The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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GM Fireclaw wrote:

@Ryo & Ananada

Aananda suddenly gets a blip on her security system - though they do not report an intruder, they /do/ report that the anti-violence wards have suddenly failed.

Ryo can also sense that, very suddenly, the anti-violence wards have been dismantled.

As soon as she gets the blip, she starts frantically pressing buttons on her wristband.

::Ryo, the wards are down...I just put the hatchery on lockdown. Going to get a visual confirmation that everything is okay there before I head to my lab.:: she said, taking off at a dead run.

::Tam, where are you? I could really use a hand at the moment. The school wards just went down.::

Dark Archive

Male Human (half forged) 11 invincable iron man/11 generator

"heh, amusing, magic or skill?"


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight
Aanandareavekki wrote:

As soon as she gets the blip, she starts frantically pressing buttons on her wristband.

::Ryo, the wards are down...I just put the hatchery on lockdown. Going to get a visual confirmation that everything is okay there before I head to my lab.:: she said, taking off at a dead run.

::Tam, where are you? I could really use a hand at the moment. The school wards just went down.::

Aananda makes it to the hatchery quickly (the school shunted it closer to her), and she steps inside. It's keyed so that only members of her family can enter during the lockdown.

It's empty. The eggs all seem to be safe. There's a pleasant *beep* of machinery as the incubation equipment reports all's well.


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

@Michael and Kitty:

Will saves for both of you please.


Female [Classified] Bard 16 / [classified] 16
Tamina wrote:


"If you can think of some way that can happen, then tell me," she said, clearly distraught. "I love him. So much it hurts. I never meant for this to happen. I knew I wasn't free to fall in love, but it didn't matter. I love him anyway. But I also can't just abandon my people. Running away is not an option. I love my home and I have a responsibility to the people there. That's a part of who I am and I can't throw that away. So tell me, how am I supposed to make this work? I need help, not more reminders of how awful things are going to be when I'm called back home. And in spite of my mother's promise to give me three years at school, the truth is it was actually all a matchmaking scheme and for all I know once she finds out that things didn't work out the way she planned that I didn't...

Mel pauses for a moment I hope that this means she forgives me? Mel wonders after all why else would she divulge all of this.

this is apparently bigger than she really expected. and will require a bit of thought.

finally Mel answers Tam, honestly, I don't know, yet. of course running away isn't the right choice she looks to Ginni after what Mel said to her just minutes before and shrugs 'what?"

turning back to Tami, what we or I should say I, really need to do is learn all we, or I, can about what happens after you leave here. Then we need to discuss the situation with your family and find a solution that benefits both your your people and you as well. we are not going to have an answer today. and Dom needs to be a part of this. Also do we know who it is that we were supposed to be paired with? perhaps he could also be a part of this. [/b]

Mel thinks a minute I hope I am not talking revolution here.


Male Gnome

After finishing up his meal, Repp stands up, bowing and says. "Gochisosama deshita, Tanaka-senpai. It has been a pleasure spending an afternoon with you both. I believe there may a disturbance going on inside the school, so it may be wise to stay in your rooms. I am going to go investigate." Before departing the room.


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

@Jaiye

Jaiye gets a sudden sense of danger and intensity as they're walking back to join Ace. She can smell... something unfamiliar. It reminds her slightly of Professor Sunwake - steel and sweat and something else.

Basically, Jaiye's sense of smell avoided her being completely surprised.

@Settro

Once again, that intense hatred is back, this time it's more definite in location: somewhere in the school library.


@Aanandareavekki:

Various reports seem to flood in from nanites following the initial moment of the wards dropping-- obscuring visual mists (or the like) centered in the infirmary, and then, explosions of massive heat.

Whether or not the nanites can endure fireball effects, or the staff there, suffice to say, someone's taking advantage of the non-ward situation and blowing up the nurses, their work place, and cabinets with stored scrolls and potions.

The extent of the damage cannot be assessed immediately, but sounds of explosions would be heard by folks that are (relatively) within the building and 'close' (remember the shifting hallways and such), or perhaps upstairs on the roof and the like.

Big Badda Boom-- death ensues! Noxious clouds of death and such following it afterwards.

Any 'fire alarms' would trigger off, and if the place still has existing sensors in the area for bio-hazards (that didn't melt in the multiple blasts), those would be going off too.

