The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I hope mine isn't right, because it's rather disappointing, really.

Shadow Lodge

Rejoice, Ice, because you are incorrect!


Male Icy Catfolk Image Warlock/Rogue 16

Asha was going to be married but her name wasn't del Sol.
Was it a backlogs thing or should I have just been paying more attention since I've been here?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yay! If that was the answer, it would be far to repetitive.

The snow flurry surronding....

Oh.


Female awww, but that would be telling unknown

It was mentioned in game recently. It's obvious once you know, but if you've not noticed a particular key piece of information them it seems pretty obscure. :)

Shadow Lodge

The snow flurry he does is actually a class ability.


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons
lynora wrote:

It was mentioned in game recently. It's obvious once you know, but if you've not noticed a particular key piece of information them it seems pretty obscure. :)

Any witch way, i already happen to be working on giving David this ablity....

I may just be able to "fix" the problem.


Female awww, but that would be telling unknown

I have to put away groceries....and get a whole pitcher of ice water to drink. I'm too much of a northerner to handle these over ninety degree F days.

And then I'll start digging through the game thread and get responses up as necessary.

Shadow Lodge

You're trying to give David a class ability?


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons
Dragonborn3 wrote:
You're trying to give David a class ability?

No. The ability to heal from fire.

Lyn never did finish the possible side effects though.


Okay, wondering how I managed to post twice when I only hit post once *stares at my laptop oddly* I think this thing has a mind of its own now


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fate-seer wrote:
Okay, wondering how I managed to post twice when I only hit post once *stares at my laptop oddly* I think this thing has a mind of its own now

Sweet!

Am i the only one who talks to his computer in secret hopes that it is secretly sentient?

Yes?
Ok...


No offense ice, but when I think of sentient computer I think HAL. and then I think where's the hammer

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Fate-seer wrote:
Okay, wondering how I managed to post twice when I only hit post once *stares at my laptop oddly* I think this thing has a mind of its own now

Sweet!

Am i the only one who talks to his computer in secret hopes that it is secretly sentient?

Yes?
Ok...

actually no I do that too but then I also talk to empty rooms in the intent that I freak out any evsedroppers

"I know you're there"


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fate-seer wrote:
No offense ice, but when I think of sentient computer I think HAL. and then I think where's the hammer

That's why I'm nice, so they computer would "grow up" liking humans. Also, epic rap battles, bill gates vs Steve jobs.

Hal wins.


Male Icy Catfolk Image Warlock/Rogue 16

Might just be the boards. They're glitchy sometimes.
Just don't say anything about or they might take them down for maintenance again. O_O


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:

Might just be the boards. They're glitchy sometimes.

Just don't say anything about or they might take them down for maintenance again. O_O

Dun-dun-dunnnnn


Lyere, I've noticed it is the submit button and update rates.

Sometimes there are double sent posts. At least that's my experience.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

icehawk333 wrote:
initative: 1d20 + 100d20 + 7 + 4 ⇒ (11) + (11, 1, 2, 13, 6, 11, 19, 20, 12, 16, 17, 11, 20, 8, 16, 11, 5, 15, 2, 13, 1, 15, 2, 17, 1, 5, 16, 18, 18, 1, 4, 13, 19, 15, 13, 6, 11, 14, 13, 18, 14, 10, 7, 11, 16, 17, 4, 18, 6, 6, 6, 3, 14, 18, 3, 16, 9, 2, 2, 19, 4, 3, 17, 14, 5, 5, 20, 9, 4, 14, 18, 7, 6, 19, 10, 18, 5, 20, 15, 10, 2, 13, 1, 20, 12, 1, 16, 16, 14, 3, 11, 18, 1, 1, 8, 13, 8, 1, 3, 6) + 7 + 4 = 1063

... Pritty sure that isn't what i wrote.
XD.


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

Pretty sure that is why people don't use the (dice=) function


Male Icy Catfolk Image Warlock/Rogue 16

Would this translate well here?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I see people do it a lot.

Nonetheless, please roll initiative without all the weird mess.


Male I am a meat Popsicle

I wonder when people are finally going to learn not to use the (dice=)function.

