The Campaign of the Doctor (Inactive)

Game Master Clebsch73

Having adventures through time and space with Doctor Who (based on the BBC series Doctor Who) using Doctor Who Adventures in Time and Space rulebook published by Cubicle 7.


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Map

"If anyone wants to leave now, speak up. Otherwise, let's get busy."

The Doctor begins adjusting his console until the plans for the temporal locator is projected in 3 dimensions appears in the air. "Okay. Ted, looks like we need a suitcase, some cryogenic tubing, a clock, and maybe a trumpet or trombone."

Bryce, here's a list of components. You'll find most of those in the tool room. I'm not sure I've got the trans-spatial retro-spacer, but I think you could convert one of your mobiles to substitute. Take Joe with you.

"Ted, put a kettle on."

Anyone with the technology skill roll it plus Ingenuity, to determine how fast and how well the gadget can be completed.


Robot

Technology + Ingenuity: 6 + 7 + 2d6 ⇒ 6 + 7 + (1, 1) = 15


Male Human (off-worlder)

Ingenuity+Technology: 2d6 + 5 + 5 ⇒ (4, 6) + 5 + 5 = 20
I'm assuming circuitry is involved, so I added a +1, if not, subtract it out.

Bryce wanders thru the maze of hallways in the TARDIS, trying to remember their pattern from 30 year ago. He eventually finds the tool room, and starts rummaging around the junk for the parts on the Doctor's list.

Finding a TSRS, TN=8: 2d6 ⇒ (2, 3) = 5

He doesn't find the gizmo the Doctor mentioned specifically, but is able to retro-fit some other components to make do.


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Ted fumbles for his notebook as the Doctor begins listing off various objects, and quickly writes them down. "Cryo-genic tubing, clock, trumpet or trombone..."

The Doctor GM wrote:
"Ted, put a kettle on."

He looks up from his pad. "A kettle?" He looks around, uncertain where to find a kitchen in the ship. "Alright." He takes off in search of a kettle and a stove.

Awareness + Knowledge: 2d6 + 4 + 3 ⇒ (6, 6) + 4 + 3 = 19


Male Galifreyan Time Lord

A couple of pots of tea later, a workable device takes form. It is about the size of a carry-on suitcase, with the trumpet or trombone bell extending out a bit, with duct tape holding various hoses and cable lines going in and coming out at odd points. It has a small window with a touch screen (the mobile phone or a tablet, whatever you could find), and the interface can be programmed to send and receive signals to K-9, so, if needed, he can manipulate the controls. The suitcase could be strapped to K-9 or carried by a PC in one hand (but it will take two hands to operate it).

The Doctor looks it over and says, "Good job! While we're at it, why don't we give it a coffee maker and a selfie taking camera.... no, there isn't time. It just needs one more thing. It needs to make a sound when it has located a temporal trace. Something like ... oh, I don't know, .... I've always been partial to 'Ding'."

"Any way, this thing locates a temporal trace, which is like a scar, a discontinuity that is left when someone or something is removed from the timeline. They are hyper-dimensional scars in the Vortex. They aren't tied necessarily to a particular place. They might be entangled in the timeline or some person or object. It might even be linked to a specific time. The device will guide the TARDIS to someplace and sometime where a trace exists, but you'll have to explore and check around until you here it go 'ding.' It can tell you when you are close and which way to go, but there's no telling what exactly will be needed to find it."

The Doctor begins to fire up the TARDIS for a jump, saying, "I'll need to stay in the TARDIS, but if you get in trouble, call my mobile." He hands Bryce a cell phone with "The Doctor" as the principle contact.

"Now imagine someone has made a souffle and then turned it upside down on a map of the city. Then forget that, because it's nothing like that. Temporal Traces are kind of like bread crumbs left by my eroding timeline. If we can locate enough of them, it can locate the weapon at the point where it started in on my timeline. If we're not too late and can interrupt the process, the timeline will heal and things will go back to the way they were."

