Tark's Council of Thieves: Rebels with a Cause (Inactive)

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


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Male Orc Expert 5

Don't hate it because it's beautiful.

Bloodless gets the feeling that if the weapon could somehow roll its nonexistent eyes it would. It continues tugging for a while towards the chests until after a good while (literally taking twenty each time) she manages to open them where a large feeling of resignation comes over it with minor interest towards the contents of the second chest.

So I guess we stand there for a while until Aerieth opens them. Skipping the spellcraft identification to save time. [stronghint]perhaps the group ma spend some of that time retrieving the badguys weapons and perhaps searching the debris for thigns of interest[/stronghint]

Chest 1:

Inside one chest are several pounds of long-outdated
investment papers, lists of debts, and various notes on
blackmail victims—while once of incredible value, these papers are now worthless thanks to the passage of time and the deaths of most involved. Of greater value are this chest's other
contents, including several rare
books. These books include a nearly intact Andoren philosophy
book, an illustrated scenic journey through Osirion, a three-volume work on the teachings of a spirit naga entitled the Libra Malfactum, and a spellbook containing 30 spells Hidden in the spine of the spellbook is a scroll of contagion (CL 9th). Under the books is a layer of 1,300 gp, along with a narrow ivory box with a carved lid depicting an army of golems destroying a city wall. The box is worth, and it contains a golembane scarab and a wand of rusting grasp with 7 charges.

Chest 2:
The other chest contains only one object—the
Chelish Crux. This strange and baffling object appears
as a wooden and metal dodecahedron (similar in shape
to a d12) that measures about 6 inches in diameter—
each face of the crux is carved with a different rune,
and when one looks upon the thing, the observer has
the unsettling sensation that he can see too many or
too few sides at once. There is no apparent way to open it. It is what you came for.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"A success and a payday, who'd have thought our luck would change finally?" Bloodless smacks the glaive on a flagstone, accidentally on purpose, not hard, but making a point - to show the object who's the boss.


Male Orc Expert 5

Will save please


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

1d20 + 3 ⇒ (5) + 3 = 8

I did wonder who thought it was a good idea to give it to Bloodless of all people :p


Male Orc Expert 5

I dunno! I figured bejis had it! In any case after a statement like that this was bound to happen. Thankfully for bloodless it's not a big boy intelligent item.

The glaive is pissed about the rough handling and Bloodless feels it angrily but impotently try and stop him before its emotions swirl into a quiet seething.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Yeah Bej had it last, never mind, Bloodless now has something to take out his hatreds and biases against

Bloodless smiles at the Glaive.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

In my previous post, I also cast Detect Magic and swept the room for anything with a magical aura.

Aerieth will also start to search through the debris and refuse to see if anything of value has fallen to the ground and sunk into the morass.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Aerieth will also carefully inspect the spellbook making sure that there are no runes, glyphs or other traps for the unwary.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13 <-- apparently after getting covered with the filth of the sewers, she does not want to get the muck on the book

She will then cast Read Magic to see what treasures the book may hold.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo focuses her Detect Magic as well, wanting to be sure anything of value in this hellish place was taken with them.


Male Orc Expert 5

Both of the creatures swords glow.

Buried in the muck are several items

A Wand
A battleaxe
A ring
A small cicular crown.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

A few Spellcraft Checks:

Spellcraft(Sword 1): 1d20 + 11 ⇒ (3) + 11 = 14
Spellcraft(Sword 2): 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft(Wand): 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft(Battleaxe): 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft(Ring): 1d20 + 11 ⇒ (20) + 11 = 31
Spellcraft(Crown): 1d20 + 11 ⇒ (20) + 11 = 31


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Got any more healing? Then we can get out of this joint"


Male Orc Expert 5
Aerieth Deventis wrote:

A few Spellcraft Checks:

Spellcraft(Sword 1): 1d20+11
Spellcraft(Sword 2): 1d20+11
Spellcraft(Wand): 1d20+11
Spellcraft(Battleaxe): 1d20+11
Spellcraft(Ring): 1d20+11
Spellcraft(Crown): 1d20+11

Sword 1: Unknown

Sword 2: +1 Keen Longsword
wand: Cure Moderate wounds with 33 charges
+1 cold iron battle axe
Ring of feather falling
Minor Crown of blasting


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Amazing, our fortunes have changed!" Bloodless looks incredulous at the wealth.


Male Orc Expert 5

Said the guy with the intelligent weapon on his back.


Male Orc Expert 5

*prod prod*


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless starts retracing the steps out...

A heal or two if we have them please :)


Male Human Barbarian 5

How big/heavy (portable) is chest #1? Assuming it can be carried, Bejis (lacking other containers) will try to carry it out. (Does anyone have a bag of holding?)

Bejis will look among the weapons, "Are any of these effective against Shadows?" Bejis will pick up sword #2 and the axe. Offering them to Bloodless, "You should take one as a secondary weapon, for when we run into some new kind of unpleasant thing."

