icehawk333 |
Technically /not/ a poison. It is called a Ravage, affects only evil creatures, and does not count as a poison and so bypasses poison immunity. Quote from the BED:
Ravages wrote:The unicorn blood only has a save DC of 17, but will deal 1d4+2+[target's Cha Mod] Str damage/round, or in the case of the babau: 1d4+5 Str damage.Ravages and afflictions
affect only evil creatures, and are
particularly debilitating to evil
outsiders—despite the immunity
to poison that is common among
such creatures.
What does it deal more damage if they have a high charisma? That makes no sense.
They didn't use it on the Barabu.
Lord Foul II |
Lord Foul II wrote:Witch has nothing to do with the potency of holy power.icehawk333 wrote:Lord Foul II wrote:cr 3 vs 1st lvl spell...
and it's a rare,Ok, fair enough, but acting as a deadly poison? From a cr 3? I don't get it.
How much blood does a unicorn have? How much of it's power can be in a small vail of it's blood?
almond extract is an extremely deadly poison
almonds are CR -
my point was that the CR doesn't always matter
unicorns don't use it themselves in combat because it has to be extracted ahead of time so it wouldn't use it itself so no CR+ for that
and it only applies to demons, which the PCs (on whom the CR system is based) rarely are and are not always fighting
Tybalt Baneko |
Marvelous Medal of Minor Magica.
Base price: 15000+(10*1d10)
Varying strength multicolored aura
This medallion is set in mythryll and has a mythryll chain.
A wheel with six spokes and a circle in the middle is engraved on it, each wedge bearing the associated color and symbol of a branch of magic and the circle being universal.
This medallion can be imprinted by any spell cast at 0th level.
It doesn't have an upward limit, but always starts with at least Detect Magic.
When found, roll 1d10 (using the same if bought) to determine starting cantrips. It begins with a number of spells of that number, one of which must be Detect Magic.
When crafted it begins with just detect magic and the spells are added individually.
To add more, you or an associate must have the ability to cast the new spell into it (or use an item to replicate it. Other MMoMM may not be used to do so.) and the Craft Wondrous Item feat.
Using a gem worth 10 times the number of spells already in the medal and a short ritual of ten minutes, you make a DC 15 spellcraft or relative craft check you can permanently add the new spell. Failing the check by ten or more wastes the gem and removes a random prexisting spell.
High craft checks do not add extra spells.
Once a spell is in it it can be used indefinitely. A spell is cast at your character level. Persons with no level act as level one.
You may also apply the quickened metamagic feat to any of its held cantrips 5/ day.
This counts as either a neck slot item if worn or a slotless item if held.
Requirements
7500+the amount for each spell added
Craft wondrous item, cl 5, Detect Magic, guidance, quicken spell,
I added some things. People that are into technical stuff, waddaya think?
Renkai Urmas |
Hmmm... can't find it... but I'm posting entirely from my phone so no surprise....
Anyway I remember that all poisons got boosted by a die type in damage (generally] the save went up by 2 or 3 and. Poison effects linger in pathfinder
Damiani |
Marvelous Medal of Minor Magica.
Base price: 15000+(10*1d10)
Varying strength multicolored aura
This medallion is set in mythryll and has a mythryll chain.
A wheel with six spokes and a circle in the middle is engraved on it, each wedge bearing the associated color and symbol of a branch of magic and the circle being universal.
This medallion can be imprinted by any spell cast at 0th level.
It doesn't have an upward limit, but always starts with at least Detect Magic.
When found, roll 1d10 (using the same if bought) to determine starting cantrips. It begins with a number of spells of that number, one of which must be Detect Magic.
When crafted it begins with just detect magic and the spells are added individually.
To add more, you or an associate must have the ability to cast the new spell into it (or use an item to replicate it. Other MMoMM may not be used to do so.) and the Craft Wondrous Item feat.
Using a gem worth 10 times the number of spells already in the medal and a short ritual of ten minutes, you make a DC 15 spellcraft or relative craft check you can permanently add the new spell. Failing the check by ten or more wastes the gem and removes a random prexisting spell.
High craft checks do not add extra spells.
Once a spell is in it it can be used indefinitely. A spell is cast at your character level. Persons with no level act as level one.
You may also apply the quickened metamagic feat to any of its held cantrips 5/ day.
This counts as either a neck slot item if worn or a slotless item if held.
Requirements
7500+the amount for each spell added
Craft wondrous item, cl 5, Detect Magic, guidance,I added some things. People that are into technical stuff, waddaya think?
If you allow the Quickened Feat to be used with an item, the crafter probably needs to have it as well.
