The Ballad of Bloodmarch Hill

Game Master Joana

Map of Trunau; Tyari's map


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Female Human Rogue 4
The Balladeer wrote:
By my count, you can't reach either. It's 15 feet of movement to AE50, and using Acrobatics to move through a threatened square without provoking an AoO requires you to move at half-speed so moving into the next square takes her to 25 feet and she'd need 10 more feet for the next square. But there's nowhere for her to stop in the row past AE50 because Dorn, Marikel, and Enemy #5 are occupying those squares. She can end in AE48, 49, or 50; let me know which you prefer.

I think Alicia would be okay with taking the AoOs to get past them, which is what would happen since she presumably failed the CMD+10 DC Acrobatics check.


Yeah, but by merely attempting the check, one can assume that she slowed down enough to try to dodge. If she wanted to go 30 feet and then attack, she'd have to not attempt the check at all. Alternatively, "You can move at full speed by increasing the DC of the check by 10": if you want that to be her default option in the future, I'd be fine with that. In that case, you'd have to specify if she was using Acrobatics at half-speed to be more careful not to get hit.

If it helps at all, that natural 3 was going to miss anyway, even with the flanking bonus.

What's the source of the extra +4 bonus on her Acrobatics check, btw? I'm missing it.


Female Human Rogue 4

Oh, I figured the 3 wasn't going to hit. I just don't want to be away from all of the action. ;P

And yeah, the full-speed Acrobatics check is her default.

The +4 is from her Belt of Tumbling.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
Joana wrote:
The Balladeer wrote:
Skyreaver full-attacks
GM note to self: Don't let the bird full-attack.

LOL. It can give Braddon a run for his money. :-)


Alicia Dawnblade wrote:
The +4 is from her Belt of Tumbling.

Sorry; missed it on her character sheet. I thought there had been a belt of tumbling in the loot somewhere, but I didn't see it in the list.

I'm presuming that Mark may be either already offshore or prepping to go there. I'm hoping he'll have some sort of access while away. I guess we'll find out: no news will be bad news, in this instance. :)


Gnome Wizard (Familiar Adept) 3

Still here for a few more days! - fly out to Japan this Sunday, offshore on Tuesday and then will be floating around in the Sea of Japan for 3-5 weeks or so. There will be webbage out there, but of what nature and access and work level, etc - I am unsure.

Apologies for continued flakiness - my wife's dad's place is... less than conducive to good connectivity. Should improve post-Japan though as I will be in our new place then... hopefully with all my boxes.


Sorry, all. Busy weekend. Will update tomorrow.


Gnome Wizard (Familiar Adept) 3

Safely arrived on the rig and am bobbing about in the sea off Japan. Should be capable of checking in tangibly within the next 24-48 hours after the initial hand-over period dies down somewhat.


Has everyone seen this?


No, I hadn't. I was expecting the first Pathfinder computer RPG to come out of Obsidian, actually. Looks really interesting, though!


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

SO excited! :-D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just for clarity purposes because I think I might be turned around in this town. And when I say *I*, I mean me. :P

Are we proceeding to take the weapons/shields to wherever we need to take them? Or are we going in the opposite direction of the main army(or whoever it is we're suppose to be taking these things too)?


The army are, at this point, largely in one of two places: the Longhouse in the Upper Quarter and preparing to defend the wall in the Lower Quarter. There are smaller groups stationed at the gatehouses on either side of the Inner Quarter, waiting for the front lines to fall back if necessary, if the orcs breach the wall.

I believe Marikel's plan is to take the weapons to the defenders at the bottom of the hill, particularly since you are still technically looking for Zechariah Landon, who presumably went that direction, even if unforeseen events have intruded since you started out.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

That is Marikel's plan, which may or may not come to fruition, and which all are welcome to influence, either in or out of character. :-)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. I'm good. Works for me. I was just wanting to know exactly what was happening because I wasn't really sure.


Will post tomorrow.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
Dorn Desslach wrote:
"HA! I'm only kiddin'! Take what ya need, lads and lasses. Come one come all!"

LOL. Marikel was horrified :-)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Oh man that's just greatness. Good times! ;)


Long holiday weekend; will update this afternoon.


My father has been on hospice care for a few weeks, and the nurse has told us that he will probably die today. This is not a shock or a surprise, as he received a terminal diagnosis a little more then two years ago, and he has been fortunate enough to experience very little pain or discomfort until this spring; however, I am obviously going to have to take some time off to be with my family and help my mother in the days and weeks ahead.

I'm not going to call an absolute halt, as I enjoy my games and will most likely post as I can; however, I will undoubtedly be slower to respond for a while. Thank you for your understanding.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

What Braddon said. :-(


Gnome Wizard (Familiar Adept) 3

I haven't the eloquence, but can offer hamfisted condolences and understanding. Take the time, feel the feels and do what's needful.

We'll be here regardless.


I'm sorry to hear about your dad, Joana. Will be praying for you and your family.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Truly truly sorry to hear about your dad, Joana. Truly sorry. Definitely keep you in prayer.


My dad passed away early Friday morning after lingering longer than anyone expected him to. Thank you for your kind words of comfort and support.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Many hugs. Take your time.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
Marikel Selentin wrote:

Marikel drives his sword viciously at the stunned opponent.