The column in the center of the TARDIS starts to rise and fall as the familiar wheezing sound begins to fill the air. "I'm going to make one stop in London in 2018, to drop off Joe. She has been suffering from the effects of using that time particle locator and she'll need to spend some time away from timey-whimy phenomena for a while. I'll give her a phone so she can call if she's feeling better and wants to get picked up."

Last chance for Joe to get back into the upcoming chapter of the adventure. She can rejoin later if things work out, but it might have to wait for a spot when the game is in transition to the next adventure.


Robot

"We will not fail you master." replies K 9 to The Doctor. When The Doctor indicates Joe is suffering from using the time particle locator K 9 scans Joe quickly, then says "I concur with The Doctor. Do not worry Joe you are not seriously ill and should recover with a little rest."

I didn't make any rolls re Joe. I was just roleplaying the situation and thought it was not indicated.


Male Human (off-worlder)

Somewhat befuddled by the Doctor's "explanation", Bryce asks "So, Doctor, what do we do when we find one of these 'scars'? Will this device automatically repair it, or what?"


Male Galifreyan Time Lord
Bryce Lionell wrote:
Somewhat befuddled by the Doctor's "explanation", Bryce asks "So, Doctor, what do we do when we find one of these 'scars'? Will this device automatically repair it, or what?"

"No, the temporal traces are like dots that when connected, will identify the origin point of the weapon. Only shutting down the temporal exterminator can restore what has already been erased, but only if it can be reached in time."

Behind the Screen:
1 Down and Away Below
2 The Space Trap
3 The Tendrils of Neox
4 Nowhere
5 The Coils of the Serpent
6 Lunchtime of the Dead
7 The Matter of Silver
8 The Patchwork Man
9 Marked

Starting Episode: 1d9 ⇒ 3

The Doctor takes Joe back to London in 2018. Joe says she can manage and refuses to take anyone to her flat. The Doctor gives her a mobile phone that can contact him.

Once done, the Doctor asks if anyone needs to pick up anything before getting under way.

PCs can do some shopping, but the Doctor rushes this and questions anything that is not obviously useful, noting that the TARDIS has a lot of stuff in her storage rooms. He's anxious to get going.

Once everyone is back in the TARDIS, he connects some wires from the Temporal Trace Locator to the TARDIS control panels and starts things moving with lots of rushing around and flipping switches.

After the familiar sounds and vibrations, the TARDIS becomes quiet and the Doctor says, "All right, you lot. Off you pop. Take the temporal trace locator and turn it various ways and listen to the sounds it makes. You'll have to do some trial and error, to figure out how it communicates. Once you are close enough to the temporal trace, it will acquire it automatically and will go ding. Once you hear that, get back to the TARDIS. I'll be here, looking after the TARDIS and keeping away from anything that might be my own timeline.

"You have mobiles that can communicate with me, but don't use them too much. It takes more juice to power these than the usual phones and so each only has one or at most two calls in it before it needs recharging. Good luck."


Map

When ready, open the TARDIS door and head out.


Male Human (off-worlder)

If no one objects, Bryce will take the TTL, and before opening the doors, will take a look at what's outside in the immediate area using the TARDIS monitor. He sees...???


Map

On the Table:
The Doctor: Ingenuity, Science: 1d6 + 1d6 + 9 + 5 ⇒ (1) + (4) + 9 + 5 = 19

If you got anything during the layover in London, indicate what when you post. It can't be anything that might be hard to locate, just stuff you could find in a hardware, department, grocery store, or pharmacy (chemist).

The Doctor is already working the monitor and trying to determine other details about the location.

The monitor fails to show anything, just static. The Doctor frowns and slaps the side of the monitor a few times but it does not show anything.

"The TARDIS is confused about something. Don't ask me how a control panel can be confused, it just is. We appear to be on earth, in the 1970s. Not much else."

Someone will have to open the door to find out more. The TARDIS usually protects everyone inside from environmental hazards, so it's usually safe to open the door to get a look-see. The first person to open the door can read the spoiler. After that, anyone can read it.

