The Blight of Treerazer (Inactive)

Game Master Nathan Hartshorn

The Lord of the Blasted Tarn has lived for too long!
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Stats are finished. I plan to take a drawback for a third trait, just need to figure out which.

Background in the works.


Dotting :)

Dark Archive

Hi GM Fez! I think Callanniel is mostly done! I have added a traditional background and appearance to his sheet. Next you'll find the background questions you required. Hope everything is alright!

Background:
1) I'd like 5+ points that capture the concept and story of the character. Doesn’t have to be more than blurbs. More are welcome, but no less than five.

-> First and foremost Callanniel is blind. A couple decades ago, during one of the many attempts by the elves to reclaim the lost city of Shevaroth, Callanniel was hit with a blighted spell cast by a demon that caused his eyes to melt as well as a couple scars. Callanniel healed after the elves retreated but even with powerful druidic magic he was never able to see again, even if the spell actually reconstructed his eyes.

-> Callanniel was born in Hymbria and from there travelled along the whole river kingdoms as well as around Lake Encarthan, making him a Forlorn in the eyes of his kin.

-> Callanniel's family, the Dars'Mer were traditionally wizards and Callanniel would probably follow their example if not for his actual condition. Unable to study and read books, the arcane arts are forever prohibitive but that doesn't mean that he doesn't value books and knowledge, quite the opposite. Since he can't read, Callanniel developed an acute memory and usually asks for others to read or teach him of some topic... after all knowledge is still the most powerful weapon.

-> Callanniel lives in an abandoned tower in the woods, along with a family of halflings, the Billows. The Billows were part of a mercenary army that the crown of Kyonin hired to help in the same battle that Callanniel lost his eyesight. Very few members of that army were not elves and the only exceptions were those who are deeply trusted by them. After the battle the Billows took care of Callanniel and after that the elf made a deal with them and the crown, allowing them to remain in Kyonin if they helped Callanniel with his new condition. They already live together for more than fifty years now and the couple even had two children. To Callanniel, there is no difference between them and his family... they are truly his best friends.

-> After a couple years od self pity, Callanniel adopted a new life philosophy, inspired by monks how follow Irori. He learnt how to "see" the world with his other senses. Much could be learned by listening to the wind, the change of temperature in his skin or even the smell of his opponents, everything gave him clues about what was happening around him.

2) Two goals that you'd like the character to accomplish in-game.

-> Callanniel wishes to prove everyone (especially himself, even if he doesn't admit it) that his blindness is not an excuse to abandon his fight, duty and vows.

-> Since his whole family vowed to take their ancient home back, Callanniel wishes to cleanse Shevaroth. He understands that if the path the achieve his goal is to take care of Treerazer, so be it.

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

-> During the last battle of Shevaroth, Callanniel saw his grandfather killing his father. He still doesn't understand what happened... perhaps he was dominated by the demons or perhaps his desire to reclaim their ancestral home made him change sides.

-> When Callanniel's eyes were destroyed by a demon's blighted spell, some of the blight remained on the wound. This was the reason that even after receiving regenerative spells his blindness wasn't cured. Unknown to him, the demon responsible for the spell is able to see through his eyes when he keeps them opened.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

-> The Billows: Callanniel's closest 'family' is the Billows, a family of four halflings that live with him: Duk Billow, a robust halfling deadly with his axe and former hunter and scout; Kara Billow, Duk's joyful wife which worked as a healer for the army; and the young Yalla and Gup, the kids.

-> Taragoth, the Blighter: Callanniel never knew his name before or after being blinded by him but he knows this demon is a high ranking official among Treerazer's cursed army.

-> Dantariel Dars'Mer: Callanniel always respected and admired his grandfather, a great wizard from the old times. From him he inherited the dream of retaking their lost home in Shevaroth. Why Dantariel killed his father during the battle and where he is now is one of the mysteries Callanniel is eager to solve.

-> The piper: Callanniel took some time of training before he was able to travel on his own along the forest after he lost his vision but once he was able to he heard the sound of a piper on the woods. Suspicious at the beginning, now Callanniel cherishes the moments he can spend listening to "the piper", even if he is only able to find him, or her, when he is completely alone. Callanniel has no clue about the race or gender of this piper and awaits for the moment that the piper might feel comfortable to talk to him.

5) Three key memories that define your character as the person they are at the time of submission.

-> Callanniel will never forget the pain he suffered when he lost his eyes nor the face of the demon. Nowadays he is more used to his new condition but he will, for sure, have his revenge.

-> During the battle Callanniel saw his grandfather killing his father. He doesn't know why but the will discover it and if he finds his family turned against his kin, he will amend this by killing his own blood.

-> A couple years before the battle Callanniel visited the elven city of Coralesian, on the top of the Five King Mountains. The sight of Kyonin from the mountains was the most beautiful thing he ever saw in his life and he cherished this memory as a remind of the reason he needs to fight.

Any comments/critics are mostly welcome!


GM Fez wrote:
After much thought I have decided to allow Half-Elves as well. Just know that you will be considered a second class citizen by the majority of the elven NPCS in Kyonin and will be treated as such. Backstory will need to be changed just a tad but I trust you guys to adapt as necessary.

I have no problem with that arrangement; in fact, I'm counting on it. I would still like to wait until after Inner Sea Faiths is released on Wednesday before I put up my sheet so that I can incorporate the information on Alseta into my build and background, but I can have the whole bit done before the April 6 deadline.

