The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

Technically /not/ a poison. It is called a Ravage, affects only evil creatures, and does not count as a poison and so bypasses poison immunity. Quote from the BED:

Ravages wrote:

Ravages and afflictions

affect only evil creatures, and are
particularly debilitating to evil
outsiders—despite the immunity
to poison that is common among
such creatures.
The unicorn blood only has a save DC of 17, but will deal 1d4+2+[target's Cha Mod] Str damage/round, or in the case of the babau: 1d4+5 Str damage.

What does it deal more damage if they have a high charisma? That makes no sense.

They didn't use it on the Barabu.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

It's converted to pathfinder made it worse than it was


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Renkai Urmas wrote:
It's converted to pathfinder made it worse than it was

Unicorns were brought down to cr 3.

So yeah.


Yeah - it adds the targets charisma as bonus ability damage. Ravages turn corruption of the mind and soul into corruption of the body, that is how it is explained. However, I believe DC 17 is the highest among the saves of any of the ravages.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Off to the orthodontist. Bye.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Lord Foul II wrote:
icehawk333 wrote:
Lord Foul II wrote:

cr 3 vs 1st lvl spell...

and it's a rare,

Ok, fair enough, but acting as a deadly poison? From a cr 3? I don't get it.

How much blood does a unicorn have? How much of it's power can be in a small vail of it's blood?

almond extract is an extremely deadly poison

almonds are CR -

Witch has nothing to do with the potency of holy power.

my point was that the CR doesn't always matter

unicorns don't use it themselves in combat because it has to be extracted ahead of time so it wouldn't use it itself so no CR+ for that

and it only applies to demons, which the PCs (on whom the CR system is based) rarely are and are not always fighting


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Applies to ANY evil person or creature

Shadow Lodge

Minor nitpick: it's evil creatures, Foul, not just demons. Works the same on an evil gnome as it does a dretch(except for the extra Damage equal to damage, which is probably different).


I actually pulled up my old BoED for this, hence why I have a direct link to the info. :)

All evil creatures are affected. Evil elementals and undead take 1 extra damage/tick, whereas evil outsiders and evil clerics of evil deities take 2 extra damage/tick.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

wow 3 people corrected me within 5 minutes... nice

my other 2 points still apply.... unless you have something for that too?


Lord Foul II wrote:

wow 3 people corrected me within 5 minutes... nice

my other 2 points still apply.... unless you have something for that too?

The lurk is strong with us. ;)


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Fireclaw

Pathfinder has rules to convert all the poisons over.

Which is why I listed the raveges like I did


Oh? Can you link the rules? I tried skimming the poisons section of the SRD and came up with nothing.


Male Icy Catfolk Image Warlock/Rogue 16

Marvelous Medal of Minor Magica.
Base price: 15000+(10*1d10)
Varying strength multicolored aura
This medallion is set in mythryll and has a mythryll chain.
A wheel with six spokes and a circle in the middle is engraved on it, each wedge bearing the associated color and symbol of a branch of magic and the circle being universal.
This medallion can be imprinted by any spell cast at 0th level.
It doesn't have an upward limit, but always starts with at least Detect Magic.
When found, roll 1d10 (using the same if bought) to determine starting cantrips. It begins with a number of spells of that number, one of which must be Detect Magic.
When crafted it begins with just detect magic and the spells are added individually.
To add more, you or an associate must have the ability to cast the new spell into it (or use an item to replicate it. Other MMoMM may not be used to do so.) and the Craft Wondrous Item feat.
Using a gem worth 10 times the number of spells already in the medal and a short ritual of ten minutes, you make a DC 15 spellcraft or relative craft check you can permanently add the new spell. Failing the check by ten or more wastes the gem and removes a random prexisting spell.
High craft checks do not add extra spells.
Once a spell is in it it can be used indefinitely. A spell is cast at your character level. Persons with no level act as level one.
You may also apply the quickened metamagic feat to any of its held cantrips 5/ day.
This counts as either a neck slot item if worn or a slotless item if held.
Requirements
7500+the amount for each spell added
Craft wondrous item, cl 5, Detect Magic, guidance, quicken spell,

I added some things. People that are into technical stuff, waddaya think?


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask

Hmmm... can't find it... but I'm posting entirely from my phone so no surprise....

Anyway I remember that all poisons got boosted by a die type in damage (generally] the save went up by 2 or 3 and. Poison effects linger in pathfinder


Tybalt Baneko wrote:

Marvelous Medal of Minor Magica.