Format your rolls like this:

(ooc)Reason for rolling: (dice)4d6(/dice).(/ooc)

Replacing the ( ) with [ ] where appropriate.

It works much better and is much more reliable. And the preceding abomination does not happen.


Tybalt Baneko wrote:

The caster level to make is 10 now, but because it's made to be user friendly, it casts at your character level and there's no umd check needed.

It accepts arcane and divine spells.
I'm changing it to be a bit more pricey.

Just to throw my two cents in again, this mere object is insane. If someone ever attempted to craft it, it would be highly sought and coveted based on your descriptions.

Or, per my grasp of forging magic items, impossible to make without being a dual classed crafter of wonderous items, plus appropriate Feats and such.

Unlimited cantrips AND orisions, anyone can use? Storing all possible such spells, no UMD check? Wow. Potent.

Am I alone in considering this potent, or just a paranoid soul? Doesn't the maker need to be able to cast any/all spells it infinitely can cast? I'd imagine some gods might be peeved too at the possible duplication of their blessings.

Hee hee. Anyhow, don't mind me here, just expressing. We're rules light after all. Sounds fun as an exercise to actually use the game system to build it. Has anyone else shared their thoughts?

I know there was some mention earlier about some other cantrip use, or something.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I've noticed that the kitsune here have special spell like ablities for thier tails.

I was thinking about a character involving a kitsune, so do the magical tail feats work differently here?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Damiani wrote:
Tybalt Baneko wrote:

The caster level to make is 10 now, but because it's made to be user friendly, it casts at your character level and there's no umd check needed.

It accepts arcane and divine spells.
I'm changing it to be a bit more pricey.

Just to throw my two cents in again, this mere object is insane. If someone ever attempted to craft it, it would be highly sought and coveted based on your descriptions.

Or, per my grasp of forging magic items, impossible to make without being a dual classed crafter of wonderous items, plus appropriate Feats and such.

Unlimited cantrips AND orisions, anyone can use? Storing all possible such spells, no UMD check? Wow. Potent.

Am I alone in considering this potent, or just a paranoid soul? Doesn't the maker need to be able to cast any/all spells it infinitely can cast? I'd imagine some gods might be peeved too at the possible duplication of their blessings.

Hee hee. Anyhow, don't mind me here, just expressing. We're rules light after all. Sounds fun as an exercise to actually use the game system to build it. Has anyone else shared their thoughts?

I know there was some mention earlier about some other cantrip use, or something.

Pff.

Take a cantrip, and with an intelligent item you can have it castable at will as a non-action for 1000 per cantrip.

Now, honestly, there is a problem here though, and that's the craft check dc and multiplying price on a non-intelligent object.

900 gp for a hand of the Mage.
Gives you a good cost per cantrip.
The second one will cost 50% more.
The next one will cost 50% more then that.


Male Icy Catfolk Image Warlock/Rogue 16
Damiani wrote:

Just to throw my two cents in again, this mere object is insane. If someone ever attempted to craft it, it would be highly sought and coveted based on your descriptions.

Or, per my grasp of forging magic items, impossible to make without being a dual classed crafter of wonderous items, plus appropriate Feats and such.

Unlimited cantrips AND orisions, anyone can use? Storing all possible such spells, no UMD check? Wow. Potent.

Am I alone in considering this potent, or just a paranoid soul? Doesn't the maker need to be able to cast any/all spells it infinitely can cast? I'd imagine some gods might be peeved too at the possible duplication of their blessings.

Hee hee. Anyhow, don't mind me here, just expressing. We're rules light after all. Sounds fun as an exercise to actually use the game system to build it. Has anyone else shared their thoughts?

I know there was some mention earlier about some other cantrip use, or something.

It would be a lot bigger an issue if it went beyond 0th level spells.

It also helps that it's one of a kind.
I've found that cantrips are a way to help progress role play, usually.
Doing such simple things really do further character interaction.
Also, wonderous items usually don't have umd checks at all.


Male Icy Catfolk Image Warlock/Rogue 16

The point of this is that it gets more and more expensive to jam more stuff into it. The first couple are cheap to justify the high cost. Then it gets more and expensive.
Should it be 100 per previous spell?