As for the backstory, the only major hurdle that I'm seeing is the problem of age. If the elf characters were rescued at age 40 and have reached the starting age of adulthood they should be around 130 or older by now. A half-elf's starting adult age is around 26; at 130, their age category would be Venerable.

I don't really want to start the game as a level 1 senior citizen, so I'm proposing a workaround: what if my cleric is the child of a parent (elf or half-elf) who was rescued from the sacrifice with the other characters by Queen Edasseril and her personal guard? This family history would contribute to fueling my character's devotion to Kyonin and the crown despite the traditional discrimination faced by half-elves in the nation. What do you think?


"Bob Evil wrote:

I don't really want to start the game as a level 1 senior citizen, so I'm proposing a workaround: what if my cleric is the child of a parent (elf or half-elf) who was rescued from the sacrifice with the other characters by Queen Edasseril and her personal guard? This family history would contribute to fueling my character's devotion to Kyonin and the crown despite the traditional discrimination faced by half-elves in the nation. What do you think?

Meh, like I said I trust you guys to adapt. And honestly the entire group doesn't have to have been kidnapped at the same time.


I'm guessing it's ok, but I wanted to ask if it would be alright if I could alter my age slightly either when the kidnapping happened or what my age is now.

I'd like to work it out so it's been one hundred years since Ariael was taken. I feel like that lends really solid weight to the intervening time and will allow me to place extra emphasis on the time passed.


Ariael Lafali wrote:

I'm guessing it's ok, but I wanted to ask if it would be alright if I could alter my age slightly either when the kidnapping happened or what my age is now.

I'd like to work it out so it's been one hundred years since Ariael was taken. I feel like that lends really solid weight to the intervening time and will allow me to place extra emphasis on the time passed.

Yes, you can play with the backstory as you like,so long as 1) you were kidnapped and 2) you were saved by the Queen.

Also, at a quick glance it looks like you're missing a skill point, I'll dive deeper tonight.

Dark Archive

Got a little time today so I tried to helping you all with a couple 'bugs' in your sheets! Just trying to help, so do not curse me or my family please...

Allendine Darkleaf:

Looks like you are missing two points in your score:
Str 13 for 3
Dex 15 (17) for 7
Con 15 (13) for 7
Int 11 (13) for 1
Wis 12 for 2
Cha 8 for -2
In total you have spent 18 points I think!
Your AC also should be one higher, since Leather armor gives a +2 bonus instead of a +1.
Your Knowledge (nature) and Survival totals should be 1 lower, since the trait gives a +1 bonus instead of a +2.

Maeglyn Starcaller:

Your CMB should be -1 and your CMD should be 11.
You forgot to add the Run to your feats.

Antborhtelos Saryn:

Looks like you are one point higher in your score:
Str 12 for 2
Dex 16 (18) for 10
Con 14 (12) for 5
Int 14 (16) for 5
Wis 8 for -2
Cha 11 for 1
In total you have spent 21 points I think!
Your CMB should be +1, since you do not add your Dex to it.
You forgot to list Elven Magic in your racial traits.
Your linguistics check total should be +4.
Not sure in what you spent your FCB... 1/5 of a magus arcana?

Vermathus Silverleaf:

Not sure what happened, but your crunch is not showing!

Ariael Lafali:

Not sure from where your bonus on saves against outsider come from.
You forgot to add the elven immunities, keen senses and weapon familiarity to your racial traits.
You forgot to add track and wild empathy to your SQ.
Your Curve Sword should be doing 1d10+3 damage since it is a two-handed weapon.
You are missing one skill point. Your knowledge (planes) total should be +6, your Linguistics total should be +3 (it is not a class skill for you), your Lore (treerazer) total should be +6, your Perception total should be +7, your Spellcraft total should be +6.
Not sure about in what you spent you FCB.

At the moment looks like we have a bunch of antisocial folks!

@GM Fez: My PC will not benefit from Low-light vision since he is blind and the racial substitution for this trait are all tied to vision... any chance I can receive another thing instead?


Dotting. Working on a Paladin or possibly Swashbuckler or Magus (Eldritch Archer), if the latter are allowed.


Sir Longears, you were quite correct. I usually have a keen eye for detail, but making characters at work means I always miss a thing or two. Thanks so much for the help!

GM Fez, my crunch is done, and the backstory is being added to as well. I won't add to terribly much to the backstory, but I intend to flesh out the questions, motivations, and secrets. It will be done well before the deadline.


Saves vs outsider is from my linked archetype, Demonslayer.

I only list the alternate racial traits usually. If Fez needs me to list the ones I haven't traded out, that's fine.

Fixed the skills and the damage for the curve blade. Will add in track n wild empathy later.

Thanks for checking him over!


Fixed.


GM im gonna bow out.. Ive recently gotten into a couple games and dont wanna overload myself.. Thanks for the consideration and GL to everyone!


List of Submissions thus far:

Arcane:
Elegantly Wasted - Maeglin Starcaller (Diviner)
Roycilo - Anyborthelos Sarin (Magus)

Divine:

Ranged:
Werepox47 - Vermathus Silverleaf (Hunter)Sad to see you go. Happy gaming!
Monkeygod - Ariael Lafali (Ranger)

Melee:
pdprong - Allendine Darkleaf (Slayer)
Sir Longears - Callanniel Breezeseer Dars'Mer (Fighter)

Dots:
TheNine
bigrig107 - potential Slayer
Raltus
Bob Evil - potential Cleric
Fabian Benevente - potential kineticist (wood)
DM Mathpro - potential Skald
DekoTheBarbarian - potential Druid
The Archlich
dafelsheim - potential Paladin/Swashbuckler/Magus (Eldritch Archer)


I'd also like to play with this alias rogue. I like to be a problem solver.


