The Campaign of the Doctor (Inactive)

Game Master Clebsch73

Having adventures through time and space with Doctor Who (based on the BBC series Doctor Who) using Doctor Who Adventures in Time and Space rulebook published by Cubicle 7.


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Map

On the Table:
Chef Rhumsea: DC 19 Coordination + Fighting, multi-action penalty: 4 + 2 + 2d6 - 2 ⇒ 4 + 2 + (3, 4) - 2 = 11

Bryce sees the weapon coming at him and manages to move his body one way while deflecting the knife the other and only sustains a cut on his arm. K-9's attack catches the chef off guard however, and he takes a full blast, which leaves him badly wounded but not dead. The chef looks deranged as he regards the situation a moment after the blast hits him. He glances at a 3'x3' door about waist high on the north wall and back at Bryce and K-9. "They know!" he murmurs to himself (or perhaps someone else?).

Ted hears the sound of K-9's nose blaster and a commotion in the kitchen.

Bryce take 2 damage, reducing his strength and coordination by 1. The chef loses one point from all his ability scores and an extra from his Coordination and Resolve.

State your intended action, remembering that the order things will be resolved will be Talkers, Dooers, Movers, and Fighters. Since there is no time to confer, post under a spoiler. No need to give a lot of detail or make any rolls. That can come next post.


Map

K-9: would you please put the following information in your profile. I don't have it memorized, which then makes me do some searches to find the post where I specified the damage amounts. Thanks. If it helps, you can also indicate that L stands for lethal and S stands for stun. A lethal wound kills outright. Stun just means knocked out or something similar.

Natural Weapons (Major): Nose blaster (Ranged) doing (4/8/L) damage or (2/4/S) damage when set on Stun.


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Spoiler:
Ted will be running back across the hallway to join the others in the kitchen.


Robot

K 9's action:
K 9 shoots the chef a second time with his nose blaster, again on stun.

Ingenuity + Marksman: 2d6 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15

I have updated my profile as requested, beneath the spoiler for the nose blaster. This chef guy reminds me of Gordon Ramsay.


Male Human (off-worlder)

Bryce backs up from the chef, to get out of reach of his knife, and says "K-9, stun him!"

This would happen before K-9's immediately previous post, since Talkers go first.


Map

On the Table:
Chef Rhumsea: Coordination + Fighting, Injured: 4 + 2 + 2d6 - 1 ⇒ 4 + 2 + (2, 5) - 1 = 12

Retcon:
The points I deducted from the Chef's abilities last time were on the assumption K-9 were for lethal attacks instead of stun. If K-9 shot to stun, then the damage was 4 instead of 8. This turn's attack adds another 2 damage, which means he's now -1 to all his ability scores, but not yet unconscious.

Bryce retreats from the knife wielding chef while K-9 holds his ground firing his nose blaster set to stun. The chef tries to slice into the metal robot but the blaster hits him first and he staggers slightly. Chef takes a point to his strength. See Retcon above for more on his injuries.

As he fights, the man continues to shout, his eyes wide with fear and anger, "IT WASN'T MY FAULT! NOBODY UNDERSTANDS!"

New Round actions.


Male Human (off-worlder)

Bryce puts up his hands, palms out, in a gesture that's hopefully non-threatening and calming. "Woah, woah, we're not here to harm you or arrest you. What wasn't your fault? We can understand it if you'll just explain it to us."

What would I roll to try and calm someone down?


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Spoiler:
Ted will try to avoid Rhumsea's stare and sneak behind a prep table to get to the other side of the chef. He has a +2 to Subterfuge when sneaking.


Map

Byrce: Presence + Convince
Ted: Coordination + Subterfuge + 2


Male Human (off-worlder)

Presence & Convince: 2d6 + 3 + 3 ⇒ (3, 1) + 3 + 3 = 10


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Coordination+Subterfuge: 2d6 + 3 + 4 + 2 ⇒ (5, 1) + 3 + 4 + 2 = 15


Robot

K 9, following his master's instructions, hits the chef a third time with his nose blaster, also on stun.

Ingenuity + Marksman: 2d6 + 7 + 2 ⇒ (6, 2) + 7 + 2 = 17

Re- retcon, all of my attacks on this guy have been on stun. I am being a good, non-homicidal cybernetic dog.

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