Please let me know if anyone responds to this situation-- if you walk /into/ the infirmary, there will need to be saves made. Cheers.


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

"Just plain wierd. One second guys, I've got to check something out. If I'm not back in five minutes.... I'm probably dead."

settro dispels his bindings for a moment, and teleports to the hate.


Baboon

Sun just looks at the others

dead? he's probably joking, right? that isn't very funny if he is. should I send a message to Lang? and I still don't know the rules to the game, is this a part of the game?

Sun just rattles off questions not really expecting answers but if there are any that would be helpful to him


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

"Holy ****!"
settro yells as the alarm goes off, and a large amount of pain is created for a brief moment.


male human monk 16
Damiani wrote:

@Aanandareavekki:

Various reports seem to flood in from nanites following the initial moment of the wards dropping-- obscuring visual mists (or the like) centered in the infirmary, and then, explosions of massive heat.

Whether or not the nanites can endure fireball effects, or the staff there, suffice to say, someone's taking advantage of the non-ward situation and blowing up the nurses, their work place, and cabinets with stored scrolls and potions.

The extent of the damage cannot be assessed immediately, but sounds of explosions would be heard by folks that are (relatively) within the building and 'close' (remember the shifting hallways and such), or perhaps upstairs on the roof and the like.

Big Badda Boom-- death ensues! Noxious clouds of death and such following it afterwards.

Any 'fire alarms' would trigger off, and if the place still has existing sensors in the area for bio-hazards (that didn't melt in the multiple blasts), those would be going off too.

Please let me know if anyone responds to this situation-- if you walk /into/ the infirmary, there will need to be saves made. Cheers.

wait Hew and Zilla were in there, what fate has befallen them? if Sun goes to investigate that and something really bad happens to him then Lang will be one very angry avatar


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

What are Settro's senses? He will be arriving after the first round of this combat, just FYI.


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

nothing special, unfortunately...
Aside from pinpointing the hate.


Male Half-Elf Gestalt: Cleric 6, Holy Vendicator 10, Paladin 16
Damiani wrote:

@Aanandareavekki:

Various reports seem to flood in from nanites following the initial moment of the wards dropping-- obscuring visual mists (or the like) centered in the infirmary, and then, explosions of massive heat.

Whether or not the nanites can endure fireball effects, or the staff there, suffice to say, someone's taking advantage of the non-ward situation and blowing up the nurses, their work place, and cabinets with stored scrolls and potions.

The extent of the damage cannot be assessed immediately, but sounds of explosions would be heard by folks that are (relatively) within the building and 'close' (remember the shifting hallways and such), or perhaps upstairs on the roof and the like.

Big Badda Boom-- death ensues! Noxious clouds of death and such following it afterwards.

Any 'fire alarms' would trigger off, and if the place still has existing sensors in the area for bio-hazards (that didn't melt in the multiple blasts), those would be going off too.

Please let me know if anyone responds to this situation-- if you walk /into/ the infirmary, there will need to be saves made. Cheers.

Having been located RIGHT NEXT TO THE INFIRMARY.....

Yrrin takes cover from the initial explosion and then charges in to investigate, his sword lost in the rubble and his armor nowhere to be seen


Sun_Wukong wrote:

Sun just looks at the others

dead? he's probably joking, right? that isn't very funny if he is. should I send a message to Lang? and I still don't know the rules to the game, is this a part of the game?

Sun just rattles off questions not really expecting answers but if there are any that would be helpful to him

Editted, due to my ignorance of how Settro's bindings worked, I thought they were removed.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Damiani wrote:
Sun_Wukong wrote:

Sun just looks at the others

dead? he's probably joking, right? that isn't very funny if he is. should I send a message to Lang? and I still don't know the rules to the game, is this a part of the game?

Sun just rattles off questions not really expecting answers but if there are any that would be helpful to him

Where Sun stands, or rather the bindings Settro left behind, 'Settro' reappears suddenly.

'Settro' shakes his head and says, "Horrible things going on. Make peace with your makers-- not sure how this going to turn out. I need these."

With that, 'Settro' picks up the bindings left on the floor, giving the young kids a toothy fiendish grin that does nothing to inspire warmth or affection, it's rather demonic and all that.

no, he doesn't. My shackles are still on, just dispelled.