Dotted. This seems quite a fun game.

I'm interested in playing an Unchained Rogue, dipping into Fighter, maybe. More oriented towards stabbing people alongside Sir Longears than threading on Nilelane's niched, if you ask me (maybe Knife Master?).

But first of all I'll work on this background...

Some inspiration...


This will be the nine's submission, Its about 85% complete, need to do the 5 points, I wanted to double check before I worked it all out but would an Elk work as my animal companion? I usually like to ask first when it comes to things like those.


Dotting, probably elf witch.

Will try and write something soon.


This is my submission. He is primarily a archer but will be picking up power attack next to be a effective switch hitter. not quite finished with my equipment though.


I'd be very interested in this game

My idea is for a Fractured Mind Spiritualist who is devoted to Calistria. Through sheer force of will she isolated her lustful side in order to fully focus on taking vengeance on the demons for what they did and do to her people. Calistria or a very powerful servant of her acted on this. While admiring the dedication to vengeance banishing the other, essential part of herself was considered a horrible offense. As punishment they separated the lust she hid away from her soul, creating the phantom. The result is that the character can no longer feel lust, desire or even romantic love unless the phantom is within her mind and even then it's dull and reduced.

This concept comes with a big question though: Would you be ok with a tiny bit of homebrewing?
The Fractured Mind archetype exchanges some standard abilities for spell-like abilities based on the phantom. The Lust phantom however does not have a list so this would be the homebrewed part.
The spell-like abilities for the other emotions all follow a pattern: 1st lvl spell, 2nd level spell, 1st level spell that's far out of class(or early access for some class), 4th level spell. They also all fit with the theme.
My suggestion for the Lust phantom would be:
- Charm Person
- Unnatural Lust
- Adoration
- Nixie's Lure


I would like to bring in an Ancient Lorekeeper(Oracle Racial Variant for Elves) for this. I will work on the background a bit soon, but here is the herolab stat-block for now.

Ki'Thulian Ul' Athmera:

Elf oracle (ancient lorekeeper) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 24)
CG Medium humanoid (elf)
Init +1; Senses darkvision 30 ft., low-light vision; Perception +3
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee quarterstaff -2 (1d6-2)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Oracle (Ancient Lorekeeper) Spells Known (CL 1st; concentration +5)
1st (4/day)—cure light wounds, shield of faith, summon monster I
0 (at will)—create water, detect magic, guidance, read magic
Mystery Life
*when 75miles of Aiudara gate +2 lvls to conjuration
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 12, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 9
Feats Selective Channeling
Traits - custom trait (Aiudara Savant) -, forlorn
Skills Acrobatics -3 (-7 to jump), Heal +7, Knowledge (arcana) +5 (+5 on questions related to elves), Knowledge (history) +5 (+5 on questions related to elves), Knowledge (local) +5 (+5 on questions related to elves), Knowledge (planes) +7 (+5 on questions related to elves), Knowledge (religion) +5 (+5 on questions related to elves), Perception +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ elven lore, elven magic, oracle's curse (clouded vision), revelation (channel)
Combat Gear healer's kit; Other Gear scale mail, quarterstaff, masterwork backpack[APG], spell component pouch, wooden holy symbol of Desna, 84 gp
--------------------
Special Abilities
--------------------
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore Add half oracle level to Knowledge checks about elves.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle/Oracle/Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.

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Wow this list is growing! I've been traveling all day so I'll be looking over all of the new submissions shortly. Also, if you have your backstory written in a story format this is fine, but please put the pertinent points ha, alliteration for the background requirements in the profile as well. This will help me mold the story around the characters better. I'll post those requirements below the list again.

List of Submissions thus far:

Arcane:
Elegantly Wasted - Maeglin Starcaller (Diviner)
Roycilo - Anyborthelos Sarin (Magus)

Divine:
TheNine - Corrin Whisperwind (Druid)
GM-Gathrix - Ki'Thulian Ul' Athmera (Oracle)

Ranged:
Monkeygod - Ariael Lafali (Ranger)
zombieshlam - Cal'un Fest (Barbarian)

Melee:
pdprong - Allendine Darkleaf (Slayer)
Sir Longears - Callanniel Breezeseer Dars'Mer (Fighter)

Skill/Problem solver:
mishima - Nilelane (Unchained Rogue)

Dots:
bigrig107 - potential Slayer
Raltus
Bob Evil - potential Cleric
Fabian Benevente - potential kineticist (wood)
DM Mathpro - potential Skald
DekoTheBarbarian - potential Druid
The Archlich
dafelsheim - potential Paladin/Swashbuckler/Magus (Eldritch Archer)
Jereru - potential Unchained Rogue
Cuàn - potential Spiritualist
Lucretian - potential Witch

Background Requirements:
I really enjoyed GM Nightmare Knight’s format for backgrounds. I’ve seen others say it really helps them with the mindset of the character, and it did for me as well. OOC remarks are my own, requirements as follows are otherwise verbatim:

1) I'd like 5+ points that capture the concept and story of the character. Doesn’t have to be more than blurbs. More are welcome, but no less than five.

2) Two goals that you'd like the character to accomplish in-game.

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling. Not sure about the third secret just yet, but I like the idea

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

5) Three key memories that define your character as the person they are at the time of submission. Edited out campaign specific reqs

All that is to help you and me tell a compelling story not only you, but any who read our adventure, will enjoy. If this is asking too much, let me know.

