The Ballad of Bloodmarch Hill

Game Master Joana

Map of Trunau; Tyari's map


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Also, can I just say...? Who the heck builds an orc with an 8 Con? *gazes pointedly at Patrick Renie*


New trailer for the Kingmaker video game!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Alicia Dawnblade wrote:
As Skyreaver takes off toward another orc, Ali calls after him, "Go for the eyes, Boo!"

HA! Good one. I totally love this game. Actually was in the midst of some BG2(I use GoG) a while back but quit an haven't gotten back to it. It's such a long game. Pretty durn fun though. :)

I meant to respond to this waaaaay earlier but for some reason whiffed on it.

Per Kingmaker: I sooooo want that game! *Insert Homer Simpson drool scene here* :P


Everyone but Dorn has seen Mahath and Levvy around town, and Mahath and Levvy recognize Dorn at least as 'that dwarf who's working with the Iomedaeans' party and helped uncover the Twisted Nail's plot.'


Items being transferred from Vhailor to the party:

  • steel scroll case containing scrolls of knock and summon swarm
  • steel scroll case containing scroll of hold portal
  • Katrezra's scroll case containing 9 unidentified scrolls


  • hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    Hi Navior and MarkofBane. As you may have guessed Marikel thinks he's the leader of the party and does a lot of ordering people around. Normally I wouldn't pull this kind of behaviour with a random group of people I don't know but Joana has a high standard of role players so I believe you'll be harder to offend.

    To yourselves, and as a reminder to the others, if it gets annoying please let me know as soon as possible. Marikel has a high charisma so I want him to come across not just as a leader but as a nice-ish guy in general. So he will listen to suggestions from the party and go with majority decisions.
    He's not perfect so he can be rude or dismissive the first time but is quick to apologise, especially if called out on his behaviour.
    So if I cross a line, or even get close to that line, please let me know at once.
    Especially Ansha, whose character has received the brunt of Marikel's bossiness so far. :-)


    No worries, no offence taken! At least, not so far. :-)

    Levvy and Marikel might butt heads a bit, as Levvy is a bit of a take charge person as well. All in good fun though!


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    Sweet. Should be fun.

    And while I'm not making friends-
    MarkofBane, should Mahath's hit points be 27 instead of 30? 6+2+1 per level.
    Not that Marikel is feeling inferior, of course :-)


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Don't forget Toughness. Or Favored class bonus. He's got both of those so I'm not sure which one you're missing out on.

    18 for levels; 6 on Con; 3 fc + 3 toughness.


    Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

    I have no problems with Marikel being a leader figure. And I get that it is a tough balance. In our Kingmaker game, my paladin is the duke of the fledgling nation, and it is hard for me to be the ruler, and yet not roll over the other players on decision making.

    And JdL nailed it: 18 from hit dice, 6 from Con, 3 from Favored Class and 3 from Toughness. :)


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    Gotchya. Ah well, I'll go back to feeling inferior. :-D


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
    Marikel Selentin wrote:
    "If those are healing potions, make sure everyone gets one. I have almost exhausted Iomedae's virtue for today.

    Are they healing potions? Can we get one each? I have 2 channels and 1 second level spell left so it may be important unless anyone else has an abundance of healing. :-)


    Marikel Selentin wrote:
    Marikel Selentin wrote:
    "If those are healing potions, make sure everyone gets one. I have almost exhausted Iomedae's virtue for today.
    Are they healing potions? Can we get one each? I have 2 channels and 1 second level spell left so it may be important unless anyone else has an abundance of healing. :-)

    Levvy and Mahath? Spellcraft rolls?

    Also, Alicia is carrying a wand of cure light wounds you got off Katrezra. According to the loot list, Dorn claimed 3 potions of clw, along with some alchemical stuff, from Asvig's farm, but I don't see any of it on his character sheet. I don't think he's used it all.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Nope. Haven't used it all. As a matter of fact, totally forgot about ALL of that until now. :P (You know, you'd think one would actually LOOK more closely at one's character sheet a bit better than what one does). :P

    By the way, folks, if anybody needs a potion, just holler at Dorn, he'll slap you with one.

    Let me know if you folks take one so I can mark it off accordingly.


    Plan of attack? Splitting into Team Sneaky and Team Not-Sneaky? Charging and taking your chances? Anything else?


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    HA! That wild and crazy Douena character with her crazy terminology. :)


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    If the double attack is just us, then Marikel is obviously distracting. If there's another distraction, then I assume we're all team sneaky...