Grushdeva du kalt misht

Just to play devil's advocate... I must notice you just "dispelled them" no roll... no chance of failing... he just did it. which he does a lot of times, wouldnt he fail one of these times possibly?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
Just to play devil's advocate... I must notice you just "dispelled them" no roll... no chance of failing... he just did it. which he does a lot of times, wouldnt he fail one of these times possibly?

1d20 + 28 ⇒ (1) + 28 = 29

.....
I'm taking a rage break. A one.
Seriously.


Yrrin Lightbringer wrote:
Damiani wrote:

@Aanandareavekki:

Various reports seem to flood in from nanites following the initial moment of the wards dropping-- obscuring visual mists (or the like) centered in the infirmary, and then, explosions of massive heat.

Whether or not the nanites can endure fireball effects, or the staff there, suffice to say, someone's taking advantage of the non-ward situation and blowing up the nurses, their work place, and cabinets with stored scrolls and potions.

The extent of the damage cannot be assessed immediately, but sounds of explosions would be heard by folks that are (relatively) within the building and 'close' (remember the shifting hallways and such), or perhaps upstairs on the roof and the like.

Big Badda Boom-- death ensues! Noxious clouds of death and such following it afterwards.

Any 'fire alarms' would trigger off, and if the place still has existing sensors in the area for bio-hazards (that didn't melt in the multiple blasts), those would be going off too.

Please let me know if anyone responds to this situation-- if you walk /into/ the infirmary, there will need to be saves made. Cheers.

Having been located RIGHT NEXT TO THE INFIRMARY.....

Yrrin takes cover from the initial explosion and then charges in to investigate, his sword lost in the rubble and his armor nowhere to be seen

Hey there, Yrrin-- time to make a Fortitude save, you just walked into a Cloudkill Spell Effect spell. DC is 30.

Immediately upon charging into the infirmary, two things are noticeable right away to Yrrin, unless he can see through opaque clouds:

  • One, he cannot see into the room, but hears various cries of pain, moans and other sounds, plus burning materials and popping
  • Two, whatever this cloud is-- it's unhealthy
  • Three... well, there's bound to be three, but the first two items are important to resolve first.

    First round of action, Yrrin-- what do you do? You are completely blocked from seeing anything in the rooms, as it's obscured by the cloud of 'stuff' you charged into. PS: I cannot /ooc that list. :(


  • icehawk333 wrote:
    Damiani wrote:
    Sun_Wukong wrote:

    Sun just looks at the others

    dead? he's probably joking, right? that isn't very funny if he is. should I send a message to Lang? and I still don't know the rules to the game, is this a part of the game?

    Sun just rattles off questions not really expecting answers but if there are any that would be helpful to him

    Where Sun stands, or rather the bindings Settro left behind, 'Settro' reappears suddenly.

    'Settro' shakes his head and says, "Horrible things going on. Make peace with your makers-- not sure how this going to turn out. I need these."

    With that, 'Settro' picks up the bindings left on the floor, giving the young kids a toothy fiendish grin that does nothing to inspire warmth or affection, it's rather demonic and all that.

    no, he doesn't. My shackles are still on, just dispelled.

    Editted. My bad, mis-understood all this time how the 'shackles' worked.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    Damiani wrote:
    icehawk333 wrote:
    Damiani wrote:
    Sun_Wukong wrote:

    Sun just looks at the others

    dead? he's probably joking, right? that isn't very funny if he is. should I send a message to Lang? and I still don't know the rules to the game, is this a part of the game?

    Sun just rattles off questions not really expecting answers but if there are any that would be helpful to him

    Where Sun stands, or rather the bindings Settro left behind, 'Settro' reappears suddenly.

    'Settro' shakes his head and says, "Horrible things going on. Make peace with your makers-- not sure how this going to turn out. I need these."

    With that, 'Settro' picks up the bindings left on the floor, giving the young kids a toothy fiendish grin that does nothing to inspire warmth or affection, it's rather demonic and all that.

    no, he doesn't. My shackles are still on, just dispelled.

    I thought you took these off? So that's not the effect? You just turn them off?

    no.

    Anyway, I'm not going anywhere. I'm still there.


    Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
    short description:
    right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons

    "F***!
    Can't dispel them. You know what... It's their problem."