View Outside the TARDIS:
The TARDIS sits in a small room, perhaps 20' x 20', with grey metal for the walls, floor, and ceiling, with fluorescent lighting and only a single door with no windows.
There are storage lockers along three of the walls, a few benches, and work tables with basic tools like spanners (wrenches), soldering irons, screwdrivers (non-sonic), basic tech equipment that looks like it could be from just about any maintenance facility.

The first few times the TTL is used, make an Ingenuity + Technology roll. The difficulty in interpreting will come down each time until its use will require no roll except to check for snake-eyes, which would indicate some kind of repair may be necessary or a misreading. When it gets to that point, I'll make the rolls in secret and just tell you what the device indicates.


Male Human (off-worlder)

Bryce will open the doors, walk up to them, and see as much as he can see around the TARDIS without stepping outside.

"We appear to be in someone's workroom. We'll have to leave it to find out more."


Map

When Bryce enters the room, nothing happens. Poking into lockers reveals nothing specific.

The TTL has an on-off switch on the small screen visible next to the handle of the suitcase. It will take an Ingenuity + Technology Roll to properly adjust the settings and interpret the device's feedback, which comes in the form of musical tones from the bell of the trumpet connected by tubing to the case.

If K-9 wants to make the roll, the TTL will have to be strapped to his body and the interface connected, so he can control the settings and move the device around in different directions. If the direction indicated is directly above or below K-9, he may have difficulty locating the direction unless he can in effect tilt the TTL up or down. The nature of the adjustments makes it impossible for another character to effectively assist the one making the adjustments to the TTL.

Each time a successful reading is obtained, the difficulty of the check will drop one level until success is automatic except for snake-eyes.

roll = Snake eyes:
The sound of a discordant trombone blat erupts from the device and the device powers down, requiring a reboot that takes 5 minutes and a 15 Ingenuity + Technology Roll.

Roll <18:
No sound comes from the device. The view screen gives some adjustment parameters can be made, kind of like looking for a radio station or finding a resonant frequency, but trickier because there are several things to adjust simultaneously. More attempts need to be made for success.

Roll >= 18:
The device emits a low hum when an optimal setting is achieved. Turning the case this way and that evokes slight shifts in the tone, but nothing that can be interpreted as a positive sign that the temporal trace is in a particular direction. More attempts can be made in a new location.

Examining the door: It has a lever instead of a knob, typical of British doors.

Awareness + Subterfuge roll >=9:
The door does not have a lock.
It's hard to tell if it might have some kind of security sensors that trigger an alarm or some kind of mechanical trigger.

Awareness + Subterfuge roll >=12:
The door does not have a lock. There is nothing to suggestion any security sensors that trigger an alarm or any mechanical triggers.


Robot

K 9 hastens to follow Bryce out the door.

Awareness = Subterfuge: 3 + 1 + 2d6 ⇒ 3 + 1 + (4, 1) = 9

"Affirmative Master, this is a primitive work room." says K 9 as he moves around the room, moving back and forth on his wheels to allow him to inspect it thoroughly.

Someone can strap the TTL to K 9 if desired. I don't mind either way, but with Ingenuity of 7 and Technology of 6 K 9 may have the best roll.


Kyle Reluctant psychic
Attributes:
Awareness: 3 Coordination: 3 Ingenuity: 4 Presence: 3 Resolve: 5 Strength: 3
Story: 12

Kyle follows cautiously behind. He’s seriously out of his depth...


Male Human (off-worlder)

Bryce checks the room out :

Awareness + Subterfuge: 2d6 + 3 + 0 ⇒ (1, 4) + 3 + 0 = 8

"Well, shall we exit this place?"


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Ted follows behind the others, examining the room. He shakes his head frowns as he inspects the tools sitting on the table. "It's rather bleak," he notes, sounding disappointed. "Grey room, no view. I feel sorry for whoever has to work in this dismal room."

Awareness+Subterfuge: 2d6 + 4 + 4 ⇒ (3, 6) + 4 + 4 = 17

He crouches as he takes a closer look at the handle on the door. "Lever, no knob. Doesn't look like it's locked. Actually, I don't think there's a lock on it all." Ted places a hand gently on the lever, then stands up and addresses the room. "I don't think there's anything stopping us from just leaving."