Shadow Lodge

Lyn nixed another character that had multiple tails to keep those that did(Keme and his gramps) more special.

That's what I was told at least.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:

Lyn nixed another character that had multiple tails to keep those that did(Keme and his gramps) more special.

That's what I was told at least.

Ah. Well, that's annoying.

I had planned for a human to have kitsune blood.

But that's not happening.
Why is it that lately i keep coming up with ideas, then something in the plot is all like "nope."

I've had several, then i looked over a few things about it, and lo and behold, it's there, has been done, or steps on toes.

So kitsune are closed...

There goes the entirety of that idea.


Male Icy Catfolk Image Warlock/Rogue 16

I don't thinking should be quite that big a deal. Just so long as you don't have a whole bunch like keme.
That's also a pretty original idea.
I have two characters that are really close to a couple of Lyn's but we are fine. They are similar but do it in pretty different ways.
As long as you can work it out with her, I don't think she'll just say "nope" because someone else has tails.
Especially since you aren't a kitsune.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:

I don't thinking should be quite that big a deal. Just so long as you don't have a whole bunch like keme.

That's also a pretty original idea.
I have two characters that are really close to a couple of Lyn's but we are fine. They are similar but do it in pretty different ways.
As long as you can work it out with her, I don't think she'll just say "nope" because someone else has tails.
Especially since you aren't a kitsune.

Oh, i had planned to have 8/8.

(Doesn't start with one like a normal kitsune.)

Kitsune and kitsune blood are closed.
At least, the interesting part.


Male Icy Catfolk Image Warlock/Rogue 16

You're still human which makes it pretty different.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:
You're still human which makes it pretty different.

I don't think that makes the point valid.


Male Icy Catfolk Image Warlock/Rogue 16

The point (that was made valid) is that your character and Keme are further apart than some of the characters Lyn has allowed me. Just wait for a yay or nay from her before you toss the character out.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:
The point (that was made valid) is that your character and Keme are further apart than some of the characters Lyn has allowed me. Just wait for a yay or nay from her before you toss the character out.

Oh, there are more charecters then i can count that got tossed before they got sent in or even asked about by Lynora.

One happened to be very fleshed out. It was a little complicated, but int involved a [redacted] dragon.
I spent a few weeks making the thing's stats, build, backstory, everything, before i noticed something.

I pm-Ed the player about it, and i had guessed right. It had already been done.
It's still not public knowlage about the charecter, and he didn't know i had that idea, but i knew another [redacted] dargon based charecter would /defiantly/ be stepping on toes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
MisterLurch wrote:

I wonder when people are finally going to learn not to use the (dice=)function.

Format your rolls like this:

(ooc)Reason for rolling: (dice)4d6(/dice).(/ooc)

Replacing the ( ) with [ ] where appropriate.

It works much better and is much more reliable. And the preceding abomination does not happen.

Wish i had seen this sooner.


Female awww, but that would be telling unknown
Dragonborn3 wrote:

Lyn nixed another character that had multiple tails to keep those that did(Keme and his gramps) more special.

That's what I was told at least.

It was more of a no more than three tails....and at the time that Keme and Genosuke were built we had a very different racial write up that is a lot more powerful than the standard pathfinder one. Basically, plot thing, as it was stated that Keme was the youngest kitsune to ever have five tails and that involved the interference of a Patron. I have this thing about not bringing in things that contradict stuff already in game.

Anyways, icehawk, your idea could be worked out. It's a whole different thing. It may need some tweaking, but that's true of most new characters at some point.
Edit: why so many tails?
Also, it's not like kitsune are uninteresting if you don't get all of the tails or anything. Again, could potentially work something out, but eight tails is excessive....also, would give you access to the writeup I'm using. You can do more than you think with less tails.


Male Icy Catfolk Image Warlock/Rogue 16

Well my point isn't about your dragon. My point is about your fox guy/girl.
At least wait for a response this time. Different circumstances.
Edit: See?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
lynora wrote:
Dragonborn3 wrote:

Lyn nixed another character that had multiple tails to keep those that did(Keme and his gramps) more special.

