
Salm |

Salm stands next to Connell. He also gives a respectful bow to the spirit. "Indeed, Milani's crusade against that diabolical house continues. Your aid will be greatly appreciated."
Diplomacy 1d20 + 6 ⇒ (14) + 6 = 20 aid other

Connell Rickard |

Connell's mind starts racing to the next steps of the problem: where to find a wayfinder, how to use the thing......then he realizes that the candle is quickly burning down and he does not know how much time he has with this spirit.
"If any of you know about this 'cutlass cover' feel free to speak up, but any questions you ask will use up the candle's magic so be careful what you say."
The priest looks back at the spirit. "What do you know of the connection between the Delvehaven and the shadowbeasts that now stalk the streets at night?"
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24 does he know if powers like enhance diplomacy even help with necromantic magic like this?
Diplomacy: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 use domain power only if he thinks it will help; 2 used, 4 remaining
Connell doesn't have Knowledge Local, anybody have ranks so we can check on this cutlass cover thingy?

Connell Rickard |

Connell grits his teeth. As a follower of Abadar he should be better at this type of negotiation, but he has always been more of a traveling servant than a mediator, has always known that the path of the Balanced Scale was never the path for him. He knows that he needs to play that role here, and he also knows he has a limited number of questions he can ask.
Between the two topics of the wave door and the cutlass cover, the priest figures that the cache is the safer topic since they know the shade is aware of it. He opens his mouth to ask about it, but a sudden hunch changes his mind and he follows Salm's query instead.
"We strive to end the evil you dedicated your life to fighting, and it sounds like this cache will be valuable to us in that fight. We have also found Loremaster Liriam's mention of the 'wave door' north of the city. What more can you tell us about this door and how it may be connected to the cache??"
no knowledge local or history?

TarkXT |

Geography would help best in this case.
"The door is located above the water flowing with the waves. It will be difficult to find without a keen eye and the benefit of shadow. The cache contains the best supplies to reenter the "
The effigy starts to fade you begin to get the impression that you have time for only one more question.

Connell Rickard |

Gods, have to make this one count!
Turning to both sides looking for guidance from his companions but none is forthcoming. As the spirit fades and time runs out Connell blurts out the first question that comes to mind.
"The Pathfinders sealed the place to keep it safe, can you tell us the location and how to bypass the most dangerous of the defenses we'll encounter once we're inside?"
Not sure that was the right way to go, but if she doesn't know about the connection to the shadowbeasts maybe she at least knows how we can stay alive while we search for the answer.....

Connell Rickard |

"Was afraid that was getting a little too greedy......."
Connell turns to his companions, a look of disappointment on his face for an instant before he takes a deep breath and stand up straight.
"Can't be helped now, Im afraid. Sorry we didn't get more, but at least we can now search out this cache for better tools to breach the Delvehaven's defenses. Sounds like it might hold the key to why others have never managed to get inside: they didn't have what they needed!"
He turns to Bejis and Bloodless. "That Pathfinder friend of yours......any chance she has a wayfinder?"

Bejis Krupt |

He turns to Bejis and Bloodless. "That Pathfinder friend of yours......any chance she has a wayfinder?"
Bejis grunts. "I don't recall seeing one. Don't all Pathfinders have one?
Looking at the remains of Coriana, Bejis says, "She deserves a better resting place than this." Bejis carefully sweeps the ashes back into the urn, before sealing it and wrapping it for transport.
1. "You will need the cache at cutlass cover opened only by a wayfinder."
2. "What do you know of the connection between the Delvehaven and the shadowbeasts that now stalk the streets at night?" -> "Nothing"
3. "The door is located above the water flowing with the waves. It will be difficult to find without a keen eye and the benefit of shadow. The cache contains the best supplies to reenter the "
4. "The lodge is where it has always been."
Did I miss one?
Bejis starts looking for anything else valuable, hidden, or other interesting. Perception: 1d20 + 9 ⇒ (10) + 9 = 19