
Connell Rickard |

being nosy and puling up Teo's profile, I found this....Wand of Cure Moderate Wounds (29 charges), Wand of CLW (25 charges).
Connell takes the team's wands and after a quick inspection he grabs the more powerful one to reknit Bejis's various wounds.
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5 ugh
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
a wee bit more than you need, CMW wand down to 26
Satisfied that the warrior is back in fighting shape he tucks the wands away for safe keeping. He unslings his crossbow from his shoulder, confirms that it is loaded and ready, and begins moving up to follow Salm. Almost as an afterthought, he incants another short spell. His eyes take on a dim blue glow as he surveys the chamber as he walks.
Draw weapon then cast detect magic to look around the chamber. Move up to L22 while checking that furnace thing to the right for magic auras. Moment of Greatness is expired but Bless should still be active for a little while longer.

TarkXT |

The walls of this room are lined with shelves holding all manner of contents—books and clothes and tools and small casks of food and wine and other supplies. A few small tables and chairs sit to either side of a flight of spiral stairs leading down.
A quick look around the room shows no magic items.
Below down the stairs you hear the sounds of activity.

Connell Rickard |

"What a frustrating place!" Connell briefly glances at the books lining the shelves to see if any titles or specific manuscripts catch his eye.
Quickly bored the cleric turns his attention back to the staircase. "Well, looks like we go down to go forward." With a quick incantation his crossbow begins to give off a soft bright light. He hesitates at the top of the stairs. He peers down but waits for one of the others to take the lead.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29 not expecting to find anything interesting, and certainly not taking a lot of time to check the books, but figure mabe he'll get lucky.....

Aerieth Deventis |

All, I think it is time that I stepped back from this campaign. The pace is such that I really have no clue what we are doing at this point and when someone posts something, I usually have to go back and read 5 or 10 previous posts just to remember what is going on. Furthermore, at this point, I do not even remember what Aerieth's goals and objectives are.

Salm |

That's sad to hear. I guess I understand though.
Shield of Faith
Divine Favor
In agreement with Connell, Salm stealthily goes down.
Perception 1d20 + 9 ⇒ (20) + 9 = 29
Stealth 1d20 + 7 ⇒ (8) + 7 = 15

Connell Rickard |

As the divine energies of his spells wear off Connell grips his crossbow even tighter than before. He still has a few gifts available to him but none last as long as he'd like so better to use them as needed. He follows the others as they continue deeper into the building.

TarkXT |

Going down into the bowels of the mausoleum you find yourself surrounded on all sides by lit black candles, carefully labeled urns on every side and hard stone walls. As Salm steps out into the room a shrill call issues from his left hand side.
"The intruders are here! In the name of the Black Winged Mistress kill them all!"
Bad Guys have 12.5 Init.
1d20 + 4 ⇒ (7) + 4 = 11 Connell
1d20 + 3 ⇒ (17) + 3 = 20 Aerieth
1d20 + 4 ⇒ (4) + 4 = 8 Bloodless
1d20 + 3 ⇒ (6) + 3 = 9 Bejis
1d20 + 5 ⇒ (19) + 5 = 24 Salm
14.4 GOOD GUYS UP!
To Salm's left is a crude waist high barrier. Someone could spend 4 squares of movement just to go over it or do it in one with a DC15 acrobatics check. The sisters you can see are armed with crossbows. Bloodless is at the top of the stairs with scraps immediately behind Connell.
MAP UPDATED!

Connell Rickard |

Being bottlenecked on the staircase is far from ideal but it does put most of the band within reach as Connell casts another spell. Within seconds a warm glow surrounds Salm, Bejis, Connell and Bloodless. The glow again disappears in an instant but it leaves behind a sense of righteousness for the battle ahead.
Standard Action: Cast Protection from Evil, Communal on the 4 characters mentioned. +2 to AC and +2 to saves for 1 minute each.
Move Action: Once the others have moved forward Connell will clear the staircase for the rest. Probably moving away from the barrier putting him closer to AD17 and more fun behind him. He'll use an immediate action to cast Stone Shield if he starts getting shot at....
Lvl1
Lvl2
Bard Spells per Day (CL 1):
Lvl1 1/2 remaining

Salm |

Spells
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage
After Connell gave his protection, Salm casts Divine Favor and moves to AB14

Bejis Krupt |

I'm not sure if it takes 6 or 7 squares to AC20. If it's 7:
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Bejis goes over the barrier, boxing the 3 hags in against the wall. He roars, "Gorum guide my hands" as he swings at the southern most hag.
Start raging
Greatsword PA: 1d20 + 10 ⇒ (3) + 10 = 13 for 2d6 + 14 ⇒ (3, 3) + 14 = 20

TarkXT |

The group moves out to engage the women in whatever way they choose splitting the group to engage the sisters separately. Bejis's blow gets a solid hit on one of the nuns as the ladies reward him with a seemingly unending series of powerful punches and kicks that surprise the hardened former gladiator but do only moderate damage. 18 damage.
Bloodless and Salm perform a similar action against the other group of sisters waiting around the corner. These nuns have unwound their habits into deadly bladed weapons with which they twirl and slash at the two as the middle of the trio opts to simply knee bloodless solidly in the sternum at the same time his shoulder catches the bad end of a blade. 14 damage
Bloodless takes 14
GROUP IS UP!
MAP UPDATED!