Base price: 15000+(10*1d10)
Varying strength multicolored aura
This medallion is set in mythryll and has a mythryll chain.
A wheel with six spokes and a circle in the middle is engraved on it, each wedge bearing the associated color and symbol of a branch of magic and the circle being universal.
This medallion can be imprinted by any spell cast at 0th level.
It doesn't have an upward limit, but always starts with at least Detect Magic.
When found, roll 1d10 (using the same if bought) to determine starting cantrips. It begins with a number of spells of that number, one of which must be Detect Magic.
When crafted it begins with just detect magic and the spells are added individually.
To add more, you or an associate must have the ability to cast the new spell into it (or use an item to replicate it. Other MMoMM may not be used to do so.) and the Craft Wondrous Item feat.
Using a gem worth 10 times the number of spells already in the medal and a short ritual of ten minutes, you make a DC 15 spellcraft or relative craft check you can permanently add the new spell. Failing the check by ten or more wastes the gem and removes a random prexisting spell.
High craft checks do not add extra spells.
Once a spell is in it it can be used indefinitely. A spell is cast at your character level. Persons with no level act as level one.
You may also apply the quickened metamagic feat to any of its held cantrips 5/ day.
This counts as either a neck slot item if worn or a slotless item if held.
Requirements
7500+the amount for each spell added
Craft wondrous item, cl 5, Detect Magic, guidance,

I added some things. People that are into technical stuff, waddaya think?

If you allow the Quickened Feat to be used with an item, the crafter probably needs to have it as well.

Why are you making this? Do you just want access to all the cantrips for free castings?

I lost the point of the discussion with all the walls of emo posts over the past few day(s).


Male Icy Catfolk Image Warlock/Rogue 16

I've already had "an amulet that grants access to nearly all cantrips" (verbatim) approved by Lyn. I'm just trying to put some official stats to it.


Tybalt Baneko wrote:
I've already had "an amulet that grants access to nearly all cantrips" (verbatim) approved by Lyn. I'm just trying to put some official stats to it.

Gotcha.

Just make sure you list the object's caster level, so DCs of these cantrips are figured, and for the UMD monkeys, if any. Is the object limited to any specific abilities? Otherwise that will change it, ie arcane casters only versus anyone wearing it, iirc. You need different spells to bestow magic casting onto others, versus infinite casting of spells by anyone (even cantrips).

Plus the Feat I mention, not sure what 5/day raises the price too, etc.


Male Icy Catfolk Image Warlock/Rogue 16

The caster level to make is 10 now, but because it's made to be user friendly, it casts at your character level and there's no umd check needed.
It accepts arcane and divine spells.
I'm changing it to be a bit more pricey.


Male Icy Catfolk Image Warlock/Rogue 16

Onei, why don't you get Jeran and yourself out of the cave and then when Lyn gets back we can do the last thing really quick and then get back to bed. :)


We're already walking, and Jeran wandered off.


Male Icy Catfolk Image Warlock/Rogue 16

I think that meant just outside the cave.
We'll see when Lyn gets back, then. :)


Male Icy Catfolk Image Warlock/Rogue 16

I like Pyry better this way. 8(


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:
I like Pyry better this way. 8(

Bad tybalt! No selfish!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

Shadow Lodge

Tybalt Baneko wrote:
I like Pyry better this way. 8(

Tense, nervous, and this close to trying to escape the school before certain people find out he's there?


Male Half-fiend gestalt alchemist 16/ eldrich Godling 16
short description:
right arm red demon skin, left arm green scales, left eye red, right eye green, long, tentacle-like tail, forked tounge, small fangs and claws, wears shackles, has talons
Dragonborn3 wrote:
Tybalt Baneko wrote:
I like Pyry better this way. 8(
Tense, nervous, and this close to trying to escape the school before certain people find out he's there?

Oh, don't worry, I'll deal with them for you.

If i knew you.

I could show them what it's like.... Eheheee....


Male Icy Catfolk Image Warlock/Rogue 16

No. Cold. :P


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:
No. Cold. :P

Never thought you were this shallow, tybs.


Male Icy Catfolk Image Warlock/Rogue 16

Out of character I can be as shallow as I want.
In character Tybs wants him to be happy. If he could be happy and cold would be preferable.