Editing out something that fit in the original campaign better than it would this one


Anyborthelos should be all done, except for equipment. I will have the purchases done by the deadline though. Feel free to look him over GM, if you want?


Added in the Background Requirements (it's under Background Points). Anything else you need from me, master Fez?


I'm sorry to do this, but I'm going to have to withdraw my submission. This past week I've been hit with three projects in a row for college and I have to travel out of town this weekend for a family function. I've been doing my level best to juggle what I'd already been assigned and still draw up my character, but by the time I get everything together the deadline for recruitment is going to pass. I've already delayed my entry long enough as it is.

This still looks like a fun game, and I see plenty of great submissions already, so I'd rather just remove myself as competition so someone who has more time to spare this week has a better shot. Either way, thanks for the the consideration, and good luck with the campaign.


Updated backstory with required elements. Pumped. :)


Hi. How ok is it to take Archetypes for the Unchained Rogue? As there is a "skill/utility" rogue already (Nilelane), I was thinking on taking something that exchanged Traps and Trapsense, maybe.


Hi, Jereru here. Daimiel's background done. I'll finish his crush and add some more background if I feel creative. He'll be Unchained Rogue (Scout), and all the info will be on his alias' profile.

Background: Key Points:

-Daimiel's parents, brother and himself were from abroad. They came to Kyonin to visit some relatives. Even though they were treated a bit like foreigners, they decided to stay.

-Daimiel's parents had been secretly recruited by a demonic cult. Due to his lack of magic affinity and as part of one of his parents' test of acceptance, he was about to be sacrificed. The Queen's troops appeared just in time - Daimiel was saved, but his parents died in the combat. His brother Urangas, though, was at the time travelling with his master, on some kind of arcane research.

-After all that happened, Daimiel swore to fight Treerazer and his followers. He joined the Royal Scouts. Everywhere he found people distrusting him because of what his parents had done.

-When he finally met his brother again, he learned that he had also been kidnapped by the same cult, and saved by his master. They wept together and swore they would work hard to clean the family's name.

-One day he had a dream where his dead parents appeared to him and told him why was he to be sacrificed (having faulty magical connections).

-He seldom meets his Kyonin-native family. To them, he is suspect of being tainted. Only a distant cousin sometimes speaks to him. This cousin and Daimiel's brother share a strong dislike for each other.

-Daimiel has recently got married. His wife, Rhussania, is the daughter of Herial, a member of the Royal Guard. Herial belongs to the lower ranks, and he is convinced that Daimiel is a good guy with a great destiny in his hands, therefore he consented in his daughter marrying Daimiel.


Background: Goals:

-Daimiel wants to seek answers as to why sometimes the dead come to him in his dreams.

-He would also love making his father-in-law happy by having descendance (not that it wouldn't make Rhussania and himself happy too, of course).

-I don't list here "defeating Treerazer" because this should be taken for granted.


Background: Secrets:

-(Kept to himself) Sometimes, dead people go to him in his dreams and tell him things, especially about demons and forbidden cults. This he has kept to himself, not telling even his brother nor his wife.

-(Unknown to him) His brother was introduced to the cult by his master. When Daimiel and him are together, Urangas pretends to be hurt and they both swear a lot of good vows, but in reality Urangas tells the cult about all the progresses achieved by Daimiel.


Background: People:

-Urangas, Daimiel's brother, is the cult's agent which extracts all the info from Daimiel. Were he to know about Daimiel's special ability, or Daimiel about his treachery, the clash between brothers would be epic...

-Rhussania is happy to have married Daimiel, and he's happy too. When he is not assigned anywhere, they try to have a child.

-Herial is Daimiel's most loyal fan. He truly trusts the guy, and Daimiel is proud of his "second father". His life at the Scouts has been a bit better since Daimiel's good term with a Royal Guardsman was made public.

-Daimiel's distant cousin (you name it) is not in good terms with Urangas. This could lead to anything in the future...


Background: Key Memories:

-The day he was caught prisoner by the cult and nearly got sacrificed by his own parents.

-The very first time he had one of those weird dreams, where his dead parents appeared and talked to him.

-The day when Herial agreed on him getting married to Rhussania (and the day of their wedding).


5 points finished (also in profile)

5 points:

