Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


251 to 300 of 2,949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The party climbs aboard the wagon, Elmo flicks the reins, and you slowly proceed eastward out of the village, following the road to Nulb. After about 2 miles Elmo turns the wagon onto a track leading in a northerly direction.

A scrub of thorns, thistles, weeds, and shrubs grows thickly along the edge of the track which leads to the moathouse ruins. Even the track is mostly overgrown and cluttered with fallen branches and trees. Here and there it is washed out, in other places a mire.

Some game evidently still follows the pathway, however, for after a mile or so faint traces can be seen. But even considering this, going is slow, and it takes over an hour to reach the place. As the track turns more northerly, the land begins to sink and become boggy. Tall marsh plants grow thickly where cattails and tamaracks do not. Off to the left can be seen the jagged silhouette of the moathouse.

A side path, banked high to cross over the wetland to either side, runs north to the entrance of the ruin. The track here is only about 15 feet wide or so, with crumbling embankments making travel near the edge dangerous. The bogs stink. The vegetation appears dense and prolific, but somehow sickly and unhealthy, creepers and vines throwing their strangling loops over the skeletons of dead saplings and living bushes alike. The rushes and cattails rustle and bend even to a slight zephyr, and weird birdcalls, croakings, and other unwholesome sounds come faintly across the fen.

Elmo stops the wagon and ties up the horse. Here we are...let's have a look around.

A picture of the moathouse has been added to the FB files collection.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I will have a grid map ready by tomorrow with starting positions in front of the moathouse.


Take a high view and tell us what you see, Edgar


Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

As you approach the entrance to the moathouse complex you notice that the drawbridge is laying down and looks rotten. Just beyond the drawbridge are a pair of old gates, partially open. The approach to the entrance is wet and swampy, and a small pond lies between you and the opening.

A map has been added to the FB group. When moving on the map, please state your ending coordinates so we can keep things accurate. It will be assumed you will move in 30 foot increments, unless you state otherwise.

Edgar flies over the ruins, and returns quickly.

Edgar: A man behind the gates is watching us.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Pulling out his bow, Carp moves to L12.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo equips himself with the axe provided to him by Carp, and stealthily moves forward through the trees, stopping at H-11.
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Survival: 1d20 + 11 ⇒ (8) + 11 = 19
He points to the marshy ground: There are bootprints here, heading toward the moathouse.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric draws his greatsword and moves up to Elmo at I12.

He takes a long look around. perception Aid check: 1d20 + 6 ⇒ (7) + 6 = 13


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

There indeed maybe be bandits afoot. I try to spot a location that will give me a good overview of the potential battlefield. Climbing a tree is generally out as I do not have a good climb check.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

I try to quietly move towards above location. 20 ft movement

Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

If I cannot find anything nice, I'll move towards the tree trunk at J-13.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane advances toward the gates trying to stay behind cover. He speaks a quiet command to Chaandra, and she sets out on the hunt.

Move to L12 stealthily
stealth: 1d20 + 4 ⇒ (4) + 4 = 8

Trane is chagrined to find Chaandra looking back in disappointment at his pathetic stalking skills.


The tiger advances warily, knowing the men hunt her and she hunts the bad men.

stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Double move half speed stealth to N10


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore pulls his shield off his back attaching it to his left arm and pulls his long sword out with his right hand. "Iomedae bless me" Velcore uses Touch of Glory Moves to H-13

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane:
You notice that Chaandra assumes a crouching position at the end of her move, and she freezes...only the tip of her tail twitches in a regular beat. She is staring at something ahead of her.


I hunker down and cast Mage Armor on myself, ready for whatever transpires.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (18) + 3 = 21

As the party starts moving toward the gate of the moathouse, the water suddenly erupts from the small pond, and two giant frogs emerge! One attacks Chaandra with its gigantic tongue 1d20 + 3 ⇒ (4) + 3 = 7, but Chaandra is able to evade the long, sticky grab! The other giant frog attacks Elmo with its tongue 1d20 + 3 ⇒ (2) + 3 = 5, but he manages to duck and the attack misses!

Roll for Initiative!

The map is updated.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Fiendish froggy foes! I shout as a warning to our group.

For Round 1, I pull my Lt. Crossbow (Named Millie) and fire at the closest frog.

