Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane moves up to support.
H21 with Chaandra at I21--I don't think anyone is injured so we may save the channel for later.


You're a giant now, you're not supposed to fit in openings, openings are supposed to fit you!!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo: Ok, you talked me into it... He wades through the moat and approaches the moathouse outer wall (Climb: 1d20 + 5 ⇒ (5) + 5 = 10) and barely manages to climb over the top and into the courtyard to J-19/20, K-19/20.


I am disappoint. I expected him to punch through the wall shouting "It's clobbering time!!!!"

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Slowly sauntering to I19.


I move to H-19 and say, Hey, Bryce! Will you please come over here and check this door for traps, then see if it is locked? I want to find the source of the magic I detected in this tower.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce moves to G-18, and examines the door to the tower. Perception: 1d20 + 10 ⇒ (17) + 10 = 27. I do not see any visible traps. He cautiously tries the door, and it opens stiffly on rusted hinges.

Inside the tower base the floor is covered in rubble, bits of broken stone and pieces of lumber that have fallen from the upper level. A few old bones lie scattered about as well.

Bryce, Kalizama, Velcore and Cananthir:
You are in position to see this: As light enters the tower base through the opened door, amidst the rubble there is the glint of silver from the area of E-20.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The map is updated.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

I scramble to keep up with Velcore.

Judging from this debris, whoever lives here isn't much concerned about cleanliness.

No computer until saturday. Hopefully the power where I live will be back on. At parents for xmas. Can't seem to find a way to view the map from my phone yet but posts seem to be just fine.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Garm Stoutsole wrote:
No computer until saturday. Hopefully the power where I live will be back on. At parents for xmas. Can't seem to find a way to view the map from my phone yet but posts seem to be just fine.

Hard to see a PDF on a phone. I imagine we shall all slow down here as we get closer to the holiday.


Why don't you download adobe? It works fine.

Moving with everyone.

Knowledge Arcana: 1d20 + 5 ⇒ (19) + 5 = 24 to learn the source and properties of magic. (I'm guessing it's the silver thing.)

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Mumbling
WTF bro?
Carp scrambles to O12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Rafael Cromwell wrote:
[dice=Knowledge Arcana]1d20+5 to learn the source and properties of magic. (I'm guessing it's the silver thing.)

You would need to know what the object(s) are that are emiting magic auras by casting Detect Magic to learn about them. In other words, Detect Magic + the Knowledge Arcana skill work together in this particular situation. Also, I have you on a map position outside the wall, so please specify a map coordinate where you are standing.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Carp moves northeast across the courtyard, to where Eric is standing...


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will move into the tower walking slowly on and around the rubble. Velcore scans the walls and ceiling looking for anything out of place. Perception: 1d20 + 3 ⇒ (2) + 3 = 5 "Lite my path Iomedae" Velcore cast light on his sword.


Didn't Kalizama cast it? Or do I remember it wrong? Anyway.
Moving to H-20 and
Magic, show yourself! Casting detect magic and then use Know arcana.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Rafael Cromwell wrote:
Didn't Kalizama cast it? Or do I remember it wrong?

She did cast it, and the knowledge of any specifics are hers alone to know, unless she shares the specifics. She acknowledged the presence of magical auras, but did not state anything else.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael:
You cast Detect Magic, and concentrate on the inside of the tower. After a few moments, you are able to determine that there are two sources of magical auras present. Your Knowledge of arcana leads you to believe that one is an aura of Evocation (force) that is moderate in strength, and is probably associated with an offensive spell. The other is a moderate aura of Conjuration (healing) that probably involves healing magic. Both auras seem to emanate from the rear portion of the tower.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore carefully enters the tower while looking around, and he casts the Light spell on his sword. The interior of the tower brightens, and reveals a scattering of silver and other coins amid the rubble at the back of the tower. There also appears to be a metallic box partially visible, peeking up from under one of the boards laying in the rubble. Velcore looks around, to see if anything is "out of place." As he makes his way toward the rear of the tower, a sticky web suddenly drops down and entangles him!

Velcore:
You see numerous coins scattered around the pile of rubble in the back of the tower, as well as the previously mentioned metal box. You look up toward the ceiling and notice that the rubble comes from the ruined flooring of the next level up, as the floor and walls seem to be battered in that direction. You also notice that you are looking right into a creature's face, who has descended to greet you. 1d20 + 5 ⇒ (13) + 5 = 18 It shoots out a web which drops over you, causing you to be Entangled.

ROLL FOR INITIATIVE! The map is updated.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane advances.
"The cleric is scouting?" Just as he asks the question, he readies his scimitar.
init: 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore Initiative 1d20 ⇒ 13


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

initiative: 1d20 + 4 ⇒ (6) + 4 = 10

once he knows something is wrong, Eric will spend a full round running toward the danger, I think that will put him at J17 or I16 whichever is tacticly better


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

I move to G 17 with a double move action .

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Spending turn running 60' to H18.
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11
Trane Loften wrote:
"The cleric is scouting?" Just as he asks the question, he readies his scimitar.

Cursing slowly under his breath, Bryce feels a rush of adrenaline foretelling the coming battle, mixed with a sting of shame. Still he manages to respond: "It was my mistake Trane, it will not happen again."

Damn my greed! If I was not blinded by the silver, I would have seen the creature!

Bryce moves few steps back, readies his crossbow and awaits the target to show itself.