Male Human (off-worlder)

Bryce gestures to Ted, a wide sweeping motion with his hand, indicating that he should open the door "Let's go, then!"


Robot

"Affirmative master. The time stream is not going to repair itself." says K 9, taking up position at Bryce's heel.


Map

All standing near the door when it opens see the earth ... as in, the planet earth ... as in, the planet Earth as seen from thousands of kilometers above. It is a lovely sight, gleaming bright and dotted with white clouds swirling above the blue and green of the oceans and continents.

There does not appear to be any reason why the air is staying in the room despite there being an open door to the vacuum of space. While this sort of thing is done by the TARDIS, it is a pretty high tech and high energy ability to keep a force field stable over such a big opening.

The maintenance room, if such it is, is situated on large expanse of clear flat surface made of transparent material on which sunlight falls and from below shines a shimmer of different colors of light toward a focused point on the earth below (seems to be hitting somewhere in England or Wales). There also appear to be wires running this way and that across the surface, but the pattern is somewhat chaotic, almost fractal.

One other strange thing, gravity feels normal, like it does near the surface of the earth. If it is the same outside the room, you could go out and walk around the surface to see what it is connected too. There are no space suits in the room. You could pop back into the TARDIS for some suits.


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Ted steps back with a sharp intake of breath as the door opens up into space. He takes a few quick breaths to confirm all the oxygen hasn't been sucked out of the room, then takes a few cautious steps towards the edge of the door, careful not to cross the threshold.

"This is amazing!"

Ted marvels at the sight of the spinning Earth before backing up. "K-9," he says. "Do you have a way of telling if it's safe out there like it is in here?"


Robot

"Only by going out there Mr Ted. But I am unable to compute the results due to lack of data. Recommend getting some space suits from inside the TARDIS. Humans will die in vacuum or if exposed to the cold of space."replies K 9, who nudges on Bryces leg with his nose, trying to heard him and the others towards the door to the TARDIS.


Kyle Reluctant psychic
Attributes:
Awareness: 3 Coordination: 3 Ingenuity: 4 Presence: 3 Resolve: 5 Strength: 3
Story: 12

Kyle gapes at the earth spinning below. What...how is this...how is this possible?

He looks helplessly at the others, who seem to be taking this in stride. Is this sort of thing normal to you people?


Male Human (off-worlder)

Answering Kyle first, Bryce says "Yeah, pretty much. You get used to seeing the impossible when you're around the Doctor for any length of time."

"K-9, if I recall correctly you have sensors to tell if there's a breathable atmosphere out there. If not, I'm willing to stick just my head out there for a second to see what happens."

This brings up an interesting question - what sensors *does* K-9 have? In the TV series, he can pretty much analyze anything. Can we just make them up as needed, or what?


Robot

"My sensors are designed primarily to scan the interior of objects master. I will try to get a reading however." says K 9 moving forward
to just before the open door and employing his scanner. "I urge you to let me stick my head out there if anyone must, vacuum won't harm me."

Scan, Awareness + Technology: 2d6 + 3 + 6 + 2 ⇒ (4, 1) + 3 + 6 + 2 = 16

Scan, the rules for which follow, is for scanning the interior of things at short range. That is not exactly what this is, so it is up to the GM. I am trying to tell if there is a force field or some such, and the temperature and if there is an atmosphere beyond the door.
K 9 is worried that if he or anyone else goes through the door it may depressurise the room. Probably not, but K 9 wants the humans inside the TARDIS if K 9 sticks his head out just in case.
Quote from the rules-
"Scan (gadget)
(Minor Good Gadget Trait)
The Scan Trait means that the Gadget can investigate something from a range of a metre and see what’s going on inside it. Whether this is a medical function, checking inside someone to see what’s wrong or what species they are, or a technical function looking at the wiring and circuitry of a device, it all works on the same basic principal. In most cases, the user has to make an Awareness roll coupled with a suitable Skill (Medicine for a medical or biological scan, Technology to scan the workings of a device or computer). The Scan Trait provides a +2 bonus to this roll if the device is designed for general scanning.
If the Gadget is used only for a specific purpose, for example a Medical Scanner, then the Trait provides a +3 bonus when used for medical purposes, and +1 when used for anything else – Medical Scanners aren’t the best thing to look inside a computer, but it may help a little. If the Gadget is designed for a specific purpose, this should be discussed with the Gamemaster, and recorded on the Gadget’s sheet. It could be that using the Gadget outside of its specific purpose is useless, in which case it can be considered a Restriction."