1. I'd like 5+ points that capture the concept and story of the character. Doesn’t have to be more than blurbs. More are welcome, but no less than five.
*Corrin is good with children and animals, dealing with full grown adults makes him nervous and it often causing him to stutter a bit.
*He has two remaining members of his family, His mother Alyndai Whisperwind, and his younger sister Malayvin, who dreams one day of being in the Queen's guard.
*incredibly niave when it comes to dealing with strangers. He would totally buy the magic beans for a cow
*He likes to read, poetry especially. He tried writing his own but is embaressed by how bad it is
*Believe in Nature over Nurture.
2.2) Two goals that you'd like the character to accomplish in-game.
*The Fierani forest (he refuses to call it the tanglebriar)should be returned to its natural state. The corruption of Treerazer must be ended.
* To someday have the strength to truly repay the queen for his rescue.He's not entirely sure what that entails, but the simple thanks is not enough.
3.Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling. Not sure about the third secret just yet, but I like the idea
*His father was part of the cult of Treerazor, only he was murdered by his ilk when he realized they meant to murder Corrin, not initiate him into the cult.
*His mother was a part of the cult, and only being pregnant with his little sister kept her from being there when he was rescued.
4. 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
(friend)Mierini Whisperwind - An older cousin and also a druid, it was through her guidance that her socially awkward cousin learned to embrace the tenants of nature as a druid. Even though she is a girl, she often acts like the father figure in his life since his mother is emotionally distant.
(friend)Olivo Biggenthrope Havenstein Ororororo the III gnome sorceror druid - Hailing from the cohabitated city of Omesta Olivo is a young rapscallion of a gnome who has decided to forsake his sorcerous upbringing and become a druid. Always one for a joke or a prank he took to targeting the quiet elf he was often stuck training with... unlike the other young druids in training the quiet young Corrin Whisperwind didnt seem to mind the olivo's ways at all. After a time a friendship was born.
(Friend) Pyrromae the Pixie - Another prankster who has taken Corrin into their lives is a fantasticallyfriendlyfuriousandfun pixie lass named Pyrromae. She was 'rescued' by Corrin from the terrible confines of a large spiders web that she had carelessly flown into. (never mind the spider wanted nothing to do with prey so large that had a spear.) She will loudly tell any and all the story of how her 'boyfriend' rushed to her aide, despite his denials that they are a couple
(enemy) Alundril Moonsong - One of the young druids in training at the same circle as Corrin and Olivo He became quickly annoyed by the gnomes pranks. He tried to set him up to be kicked out of the circle only his plan was foiled and uncovered by Corrin. When it came to light the lengths he was going to remove the gnome it was he who was sent away. Since that moment his heart has burned for revenge against Corrin, whose testimony is what got him removed from training.
5.Three key memories that define your character as the person they are at the time of submission.
*being allowed to leave the circle as a young druid (graduating if you will) into the world, to aide nature wherever he could.
*His mother is once more courting it seems a serious mage of sorts, and his sister is being sent north to the human laden city of Greengold for training in arms. Quite suddenly too.
*Treerazer is stirring once more affecting the Fierani woodlands and possibly extending the tanglebriar? NO! that cannot be allowed to happen.


Finally got back to the list to read through all the applications again.

List of Submissions thus far:

Arcane:
Elegantly Wasted - Maeglin Starcaller (Diviner)
Roycilo - Anyborthelos Sarin (Magus)

Divine:
TheNine - Corrin Whisperwind (Druid)
GM-Gathrix - Ki'Thulian Ul' Athmera (Oracle)

Ranged:
Monkeygod - Ariael Lafali (Ranger)
zombieshlam - Cal'un Fest (Barbarian)

Melee:
pdprong - Allendine Darkleaf (Slayer)
Sir Longears - Callanniel Breezeseer Dars'Mer (Fighter)

Skill/Problem solver:
mishima - Nilelane (Unchained Rogue)
Jereru - Daimiel Bagheerian (Unchained Rogue) Wasn't sure where to put you quite yet without the crunch

Dots:
bigrig107 - potential Slayer
Raltus
Bob Evil - potential Cleric Sad to see you go, hope all the projects come out ok
Fabian Benevente - potential kineticist (wood)
DM Mathpro - potential Skald
DekoTheBarbarian - potential Druid
The Archlich
dafelsheim - potential Paladin/Swashbuckler/Magus (Eldritch Archer)
Cuàn - potential Spiritualist
Lucretian - potential Witch

Answers to individuals' questions will be coming soon!


dafelsheim:
If you haven't figured it out from the dots portion, I'm fine with all those classes

Corrin Whisperwood:
Yep, Elk is fine, I haven't seen anything about Kyonin or the forests within that would stop Elk from living there.

Cal'un Fest:
Looks like you're missing the Concentrated Fire feat and the background skills. Otherwise just finish the equipment and backstory and you'll be good.

Cuàn:
I like the idea, the spells look great for the concept and I'll approve it. I just need to dig into the occult classes, I haven't had much time to look through everything there myself yet. That being said go ahead and build, just know I may be asking more questions about abilities and things because of my lack of familiarity.

Jereru:
So long as the unchained class has the abilities being replaced (as the scout does for your build) the archetype works

If I missed anyone I apologize, drop me a note here or through PM and I will get to it ASAP.


I have finished my character and his background is in his profile. Let me know if you would like more. I enjoyed creating him very much and would be happy to expand on him if needed.


Crunch finished. In the end, I put some points on Disable and the like, but in case someone else who's picked wants to have this niche, I'll gladly re-do it and focus on other things.


Finished, here is my background information. It is in my profile also.

5+ points:
1) Ki'Thulian cares deeply about his people, sometimes to his own detriment.
2) Ki'Thulian is of a distinguished family, the Ul'Athmera, who have a long line of lorekeepers
3) Ki'Thulian is extremely xenophobic of non-elves, to the point of being ethnocentric
4) Ki'Thulian can be longwinded when he feels the need to impart wisdom, but other times is very silent
5) Ki'Thulian is typically found at an Aiudara site when not at a temple, diligently ensuring they are cleaned and well kept.

Two goals that you'd like the character to accomplish in-game.:

1) Ki'Thulian wishes to banish the threat of Treerazer, but would also like to see the area he resided in restored.
2) Ki'Thulian would like to uncover any hidden Aiudara sites and any other lost lore of his people.

Two secrets, one the PC keeps to himself, and one kept from the PC.:
1) *Kept to himself-Ki'Thulian has used Aiudara sites without permission from the elders. He has come in contact with strange worlds and came close to death on several occasions. 2)*Kept from him- Ki'Thulian has fathered a son that he does not know of with an elven maiden named Rodaris Yth'Ilum. They both live on Sovyrian, Rodaris has kept this secret from her son also, he believes his father is her current husband Tulanis Yth'Ilum a powerful Sovyrian noble. Tulanis knows the truth, but has raised the boy as his own.

