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About Bryce LionellBryce Lionel is in his 50's, and lives in TL 6, on a human-colonized, low-gravity planet called Cotta. Evolutionary drift has made them very thin and weak (STR 2), and due to the different light spectrum from the sun their skin is slightly reddish in color (hence the Distinctive Trait), only slightly moreso than a Native American. He makes a living programming and repairing electronic devices. He was picked on in high school, so his Dodge is pretty good (Fighting 3, but purely for defense). His parents taught him that all life is sacred (hence the Code of Conduct Trait). How he met the Doctor:
The Doctor arrived one day when he was in his 30's, the Tardis appearing right in front of him as he was taking a walk. A man with a mass of curly hair and a *very* long scarf wrapped several times around his neck rushed out of the blue box, asking where the nearest network server farm was. Bryce happened to know, and took the man (who when he asked what his name was, merely said "The Doctor") to the building. Being naturally curious (another Trait), Bryce stayed with the man as he flashed a badge at the guard and got instant access to the building, which seemed odd. Using a pen-light sized device, the Doctor took them straight to one of the huge servers, and said that a virus had been planted in it from the future (???) which was about to bring down the whole Cotta civilization. The Doctor worked frantically, but apparently being slightly unfamiliar with the operating system, was having difficulties. Bryce was able to help him out, once the Doctor told him what to do. At that point, the Doctor thanked him profusely, asked him if he liked to travel, to which Bryce said "yes". He spent a few years with the Doctor, visiting mostly TL 4 and 5 civilizations, and built up a handbag of useful items. Then one day Bryce just got tired of all the running, and started missing his friends and family back on Cotta, so he asked the Doctor to drop him off right after they left. Since civilization never fell, Bryce assumed that they had vanquished the virus. Attributes
Good Traits: Empathic (minor)
Details of Good Traits:
Good Traits:
Empathic (Minor Good Trait) People naturally hide their true emotions unless they are really upset or stressed, and it takes training or a natural gift to be able to read the tiny signals that give away what they’re really thinking or feeling. Some people have an empathy with how others are feeling and can use this gift to aid them when trying to get information or to calm someone down. Effects: Empathic is a Minor Good Trait that provides the character with a +2 bonus on any rolls when they are trying to empathise or read another person. This could be a simple Presence + Convince roll to reassure someone who’s panicking in the middle of a battle, or an Awareness + Ingenuity roll to try to read another’s actions and speech to see if they’re lying. Lucky (minor)
Fast Healing (major)
Time Traveler TL 5 (minor)
Technically Adept (minor)
Hypnosis (minor)
Bad Traits: Forgetful (minor)
Bad Trait Details:
Bad Traits:
Forgetful (minor) The character’s memory is less than reliable. It usually isn’t too drastic if they don’t remember everything on the shopping list when they’re standing in the supermarket, but if they’ve got to they’re which wire to cut to stop a bomb, or the precise words to use to halt a curse, there’s a good chance you’re going to forget and cause a disaster. Effect: When the character needs to remember something vital, an Ingenuity + Resolve roll is required with a -2 penalty. If the information is particularly complicated, such as an entire monologue from Shakespeare, the Gamemaster may increase the penalty. Note: Cannot be taken with the Photographic Memory Trait. Curiosity (minor)
Distinctive (minor)
Code of Conduct (minor)
Stuff
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