Male Human (off-worlder)

K-9, that's all good info to know, but what I'm wondering is how many different kinds of things can K-9 scan *for*? Does the DM require a list? Or can we just say "K-9 scans for X" whenever the need arises?


Map

I interpret the rules to say that if the scanner is not designed for a particular purpose, such as a medical scanner, then it can work on anything, just not quite as well. I think the sonic screwdriver works on that principle, since it seems it can tell the Doctor things about just about anything, from biology to timey whimey stuff to what kind of locking mechanism is behind a locked door.

As for K-9's scanner, I'd say he can scan for something specific provided it is within range; it does not necessarily be inside something. So he could scan the air around him for poison, the door for a force field, etc. He just needs to be scanning for something in particular, not just a scan to see what turns up. How specific he is will determine what he learns. The more general the things scanned for, the less precise information he will get. So if he scans the air for a specific type of radiation, say damaging gamma rays, he will know if there are gamma rays or not, but he would not necessarily detect alpha or beta rays. If he scans for radiation, he would detect the presence of radiation but not necessarily what type. Of course, the more levels of success a result on the roll, the more specific and beneficial will be the things learned.

I think for most things in the Doctor Who role playing system, don't expect lots of detail in the rules. It's meant to be a minimal set of rules on the assumption that the GM and players can adapt the rules to the situation at hand. Hopefully, we'll all get the hang of it and develop a focus on what to accomplish and then try to use the rules just to keep things from being boringly deterministic. There is an element of screen writing to being both a player and a GM, to think creatively about what would be an entertaining challenge and trust that a way can be found to accomplish it. Keep in mind that you have Story Points to help if you find yourself in trouble with no obvious way out.


Map
K 9 wrote:

"My sensors are designed primarily to scan the interior of objects master. I will try to get a reading however." says K 9 moving forward

to just before the open door and employing his scanner. "I urge you to let me stick my head out there if anyone must, vacuum won't harm me."
...

K-9:
K-9's scan of the door provides somewhat ambiguous readings. He detects no force field. If detecting for vacuum beyond the door, he both detects vacuum and breathable air. Many possible explanations for the readings exists, such as a transmitter that is deliberately sending out information to confuse scanners, some kind of attempt to telepathically control his scanner, and other simpler possibilities, such as that the scanner is malfunctioning. In any case, K-9 does not detect any strong reason why he would suffer harm if he put his head out the door.

What K-9 experiences if he puts his head out the door:
K-9 senses nothing strange about the area outside the door. It seems safe for machine and biological organisms. He cannot account for why, but he has limited information where he is.


Robot

K 9 moves forward so his head protrudes through the door. K 9 then reports "It seems quite safe out here for biological organisms, so you lot of biological organisms can follow me. I got a very strange reading when I scanned out here, detecting both vacuum and breathable air. This does not compute. There are various explanations for this odd reading. Perhaps there is a device that is deliberately sending out information to confuse scanners, some kind of attempt to telepathically control my scanner or my scanner is malfunctioning, either due to being damaged or more probably the scanner is not working properly in a strange environment. Recommend proceeding without further delay."


Male Human (off-worlder)

Bryce strides outside the door, and looks both left and right. He sees...???


Map

Behind the Screen:
K-9: Ingenuity + Science: 7 + 6 + 2d6 ⇒ 7 + 6 + (3, 3) = 19
Ingenuity + Science: 7 + 6 + 2d6 ⇒ 7 + 6 + (3, 1) = 17
Ingenuity + Science: 7 + 6 + 2d6 ⇒ 7 + 6 + (6, 1) = 20

Bryce finds himself standing on the glassy wire-laced surface that seems to be transforming the sunlight in some way and beaming it down toward a point on the surface. As K-9 predicted, he can breath and gravity continues to pull him down.