3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. :
*In addition to the ones from the secrets 1) Ulthara Ni'Il'Ul' Athmera is Ki'Thulian's Aunt, and only living relative he is aware of. She is also a lorekeeper and his mentor.
2)Sinalphyr is a failed acolyte of Ulthara's and blames Ki'Thulian for his failures. He claims Ulthara shows Ki'Thulian favoritism in her instructions.
3)Norgul is a Kelid raider that killed Ki'Thulian's mother and father. Ki'Thulian believes him to have died of old age, but the ancient barbarian has been kept alive through Technic League "magic"

Three key memories that define your character as the person they are at the time of submission:
1) Remembering the look on Norgul's face as he ripped his mother in half with his Falchion. A look of pure evil and excitement. It still haunts him.
2) Escaping the barbarian attack using an Aiudara device. How and why it activated for him is largely unknown to the elders, but most saw it as a sign and he had been groomed for a lorekeeper ever since.
3) Denying a human trader safe passage through the woods. When the human pressed the issue Ki'Thulian ordered the tribal guard to cut him down with arrows. It was Ki'thulian's first hard choice as a lorekeeper, but he does not regret it. The human was too close to an Aiudara site and its secrets must be protected, at least that is what he tells himself when the feelings of guilt surface.


So close....


I know! I'm very excited.

Dark Archive

Once more, here are a couple bugs/suggestions I found in your sheets! Just trying to help, ok?

Nilelane:

Have you looked at the Forlorn alternate racial trait for elves? It gives you Skill Focus instead of elven magic and weapon familiarity... unless you are planning to take levels in some arcane class or will use longbows, it is a good trait for you and would give you another feat since you took Skill Focus (disable device) as your regular feat.

Cal'un Fest:

It looks like you Silent Hunter, Fey Thoughts AND Forlorn as alternate racial traits... If you take Forlorn you can't take Silent Hunter and Fey Thoughts since they trade the same basic trait.

Ki'Thulian Ul' Athmera:

It looks like you forget about the Background Skills.


Sir Longears,

Thanks, no I've overlooked those in the past but it definitely seems fitting (except for the fluff on it...which hopefully doesn't matter to anyone).


I am now realizing I did not give a time with my deadline, so here it is!

April 6th, 2016 8:00pm CDT (-0500)

If you have dotted in you will have a 24 hour grace period to finish your character. I will make my final decision on Friday, below is the list of characters and dots:

Arcane:
Elegantly Wasted - Maeglin Starcaller (Diviner)
Roycilo - Anyborthelos Sarin (Magus)

Divine:
TheNine - Corrin Whisperwind (Druid)
GM-Gathrix - Ki'Thulian Ul' Athmera (Oracle)

Ranged:
Monkeygod - Ariael Lafali (Ranger)
zombieshlam - Cal'un Fest (Barbarian)

Melee:
pdprong - Allendine Darkleaf (Slayer)
Sir Longears - Callanniel Breezeseer Dars'Mer (Fighter)
Jereru - Daimiel Bagheerian (Unchained Rogue)

Skill/Problem solver:
mishima - Nilelane (Unchained Rogue)

Dots:
bigrig107 - potential Slayer
Raltus
Fabian Benevente - potential kineticist (wood)
DM Mathpro - potential Skald
DekoTheBarbarian - potential Druid
The Archlich
dafelsheim - potential Paladin/Swashbuckler/Magus (Eldritch Archer)
Cuàn - potential Spiritualist
Lucretian - potential Witch


Dotting interest


Update

Range Monk Zen Archer, but if I am (we are) allowed to Variant Multiclass down the road as discussed, I will either Multiclass in Magus or Rogue.

The only thing I will not be able to use with Magus is the Spellstrike but that is not focus as much as having Arcane Pool and Magus Arcana.


Here will be my character sheet, Shyael Gyrlass'rakka

Still working in it so I can turn it in before today's end time.


Thanks Longears, I will try to get those changes made soon. I may not be able to till tomorrow. That being said good luck to everyone, the turnout looks to assure a decent playgroup.


Here is Helenia. Her crunch isn't done yet (missing things like gear and her phantom) but background is in the post. The crunch should be done later today or early tomorrow.

The points:

+ Twin sister was sacrificed to the demonic ritual in front of her.
+ Elder brother was part of Queen's guard that attacked the cultists, lost an arm in the attack.
+ Helenia was brought up to become a sacred prostitute of Calistria but was consumed by bitterness and hate
+ She left the temple when none there were willing to aid her in her quest for vengeance
+ In order to turn herself into a vessel for her own vengeance she banished her lustful side from her soul through sheer willpower
+ Both impressed and dismayed by this course of action either Calistria or a powerful servant of her (DM's pick) decided to punish Helenia in a way that both amused them and could be a blessing in disguise
+ Helenia initially was upset when she felt the growing presence in her mind as her carnal side seemed to make it's return but was both intrigued and disgusted when it manifested itself as a phantom
+ She has since grown used to it and now tries to figure out how to use it in her quest for vengeance

Goals:

+ Kill the cultists that actually kidnapped her and her sister, they were no present at the ritual and as such escaped justice
+ Cleanse the demonic taint from Kyonin
(+ Achieve inner peace again, completely accepting her lust as a part of herself again)

Secrets:

The one she keeps to herself: Her phantom is actually an isolated part of her mind. Others have no clue and some speculate it's her twin sister.
The unknown: The spirit of her twin sister actually came back as a banshee and now works with the demons and cultists

People:

Friends
Thaliar Tarnidai Her elder brother. Lost his left arm from the elbow down. Now trains new members of the royal guard.
Aerina Hogart Half Elven priestess of Calistria. Joined the temple in hopes of recognition in among the elves. Was a novice together with Helenia, now a senior member of the church in both age and status.
Yunda Hopscotch Gnomish inhabitant of Kyonin. Bit of a recluse and scholar of all things strange. Very interested in Helenia's phantom. Tries to aid Helenia both out of friendship and because of a drive to experience new things in order to stave of the Bleaching.

