close to 30 years ago, a young new student was starting the school year. as a prank, some kids teleported him into the sewers. they were going to bring him back but they forgot. he had nothing but the slimes for company, and eventually learned to understand them. (after he figured out that for some reason they couldn't digest him...) years went by, and he forgot how he got here, why he was here, or even where he came from.
"You see a green humanoid. It seems to be amorphous, And is wearing no clothes. It is built like a male,and has no genitals. he is thin, and drips occasionally. He has a glow of pestilence in his eyes, and he smells like dead things burning.The ground dissolves slowly where he stands. He holds a whip, covered in the same caustic material he is."
Reach with whip = 20ft
to hit bonus with whip- +32
to hit bonus with light weapons- +24
to hit with everything else- +17
slashing dmg with whip= 1d2 + 13
touch ac = 20, 10 flat footed ac. saves- fort +21, ref + 15, will +7.
acid splash, mage hand, prestidigitation, ghost sound, detect magic, detect poison, read magic, open/close, mending.
burning hands (acid), shield, mage armor, magic missile, shocking grasp, shock shield.
scorching ray (acid), acid arrow, flaming sphere, defensive shock, false life, touch of idiocy, fog cloud, make whole.
3rd- protection from energy, dispel magic, fireball, lighting bolt, diamond spray, fly, elemental aura.
4th-elemental body I, Dimension Door, ball lighting, detonate.
5th-elemental body II, acid spray, shadow evocation, cone of cold, overland flight, teleport.
6th-elemental body III, conjure black pudding, anti magic field,
7th-elemental body VI, caustic eruption, limited wish.
in addition, his surface is very hard to hurt, and he takes elemental damage as if he was an object (1/2). Immunity to poison, sleep effects, paralysis, polymorph, and stunning, mind effecting (including phantasmal), cannot effectively be grappled or entangled, although certain spells may still have an effect, such as Slow, immune to sneak attack, critical hits, flanking. immune to acid. i eat and breathe, but do not sleep. Blind (and Blindsight out to 90 ft.), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. unless in alternate form, witch i have normal vision and blindsight 30. technically immortal. engulf reflex save dc 28. break free strength check dc 29.