When Bryce looks around the sides of the maintenance building (if that is what it is), he sees the larger structure of which this is a part. The surface on which he stands is just one of three such surfaces which extend out like petals from a central column or disk. He can make out writing on the petals in very large letters. Some of the writing is in Chinese characters, but there are also letters that spell "Golden Promise." There is a door where the petal Bryce is on connects to the central structure, which appears to be the only other place to go from here.

Walking on the surface is not without risk. The surface is smooth and slightly parabolic in shape, making footing slightly treacherous. There is a railing around the maintenance room that allows safe movement, but if you are going to walk to the central structure, there will be a risk of falling. Strength + Athletics or Resolve + Survival, your choice. If ropes can be found, it would allow a safety element. Ropes add +4 to the roll.

Assuming everyone else follows to look around, you can make some rolls to make a few logical deductions or notice some things about the situation.

K-9:
K-9 has a high enough ingenuity + science result that he quickly and easily figures out the two three things spoilered below. No need to roll.

There are two things that can be determined with a Difficulty 12 Ingenuity + Science roll. Make two rolls and look at the appropriate spoiler below. Result 1 is about the wires in the surface; Bryce may add +1. The other has to do with an aspect of the physics of the situation.

Result 1:
The wires seem to meander with a fractal pattern typical of plant growth and other natural fractal patterns. Closer inspection of the 'wires' reveals they are some kind of plant root or tendril.

Result 2:
If this were a satellite in orbit, even if geosynchronous orbit, there would be no pull of gravity; people would float weightlessly as their inertia would tend to carry them away from the surface of the earth to the same amount as gravity pulls them back. This requires that the whole structure be held up against the force of gravity with some kind of force. It is sufficiently large that this would requires a great deal of force, requiring a large energy supply. It also would require tremendous torque at the point where the petals join the central structure, assuming the force were pushing on that structure and transferring the support to the 'petals'. All of this requires a tremendously sophisticated level of technology not generally present in 1970s earth.

Edit: Add 1 more Ingenuity + Technology roll, difficulty 12 for the apparent contradiction of breathable air at such a high altitude. Also see the note below the next spoiler.

Result 3:
In order for there to be breathable air at such a high altitude, some kind of force bubble would have to surround the structure, which is possible but well out of the reach of 1970s earth technology.

Bryce and K-9 may make a difficulty 12 Awareness + Knowledge roll to remember something from Earth 1970s history. Ted is unfamiliar with 1970s history and Kyle has lost his memory of such, if he ever had it.

Result 4:
A structure of this never existed to your memory of the history of the Earth space exploration. There was the moon landing and the space station. Such a structure would have been much more famous than either of these other two accomplishments.


Kyle Reluctant psychic
Attributes:
Awareness: 3 Coordination: 3 Ingenuity: 4 Presence: 3 Resolve: 5 Strength: 3
Story: 12

Kyle tentatively pokes his head out the door.

Could this...structure be what we're looking for?


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

First Ingenuity+Science: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Second Ingenuity+Science: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Third Ingenuity+Science: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Ted cautiously steps through the threshold, placing his trust in K-9's sensors. He realizes he is holding his breath, and lets out a loud exhale. He grips the handrail tight as he takes in the structure.

Golden Promise? Is that the name of... whatever this is?

"I know I'm not the best for making scientific observations," he says. "But I think it's safe to say that, seeing as how we are still on solid ground, something very powerful must be keeping us here."


Robot

K 9 moves around briefly, scanning and his ears moving around in circles. K 9 finally speaks, saying:-

"Much is unknown here, but I have information. Those wires are not wires. They meander with a fractal pattern typical of plant growth. They look like wires but are some kind of plant root or tendril.