"We still haven't seen whoever else that Elf was with, or what at least what killed it" I think it was a dead Elf at the entrance

Look for signs of recent passage/activity Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

I will take the Crown of Blasting for now. Not sure what else would be useful. I have full time Feather Fall on anyway from the Air arcane school.

I will also take the spellbook.

Here are the items we have. Claim what you want.

Chest 1
Inside one chest are several pounds of long-outdated
investment papers, lists of debts, and various notes on
blackmail victims—while once of incredible value, these papers are now worthless thanks to the passage of time and the deaths of most involved. Of greater value are this chest's other
contents, including several rare books. These books include a nearly intact Andoren philosophy
book, an illustrated scenic journey through Osirion, a three-volume work on the teachings of a spirit naga entitled the Libra Malfactum.

A spellbook containing 30 spells. <-- Aerieth (scribe scrolls for Teo as needed)
Scroll of Contagion(CL9) <-- I would say destroy, except that it is worth 900gp.
1,300 gp
A long with a narrow ivory box with a carved lid depicting an army of golems destroying a city wall. The box is worth ???.
A golembane scarab. <-- Bejis or Bloodless to overcome DR on attacks
A wand of rusting grasp with 7 charges.

Chest 2
Some nasty artifact - we are leaving it in the chest, Bejis will carry.

Found in the muck
Sword - unidentified, need Teo to check
+1 Keen Longsword (Bejis or Bloodless)
+1 Cold Iron Battleaxe (Bejis or Bloodless)
Wand of CMW (33 charges) (Bloodless or Teo)
Crown of Blasting, minor <-- Aerieth or Teo -- I would say Bingo, but I think we lost him
Ring of Feather Falling <-- Bejis or Bloodless, Teo has flight hex and I have air arcane school


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Spellcraft sword 1d20 + 10 ⇒ (19) + 10 = 29

"Perhaps I'd be better with the crown, Aerieth. My spells lack a bit of damage potential. If I can't hex or charm something, I have a great deal of trouble with them. That crown might allow me to help out a bit more against, say, undead, for example."


Male Orc Expert 5

Teo identifies the sword as a +1 defending longsword.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Wow, what an impressive collection of arms we have found! We could use these, or sell them to improve our own gear," she chirps, excited at the findings.

Teo picks up the wand of Curing and burns two charges on Bloodless.

CMW 2d8 + 3 ⇒ (2, 6) + 3 = 11
CMW 2d8 + 3 ⇒ (2, 4) + 3 = 9

I can carry that wand as well, if the group prefers. 31 charges left now on CMW wand.


Male Orc Expert 5

Remember you also have a wand of Restoration which itself catches quite a fair price if you sell it. But may also be worht keeping.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Thanks matey! Will also heed Bejis word about a magic weapon in case. Not completely sure I trust the intelligent paperweight on my back


Male Orc Expert 5

Forgot to answer bejis's question. The stone chest with all the books inside is upwards of 400lbs.


Male Human Barbarian 5
TarkXT wrote:
Forgot to answer bejis's question. The stone chest with all the books inside is upwards of 400lbs.

Is there anything around that can be used to carry the papers, at least back to the attic?


Male Orc Expert 5

Not unless the group is carrying some. I should note the papers are all but worthless as the parties involved are all either dead or missing anyway. The books mentioned in the description are the only things of real monetary value.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

I'll roll with the Keen Longsword and the Ring of Feather Fall for now, as Bloodless tends to be on point


Male Human Barbarian 5

Bejis takes the +1 Cold Iron Battleaxe, securing it on his pack, and then puts on the Golembane Scarab.

He carefully puts the 3 books into the pack, along with a few hastily selected papers that he thinks Janiven might be able to review.

Bejis starts working to pack up chest #2 for transport.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo takes the wand, and waits to hear from Aerieth before deciding what to do with the magical crown.

"How are we going to get by those nasty shadows to get out of here?"


Male Human Barbarian 5

Bejis offers Teo the remaining magic sword. "It's either this, or keep just keep running."


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Aerieth looks over to Teo.
You take the crown. It will allow you to fire a blast of flame once per day. Not the greatest weapon, but in a pinch, everything helps.

She then looks at the weapons that the party has found.
I am much better with a bow than a sword, but I can use the other long sword.

Crown of Blasting, minor - goes to Teo.

I will take the defending longsword. Probably should be sold in the long run, but it is better than nothing for me and can at least do some damage if we hit the shadows.


Male Orc Expert 5

With the treasure packed you start to make your way back.

I'm going to throw you a bone here because frankly running through about two to three dozen shadows is suicide without a very very good cleric backing you up.

You recall the mirror room, the series of portals likely used by the previous owners to step out of the vault and into various parts of the manor. You recall even one that stepped into a discreet alley way not too far from the manor itself perhaps used as a secret way to leave the manor without being seen.

Perception checks please and last chance to do any final things before leaving.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Perception 1d20 + 11 ⇒ (18) + 11 = 29

I can't think of anything we still haven't done, so if it's all the same I'll thank our lucky stars and just GTFO while the GM is being generous.