Attack & Damage: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 1

Assuming it was in hand when combat began, I reload Millie as a move action.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Init Trane: 1d20 + 1 ⇒ (17) + 1 = 18
Init Tiger: 1d20 + 3 ⇒ (7) + 3 = 10 Unless it goes with me

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (11) + 3 = 14

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Trane Loften wrote:

[dice=Init Trane]1d20+1

[dice=Init Tiger]1d20+3 Unless it goes with me

Animal companions and familiars will act in the same initiative order as their owners.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Frog Initiative: 1d20 + 1 ⇒ (20) + 1 = 21 Natural 20!


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore Initiative 1d20 ⇒ 2


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Eric waits for his chance and then moves forward and then slams his Greatsword at the closet frog attack with Power Attack: 1d20 + 4 ⇒ (1) + 4 = 5 missing badly.


Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
So, I am after the natural frog and Garm

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I find that combat encounters run quicker if initiative order is run in groups. Since the frogs go first, they will do their movement/actions, and then the rest of the party will go second. You will not have to wait for a particular player to move or act before taking a turn. As soon as you see that it is Group 2's turn for action, you may do so. We will alternate the two groups, and you will see that things will move more quickly. I will do Bryce's roll, since he will be out of the loop for a day or so - only to see if he gets a natural 20 to beat the frogs.

Bryce Initiative: 1d20 + 8 ⇒ (9) + 8 = 17 Nope.


Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

And here we go!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Round 1

Group 1: (frogs)

Frog #1 quickly hops to M-9 and attacks Chaandra 1d20 + 3 ⇒ (12) + 3 = 15 I'm going to assume a 15 hits, as a standard lion has an AC of 15 - I cannot find Chaandra's total AC in your stat block for her and 1d6 + 3 ⇒ (4) + 3 = 7 bites Chaandra for 7 points of damage! It wraps its tongue around Chaandra and 1d20 + 7 ⇒ (8) + 7 = 15 grabs her in a tongue grapple!

Frog #2 quickly hops to H-10 and attacks Elmo 1d20 + 3 ⇒ (5) + 3 = 8 but he is able to evade the frog's bite!

The water in the pond boils, and two more giant frogs emerge!

Group 2: (players)

Garm quickly fires a crossbow bolt at frog #1, but misses!

Eric moves to I-11 and attacks frog #2, but misses!

The map is updated.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Quietly drawing his bow, Cananthir aims at Frog #1:
Ranged Comp Longbow: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 2


Surveying the situation I cast Magic Missile on Frog #1, hoping it will let go of Chaandra.

Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir fires an arrow at Frog #1, but the shaft nicks a tree branch and is thrown off course and misses!

Kalizama mutters a phrase, makes an odd hand gesture, and a gleaming orb of power leaps from her hand and strikes Frog #1 with a solid "THUMP" for three points of damage!

Frog #1 is hurt, but not yet ready to croak! Nyuk, nyuk, nyuk!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Turns by Trane/Chaandra, Rafael/Edgar, Elmo, Bryce and Velcore are still pending...


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Round 1
Trane grabs his holy symbol and chants to Gozreh. The very plants and trees come to his aid to impede the frogs. He moves just outside the writhing grass and vegetation to support his companion (L9).
Entangle centered at Grid intersection between J&K and 0&1 (puts the two frogs on the very edge of the spell).

Entangle counter=10 rounds left

Entangle Reflex DC13:

Entangle

School transmutation; Level druid 1, ranger 1

Casting Time 1 standard action

Components V, S, DF

Range long (400 ft. + 40 ft./level)

Area plants in a 40-ft.-radius spread

Duration 1 min./level (D)

Saving Throw: Reflex partial; see text; Spell Resistance: no

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane invokes a spell, and the very ground erupts with vibrating plant life, which writhes and gropes a wide area...
Reflex Saves: Frog #3 1d20 + 6 ⇒ (16) + 6 = 22; Frog #4 1d20 + 6 ⇒ (10) + 6 = 16
Both frogs are able to avoid becoming entangled!
The spell lasts 1 minute, so its radius will be portrayed on the next map update by a yellow outline.