Connell Rickard |

Bloodless has Shield Other, so he takes 7 and Connell takes 7
With spells running low and the team battling on two fronts, Connell again takes a deep breath and starts singing, letting the magic flow through his wordless song to bolster his allies as they face off against the warrior nuns.
Begin bardsong, +1 to hit and damage. Round 4 of 7 for the day

Salm |

Effects
Judgement (Justice: +2 ab)
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage
Salm calls upon the divine power of his goddess and swipes at sister 2
Falchion: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 + 1 ⇒ (3) + 6 + 2 + 2 + 1 = 14 to hurt 2d4 + 3 + 2 + 1 ⇒ (4, 1) + 3 + 2 + 1 = 11

Bloodless |

Bloodless signals Scraps to attack the woman to Bloddless' front, hoping to get her tripped.
Scraps
Attack/Bite 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Trip? 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 VS CMD
Damage 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Unlikely
Bloodless then swings for her.
Attack 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

TarkXT |

Bloodless and his dog do a good job of severely injuring one of the sisters. Backing off she pulls a bottle from one of her billowing sleeves and downs the concoction in one go healing the bite wound immediately. Salm has little luck managing to connect against her.
Bejis however has better luck as he manages to bisect one of his victims spraying the wall behind her in gore.
Salm gets sliced up by a bladed habit as the sister lets loose a guttural snarl. 6 damage
Bejis's satisfactory performance is cut quickly as one of the sisters catches him with a round house to the sternum causing him to double over in pain, surprise and a sudden lack of air as the other sister catches his nose with a vicious elbow and chops hsi throat with the edge of her hand. 20 damage altogether to bejis so 10 and 10 between you and connell?
MAP UPDATED!
GOOD GUYS UP!

Salm |

Effects
Judgement (Justice: +2 ab)
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage
Salm steps up and tries again to strike at sister 2.
Falchion: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18 to hurt 2d4 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10

Bloodless |

Bloodless and Scraps move in again...!
Sister 2
Scraps
Attack/Bite 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Trip? 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 VS CMD
Damage 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Yahtzee!
Bloodless then swings for her with a vengeance!.
Power attack on prone opponent
Attack 1d20 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20
Damage 2d4 + 10 + 1 ⇒ (2, 4) + 10 + 1 = 17

Connell Rickard |

Correct, Bloodless has Shield Other but was clearly not the right choice.....Connell takes 10 of that damage bringing him down to 20/30
Connell keeps singing to keep his companion's bolstered, but with few useful spells remaining he levels Abadar's favored weapon at the Sister Bejis just attacked. He takes a moment to concentrate on the crossbow, to will his power into it, then fires.
Swift Action: Arcane Strike for +1 to damage
Free Action: Maintain Bardsong +1/+1, round 5 of 7
Attack, MW Crossbow, PBS, inspired: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Salm |

Effects
Judgement (Justice: +2 ab)
Shield of Faith +2 Deflection
Protection from Evil (from Connell) +2 Deflection, +2 Resistance
Divine Favor +2 Luck on Attack and Weapon Damage
Salm tries to cut down another of the sisters.
Falchion: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30 to hurt 2d4 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10
confirm crit: divine favor, judgement, bardsong
to hit 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22 to hurt 2d4 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10

Connell Rickard |

With a silent thanks to Abadar for a turn of good luck, Connell reloads his crossbow and fires again at the Sister Bejis has wounded.
Swift Action: Arcane Strike for +1 to damage
Free Action: Maintain Bardsong +1/+1, round 6 of 7
Move Action: Reload light crossbow
Standard Action: Fire!
Attack, MW Crossbow, PBS, inspired: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Connell Rickard |

As Salm moves to check if any of the Sisters can still be questioned, Connell again draws out the healing wand and moves to Bejis.
CMW wand: 2d8 + 3 ⇒ (4, 1) + 3 = 8
CMW wand: 2d8 + 3 ⇒ (7, 3) + 3 = 13
CMW wand: 2d8 + 3 ⇒ (6, 2) + 3 = 11
that's 32 of the 38 taken....if we have more than 3 rounds he'll hit you with the CLW wand as well.
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Connell Rickard |

"I agree, I think we've had enough surprises for one day."
Connell softly sings a few arcane words until his eyes begin to glow. With a look of concentration he begins looking around the area, first at the fallen sisters then the rooms around them.
cast Detect Magic, check for auras on them then the area.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Bejis Krupt |

After catching his breath and thanking Connell, Bejis motions at the corpses. "Are we sure we got all of them?"
Bejis will listen for other creatures.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
If everything seems to be under control, Bejis will join the others in the overall search.

TarkXT |

It doesn't take long to find the urn you are looking for. Labeled clearly and quite well maintained with the words Coriana on it.
Pouring out the contents on one of the tables and lighting one of the grave candles the ashes swirl briefly before the small figure of a woman appears above them floating slightly and looking expectantly at you.

Connell Rickard |

Seeing the spirit, Connell says a brief prayer for aid before stepping forward. He gives a slight bow. "Coriana Heavenscape, we too are enemies of Thrune and seek your aid. That evil House has brought ruin onto Westcrown but we believe the key to breaking their tyranny lies locked away in Delvehaven. You and the other Pathfinders were wise to seal it off, to protect its secrets from them, but the city needs those secrets now."
"How do we get through the wards to safely enter the Delvehaven and continuing your valiant work against House Thrune?"
Not sure if it helps but he'll cast Enhanced Diplomacy then activate the trade domain power as well.
Diplomacy: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15 hope its not needed.....
And do we know how many questions we're going to get?