Dark Archive

N/A (use male pronouns because that's what the English language assumes) Spellweave Monk1//Magus (spell sword/War Warder)11/scholar 11/abjurant champion5/initiate of the sevenfold veil 7/netherese arcanist 10/magister 6/argent savent 5
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

there is a psion that high leveled here I think

and there is a feat that reduces the cost of every metamagic you apply to a spell by one
so a lvl 13 spell...
hmm if zix had the right magus arcanas he could theoretically cast this
...
but he probably doesn't

Shadow Lodge

Fireclaw: I dropped a hint to Pyry's identity. PM me if you have a guess! ;)


Male Wizard/Geometer, [Unknown]

I could theoretically cast this spell if I calculated the thaums required and then I enhanced them by a certain degree with a little luck and the right symbolic substances....


Male Tzeentch-Born (Outsider (Native-subtype)) 16 Wizard (Mage of the Veil)/16 Cryptic
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-


Dragonborn3 wrote:
Fireclaw: I dropped a hint to Pyry's identity. PM me if you have a guess! ;)

At least make it difficult next time!

PM coming.

Shadow Lodge

My Halfling could cast that.

I like my Halfling sniper. :) I really should get around to starting him/her out...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lyere wrote:
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-

Yeah.

The highest spell level you can cast is 8th.

You can cast spells of (your wizard level/2)+1 if you're a prepared caster.

I think you need to read the rules on magic more.

Shadow Lodge

FireclawDrake wrote:
Dragonborn3 wrote:
Fireclaw: I dropped a hint to Pyry's identity. PM me if you have a guess! ;)

At least make it difficult next time!

PM coming.

p

I'm being lazy. It's not long before it becomes common knowledge anyway.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lyere wrote:
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-

Adding any metamagic to that spell at all is above your level.

Shadow Lodge

Except Merciful spell.


Male Tzeentch-Born (Outsider (Native-subtype)) 16 Wizard (Mage of the Veil)/16 Cryptic
icehawk333 wrote:
Lyere wrote:
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-

Yeah.

The highest spell level you can cast is 8th.

You can cast spells of (your wizard level/2)+1 if you're a prepared caster.

I think you need to read the rules on magic more.

I'll read them now, that is if I have the book on my laptop. I'll just edit the action and try again in the meantime I suppose


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:
Except Merciful spell.

Or teanthropic.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lyere wrote:
icehawk333 wrote:
Lyere wrote:
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-

Yeah.

The highest spell level you can cast is 8th.

You can cast spells of (your wizard level/2)+1 if you're a prepared caster.

I think you need to read the rules on magic more.

I'll read them now, that is if I have the book on my laptop. I'll just edit the action and try again in the meantime I suppose

The rules can be found on d20pfsrd. I dot own a single scorebook, I've just memorized a lot of that site.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Heck, even i know who that is, and I'm a little disappointed, honestly.


That'll work, I checked and the folder I keep the books in isn't there. Going to have to re-download the folder from my home computer during the weekend.


Male Icy Catfolk Image Warlock/Rogue 16

Now you're just teasing the less informed. >_<

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Lyere wrote:
icehawk333 wrote:
Lyere wrote:


Twinned, maximized, empowered horrid wilting

... how. That's a lv 17 spell.

Not even the highest caster level teacher here can cast that high.

You would have to be lv 34.

I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-

Yeah.

The highest spell level you can cast is 8th.

You can cast spells of (your wizard level/2)+1 if you're a prepared caster.

I think you need to read the rules on magic more.

there are ways to get around this to an extent, like what I mentioned earlier

There are also certain feats that reduce the costs of certain metamagic a by one each time you take that feat
And one that allows you to ignore the cost of any one metamagic on one spell (to a max of 9th lvl)
And magus arcana that allow you to tack certain metamagic onto spells a limited number of times per day
And there may be things I'm forgetting


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:
Now you're just teasing the less informed. >_<

What?

Ok...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I have a guess but I doubt it to be correct


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight
Lord Foul II wrote:

there are ways to get around this to an extent, like what I mentioned earlier

There are also certain feats that reduce the costs of certain metamagic a by one each time you take that feat
And one that allows you to ignore the cost of any one metamagic on one spell (to a max of 9th lvl)
And magus arcana that allow you to tack certain metamagic onto spells a limited number of times per day
And there may be things I'm forgetting

There are also rods that allow you to apply metamagic to spells 3/day, but are hella expensive, especially the higher level ones.

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