If this were a satellite in orbit, even if geosynchronous orbit, there would be no pull of gravity; we would be floating weightlessly as our inertia would tend to carry us away from the surface of the earth to the same amount as gravity pulls us back. So we are not in orbit. This requires that the whole structure be held up against the pull of gravity with some kind of force. It is sufficiently large that this would requires a great deal of force, requiring a large energy supply. It also would require tremendous torque at the point where the petals join the central structure, assuming the force were pushing on that structure and transferring the support to the 'petals'. All of this requires a tremendously sophisticated level of technology not generally present in 1970s earth.

In order for there to be breathable air at this high altitude, some kind of force bubble would have to surround the structure, which is possible but well out of the reach of 1970s earth technology.

Until the 1970s on earth there had been a moon landing and a space station according to my data banks. But a structure of this kind never existed. If it had it would be more famous than the other space accomplishments mentioned. This could mean a few things. Perhaps we have moved in time, perhaps this structure existed in the normal 1970's earth time line but was built by aliens and somehow concealed from humans or, most probably in my computation, this structure does not exist in the normal 1970's earth time line and this is related to the temporal anomaly we are trying to locate."

K 9 then addresses Kyle:-

"Have I done well master? I keep trying to convince you I am usually useful on walks and similar undertakings."

K 9 then moves to scan the "wires" trying to establish their chemical composition. Are they metallic or composed of carbon, hydrogen and oxygen like normal plants, or both?


Male Human (off-worlder)

K-9, where was your Awareness+Knowledge roll? That one at least has a *chance* to fail...

Ingenuity + Science: 2d6 + 5 + 2 + 1 ⇒ (2, 4) + 5 + 2 + 1 = 14

Ingenuity + Science: 2d6 + 5 + 2 ⇒ (6, 3) + 5 + 2 = 16

Ingenuity + Technology: 2d6 + 5 + 4 ⇒ (4, 6) + 5 + 4 = 19

Awareness + Knowledge: 2d6 + 3 + 0 ⇒ (2, 6) + 3 + 0 = 11

"K-9, I agree with you on all points. But what does it all mean, other than that we're no longer in the 1970's???" he asks of everyone/no-one, while patting K-9 on his head in approval.

"Guess I might as well try to get a reading on the 'time scar'..." and he holds up the make-shift device, awkwardly trying to adjust the dials :

Ingenuity + Technology: 2d6 + 5 + 4 ⇒ (5, 5) + 5 + 4 = 19

Success! TN is now 17, and what direction do we want to go in?


Robot

"Thank you master. This structure is not made by 1970's earth technology. But we could be on, or above, 1970's earth, either in an alternative time line or this structure could have been made by aliens and concealed from 1970's earth society as a whole. Which does not clarify matters. What does the scanner reveal master?" replies K 9, diplomatically not being explicit about contradicting his master.

Awareness + Knowledge: 3 + 6 + 2d6 ⇒ 3 + 6 + (2, 5) = 16

Good point about making the 4th roll Kyle. And fortunately it was a success. I had already used the result in my last post. Mea culpa.


Map

Sorry, but I'll have to get a more detailed post up later today. I had some extra stuff on my plate yesterday that ate up my posting time.

K-9 cannot tell anything specific about the plant material of the "wires". They seem to be made of normal organic material.

The difficulty level for using the TTL goes down one level with each success. Each level makes the target number 3 more or less, so the next time the TTL is used, you only need a 15 for a success.

As Bryce manipulates the temporal trace locator, it emits little musical notes. Bryce feels confident he has the settings correct, but much like the TARDIS, the device seems confused. It's giving signs that there is a temporal trace in the area, but it's hard to tell which direction.


Male Human (off-worlder)

I just now noticed in your "Roll >= 18" spoiler above that you said that nothing definitive about a direction can be determined (I mis-read it, since I thought a success was...well...a *success*). So what value DO we have to roll over to get a direction??? I do not understand how this thing works...


Map

There are other factors that can affect the reading. It is supposed to be somewhat mysterious and a part of the challenge. It's sometimes a way to get the characters moving in the right direction, but even a compass that works fine won't always allow you to find true north. Sometimes other issues have to be dealt with first. See MacGuffin.


Male Human (off-worlder)

"Well, this thing appears to be useless. Anybody have a preference in which direction you want to go?"


