - there is such a large chance of any 'trained professional' to randomly wiff :P


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Even wiff twice....could happen...lol


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Now I can't get the image of our characters slap fighting out of my head.


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3
Calas "Thin-blood" Kewadin wrote:
The gods are against us

We must appease Lolth with sacrifices! hehehe.

but seriously, I even failed that knowledge check... that's the stuff investigators are supposed to be good at! :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Vantrag Kewadin wrote:


We must appease Lolth with sacrifices! hehehe.

I vote we sacrifice the drow who crashed her shindig.


The Man. The Myth. The Mask!

The GM die has been cast. Time to give yours a pep talk. >:D


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Wow, this is starting to leave the silly zone. We're heading towards depressing.


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

You should blame being a noble :P Us commoners are doing work :P


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Bah. I'm as good as a commoner.

And a bit stumped as to what I should do now. Thinking of rushing the one attacking Neithe and stunning him and leave the Matrons defense to Hakk and yourself. Either way though, I think someone is going to die if not already.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I retract my previous statement. The commoners are indeed doing work.


The Man. The Myth. The Mask!

That's the last time I tell my PC's to give their dice a pep talk...


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

You can nom the one threatening the matron on your side, I loosely choose to leave him out since he was closest to you :)


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Mourn'draxil wrote:
You can nom the one threatening the matron on your side, I loosely choose to leave him out since he was closest to you :)

That's what I was thinking of doing. One question though. Is the stage elevated?


The Man. The Myth. The Mask!

Slightly. Not enough for him to not get at her.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
GM Choon wrote:
Slightly. Not enough for him to not get at her.

So it wouldn't require an acrobatics check?


The Man. The Myth. The Mask!

No.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
GM Choon wrote:
That's the last time I tell my PC's to give their dice a pep talk...

I gave my dice a pep-talk too.

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