    What do we know of the denizens and their camp. If it's army sized, two teams of two may not be so good. If it's only a dozen, Marikel is much more inclined to be suicidal. :-)


    Alicia could tell you she saw at least three orcs working the catapult but can't swear there weren't any more than that.


    Really? You're trying to be a distraction, and neither one of you's going with this?


    Skill Descriptions>Stealth wrote:
    You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a -5 penalty.

    Are you willing to take the -5 penalty to your Stealth roll and get all the way to J21, Alicia, or would you rather avoid the penalty and only get to J26?

    Levvy and Mahath will face the same question but probably have lower Stealth bonuses.


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    smaller
    normal
    bigger

    That doesn't look right at all...


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Yeah, "bigger" no longer works. I'm not so sure if they're ever going to fix it either.


    You could put all your posts in {bigger} tags, leaving normal text for when you want to shout. :)

    Fwiw, the problem is that they made the "normal" font bigger without changing the font size for the "bigger" font, which is now smaller than "normal" but still slightly bigger than "smaller."


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
    The Balladeer wrote:
    Orc 1 grapples, moving to F6 & moving Dorn to G5

    Does that provoke an AoO from Marikel? :-)


    Um... probably?

    Quote:

    Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

    Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

    The movement is technically part of the standard-action grapple check, which usually only provokes from the target of the grapple without the Improved Grapple feat (which this orc has).

    But even though it's a standard action and not a move, the orc is still moving out of threatened square, which does provoke.

    Then you've got the weird loophole where someone being Bullrushed doesn't provoke for moving out of a threatened square because they're not moving voluntarily ... but Grapple doesn't have the same call-out, which seems like Dorn ought to take an AoO from #2 for moving out of a threatened square.

    But Bullrush, etc. doesn't cause its target to take an AoO due to enforced movement until you get to the Greater feats, not just the Improved feats. So even though it's RAW, perhaps it's RAI that forced-movement-while-grappled oughtn't to provoke unless the opponent has Greater Grapple.

    Anyway, Marikel can go ahead and take an AoO.


    Navior, by my count, it's 30 feet of movement to F11, leaving Levvy with another action to take if you want it.


    Orc 2 stepped out of the flank after attacking last round, Alicia. Without the +2, your roll was still good enough to hit, however.


    Navior, burning gaze is a standard action to cast and then a standard action to attack with. Messageboard consensus is that you can't both cast it and use it on the same turn.

    However, the same thread points out that you can cast it on Neddy with the Share Spells ability and then let him attack with it for the duration. That way, not only do you get three attacks with it, you also free up your standard actions over the next two rounds. You want to do that?


    Huh. Okay then. I don't really agree with messageboard consensus here, though I see where they're coming from. I guess I'll go the familiar route and cast it on Neddy. :)


    That said, I think I like the flavour of using it on Neddy more than on herself. The imagery of a rat with flaming eyes is just too awesome. :)


    Yeah, if it were a touch spell, you'd have the blanket rules for touch spells that allow a free attack as part of the casting. It's probably what they intended (and then having to use a standard action to redirect the spell each round of the duration), as otherwise you're wasting a round of the duration not being able to attack.

    Still, it's objectively better to cast it on your familiar anyway, as you get to use your own standard actions for the duration.


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    That's just... really creepy. :-)


    Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

    It is a cool effect! The only downside I could see is it makes your familiar a target.


    *bump* for Alicia. I'll post for her tomorrow if she hasn't checked in.


    Mahath, your max range for scorching ray is 30 feet. Would you like to ready the casting for as soon as the giant is in range? (From E8, that would be about the time he reaches the A row of the map.)


    Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

    That would be great, thank you. Sorry, for some reason I thought it was a medium range spell.


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
    The Balladeer wrote:
    Marikel, you would know that the giant had saved against your spell. Do you still want to move in?

    Yeah, thanks, I will accept that. PBP has many advantages over FTF but responding to "If it works..." is not one of them.


    Yeah, that's something that concerns me about P2e. The varied reactions different classes get to triggers off their turn sound fun at the table but like something that will slow play to a crawl in PbP as players decide whether to use their reaction or which reaction to use. Not to mention that the GM will have to keep up with what might trigger a reaction for whom. It's going to take either a lot more stopping and saying, "Do you want to do X now?" or a lot of retconning when a player says, "Hey, I would have counterspelled that!"

    Thus far, the cave giant has tanked on his good save (+10 Fort) and aced his bad saves (+3 Ref and Will). Not a very textbook encounter.


