Tears at Bitter Manor - Team A - "Avengers" (Inactive)

Game Master FratManCy

Hope Against Hope!
Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, The Golden Watch, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?

Cassomir Map

Mothers Care Map


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-INACTIVE-

Are we waiting on me? If so, sorry! O_o

Rafaello offers a quick prayer to Shelyn for protection, then move alongside Stephen to offer the daemons a strong-looking target.

Casting Protection from Evil on myself, then moving next to the Cap. Let's do this up right!


Looks like a surprise round...

Zinthar preps and attempts to cover the Lacridaemons in a shower of diamonds!

DM Rolls:

Lacri 1 Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6 Fail![/b]
Lacri 2 Reflex Save: 1d20 + 4 ⇒ (20) + 4 = 24 [ooc]Success![/b]

[ooc]Lacridaemon #1
HP: -14 / 30...dead

Lacridaemon #2
HP: 6 / 30

Cap tosses his shield with great ferver!
Cap deals 17 dmg Silver/ Blunt dmg to Lacri 1 and 7 Silver/Blunt dmg to Lacri 2

Galoria sent two arrows flying! The first one impacted with a loud thunk revealing their position!. However, the 2nd arrow managed to capture flight and penetrated her target!
Galoria hits and deals 6dmg to Lacri 1

In a quick moment, Galoria's arrow revealed the location of the group just as Cap and Zinthar had felled one of the lacridaemons! In a moment's haste, the lone daemon rose and prepared itself for combat.

Great job guys! You managed to take out one daemon, but one remains! Since no initiative had been rolled (yet), I had gone in posting order meaning that Pip's buffs are active now!

Cap Ini: 1d20 + 5 ⇒ (4) + 5 = 9
Galoria Ini: 1d20 + 5 ⇒ (20) + 5 = 25
Pip Ini: 1d20 + 7 ⇒ (2) + 7 = 9
Rafaello Ini: 1d20 + 2 ⇒ (11) + 2 = 13
Zinthar Ini: 1d20 + 5 ⇒ (10) + 5 = 15

Ini
Galoria 25
Monster 21
Zinthar 15
Rafaello 13
Pip / Cap 9

When it is relevant / DM Rolls:

Lacridaemon #2 attempts to Teleport

Concentration, DC 15: 1d20 + 5 ⇒ (14) + 5 = 19

After Galoria
The remaining Lacridaemon shifts its position and begins rocking in space. The air and ground around it begins to shake as discoloration in the area becomes apparent. In mere moments, the daemon begins to fade from sight!

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