    Male Half-Elf Gestalt: Cleric 6, Holy Vendicator 10, Paladin 16
    Damiani wrote:
    Yrrin Lightbringer wrote:
    Damiani wrote:

    @Aanandareavekki:

    Various reports seem to flood in from nanites following the initial moment of the wards dropping-- obscuring visual mists (or the like) centered in the infirmary, and then, explosions of massive heat.

    Whether or not the nanites can endure fireball effects, or the staff there, suffice to say, someone's taking advantage of the non-ward situation and blowing up the nurses, their work place, and cabinets with stored scrolls and potions.

    The extent of the damage cannot be assessed immediately, but sounds of explosions would be heard by folks that are (relatively) within the building and 'close' (remember the shifting hallways and such), or perhaps upstairs on the roof and the like.

    Big Badda Boom-- death ensues! Noxious clouds of death and such following it afterwards.

    Any 'fire alarms' would trigger off, and if the place still has existing sensors in the area for bio-hazards (that didn't melt in the multiple blasts), those would be going off too.

    Please let me know if anyone responds to this situation-- if you walk /into/ the infirmary, there will need to be saves made. Cheers.

    Having been located RIGHT NEXT TO THE INFIRMARY.....

    Yrrin takes cover from the initial explosion and then charges in to investigate, his sword lost in the rubble and his armor nowhere to be seen

    Hey there, Yrrin-- time to make a Fortitude save, you just walked into a Cloudkill Spell Effect spell. DC is 30.

    Immediately upon charging into the infirmary, two things are noticeable right away to Yrrin, unless he can see through opaque clouds:

  • One, he cannot see into the room, but hears various cries of pain, moans and other sounds, plus burning materials and popping
  • Two, whatever this cloud is-- it's unhealthy
  • Three... well, there's bound to be three, but the first two items are important to resolve...
  • 1d20 ⇒ 16

    since the area is only 20 by 20 Yrrin opens up with a dispel magic to purge the air of its foul vapors...

    1d20 + 26 ⇒ (4) + 26 = 30


    "male" Ooze? sorcerer 6, fighter 16, ??? 10.

    roel teleports into the explosion room, hearing the sound. Blindsight 90ft. What does he see?


    Male Human Rogue 16/Magus 9
    True Seeing:
    He is wearing a blank white mask
    Arthur Barren wrote:
    "heh, amusing, magic or skill?"

    "hmmm... I would say a natural talent for hand eye coordination combined with long hours of practice, and much lost money... Am I right?" Renkai quizzes


    Yrrin Lightbringer wrote:

    1d20 ⇒ 16

    since the area is only 20 by 20 Yrrin opens up with a dispel magic to purge the air of its foul vapors...

    1d20 + 26 ⇒ (4) + 26 = 30

    Yrrin takes 1d4 ⇒ 4 (Halved due to save) Constitution damage while in the cloud-- which oddly, since he cannot 'see' it, isn't sure the radius of the gas. He does know that walking back into the main hallway he came through, probably removes him from the cloud.

    I cannot tell, Yrrrin, since you didn't label them, which was the Dispel and which was your Save, so I'm assuming the +26 roll was your save and you made it. Your dispel magic adds your 'Caster Level' to a raw d20, which, needs to break a 31 total. Please let me know if you do manage to dispel (your 1d20 plus caster level where you rolled 16) the Cloudkill Spell Effect, since I do not know your paladin's effective caster level.


    Male Half-Elf Gestalt: Cleric 6, Holy Vendicator 10, Paladin 16
    Damiani wrote:
    Yrrin Lightbringer wrote:

    1d20 ⇒ 16

    since the area is only 20 by 20 Yrrin opens up with a dispel magic to purge the air of its foul vapors...

    1d20 + 26 ⇒ (4) + 26 = 30

    Yrrin takes 1d4 (Halved due to save) Constitution damage while in the cloud-- which oddly, since he cannot 'see' it, isn't sure the radius of the gas. He does know that walking back into the main hallway he came through, probably removes him from the cloud.

    I cannot tell, Yrrrin, since you didn't label them, which was the Dispel and which was your Save, so I'm assuming the +26 roll was your save and you made it. Your dispel magic adds your 'Caster Level' to a raw d20, which, needs to break a 31 total. Please let me know if you do manage to dispel (your 1d20 plus caster level where you rolled 16) the Cloudkill Spell Effect, since I do not know your paladin's effective caster level.

    actually it was the other way around the 1d20 was just a nat 1 check and the other was the try for the dispel, and since the description of clodkill tells me its only a 20 ft radius it means its well within the boundrys of my dispell


    Roel wrote:
    roel teleports into the explosion room, hearing the sound. Blindsight 90ft. What does he see?

