The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Ack, I totally missed your edit.

Answer coming up.

I think it should be a fun time. ;)


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

As an addition to the rules dicussion vis-a-vis holy water:

Bless water:

Duration instantaneous

Once created, the holy water does not require further magic to maintain.

Therefore, once created, it can be considered a (very minor) magic item... or an alchemical item.

EIther way, dispel magic will not work. You're welcome to try Disjunction.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

http://paizo.com/pathfinderRPG/prd/ultimateEquipment/gear/alchemicalWeapons .html


Rules light, people!

Geeeze...


Male Imp Gestalt Alchemist/Wizard 15

not sure if disjunction can be made into a potion and how is it that a flask of MAGIC water is alchemical?


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

Also... since when did Fei get cerebro? ;P


Huh, guess I'm more like dad than I thought. I was going to use "gorramn" when talked him. Of course, I'm trying to think about what I want to say beforehand in an attempt to make it easier on me...


Male Imp Gestalt Alchemist/Wizard 15

really need to find a list of spells that can be made into potions

Shadow Lodge

Spells with a duration of instantaneous can only be dispelled when they are being cast. Otherwise a dispel magic would cancel out every cure spell cast on a person. Magic makes holy water, but holy water isn't magical.


Male Imp Gestalt Alchemist/Wizard 15

if alchemy is magic and magic is alchemy, what's the point of the point of the alchemist class?

Shadow Lodge

One spell makes one alchemical item of limited use. It hardly makes magic alchemy and alchemy magic.


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

Just like Teleport. You can't dispel a spell that is no longer active. Bless Water is cast, the water changes, and then the spell ends. No magic left.


Male Imp Gestalt Alchemist/Wizard 15

but every so called "alchemical" item in the core book MUST be made with MAGIC


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

alchemy is part magic, but not completely magic, and even if it was that's like sayint why do we need ninjas if we have rouges, why do we need magi, when we have eldritch knights they work different EDIT
and no, alchamist fire, alchemist's kindness, liquid ice, alkali flasks, shard gells, and every other alchemetical item I can think of EXCEPT holy water, unholy water, and the waters of leamshu (I can't spell it, mother of monsters) are made with Craft (alchemy) checks


Really? I'm pretty sure they all have DCs for craft checks...

Either way, Fei, I edited my last GM post to include the results of your cerebro-ness.


Male Icy Catfolk Image Warlock/Rogue 16

Alchemists instil the magic from their body into the potions and infusions. They are basically normal casters with a specialty in potions. Also the animal mutagen rocks.


Male Imp Gestalt Alchemist/Wizard 15

changed it so I used open/close on the valves, your security system just got beat by a level 0 spell :D

Shadow Lodge

Loki, Lord of All He Sees wrote:
but every so called "alchemical" item in the core book MUST be made with MAGIC

If by MAGIC you mean science, then yes. Craft(alchemy) requires absolutely no magic.


Male Imp Gestalt Alchemist/Wizard 15

and yet to make a simple potion, you need a SPELL to make the stupid thing


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

unless you are an alchemist, yes, because it requires a dietity to bless or curse the water


Male Imp Gestalt Alchemist/Wizard 15

there needs to be a list of spells that can become potions and spells that can't be targeted by dispell magic


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

anything with a duration of instantanious can not be dispelled except at casting
any spell of 3rd lvl can be made into a potion, though they can be dispelled in the potion just as a scroll can, I'll get back to you on the rest


Loki, Lord of All He Sees wrote:
really need to find a list of spells that can be made into potions

Any spell up to 3rd level with Craft Potion.

Any spell on the Alchemist spell list, per the class by Piazo.

Any spell per some other non-cannon use. I.e. if it's accepted by the GM.

Hope that helps. :)


Male Imp Gestalt Alchemist/Wizard 15

stupid magic being able to make alchemical items, magic items, wonderous items, intelligent items, artifacts, and just about anything else it wants whereas an alchemist can't make half the stuff a wizard can


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

an alchemist can (as per an optional rule to allow infusions to count as spells for the purpose of prestiuge classes and feets) you can but you need the feats but you won't be as good at it as a wizard

Shadow Lodge

They could with Craft(alchemy), Master Craftsmen, and slightly higher crafting DCs. :)


Male Imp Gestalt Alchemist/Wizard 15

Alchemists CANNOT make the ultimate ALCHEMICAL items known as sovrign glue and ultimate solvent


Male More Human than Human Rogue 10 / Fighter 6 / Shadowdancer 10 / Void Incarnate 4
FireclawDrake wrote:
Either way, Fei, I edited my last GM post to include the results of your cerebro-ness.

Don't hate, now - I know you loved that mental image. (^-^)

"And so begins the first brave voyage of The Kiship EnterFei - boldly going where no lily-livered coward has gone before..."

Or some crap like that.

;D

EDIT: My guess is that the wall will probably send Fei to Ephebe (unless James is finally out of his 'coma') - nobody else is really available.


Loki, Lord of All He Sees wrote:
Alchemists CANNOT make the ultimate ALCHEMICAL items known as sovrign glue and ultimate solvent

How did you determine that? I suspect the Alchemist class can make /any/ item off a Craft(Alchemy) DC, with the right time/materials.