Round 1
Frustrated at being grabbed, the lion lashes out at the tongue holding her.
Condition=grappled -4 to DEX and -2 to attacks.

She attacks with a flurry.
bite: 1d20 ⇒ 201d6 + 1 ⇒ (5) + 1 = 6
claw: 1d20 ⇒ 191d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 ⇒ 191d4 + 1 ⇒ (2) + 1 = 3

AC 14 (AC12 if grappled); 4/11 hp

The badly crushed lion mauls the tongue of the frog badly even though held.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane smiles: "The frog has made her mad. Be careful about entering the circle of grabbing nature!"


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will move to G-11 and swing a his longsword at Frog #2
Attack: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d8 + 1 ⇒ (5) + 1 = 6
"Iuseltael binly lhelf Caxunlrun'suct, voyyicw yrel ocvuclviuol putiell ub reln vinvhel bnus yrel pelaly'l lyusavrl."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Chaandra wrote:

Round 1

The badly crushed lion mauls the tongue of the frog badly even though held.

Roll to confirm a critical on Chaandra's bite - she rolled a natural 20.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore moves in and swings his sword at Frog #2, hitting it squarely and causing 6 points of damage!


confirm/extra damage: 1d20 ⇒ 201d6 + 1 ⇒ (6) + 1 = 7


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Holy Cow! It's a Double confirm!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Chaandra wrote:
[dice=confirm/extra damage]1d20;1d6+1

WOW!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra bursts into a flurry of teeth and claws, biting and raking Frog #1 for 18 points of damage! Pieces of frog fly in all directions as she tears it to pieces, killing it instantly!

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Making a mental note to himself:
"Right, do not lick the lion"


Rafael casts Enlarge Person on Elmo. Elmo shoots up above the surrounding trees.
Crush them, Elmo!


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Crush-Your-Foes Elmo! With real axe-swinging action! Get it for your kids at Christmas! Only 99.99 gp.

Round 2 Action

Shooting at Frog #4

Millie the Lt. Xbow: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 5

Daggnabit, I really should have tuned her this morning...

I reload as a move action after firing.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael tosses a pinch of powdered iron into the air, mutters a phrase, and makes a complicated hand gesture...and Elmo begins growing in size until he is twice his former height! He has to squeeze forward a bit to avoid hunching under the tree, but grins in anticipation as he swings his new battleaxe at Frog #2. 1d20 + 7 ⇒ (6) + 7 = 13 He smashes the axe down on the frog 1d8 + 2 ⇒ (4) + 2 = 6 and slashes it for 6 points of damage! The frog is wounded badly!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce moves forward to M-12 and launches a crossbow bolt at Frog #2 1d20 + 4 ⇒ (5) + 4 = 9 but the canny monster somehow evades the attack and the bolt flies wide, shattering on the wall of the moathouse!

End of Round 1

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Round 2

Group 1 (Frogs)

Frog #2 tries to bite Elmo 1d20 + 3 ⇒ (14) + 3 = 17, and manages to easily gnaw on such a big target 1d6 + 2 ⇒ (2) + 2 = 4 and hurts him for 4 points of damage! It tries to grab him 1d20 + 7 ⇒ (15) + 7 = 22, and its monstrous tongue wraps around him into a grapple!

Frogs #3 and #4 both attack Trane: Frog #3: 1d20 + 3 ⇒ (8) + 3 = 11 snaps at him with a bite, but misses! Frog #4 1d20 + 3 ⇒ (8) + 3 = 11 moves in and tries a bite but also misses!

The water in the pond boils up again, and more frogs emerge!

Group 2 (Players)

Garm fires a crossbow bolt at Frog #4, but misses!

The map is updated.


Chaandra charges to defend her childhood friend dripping blood. She attacks a frog and hits lightly.
Move to L10 attack K9---4/11hp

att/damage: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (1) + 1 = 2


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane steps away from the pond and swings with his scimitar and continues to keep his wood shield up to defend. He is horrified to see Chaandra attacking with such a bad wound. His worry causes his swing to be well wide.

scimitar: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (3) + 3 = 6

"Help out back there!" he yells in frustration.

Trane steps to K10.

251 to 300 of 2,949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Temple of Elemental Evil All Messageboards

Want to post a reply? Sign in.