Masterwork Longsword: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Critical?: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Well, there goes any thought of taking a prisoner... :-/


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhhh man that is taking care of business. Nice hit. Dorn nearly was able to match one of those 11's. Obviously, it was not necessary. :P


I will be traveling tomorrow, and my dad's memorial service is Monday. My posting will likely be sparse until Tuesday.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
The Balladeer wrote:
Fort DC for Marikel, Vhailor, and Carbonel this round is 16.

Hmm, do I cast guidance or not...? Naaah!

Oops :-/


Vhailor, I know you saved this round. The nonlethal damage is catching up from a previous round when I forgot to apply the penalty.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Marikel: Don't forget, no 1's on healing(I believe that's right anyway). :) Of course, he is just a redshirt so it probably isn't really that big a deal.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

Sorry. I figured I got a 7 as opposed to a 6 and a 1.

I'm okay not rerolling 1's since there's actually a trait in Pathfinder Society Play for the Silver Crusade faction called Beneficent Touch that let's you reroll 1's once per day.
And I designed Marikel as a healbot.
And he's 3rd level with 2d6 channels.
Of course, it's Joanna's game, and everyone benefits from healing, so I'll just do as I'm told. :-)


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
Joana wrote:

Sense Motive 1d20 + 9 ⇒ (5) + 9 = 14

Bluff 1d20 + 1 ⇒ (19) + 1 = 20

@#*%^

Aw, c'mon!!!

:-)


Hey, the man is a half-orc fighter who put his +2 to one ability score in Charisma. God bless him for making that untrained Bluff roll, I say; he deserves it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL! What are the odds! Man that is so dang funny. :D


Alicia Dawnblade wrote:
With that, she dives out the window, rolling to break her fall and moving toward Vorom, rapier drawn.

Javell's character actually leapt out a second-floor window in my other game. That window wasn't already broken so he took damage from the glass, but he also had the Flight hex, so he floated daintily to the ground atop the shards of glass like Mary Poppins, y'all.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! That's an awesome scene. Great stuff.


Male Halfling Inquisitor of Calistria (Heretic archetype)

He did shower an innocent bystander in broken glass though... just saying :P


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4
Joana wrote:
Hey, the man is a half-orc fighter who put his +2 to one ability score in Charisma. God bless him for making that untrained Bluff roll, I say; he deserves it.

Not blessed by MY god. :-P


Phillip Hargreaves wrote:
He did shower an innocent bystander in broken glass though... just saying :P

Lol! "Innocent"! Good one! :D

I never saw anybody. And if I did see somebody, well... I never saw anybody. ;)


Marikel Selentin wrote:
Joana wrote:
Hey, the man is a half-orc fighter who put his +2 to one ability score in Charisma. God bless him for making that untrained Bluff roll, I say; he deserves it.
Not blessed by MY god. :-P

Yeah, but some god, surely. There are so many. There has to be a deity for half-orcs who care about the impression they make on others with their personality rather than their weaponry, right?


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Hmm, Sezelrian is about it.
I must have boasted many times of my home pantheon of 9 gods, one for each alignment- Light, Dark, Life, Death, Earth, Air, Fire, Water and Magic. I figure there are already too many NPCs to keep track of, without adding in a few hundred gods. I mean... hundreds!?!? What is wrong with these people. There's something wrong when a game has more Gods than I'll ever have characters. :-)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Man THAT'S true. If you added all my RL pc's to my pbp pc's, they still don't come close to that ridiculousness. Not even.


Braddon Hurst wrote:
I must have boasted many times of my home pantheon of 9 gods, one for each alignment- Light, Dark, Life, Death, Earth, Air, Fire, Water and Magic.

So how did you decide which concept went with which alignment? I mean, I guess Light and Life are Good while Dark and Death are Evil, but I'm not sure where to go from there.


The main campaign world I played with my IRL group was home to 27 deities--3 for each alignment.


hp 36 / 36; AC 19; Init +1 Male Human Cleric 4

A finite number. Even 27 I could deal with.

Life was good, and since it embraced nature I made it chaotic good. My original Life goddess was based on Ehlonna from Greyhawk.
Likewise I based Death on WeeJas from Greyhawk, and made Death lawful evil to oppose life, and WeeJas was already LN with evil tendencies anyway. I don't like the idea of a Neutral death god- most people fear death. Making it LE meant it could be a part of society that no one really liked, but was necessary. Graveyards, morticians and so on.

Light was based on Pelor from Greyhawk, and made a decent lawful good god, with sunrise and sunset, every day, keeping the count of days and years. So light was the Sun God and I dumped the Moon in with the Chaotic Good mother of life thing.
Darkness was chaotic evil to counter light, found in random places, associated with Lolth and deep caverns and fit well.

Once Light LG, Dark CE, Life CG and Death LE were done I slotted the elements around them. Earth, LN. That was easy. Air CN, to oppose earth, so made some sense. And air and storms and thunder gods, so that fit well too. I made water NG and fire NE. The dependence of life on water made the water being good thing pretty easy to justify. Fire as NE was hard to justify, but when you realise that fire is only useful when rigidly controlled and carefully dealt with, it becomes more a necessary evil.

And that left Magic, true neutral, a tool like money.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Does Dorn actually have time to switch armor? If he feels like there isn't time, then he won't do it. If there's a sense of urgency, then no way he switches armor.

But it's hard to tell how critical the situation truly is as I sit here in a chair chillin' out. :P

To put it simply, if it feels like he has time then he'll switch. If not, then he won't.


Need to update the map. Will get to it tomorrow.


Had to babysit a 4-year-old for four hours while her mom took a test. Will update tomorrow.

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