Not sure what you're saying here.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

make whole is on their "spell list" so yes yes they can make soverign glue, and there is always scrolls for acid arrow


Male Imp Gestalt Alchemist/Wizard 15

both need MAGIC to make, not alchemy, says so in the discriptions. Requirements to make soverign glue are Craft Wonderous Item, Make Whole (the SPELL) and 1200gp. its an ALCHEMICAL SUBSTANCE though


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Alchamists get Make whole though, what's the problem?


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Master Craftsman

Your superior crafting skills allow you to create simple magic items.

Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.

Craft alchemy is a craft skill


Male Imp Gestalt Alchemist/Wizard 15

A third level wizard can do it without effort


Male Icy Catfolk Image Warlock/Rogue 16

Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic.

Pasted from alchemist page. They have magic their stuff is magic. There is also pure alchemy-alchemy like keros oil etc. Alchemists use magic and alchemy together to better affect than a wizard can alchemize. The alchemist is versatile not a substitute for a pure caster but a great supplement to one.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

an alchamist can do it with only 2 higher DC because of this

When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check
EDIT: sorry I forgot, the +2 for the feet

and no he can't soverign glue is a 20th caster lvl item, a wizard can't make it till then, universal solavent he can at lvl 3


Male Imp Gestalt Alchemist/Wizard 15

I know that, but it still annoys me that a level three wizard can make sovrign glue more easily than an alchemist.


male human gestalt fighter 15/duelist 9, rouge 5, monk 1
Loki, Lord of All He Sees wrote:
A third level wizard can do it without effort

moght wanna see the last post on the previous gameplay page.


Female awww, but that would be telling unknown

I think Tybs and Ignace need to start a sewing club. :)


Male Icy Catfolk Image Warlock/Rogue 16

Lol we'd be drafted to make cloths for everyone on campus. That'd severly cut into my fishing and sleeping time.


Male Imp Gestalt Alchemist/Wizard 15
David.De'Foul wrote:

an alchamist can do it with only 2 higher DC because of this

When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check
EDIT: sorry I forgot, the +2 for the feet

and no he can't soverign glue is a 20th caster lvl item, a wizard can't make it till then, universal solavent he can at lvl 3

make whole is a level 2 spell, craft wonderous item is a caster level 3 feat, so yes, he can at level three


Male Imp Gestalt Alchemist/Wizard 15
Adon Derro wrote:
Loki, Lord of All He Sees wrote:
A third level wizard can do it without effort
moght wanna see the last post on the previous gameplay page.

One cannot catch what is invisible.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

but the spicific item requires caster lvl 20

Sovereign Glue

Aura strong transmutation; CL 20th

Slot none; Price 2,400 gp (per ounce); Weight —

Description

This pale amber substance is thick and viscous. Because of its particular powers, it can be contained only in a flask whose inside has been coated with 1 ounce of salve of slipperiness, and each time any of the bonding agent is poured from the flask, a new application of the salve of slipperiness must be put in the flask within 1 round to prevent the remaining glue from adhering to the side of the container. A flask of sovereign glue, when found, holds anywhere from 1 to 7 ounces of the stuff (1d8–1, minimum 1), with the other ounce of the flask's capacity taken up by the salve of slipperiness. One ounce of this adhesive covers 1 square foot of surface, bonding virtually any two substances together in a permanent union. The glue takes 1 round to set. If the objects are pulled apart (a move action) before that time has elapsed, that application of the glue loses its stickiness and is worthless. If the glue is allowed to set, then attempting to separate the two bonded objects has no effect, except when universal solvent is applied to the bond. Sovereign glue is dissolved by universal solvent.

Construction

Requirements Craft Wondrous Item, make whole; Cost 1,200 gp

http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html


Male Imp Gestalt Alchemist/Wizard 15

he can still meet the requirements at level three, which is what I was getting at.

Shadow Lodge

Except for the CL 20 prerequisite. Maybe the 1,200 gold too, if adventuring has been a bit on the slow side.


Male Imp Gestalt Alchemist/Wizard 15

the 1200 gold is easy to get, cause a lot of magic items go for a high price and the CL 20 isn't that big of a deal


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
Loki, Lord of All He Sees wrote:
he can still meet the requirements at level three, which is what I was getting at.

all but one of them, and that is the caster level, unless you don't need the caster level to make a magic item I'm not sure on that


Male More Human than Human Rogue 10 / Fighter 6 / Shadowdancer 10 / Void Incarnate 4

Lyn - is Ephebe awake and available in the Elementary wing, or is Fei up ye olde creeke? ;)


Male Imp Gestalt Alchemist/Wizard 15

I think you do, but level one alchemist ignores that and auto confirms every prerequsite to make alchemical items


Female awww, but that would be telling unknown
The Dalesman wrote:
Lyn - is Ephebe awake and available in the Elementary wing, or is Fei up ye olde creeke? ;)

Yep, she is. Sorry, I would have posted this earlier, but I had to go pick up the kidlet.

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