Why are you making this? Do you just want access to all the cantrips for free castings?
I lost the point of the discussion with all the walls of emo posts over the past few day(s).
Tybalt Baneko |
I've already had "an amulet that grants access to nearly all cantrips" (verbatim) approved by Lyn. I'm just trying to put some official stats to it.
Damiani |
I've already had "an amulet that grants access to nearly all cantrips" (verbatim) approved by Lyn. I'm just trying to put some official stats to it.
Gotcha.
Just make sure you list the object's caster level, so DCs of these cantrips are figured, and for the UMD monkeys, if any. Is the object limited to any specific abilities? Otherwise that will change it, ie arcane casters only versus anyone wearing it, iirc. You need different spells to bestow magic casting onto others, versus infinite casting of spells by anyone (even cantrips).
Plus the Feat I mention, not sure what 5/day raises the price too, etc.
Tybalt Baneko |
The caster level to make is 10 now, but because it's made to be user friendly, it casts at your character level and there's no umd check needed.
It accepts arcane and divine spells.
I'm changing it to be a bit more pricey.
Tybalt Baneko |
Onei, why don't you get Jeran and yourself out of the cave and then when Lyn gets back we can do the last thing really quick and then get back to bed. :)
Tybalt Baneko |
I think that meant just outside the cave.
We'll see when Lyn gets back, then. :)
Settro |
Tybalt Baneko wrote:I like Pyry better this way. 8(Tense, nervous, and this close to trying to escape the school before certain people find out he's there?
Oh, don't worry, I'll deal with them for you.
If i knew you.I could show them what it's like.... Eheheee....
Tybalt Baneko |
Out of character I can be as shallow as I want.
In character Tybs wants him to be happy. If he could be happy and cold would be preferable.
Zix |
Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
there is a psion that high leveled here I think
and there is a feat that reduces the cost of every metamagic you apply to a spell by oneso a lvl 13 spell...
hmm if zix had the right magus arcanas he could theoretically cast this
...
but he probably doesn't
Lyere |
Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-
icehawk333 |
icehawk333 wrote:I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
Yeah.
The highest spell level you can cast is 8th.
You can cast spells of (your wizard level/2)+1 if you're a prepared caster.
I think you need to read the rules on magic more.
icehawk333 |
icehawk333 wrote:I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
Adding any metamagic to that spell at all is above your level.
Lyere |
Lyere wrote:icehawk333 wrote:I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
Yeah.
The highest spell level you can cast is 8th.
You can cast spells of (your wizard level/2)+1 if you're a prepared caster.
I think you need to read the rules on magic more.
I'll read them now, that is if I have the book on my laptop. I'll just edit the action and try again in the meantime I suppose
icehawk333 |
icehawk333 wrote:I'll read them now, that is if I have the book on my laptop. I'll just edit the action and try again in the meantime I supposeLyere wrote:icehawk333 wrote:I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
Yeah.
The highest spell level you can cast is 8th.
You can cast spells of (your wizard level/2)+1 if you're a prepared caster.
I think you need to read the rules on magic more.
The rules can be found on d20pfsrd. I dot own a single scorebook, I've just memorized a lot of that site.
Lord Foul II |
Lyere wrote:icehawk333 wrote:I guess I goofed there, I read the wizard pfsrd page a few times to be sure before I did it, it said Int score (in Lyere's case that's a 30), The spell would be 10+8+9 and that would be 27, the base 10+the level of the spell, the 9 is from the feats. Probably did that wrong though -.-Lyere wrote:
Twinned, maximized, empowered horrid wilting
... how. That's a lv 17 spell.
Not even the highest caster level teacher here can cast that high.You would have to be lv 34.
Yeah.
The highest spell level you can cast is 8th.
You can cast spells of (your wizard level/2)+1 if you're a prepared caster.
I think you need to read the rules on magic more.
there are ways to get around this to an extent, like what I mentioned earlier
There are also certain feats that reduce the costs of certain metamagic a by one each time you take that featAnd one that allows you to ignore the cost of any one metamagic on one spell (to a max of 9th lvl)
And magus arcana that allow you to tack certain metamagic onto spells a limited number of times per day
And there may be things I'm forgetting
GM Fireclaw |
there are ways to get around this to an extent, like what I mentioned earlier
There are also certain feats that reduce the costs of certain metamagic a by one each time you take that feat
And one that allows you to ignore the cost of any one metamagic on one spell (to a max of 9th lvl)
And magus arcana that allow you to tack certain metamagic onto spells a limited number of times per day
And there may be things I'm forgetting
There are also rods that allow you to apply metamagic to spells 3/day, but are hella expensive, especially the higher level ones.