Enemies
Uthaniel Varindin Member of the queen's guard and secret demonic cultist. The one responsible for kidnapping Helenia and Muliana (twin). Killed his fellow when the queen attacked the ritual so he could stay under cover.
Muliana Tarnidai Undead twin sister, banshee. Despises all life, especially the Queen and her guard as she blames them for her deaths. Allied with the demons but more due to shared goals than conviction.

Memories:

+ The moment her sister was killed in front of her eyes
+ The moment she successfully banished her lust from her mind
+ The first time her lust manifested itself as a phantom in front of her


Here is Shyael Gyrlass'rakka in full but I am going to clean up any grammatical issues before and after submission since I will keep her regardless.

SUMMARY:

Race: Light-bringer Elf
Origin: Falcon's Keep, North Ferrani Forest, Kyonin
Class Path: Monk (Zen Archer)
Secondary Path: Possibly Variant Multiclassing later in levels.
Main Role: Range DPS
Secondary Roles: Flanker (w/Outflank and/or Abundant Step)

BACKGROUND:

5+ POINTS:
1) Shyael's parents were originally from The Elven Sanctuary of Evermeet, Toril with deep family roots dating back to Myth Drannor. In fact, her parents were in the middle of a mission to Myth Drannor when they accidentally tripped a Nexus between Golarion and Toril and were pulled through into Golarion. Coming through the Nexus changed Anderlorn and his wife Nin'aerlinn (Tearsong) into a new race and made them more fertile than their kindred from either planet except for maybe the Drow Matron, Yvonnel Baenre of Menzoberranzan.
2) Shyael is the youngest daughter of 8 children born to Lord Protector of the Fierani Forest and his wife, Lord Protector Anderlorn and Lady Nin'aerlinn (Tearsong) Gyrlass'rakka (Falcon'stalon) at the Treetop Fortress of Falcon's Keep in the North Fierani Forest.
3) From an young age, Shyael seemed to be more in touch with her spirit and the bow was an extension of that spiritualism (similar to today's Japanese Art of Kyudo). Shyael's parents search far and wide for a master to refine Shyael's technique in the Spiritual Art of the bow. To their surprise, it was a human who live in the area surrounding Greengold, Kyonin. This meant that Lord Gyrlass'rakka didn't have to go through a lot of inconveniences to invite Sifu (Master) Servan Ruellan to stay at Falcon's Keep and train their daughter.
4) Shyael is a natural Bow Spiritualist. Lord Gyrlass'rakka approached Sifu Ruellan, "When she and you are ready, I want you to train her in the combat form of your art. It would be nice if we could live in peace and harmony for the rest of our days. However, that is not the case in Kyonin because I do feel Treerazer will act up again and I need everyone to be ready." Sifu Ruellan bowed to the Lord of the Falcon's Keep, "Yes Lord Gyrlass'rakka! She is a natural spiritualist but I think I will have to teach her how to fight but being of elven blood of two archers, I do not think it will take her long."
5) After combat training, Sifu gathers the family up for tea, "I am done here, there is nothing more I can teach Shyael for she is a natural Bow Spiritualist and I have taught her all I know about combat. I feel she needs to walk her own path now." The family and the master talked for a little longer, and Sifu Ruellan then left for home.

Two goals that you'd like the character to accomplish in-game:

1. Either kill or banish Treerazer and his minions back to the Abyss or back to his tree house in the Tanglebriar
2. Prove herself to her Queen, Parents, and People

Two secrets, one the PC keeps to herself, and one kept from the PC:

1. Shyael is of royal birth. Treerazer will know her scent. He has had dealings with her father and mother before since they are both tasked with the security of this region but they are currently formed up in the North Fierani forest to slow down or stop Treerazer advancing on the capital of Kyonin, Iadara.
2. Treerazer or a minion wants to imprison/torture her to get back at her family.

3-5 people that are tied to your PC by blood, love, rivalry, honor, etc

[Blood] Shaelyn's Father and Mother, brothers and sisters, but they can not currently help (as a getting out of dire straits card, perhaps but Anderlorn has been a Psionicist since 2nd edition DnD?)

[Friends] It is time to make new friends outside the confines of royalty, also known as Court.

[Teacher] Sifu Servan Ruellan Spirit of the Bow Master

[Enemies] Treerazer and his minions because of the dealings with her father, mother, and the elven people. Other than that, Shyael's nature does not create many rivals or enemies.

[Love Interest] Currently none, she is young and really hasn't let anyone in for romantic interests at this time.

Three key memories that define your character as the person they are at the time of submission:

1. "Look at how focus she is Anderlorn?!" says Lady Nin'aerlinn to her husband, Lord Anderlorn Gyrlass'rakka.

Barely able to hear over Amara's crying, Shyael's twin sister, Lord Anderlorn replies, "And yet so calm compared to her twin sister? Amara look at your sister, be calm like her!" Amara does not remember this memory.