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

    Uh, yeah- we play for the textbook encounters. :-)

    Speaking of which- I keep glancing at the bits of the modules we've done because I'm enjoying your games so much and thinking I'd like to run them for my gaming group. But it's really hard because you've changed it up so much, and I immediately stop reading anything I don't recognise because it might be a spoiler.

    So I think the missing child leading us into the war zone was your idea, and (of course) you've executed it so seamlessly and so very well. I've given up trying to follow Riddleport because you've sandboxed it so much, and again, so well.

    I was playing in PF society and one of the scenarios was in Riddleport and I was telling the GM, can we go here and speak to those people. Do they work for these crimelords? And the GM is like, How do you know all this stuff? Have you done this mod before? And I apologised and explained that I'd been living in Riddleport for the past 5 years :-)

    And one final thing-
    I think Marikel has use all 8 of his channels. Is there an easier way to search than search "Channel Energy"? Cause it's a little hard to sift through after the first 1000 posts :-)


    Just to double-check: You still have a potion in hand that you retrieved last round, Dorn. You're going to keep holding it?

    Marikel Selentin wrote:
    I think Marikel has use all 8 of his channels. Is there an easier way to search than search "Channel Energy"? Cause it's a little hard to sift through after the first 1000 posts :-)

    I count eight (paging back through Marikel's posts looking for Channel Energy rolls).


    hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
    Joana wrote:
    Marikel Selentin wrote:
    I think Marikel has use all 8 of his channels. Is there an easier way to search than search "Channel Energy"? Cause it's a little hard to sift through after the first 1000 posts :-)
    I count eight (paging back through Marikel's posts looking for Channel Energy rolls).

    That's what I thought. Darn.

    "I'm out of healing... all of it."
    Except potions and stuff.


    Remember the 5 clw potions identified on your way to the main gates.

    Navior:
    The cave giant has more hit dice than can be affected by the daze monster spell. I wasn't really sure how to deal with that in play. Hit dice is an awfully meta criterion to fall under a Knowledge check, and I am loath to force a player to waste a spell slot. In this particular instance, since there's not another enemy that would be a valid target for the spell and there's nothing else that Levvy might use her round on that would be obviously useful, I opted just to have it fail, as, with behind-the-screen knowledge, I don't believe the success of the party will ultimately turn on Levvy having that spell available and uncast. What do you think would be a fair way to adjudicate such an instance in the future? The options I've come up with are:

  • Spell fails, slot is wasted;

  • Caster is somehow "aware" that the target is invalid and is given a redo on the round, preserving spell slot; or

  • Knowledge roll granted to caster to know the target is invalid.

  • Joana:
    I like the Knowledge roll. While a Knowledge check wouldn't tell you the exact number of Hit Dice of a creature, I would think that it could tell you whether that creature is too strong for the strength of the spell.

    As it happens though, Levvy doesn't have the requisite Knowledge for identifying giants, so I'm perfectly fine with her losing the spell. Even as I had her use it, I wondered whether the giant might be more than 6 HD, but I decided to risk it anyway. As you point out, there wasn't much else for her to do anyway.

    I am very amused that the giant continues to pass all its poor Will and Reflex saves, but fail its good Fortitude saves. It helps make up for the fact that pretty much everything (orcs and giant alike) has otherwise passed their saves against almost all of Levvy's hexes and spells. :)


    Mahath, I probably didn't make it clear enough, but the cave giant is not carrying a weapon. It has a chain with a dead orc on the end attached to each wrist; looks as if its handlers were killed in battle, and it's now operating on its own initiative.

    I.e., he probably is intending to rip you apart with his bare hands ... or with the chains on his wrists, which are locked on.


    And while we're making sure everyone's on the same page, it appears as if the chains will probably give the giant reach....


    Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

    Thanks for the clarifications. And it is totally a coincidence that Mahath's revised action takes him further away from the giant...


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    I pretty much figured he was gonna have reach being a giant. They almost always do. There are probably a few rare cases out there but for the most part, if it's a giant, you can pretty much write in "reach" for sure.


    Yeah, well, I mean, built-in reach ... but also using reach weapons, which will expand his threatened zone past normal giant territory. Like when Marikel was enlarged and wielding a longspear.

    P.S. Levvy only performed a standard action on her turn, so if she wants to move back a bit as well, I'll wait and see if she wants to do that before acting for Crusher.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Awesome. Even greater reach. Yeah that's all we need. A giant with, like, 50' reach. Good times. :P


    Javell DeLeon wrote:
    Awesome. Even greater reach. Yeah that's all we need. A giant with, like, 50' reach. Good times. :P

    "I don't have to outrun the giant, I just have to outrun the dwarf!" :)

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