That's what I was told at least.

It was more of a no more than three tails....and at the time that Keme and Genosuke were built we had a very different racial write up that is a lot more powerful than the standard pathfinder one. Basically, plot thing, as it was stated that Keme was the youngest kitsune to ever have five tails and that involved the interference of a Patron. I have this thing about not bringing in things that contradict stuff already in game.

Anyways, icehawk, your idea could be worked out. It's a whole different thing. It may need some tweaking, but that's true of most new characters at some point.
Edit: why so many tails?
Also, it's not like kitsune are uninteresting if you don't get all of the tails or anything. Again, could potentially work something out, but eight tails is excessive....also, would give you access to the writeup I'm using. You can do more than you think with less tails.

Ah. I'm just running off the power level of the feat chain.

The 9th tail (or 8th in the case of a human) gives 2 castings of a 5th level spell... (Dominate person)
So yeah.

As per standard rules, the feat chain for tails is rather underpowered, due to the utter monopoly on your feats.


Female awww, but that would be telling unknown

Yeah, I'm telling you we can work something out without needing the actual tails. Just PM me what you're aiming for and we can work something out. Which is what happened the last time someone wanted to play a kitsune with a crap ton of tails. Although there were other issues there. Still, it's not a problem with the concept itself, so that can be solved.


Tybalt Baneko wrote:


It would be a lot bigger an issue if it went beyond 0th level spells.
It also helps that it's one of a kind.
I've found that cantrips are a way to help progress role play, usually.
Doing such simple things really do further character interaction.
Also, wonderous items usually don't have umd checks at all.

Okay, so, from my doing the math- you are probably better off just saying the following:

It's a Wonderous Itme, that /has/ all cantrips and osirions built into it, which puts you at, .5 (spell level) x X (caster level of objec, assume 16 or maximum beneficial level for best cantrip/osirion) x 2,000 gp per spell in it.

Since it is an object with multiple abilities, you need to determine the "lower item cost" and multiply that by 1.5 (per Helm of Brilliance example).

This allows for use-activated / continuous use of any purchased (make the list) cantrip/osirion in the thing. Mind you, adding the ability to use a Quickened Feat effect in the object will raise the price considerably, since, if not mistaken, you need to burn that ability into the object, which the crafter requires the ability/skills to do.

So, just off the top of my head, figure out your math on that and ...well, that's the start. Actually "absorbing" and storing spells is a different beast.

Weeee.. Fun with formulas.

Anyone able to verify my math? Just from the d20pfsrd site.


Male Icy Catfolk Image Warlock/Rogue 16

Ice, you're doing the power is the important part thing again.
Tails are a story thing here.
Being a kitsune for roleplay is good. Try to put story first. (Like you've been trying to.)
I do love the idea though. :)
Edit: Read into that wrong.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright, ll get that to you soon.

It just seemed that it was behaving oddly on the campain, so i wanted to ask about it.
The idea is still pritty vauge and unstatted, so I'll get to you on that.

I was inspired by watching some stuff from okami.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Ice you made me lose an 18 plus bonuses on my feint.....


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:

Ice, you're doing the power is the important part thing again.

Tails are a story thing here.
Being a kitsune for roleplay is good. Just don't focus on how powerful you can make it.
I do love the idea though. :)

And now you lost me.

The 8 tails thing, if it was based on the real one, is underpowered.
I could make this in any lv 16 campain- takes 9 feats, one for racial heritage, the rest for tails.

I could do so much with 8 feats, like deal out 12d6 + power attack + 1and1/2 str per hit.

But i was going with (what i thought) was suboptimal.
So yeah.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Renkai Urmas wrote:
Ice you made me lose an 18 plus bonuses on my feint.....

How?


Male Icy Catfolk Image Warlock/Rogue 16

I editted that. I misread what you meant with that post before you editted it. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Renkai Urmas wrote:
Ice you made me lose an 18 plus bonuses on my feint.....

Also, roll crit confirms.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask
icehawk333 wrote:
Renkai Urmas wrote:
Ice you made me lose an 18 plus bonuses on my feint.....
How?

I had to remove your dice= and it took my 18 away

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