Map

See this post for information on where you can go from here and the rolls needed to make move on the surface safely. Watch out for that first step, it's a doozy.

Unless requested, I'm not going to make a map unless it will clarify tactical options. Here there is not much choice of where to go.


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

Ted looks at the central structure in response to Bryce's question. "Seems like that's the best place to check out." He takes a few hesitant steps, but quickly grasps the guardrail as his feet begin to slip.

"Was there any rope in the maintenance room?" Ted asks. "I don't remember seeing any, but it can't hurt to double check. Otherwise, the Doctor might have some."

He retreats back into the maintenance room, and searches the shelves and the storage lockers again for rope.


Male Human (off-worlder)

"Ted, that's a great idea, I'm sure the Doctor *must* have some rope somewhere in the Tardis..." and he goes back into the Tardis to ask him. "Doctor, we need a long length of sturdy rope - any idea where I could find some?"

What's the Difficulty for the walking roll?


Robot

"A fine idea Mr Ted. It does not appear to be a safe area to traverse, and my computations reveal anyone who falls will go splat."


Map

Returning to the room, a check of lockers turns up a spool of electrical cable. The Doctor can provide some regular rope as well.

Difficulty is 12. Failing the roll will not result in instant death, but it might set off a dramatic situation where everyone needs to help to rescue someone.


Male Human (off-worlder)

Taking the rope from the Doctor with a quick "Thanks!", Bryce goes outside the storage room and ties one end of the rope to the rail that goes around the storage room. "Here goes nothin'!" he says flippantly, altho you might detect an edge of worry in his voice.

Strength + Athletics +4: 2d6 + 2 + 2 + 4 ⇒ (1, 5) + 2 + 2 + 4 = 14

And with an audible "Whew!" as he makes it to the other side, he looks around to see if there's anyplace to tie this end of the rope off, to provide a taut line for the others to hold on to.


Map

Bryce gets to the other side, fighting vertigo and the sloping surface, but aided by the rope. The "petal" gets narrower as he gets closer to the cylindrical structure. Bryce can see the other two "petals" apparently connect symmetrically to the cylinder as well.

Bryce finds a way to tie off the rope. There is a door on the cylinder that looks like the one to the maintenance room.


Kyle Reluctant psychic
Attributes:
Awareness: 3 Coordination: 3 Ingenuity: 4 Presence: 3 Resolve: 5 Strength: 3
Story: 12

Kyle frets and paces. Are they going to make him do a space walk? He certainly can’t just sit back and let everyone else endanger their lives, but...

He didn’t know the Doctor. Not like everyone else did. But he could tell that the Doctor was important. Greater than that, he knew the Doctor wouldn’t hesitate if the tables were turned.

He took a deep breath, grabbed the rope and stepped out.

Resolve + survival +rope: 2d6 + 6 + 4 ⇒ (4, 5) + 6 + 4 = 19


Attributes:
  • Awareness: 4
  • Coordination: 3
  • Ingenuity: 4(1)
  • Presence: 3
  • Resolve: 3
  • Strength: 2
Skills:
Athletics: 3 Convince: 3 (Interrogation) Fighting: 1 Knowledge: 3 Marksman: 2 Medicine: 2 Subterfuge: 4 (Sneaking) Survival: 2

As he sees Bryce exit the TARDIS with rope, Ted decides to hold onto the electrical cable as well for future use.

Back outside, Ted approaches the newly taut rope. He firmly grasps the rope and begins his crossing, taking the time to allow himself to take in the amazing view.

Strength+Athletics+Rope: 2d6 + 2 + 3 + 4 ⇒ (6, 4) + 2 + 3 + 4 = 19


Robot

K 9 has one of his human friends tie the rope around his "neck". The then advances, making the crossing using his "hover" setting on movement.

Strength + Athletics + Rope: 3 + 1 + 2 + 2d6 ⇒ 3 + 1 + 2 + (3, 1) = 10

K 9's has trouble getting his hover setting to work properly in these unique circumstances, but only momentarily.

The bonus for the rope should be +4 so I made it. The GM did not say K 9 does not get the bonus from the rope, and I think a rope would help, so I included it.

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