    An exploded to hell and back, 'smoke filled' (though I'm not sure you can 'sense the cloud' as it's silent) room. Various bodies in blown up states of existence, and a few are rising up without heart beats. The walls are all destroyed, but having not really perfect memory of the interior of this place, you cannot really tell if this is how it should appear or not-- slag and melted things all around, minor fires here and there.


    Yrrin Lightbringer wrote:
    actually it was the other way around the 1d20 was just a nat 1 check and the other was the try for the dispel, and since the description of clodkill tells me its only a 20 ft radius it means its well within the boundrys of my dispell

    Reaching the 'Cloudkill' to dispel with your spell isn't the question, I needed to know what your caster level is, and which of the two d20 rolls was the Dispel Magic roll, per the spell. It's not automatically dispelled. Please help me do the math here. :)


    "male" Ooze? sorcerer 6, fighter 16, ??? 10.

    "What."
    roel "looks" for anyone still alive.
    hew?


    Male Half-Elf Gestalt: Cleric 6, Holy Vendicator 10, Paladin 16
    Damiani wrote:
    Yrrin Lightbringer wrote:
    actually it was the other way around the 1d20 was just a nat 1 check and the other was the try for the dispel, and since the description of clodkill tells me its only a 20 ft radius it means its well within the boundrys of my dispell
    Reaching the 'Cloudkill' to dispel with your spell isn't the question, I needed to know what your caster level is, and which of the two d20 rolls was the Dispel Magic roll, per the spell. It's not automatically dispelled. Please help me do the math here. :)

    detailed specifics: i got 16+28 on fort save and i got total of 30 on my dispel check


    Roel wrote:

    "What."

    roel "looks" for anyone still alive.
    hew?

    "Looking" around, Roel spots a few people that -- oh, no, that person /just/ died, heart stopped, as did that person over there... but, there are some movements of humanoid figures (minus some arms and in some cases, legs) getting up.

    I do not believe Roel's ever seen Hew or Zilla before, but, if he has, no one by those descriptions is in here. Various others though! And moaning.

    Then the 'air' around Roel appears to 'clean up' as Yrrin gets his dispel off and dismisses the Cloudkill magics in place.

    Be advised that we may need to 'slow' down a few, since someone active in the scene is going afk for a few hours-- Yrrin. Just trying to manage expectations here.

    Dark Archive

    Male Human (half forged) 11 invincable iron man/11 generator

    Arthur looks up at the school as hears the explosion "huh, guess you weren't kidding about the dangers, hermes suit up, we're going in"
    100ft perfect fly run action using swift action to switch repulsor damage to cold


    "male" Ooze? sorcerer 6, fighter 16, ??? 10.
    Damiani wrote:
    Roel wrote:

    "What."

    roel "looks" for anyone still alive.
    hew?

    "Looking" around, Roel spots a few people that -- oh, no, that person /just/ died, heart stopped, as did that person over there... but, there are some movements of humanoid figures (minus some arms and in some cases, legs) getting up.

    I do not believe Roel's ever seen Hew or Zilla before, but, if he has, no one by those descriptions is in here. Various others though! And moaning.

    Then the 'air' around Roel appears to 'clean up' as Yrrin gets his dispel off and dismisses the Cloudkill magics in place.

    i was asking if hew was alive.

    "undead... I larened about them in class. Die."

    caustic eruption. Dc 24 reflex. this may be before or after yrrin's action, depending on your intepretation of how long he took on th intake

    14d6 ⇒ (5, 5, 6, 5, 6, 4, 2, 3, 4, 1, 4, 3, 4, 2) = 54
    plus below, because typo.
    1d6 ⇒ 1


    N/A Male voice Robot Ninja10/Machinesmith 1

    Hermes in an idle state, failed to notice the explosion.
    "Yes, Sir."
    The solid black shell at its back unfolds and stretches across him, a mesh suit of umbrite in cases him and he takes off in hot pursuit of his master.


    Arthur Barren wrote:

    Arthur looks up at the school as hears the explosion "huh, guess you weren't kidding about the dangers, hermes suit up, we're going in"

    100ft perfect fly run action using swift action to switch repulsor damage to cold

    Depending on how far away the pool table fun was from the school, it might take Arthur and others, another round of movement to get to the 'window' with the smoke that's billowing out.