Male Human Barbarian 5

I think there was an evil book or something the library that we left, though Bejis is not inclined to touch anything extra in here.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

I do not recall anything we need to do, although I am sure that there is something. It has been a while, and I could easily have forgotten something.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Perception 1d20 + 4 ⇒ (11) + 4 = 15

I agree. Let's run for the hills!


Male Human Barbarian 5

This book. I don't think we did anything with it yet, but Bejis is inclined to destroy it, rather than let anyone buy it. (Ready to move on.)


Male Orc Expert 5

And now for the real boss fight.

1d20 + 16 ⇒ (17) + 16 = 33 Bloodless just barely missed her. Shame.

You trek your way out of the vault and enter the knot's heart, a bizarre winding maze of doors and impossible geometry. Feeling your spirits lifted by the weight of treasure and the satisfaction of a hard job done you begin to make your way out and back to the hideout...when a cold mocking voice startles you.

"The Council sends it's regards."

Followed by a poisoned crossbow dart.

Teo takes 12 damage and needs to make a fortitude save.

1d20 + 3 ⇒ (17) + 3 = 20 Assassin

1d20 + 3 ⇒ (10) + 3 = 13 Teo
1d20 + 3 ⇒ (4) + 3 = 7 Aerieth
1d20 + 4 ⇒ (11) + 4 = 15+2 Bloodless
1d20 + 3 ⇒ (14) + 3 = 17 Bejis

As each of you seek the source of the voice and the sudden injury on your halfling friend you spot a pretty scary looking onyx skinned tiefling on the other side of the room above (or maybe below you) on the stairs. BEfore you can react she takes aim once again and drops another shot into teo's chest. 17 damage to teo for 29 total. Teo's down at -4

As Teo goes down in two shots the tiefling gives a wry smile as her eyes glow malevolently red in the gloom.

Whole area is dim lighting. Good guys up. Map wil be updated above.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Fort save 1d20 + 4 ⇒ (17) + 4 = 21
Fort save 1d20 + 4 ⇒ (20) + 4 = 24


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Stabilization check 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1


Male Orc Expert 5

[oc]The good news: You're not suffering a debilitating poison. And only needed to make one fort save so you can apply the second roll to your con check. The bad news: You're still on the ground.[/ooc]


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Awesome. I'm not dead yet, lol. Thanks, DM.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

I guess the GM largesse just ran out :p Wonder what that remark was about?

Moves to Z92

Attack 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20{Silversheen/Powerattack/favoured enemy}
Damage 2d4 + 10 + 2 ⇒ (2, 4) + 10 + 2 = 18


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Hoping to keep the tiefling assassin from getting in any more cheap shots, Aerieth circles around behind her and attempts to stab her with her rapier.

Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 <-- +2 flanking
Damage: 1d6 + 1d6 ⇒ (3) + (3) = 6 <-- extra 1d6 sneak


Male Orc Expert 5

You should really take a look at the map first and give me coordinates. That dark spot in the middle there is a black and seemingly bottomless void.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Forgot you had changed to the map at the top of the page technique. I figured with a single opponent, you had skipped the map.

Change my attack to an arrow.

Attack -- (12)+7+1 = 20 --> +7 attack, +1 Point Blank Shot
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Barbarian 5

Bejis goes around the stairs, eager to lay into the Tiefling. Z90, start raging.

Greatsword, PA: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 for 2d6 + 13 ⇒ (4, 4) + 13 = 21
Crit Confirm: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 for 2d6 + 13 ⇒ (2, 6) + 13 = 21

Can Knockback/Bull Rush be used to push enemies into pits? Not that it's useable at the moment, but could be useful is she moves.

Edit: +2 for Flanking

Edit 2: If we take her alive (for questioning), is everyone ok with killing her outright later? I don't want to start a long side topic again.


Male Orc Expert 5

With the brutal response from the group the assassin cries out as her ribcage is crushed between two greatsword blows. Spitting black blood she grumbles

"F##~ it. Bonus isn't worth a shattered ribcage. Another time then."

1d20 + 14 ⇒ (8) + 14 = 22 Acrobatics
1d20 + 14 ⇒ (11) + 14 = 25 Acrobatics

With a light step she cartwheels between the two men and into the void below...

42 damage. Yikes.

Only to reappear above falling from the ceiling clutching something to her chest. As she disappears into the darkness below again she does not return again into view.


Male Orc Expert 5

FYI yes Bejis can knock people into the void with knockbac/bullrush unless the ability says otherwise.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)
Bejis Krupt wrote:


Edit 2: If we take her alive (for questioning), is everyone ok with killing her outright later? I don't want to start a long side topic again.

I'm in favour of simply hacking them to bits. The ratio of time spent having polite chats and the yield of useful information seems to suggest that its better to simply gank them and move on as being better for all concerned. Talking to NPC's is like taking a metal detector to the beach, a nice theory and a fun passtime, but you only ever really get bottlecaps.

"Great shot Bejis! Lets get our wounded fixed and get out of here."

That ended quick!

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