Umbragen

Bloodless's page

828 posts. Alias of Nik B..


Full Name

'Bloodless' Moonlight

Race

Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6

Classes/Levels

Rogue 4 (Pregen)

Gender

M

Size

M - 6'2" wiry and lean.

Age

24 (Human looking years)

Alignment

CN

Deity

Pharasma

Strength 15
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Bloodless

Male elf rogue 4
CN Medium humanoid (elf )
Init +6; Senses low-light vision; Perception +10

DEFENSE
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 33 (4d8+12)
Fort +4, Ref +9, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune
magic sleep effects

OFFENSE
Speed 30 ft.
Melee +1 rapier +8 (1d6+3/18–20)
Ranged dagger +7 (1d4+2/19–20)
Special Attacks sneak attack +2d6

STATISTICS
Str 15, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 20
Feats Dodge*, Point-Blank Shot, Toughness*, Weapon Finesse*

Skills
Acrobatics +11,
Climb +9,
Disable Device +13,
Escape Artist+11,
Knowledge (local) +7,
Perception +10,
Sleight of Hand +11,
Stealth +11;

Traits Forlorn*, Reactionary*
Languages Common, Elven

SQ elven magic*, rogue talents (combat trick*, finesse rogue*),
trapfinding +2, weapon familiarity*

Combat Gear oil of keen edge, potions of cure light wounds (2), potion
of invisibility, potion of jump, acid flask, alchemist’s fire, tanglefoot
bag; Other Gear +1 studded leather, +1 rapier, daggers (12), cloak of
resistance +1, universal solvent, backpack, hooded lantern, oil (5), silk
rope (50 ft.), masterwork thieves’ tools, 31 gp

SPECIAL ABILITIES

Evasion If Merisiel makes a successful Reflex saving throw against
an effect that would normally deal half damage on a successful
save, she instead takes no damage. If she is helpless, she does
not gain the benefit of evasion.

Point Blank Shot Merisiel receives a +1 bonus on attack and
damage rolls on ranged attacks up to ranges of 30 feet.

Sneak Attack: If Merisiel can catch an opponent when it is unable to
defend itself effectively from her attack, she can strike a vital spot for
extra damage. Her attack deals an additional +2d6 points of damage
anytime her target would be denied a Dexterity bonus to AC, or
when she flanks her target. Should Merisiel score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged attacks can
count as sneak attacks only if the target is within 30 feet.

Trap Sense Merisiel receives a +1 bonus on Reflex saves made to avoid
the effects of traps and a +1 dodge bonus to AC against attacks made
by traps.

Trapfinding: Merisiel adds +2 to Perception skill checks made to locate
traps and to Disable Device skill checks. She can use Disable Device
to disarm magic traps.

Uncanny Dodge Merisiel cannot be caught flat-footed, nor does she
lose her Dex bonus to AC if the attacker is invisible. She still loses her
Dexterity bonus to AC if immobilized or if an opponent successfully
uses the feint action against her.

***

Moonlight, that's what his mother named him when she first saw his pale skin, white as snow with eyes and hair of silver. Bloodless, that's what his father named him, initially thinking him stillborn on account of his frail bone-white body.

Now a young man he has grown lean and wiry; a passably pleasant fellow with inquisitive eyes and a friendly smile. His reputation in his home town far exceeds the stature he'd otherwise gain from his charisma due to his continuous mischief and ever abundant energy. None of his antics were ever malevolent though, consisting of mostly good natured pranks and practical jokes - with the odd harmless nefarious deed undertaken as a dare. "Bloodless did it!" was always the cry of the other kids, "Bloodless has been at it again!" was the cry of any sufferer of a practical joke or minor misfortune, even if he was miles away and could not have possibly been involved. His (mis)adventures and inquisitiveness have also aided him in developing quite the skill set as a shiftless rogue.

Growing tired of playing the same jokes on the same people, he eventually succumbed to leaving the small Elven hamlet and pushing out into the big world.

Bloodless dresses in matte black studded leather armour, a pair of cross strapped bandoliers over his torso contain throwing blades with short black ribbons, and a rapier is worn at his side. Everything he wears is in mottled shades of black and grey in a matte finish, his camouflage made for the dappled darkness of an urban locality.