    Dunno Hermes' movement rate.

    Additionally, you weren't suited up-- does that take time to activate, or is your flight automatic? :claims ignorance of your abilities:

    While Arthur flies up and over towards the window with an odd cloud within, there's some 'winking out of existence' of that same cloud, followed by an eruption of chemical looking explosion immediately after, that splashed the interior of the infirmary with even more damaging effects-- Sploosh!

    @Roel: Regarding Hew, you've no idea at this time-- he's not perceived and I try to avoid sharing OOC info about IC situations, as you may recall. A little mystery on my part.

    Various save rolls!

    1d20 ⇒ 16
    1d20 ⇒ 19
    1d20 ⇒ 13
    1d20 ⇒ 19
    1d20 ⇒ 20

    Lots of moaning and sizzling sounds ensue as the eruption of acid hits the various humanoids that were getting up, only adding to their prior state of being. It wasn't enough they were killed and then reanimated, now they get melted in acid as well... poor infirmary people!

    Not to mention all the unattended items within 30 feet of Roel's casting. More hissing and sizzling as 15 dice of acid eats through matter and flesh alike. If someone /were/ save-able via CPR or the like, they die.

    Arthur from the window can see this explosion of acid and some 'blob' thing in the middle of the room responsible for it. Yrrin isn't visible just yet, but he's near the doorway into the infirmary.

    Given the general size of a normal infirmary, I'm going to assume it's a rather large room, perhaps 50' or more long, wide to allow for various beds on both sides, and some private rooms off to the side as well which aren't immediately visible (due to walls and line of sight).

    PS: It helps me a TON if players either link the spell you use, and add your save values, plus your caster level so I don't have to do this math (which is needed in combat)


    Male Quasit (Demon) Gestalt Vitalist/Psion(Telepath) 16

    Phaezeriel stops dead in his tracks as the explosion sounds and an alert goes off for him of trouble in the infirmary.

    With no hesitation, he teleports to the infirmary directly. Immune to poison. Blinded by the cloud for a moment, he hears Yrrin's voice as he dispels the Cloudkill, and as it begins to clear, Phaezeriel begins triage on the dead/dying/wounded.

    Then a massive explosion of acid erupts and washes towards him.

    Roel, I need a caster level check from you please. SR 28.

    Reflex save (DC 24) if caster level check succeeds: 1d20 + 11 ⇒ (13) + 11 = 24.
    Damage taken: 55/2-10=17.


    "male" Ooze? sorcerer 6, fighter 16, ??? 10.

    "Humph. There."


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    no sr.


    Phaezeriel wrote:

    Phaezeriel stops dead in his tracks as the explosion sounds and an alert goes off for him of trouble in the infirmary.

    With no hesitation, he teleports to the infirmary directly. Immune to poison. Blinded by the cloud for a moment, he hears Yrrin's voice as he dispels the Cloudkill, and as it begins to clear, Phaezeriel begins triage on the dead/dying/wounded.

    Then a massive explosion of acid erupts and washes towards him.

    Roel, I need a caster level check from you please. SR 28.

    Reflex save (DC 24) if caster level check succeeds: 1d20+11.
    Damage taken: 55/2-10=17.

    Phaezeriel appears in the midst of the an exploded and now melted infirmary-- the poor workers here, are either now acid soaked (in the 30' radius of Caustic Explosion from Roel) and melting, or dead since they cannot have avoided the prior Cloudkill effect.

    If he has the ability to spot 'near' dead, Deathwatch like ability(?), there are none immediately visible (due to walls and such), and the visual of the room indicates massive fireballs or the equivalent went off. The 'dead' that were or are walking, are zombies, and there's more than just the five that have acid eating up their bodies now... anything 'dead' in the room, seems to be getting back up after dying initially.

    Quite a horrible situation, all in all, and extremely chaotic.

    Phae, if you want, add 14 to a d20 roll and see if it goes past 28, so you can tell if you melted from Roel's attack or not, to over come your SR. Might be easier.

    Please note, I'm /not/ assuming I know anything about special senses your characters may have, so either advise me, or remain as I am, blissfully unaware of what you might discover. Additionally, many skills require you actively taking a moment to use-- so, again, they aren't automatic.