2. "The bow is an extension of you, and you are not an extension of the bow. You control the bow, be one with the bow." ~ Sifu (Master) Servan Ruellan, Shyael's spirit bow trainer.

3. "Be your kind and spiritualist self but remember this, Treerazer and his minions will not give you quarter! Do not make the mistake of being nice to them! Killing or banishing them is the only option! ~Lord Anderlorn Gyrlass'rakka

THE PLAYER:

I have been playing Dungeons and Dragons and many other games off and on since 1981, through elementary school, high school, the military, college, and now. Most of my early playing time was table top. After moving in 2005 and unable to find a good local group, I joined The Only Sheet board, one other board, and ended up here. Since then, this has been my home and it will continue to be. I am currently in a cool Zeitgeist Game, a M6 Game (basically you only level to 6th, but Mythic to 10, using mostly normal rules with a few restrictions), on the other end of the spectrum a crazy cool Multi-Gestalt Monster PC game, and a 5e game.

THE CHARACTER:

Shyael has her mother's eyes (blue with golden flecks), skin color (icy blue), and complexion (clear, no blemishes) but has her father's hair color of brown which is made up in the traditional elven hair styles including hair trinkets. She is kind and generous to most except for those her father warned (demons and Kyonin outsiders) her about. Currently, she is tall and slender wearing a monk outfit, a quality leather backpack filled with contents, the only noticeable weapon is the high quality composite longbow in her hands, and the quiver of arrows next to her backpack.

She kind of looks like Kiera Knightly in King Arthur except even more Elven ... here ...

During idle time, when she uses her bow, it seems more methodical, controlled, spiritual and she does things to make shooting more challenging like holding an arrow while firing a second arrow, and other things. And during battle, her shooting is quicker but no less accurate (it's kind of like slow Tai-Chi (slow, meditative) vs Combat Tai-Chi (quick, going to hurt someone))

Like most normal monks, Shyael starts off slow and then progresses into a damage dealing specialist, and a very mobile one at that with her normal movement and the possibilities are endless with abundant step. At 3rd Level, she will receive Zen Archery in which she can use her Wisdom modifier for her range attack modifier instead of Dex and is able to shoot in melee w/o an AoO. And at 20th level, she can have up to 9 attacks which includes normal flurry progression, ki strike, and spell/item/feature that grants haste.

CRUNCH:

Las Cuar Shyael Gyrlass'rakka, Las Cuar Kyonin'Arda, Las Cuar Ost Gyrlass'rakka
Common: Lady Archer Shyael Falcon'stalon, Lady Archer of the of the Kyonin Realm, Lady Archer Falcon's Keep

Elf Monk (Zen Archer) 1 (Pathfinder RPG Advanced Player's Guide 115)
LG Medium humanoid (elf)
Init +4; Senses Darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+2 Dex, +3 Wis)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +5
Immune blindness, dazzled
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +0 (1d6)
Ranged or
. . mwk composite longbow flurry of blows +2/+2 (1d8/×3) or
. . mwk composite longbow +3 (1d8/×3)
Special Attacks flurry of blows
Spell-Like Abilities (CL 1st; concentration +1)
. . At will—light
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 12, Wis 17, Cha 10
Base Atk +0; CMB +0; CMD 15
Feats Concentrated Fire, Improved Unarmed Strike, Perfect Strike, Point-Blank Shot, Precise Shot, Run
Traits Rich Parents, Demon Scourge
Skills Acrobatics +6 (+10 to jump with a running start), Climb +4, Craft (bows) +3, Knowledge (planes) +7, Perception +7, Perform (wind instruments) +4, Stealth +6, Survival +3, Swim +3
Languages Celestial, Common, Elven
SQ lightbringer
Other Gear mwk composite longbow with 20/20 arrows
Clothing/Armor: Monk Outfit, Sleeves of Many Garments
Masterwork Backpack Arrows (20 Arrows, 20 Blunt Arrows), blanket, soap, trail rations (5), waterskin
Belt Pouch 41 gp, 1 sp
--------------------
-200 gps back at home.
--------------------
Special Abilities
--------------------
Concentrated Fire If you and a single ally who also has this feat both ready an action to each make a ranged attack against the same opponent and choose the same condition for the readied action, when you and the ally make those attacks, each of you can use the highest of the two attack rolls for your attack roll. Furthermore, if you and your ally both hit the target, you can total the damage for both attacks before applying the target's damage reduction or energy resistance.
Darkvision (60 feet) You can see in the dark (black and white only).
Demon Scourge: You have spent decades, if not centuries preparing to fight demons, knowing of the ever present threat of Treerazer and and his minions. You gain a +2 bonus on Knowledge (Planes) checks to recognize demons and their powers. In addition you gain a +1 morale bonus on attack rolls and caster level checks to penetrate spell resistance made against creatures with the demon subtype and Knowledge (Planes) is always a class skill for you.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.

CHARACTER PROGRESSION-WIP:

This will come after fluff or submission since this can be done after submission or during game play.

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1 person marked this as a favorite.

Indeed good luck to all, lots of good choices it would seem


I missed my deadline. Open recruitment is closed, dots have 23 hrs and 36 minutes to complete characters. Decision will be made Friday.


1 person marked this as a favorite.

Good luck to everyone!

Dark Archive

1 person marked this as a favorite.

Yup, good luck guys!


"Quel Marth Ilya!"

Common:
Good Luck All!

Still making changes/fixes to fluff, crunch is pretty much set.

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