Inititive: 1d20 + 8 ⇒ (9) + 8 = 17

5 foot step to H17, ready action - attack first enemy with crossbow


Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

But I don't have a meaningful way to contribute so...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Enemy Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:

Group 1: Trane and Bryce
Group 2: The Creature
Group 3: Velcore, Elmo, Cananthir, Kalizama, Eric, Garm and Rafael

Round 1

Group 1: Trane and Bryce – go for it!

Bryce: If you are waiting for the creature to show itself, you can delay until that moment. That will move you down the initiative sequence however, to Group 3.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce looks around, searching for a potential target. That web had to come from somewhere...or from something!

Here's a Perception check to see if I can notice the creature(s) on my initiative. If it fails, I guess that it means I act at a later stage (group 3 ini) Perception: 1d20 + 10 ⇒ (3) + 10 = 13

After (finally) noticing the creature(s) attacking the priest, Bryce takes careful aim and fires a bolt at it from close range, hoping his marksman skills has improved since the last encounter.

x-bow attack: 1d20 + 4 ⇒ (2) + 4 = 6
Potential dmg: 1d8 ⇒ 2

I guess that since the spider already attacked, this does not constitute a sneak attack, right?


The cat rushes to the cleric on the hunt.
perception : 1d20 + 6 ⇒ (17) + 6 = 23 +8 scent may apply

If she finds threats......she bites.
1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 ⇒ (5) + 1 = 6


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

The Druid rushes after his cat after issuing the attack command.

Looking for a foe........
1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (1) + 3 = 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 8 ⇒ (19) + 8 = 27
Bryce scans the interior of the tower, but he is unable to see anything to shoot at. Action delayed, go to Group 3.

Chandra quickly rushes into the tower to G-19, and while not able to visually see the creature she is able to locate it by scent! She jumps and snaps at it, causing 6 points of damage!

Trane: Perception check please, and ending coordinate position.


Can I use prestidigitation to tie the spider with a rope that I am carrying?


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

lvl 1 spell rope trick does that--normally cantrips can't duplicate higher level spells .

per: 1d20 + 6 ⇒ (1) + 6 = 7

Trane is unaware.


What? No. http://paizo.com/pathfinderRPG/prd/spells/ropeTrick.html#_rope-trick rope trick is a lvl 2 spell that hides you in an extradimensional space.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane follows behind Chaandra but he is unable to see what she is attacking. Am placing you in H-18 right behind her.

Group 2: Creature

Those who can see through the tower door are aghast as a spider as big as a man crawls down the webbing and 1d20 + 2 ⇒ (2) + 2 = 4 tries to bit Velcore, but his struggling motions in the web causes it to miss! The creature is so large that Velcore's head and shoulders are covered by its mass as it lands on him!

Group 3:

Bryce, Velcore, Elmo, Cananthir, Kalizama, Eric, Garm and Rafael - go for it!

Velcore - you are Entangled in the web. You can try to escape with a Strength check or an Escape Artist check, at a -4 penalty. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. If you attempt to cast a spell you must make a concentration check (DC 15 + spell level) or lose the spell.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric moves to either G-19 oh H-19 where ever he can better attack the spider attack: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16

"I'm going to be honest, Pa had a recipe for giant spider legs, but we always thought he joking, and I'm just not eating this here thing."


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

That is a very large arachnid. I wonder what species it is?

I shake my head.

There will be time enough for entomology later. Focus Garm, focus!

Velcore, the light of Iomedae burns brightly within you! Do not let such a small creature snuff that light out!

I use Inspire Courage. +1 to Attack and Damage and on saves vs. Fear.

I make a Perception check to scan the area behind us for possible enemies that might try to use this as an opportunity to attack.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

An inspired Poke:
Rapier: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore steps deeper into the ruined tower(giving room for help to move thru the doorway)and raises his shield and uses his longsword to keep the creature at bay.

Using Total Defense to give Velcore 19 AC (which includes the -2 for DEX lost) Velcore will move to 21- F or 20- E

Total Defense:
(You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Eric and Cananthir hear the commotion and hurry to the southwest, drawing their weapons.
If you make a double move in a round, you cannot attack.

Garm begins an inspirational soliloquy that raises the courage of all who hear it!

Garm:
So far, you don't see anything or anyone unusual behind you.

Velcore manages to clamber 5 feet through the webbing and rubble, and adopts a defensive posture to protect himself!

The map is updated. Bryce, Elmo, Kalizama, and Rafael still have turns.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce already stated his move (attack) in the original post. He missed... Badly


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

yeah looking over the thread I see that I lost track of what round it was. That attack and single move would happen in round two, at the end of round one I'm15 to 20 feet away from the spider


After summing up the situation and observing the actions of the others, I move to K-18 to give room to the fighters.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce sees the spider drop down from the upper tower, and snaps a shot at it with his crossbow, but in his haste the aim is off and he misses.

Kalizama moves aside to give the fighters more room to maneuver...

Elmo looks at the crowd around the entrance to the tower door, then looks down at his giant size, and shrugs. I can't fit in there, you guys go in and deal with that beast.

Rafael's turn will end this round.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Ditto with Mr Utherson.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo: Come with me, Kalizama and Raphael...this isn't our fight. The others can handle it. He moves north to make more space available for the fighters.

Raphael, post your actions when you are available. We're moving onward...

Round 2

Group 1: Trane, your turn.

The map is updated.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane swings at the spider a little wildly.
att/damage: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Chaandra erupts in a flurry of teeth and claws.

Full round attack if allowed.
claw1: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 241d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
claw2: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 221d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
bite: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

After her success she looks at her human companion with smug superiority all over her face.

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