    @Arthur & Hermes:

    As they come upon the window, they would notice the cloud vanish, a 'demon' thing (Phaezeriel's description) appearing in the room, and the blob that just exploded acid all over, in a 30 foot radius of the room.

    The rest of the infirmary from the window looks trashed...

    Minor update, to keep things 'active'-- and general warning, we may pause for Yrrin's actions, since he was literally, /right/ outside the door. Perhaps we'll go one more round for you folks there, or near there, then wait on his action.


    Male Quasit (Demon) Gestalt Vitalist/Psion(Telepath) 16

    Apparently there is no SR for caustic eruption, so I suffered 17 acid damage.


    male Aasimar Muse-touched Image gestalt waterbender 11/Disciple of the Healing Waters 5/ Bard (street performer/song healer) 16
    Rena, the Companion wrote:
    Dom Waverider wrote:
    His eyes now looking upward caught the sight of a... Angel? "Oh great just what I needed." He murmurs to himself. "An angel to be thinking since were kin I would be will thing to take upon some quest of it." He sighed not trying to hide himself away. "Maybe it will just ignore me. NO cause then I would be annoyed that it ignored me. I have really got to give these angels a bit of credit. It's not like there bad people, they're just heartless parents." He whispers to no one in particular.

    Rena sees someone who had glanced up at her and smiles happily, gliding in and landing neatly next to him as he's walking along. "Good evening." she says cheerily, brushing up next to him.

    The angelic girl who has landed next to him is very beautiful. Her face is soft and kind, her green eyes are alight with happiness. Her blue-white hair is nicely long, streaming down to her waist. Some if it has draped in front of her as well, which is good because she's barely clothed. She's curvy in all the right ways - pretty much an ideal specimen of an older teen-aged girl. Her voice is silken and full of joy. "My name is Rena." she adds a little after the fact.

    Picture. This picture isn't perfect but should give a good idea if the description is lacking. Rena herself not adorned in any of the gold of the picture, but the clothing is pretty close, but should be a little more wispy and see through-ish.

    Dom nods to the beautiful maiden. She is very yummy looking and a bit of flirt. If only it was a few days ago. He thought to himself. Knowing if he wasn't so in love with Tami he would be all over trying to take this girl to bed.

    "Evening." Slowly he bows to the girl and smiles to her as he stands. "Are you an angel?" He asks though his voice seems slightly harsh as he said angel. "Oh please excuse me I should introduce myself. I am Dom Waverider, is there something you need hep with or just out to see?"

    Dark Archive

    Male Human (half forged) 11 invincable iron man/11 generator

    senses well I get a high-ish perception bonus due to a class ability, I have darkvision and lowlight, infer-red and I have the ability to tell if something touching me is technological


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    male Aasimar Muse-touched Image gestalt waterbender 11/Disciple of the Healing Waters 5/ Bard (street performer/song healer) 16
    Arthur Barren wrote:
    senses well I get a high-ish perception bonus due to a class ability, I have darkvision and lowlight, infer-red and I have the ability to tell if something touching me is technological

    Please point on the doll where he showed you he was technological.


    Male Quasit (Demon) Gestalt Vitalist/Psion(Telepath) 16

    I will be afk for most of the evening. Please assume that Phaezeriel will remain in or around the infirmary helping/healing/rezzing as he can. Feel free to mostly ignore him unless you need the psionic support. If for some reason he is needed, Lynora or Fireclaw Drake can run him.


    Male Dwarf/Outsider + magic seeing shows
    Spoiler:
    Dwarf Carl seems MASSIVELY infused Chaotic force magics
    Image

    Carl looks over with the other at the sounds from the school, then after Authur flys off he look for a moment. Then says to the others rising into the air.

    "I best go keep am eye on the lad-e he likes to rush into thing and well, gets him self and Tinman into all kinds o trouble, nice potting by the way."

    Then Carl ports next to Authur.
    1d20 ⇒ 15

    "What's happonin on lad-e"

    Dark Archive

    Male Human (half forged) 11 invincable iron man/11 generator

    "eh, not sure, looks like acid, undead and gas bit of fire, all in all not good"


    Male Half-Elf Gestalt: Cleric 6, Holy Vendicator 10, Paladin 16

    As the smoke clears and zombies rise yrrin bleeds his holy.blood and sends out a burst of positive energy outward into the hoard...

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