The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Oh, well then, that's fine, just have to find some other way to introduce her, also does anybody know if there are restrictions on starships?


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

Well Carl (former player) had an old dwarven mining frigate and Dave has a small partially repaired spelljaming ship


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Is a Huge star transport custom made out of the question? Or should I run the specs by Lyn and let her decide?


Reapling (scout form) rogue, black blooded oracle, gestalt lvl 16

Ooh, ooh, I know, a Firespray System Patrol Craft! Best ship ever!
:)


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

Hey, Db3, Djalos is waiting on a response from Belyu.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Actually I custom made it, it's a more awesome version of the Treasure Planet


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Well poo


Male Drow (noble) 14 Ranger

Student pirate?

Campaign Info wrote:
There are two roles one can fill: Student or Teacher


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Yup, student, also trouble maker and thief,but mostly student. The well poo was that I can't really use my ship weapons with the algorithm for the dice because they do 5d10x2


Female awww, but that would be telling unknown

So ships have been allowed in the past, but with heavy restrictions. The mining ship was strictly non combat. And Dave's ship is hopelessly broken. Fixing it is what he does with his spare time. Basically it can come out for plot reasons only. Just having a ship is a no. If you're a space pirate with a space pirate ship you have no reason to be hanging around a school. You'd just fly off to go find treasure. Now, you want to do a Captain Jack (Sparrow) (yes, I had to specify...there are that many characters named Captain Jack out there) and somebody stole your awesome space pirate ship, well, that's another matter. It's out there and it's supposed to be yours, you just don't happen to have physical access to it at this present moment, but that is merely a technicality that will be corrected. At some point. Eventually. As soon as you find it. That's a character arc. I'm all about building in character motivations. :)


Female awww, but that would be telling unknown

O.o

Sorry, Dave. The dice don't usually like me that much.

Well, at least Andromeda gets to look like a badass for a moment due to sheer random fluke of luck. ;P


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

It occurs to me that the incredibly momentous event that is the restoration of Balance is a matter of extreme destiny and Ace could possibly once more be teleported there against his will.

Not that it should happen, but it's sorta one of the things I had in mind for him, which I did discuss with both Lyn and FCD.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

it's totally fine
hey does grappling stop me from using a spell stored in a ring of spell storing?
because if it doesn't dave can get out of this with a standard action.
wait... crap... the ring has a telepathic trigger.....
hmmm


Female awww, but that would be telling unknown
David.De'Foul wrote:

it's totally fine

hey does grappling stop me from using a spell stored in a ring of spell storing?
because if it doesn't dave can get out of this with a standard action.
wait... crap... the ring has a telepathic trigger.....
hmmm

Pretty sure he has to make a concentration check, but that should be fairly easy to make.


Female awww, but that would be telling unknown
"Ace" wrote:

It occurs to me that the incredibly momentous event that is the restoration of Balance is a matter of extreme destiny and Ace could possibly once more be teleported there against his will.

Not that it should happen, but it's sorta one of the things I had in mind for him, which I did discuss with both Lyn and FCD.

The only issue with this is the venue. Destiny can't take him into the past. He'd need to hitch a ride with one of the Time folks. Basically from where he's sitting, all of this already happened. Dave's only there because alterna-Ephebe is a sneaky, manipulative person who is taking advantage of his naïveté.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

what's the DC?
I'll cast it with my regular slots since the one in the ring is unavailable
alternatively there's UMD


Female awww, but that would be telling unknown

Re: Jacob's post: I've pretty much got the elementary class on hold for now. It's just the rest of the day as usual. Most of the PCs in that class are either at Lang's ceremony or in the infirmary. No further events planned for the class just now.


Female awww, but that would be telling unknown
David.De'Foul wrote:

what's the DC?

I'll cast it with my regular slots since the one in the ring is unavailable
alternatively there's UMD

Quick lookup says it's 10 + grappler's CMB + spell level. And you're adding your CL and appropriate casting stat bonus to your roll to meet that DC.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

and +4 for combat casting.... which just barely lets me cast....


Female Human

Does combat casting help in a grapple? Concentrations aren't all one and the same.

Djalos: I don't think so, no. Only question she was asked she answered.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

let me check

Quote:


Combat Casting

You are adept at spellcasting when threatened or distracted.

Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

I think I count as grappled

Shadow Lodge

Hadn't checked in ages. I try to keep my characters that have it away from things that like bad hugs.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

It's the first time it's come up that I've had to make concentration checks


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10
lynora wrote:
So ships have been allowed in the past, but with heavy restrictions. The mining ship was strictly non combat. And Dave's ship is hopelessly broken. Fixing it is what he does with his spare time. Basically it can come out for plot reasons only. Just having a ship is a no. If you're a space pirate with a space pirate ship you have no reason to be hanging around a school. You'd just fly off to go find treasure. Now, you want to do a Captain Jack (Sparrow) (yes, I had to specify...there are that many characters named Captain Jack out there) and somebody stole your awesome space pirate ship, well, that's another matter. It's out there and it's supposed to be yours, you just don't happen to have physical access to it at this present moment, but that is merely a technicality that will be corrected. At some point. Eventually. As soon as you find it. That's a character arc. I'm all about building in character motivations. :)

I wouldn't exactly call the Crimson Wraith awesome, that's too tame of a word, she's a Huge star transport class ship, with a 50 metric ton cargo hold, a X.5 hyperdrive with a X4 backup, ion engines capable of attack speed, 350 shields, 1000 hull points, something around 20 DR from armor, 21 twin turbolaser cannons on both port and starboard, 2 mass pulse mine tubes on the rear for deterring would be pursuers, two ion cannons mounted on the front to disable the engines of any ship unlucky enough to catch my eye, life support for 50 organic creatures, and supplies for about two months, not to mention all the smuggler's cubbies about the ship filled with unique goods.


Male Weremonkey Rogue/Ranger/Trickster

Why exactly is this pirate at Avalon? That's kinda Lyn's point. Seems like he should be out plundering the depths of space, not attending high school...


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

The pirate is here because ship got stolen, well it was more of a mutiny due to a rogue AI onboard the ship, it was the autopilot, so now the pirate's out to reclaim it, but needs more training.


Reapling (scout form) rogue, black blooded oracle, gestalt lvl 16

We are using star wars stats for ships now? You know the hyperdrive speeds don't make sense right? A x2 hyperdrive would take eight years to go from earth to the nearest star.

Even the Falcon with .5 past lightspeed would take a year to get there.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Hyperspace itself doesn't really make sense, it's a pocket dimension that can be ruined by an asteroid, resulting in instant death

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

You could try out the mass effect d20 rule system.
Unfortunately there's not as much variety in base ships, but there are plenty of ways to mod a ship once you have one.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

But I like my ship

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It's a rather large ship.
And slow too.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Designed to seige ships and plunder, not engage in dogfights, it's a frigate, not a starfighter.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Still, when I think pirate I think hit and run not destroy
What do you do when the authority with three times your number and power?

How many meter long is it at it's longest point?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

I think it's about 500 at longest, it's also armed to the teeth with a whopping 84 turbolasers each doing 5d10 points of damage, not to mention the ion cannons which bestow a cumulative -2 penalty to all usages of the ship which is hit, which will disable any ship within a few rounds of combat, in addition if things get hairy, I can use my x.5 hyperdrive and be out of there in the blink of an eye, anything beyond that is privileged to chip away at my shields and hull.

Shadow Lodge

Weren't we using Dragonstar stuff for ships?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

X.5 that's what, half the speed of light? Or one and a half?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

I don't have those books

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I thought we were.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

That means that the time to get from A to B is x.5 or half the time.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

How much time does it make it into?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Give me a start and end point and I can tell you

Shadow Lodge

Dragonstar SRD.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Where do I find the ships?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Alright Fowl, here's how long it would take for my frigate to go from Tattooine to Coruscant, using a class 1 hyperdrive, it would take 22 hours and 14 minutes, with a .5 hyperdrive it would take 11 hours and 7 minutes.

Shadow Lodge

Under equipment.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

I'll check it out


Considering that the conversation is more focused on the 'ship' then the character -- I'd wager, from my perception, this is a moot point.

Pirates don't need 'schools'. They are plunderers and thieves. Chaotic beings that would buckle at any organized learning institution. You 'learn' in the world, with grog and wenches to fill your gullet until you pass out for the next day's 'lessons'.

Now, even if you were dumped off on the planet -- I doubt, considering the main point of this meta story (planet, hidden from Empire, rejected 'kids' being taught, etc.) would sit well with your Pirate, and he'd soon:

1) be thrown in a 'brig'
2) be ostracized by 90% of the 'population' of players and npcs
3) ripping his/her hair out not being able to get off world and thus-- boring the heck out of you, as a player

Now, I'm not the Storyteller of this place-- but, that's my perspective.

Talk more about the Pirate. Ignore the ship. Plot device only. Even Lynora mentioned that in her prior posts.

/two cents

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

oh they learn from a school. the prestigious academy of "Hard Knocks"


Lord Foul II wrote:
oh they learn from a school. the prestigious academy of "Hard Knocks"

Okay, 'humor' aside-- list what a Pirate Captain, owning this beautiful freighter that's been described adoringly, would potentially 'learn' form our school.

Let's see what you can come up with, maybe I'm not seeing the potential(s) you might.


Male Weremonkey Rogue/Ranger/Trickster

No, Dami, you're pretty on target. Sounds like most of what I thought of when I made my post last night.

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