
Bladud |

Backing up a few seconds for the beginning of this post…
As Bladud finishes with the door, he pauses to look over at the crew chief. ”Wouldn’a mind if he took a look at thaht whole pile we left in the corner there.” He grunts as he opens the door, his voice dropping substantially. ”A few of those items looked particularly expensive, but it’d be nice ta’have a practiced eye go over ’em and catalog 'em for'us.”
He gives a flippant grin and salute, ”Off ta’kill some more stuff and take their things. Wish us luck.”
He moves into the hallway … eyes, ears, and nose straining for threats and traps, longspear in hand.
Scent and Perception for threats/traps as he quietly moves down the hallway.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
if he finds nothing before reaching the door, the highlander works quietly through his door routine, ending with his ear pressed against it.
Perception (ear to door): 1d20 + 8 ⇒ (7) + 8 = 15
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
If no traps or threats are sensed, he'll get the group's attention and nonverbally indicate they should quietly join him at the door.

Dvalin |

"If no traps or threats are sensed" by Bladud, Dvalin will join him and move him out of the way. Dvalin will then concentrate quietly invoking Hriedmar to look through the door.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Perception take 20+10=30 for two minutes

Nisfeollyn |

Updated on map
The elf stood normally, as if his robes weren’t rags. He answered the crew chief, ”I do not believe there was an item specifically needing immediate appraisal. However if any spare clothing is available, even long pants,” he sighed, ”I would not be adverse to changing my garments.”

DM Doomed Hero |

The smell that wafted out when Bladud opened the door was even worse than the rat's nest. It reeked of rotten meat and pungent body oder.
The floor was soggy with wet mud. In the corner a large pile of old, broken bed frames were stacked up. They might have once been intact, but now it looked like about a dozen of them were in a badly destroyed pile with old mattresses and blankets on top of it.
Massive footprints marred the muddy floor. They were perhaps twice as large as a human's.
Whatever had left them, it didn't look like it was here now.

Bladud |

I don't think anyone opened the door, but that same information should be available to Dvalin using his Door Sight ability, right? I guess the smell might not transmit, though I'd think if it was so strong, Bladud's scent ability would pick it up even through the door.

DM Doomed Hero |

Hmm. Well, how about we just say that the door wasn't shut all the way and swung open when you started inspecting it. Same result either way. Lets not retcon. There's no apparent threat.

Bladud |

Fair enough…
As the wall of stank hits him, Bladud crinkles his nose and grins. ”Cad, least you could do’is clean your room before we get here. Honestly, no manners at all.”
He takes a few seconds to look at the prints.
Can Bladud tell if there appear to be one or multiple sets?
Survival (track): 1d20 + 7 ⇒ (9) + 7 = 16
Then his eyes take in the room beyond, seeking any non-obvious threats.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
”Anyone have anythin’ they want’ta do before’I head in? Or do any'a'you recognize the footprints?” he whispers.
Some solid knowledge rolls could be helpful here. Knowledge: Local for humanoids, maybe?

DM Doomed Hero |

The newest tracks are very fresh. Less than an hour old.
The creature that made these tracks was stooped, and look like they moved in a simian fashion. There are knee, hand and knuckle prints about the room as well. This one was probably 800-900 pounds and would be about 8 feet tall if it stood up straight.
Looks like Giant-Kin, obviously. An Ogre or Ettin, probably.

Bladud |

Bladud points at a specific set of prints, "Those look fresh. Less than an hour." He grunts, then points to another spot where the mud has been gouged in a distinctive way. "I can'only see prints for one fella, but he's a big one. Eight or nine hundred pounds, at my guess."
He shrugs, "Anythin' else I should know b'fore I head in?"

Cadeyrn Griogal |

"Don't let yourself get caught like with the scorpion." Cadeyrn said with a slight grin. He inspected the prints Bladud pointed at. "Any idea which way the creature went? Better to try to deal with it now so it can't attack us from behind."

DM Doomed Hero |

Bladud, you're pretty sure the tracks went out the north door most recently.

Bladud |

Bladud points to the northern door across the room as he whispers to the crew, "Watch that door. I think the big fecker went through there."
Then the crew's trap-springer goes to work. He skulks into the room, using his longspear to press through the mud and muck to check for any submerged threats or pressure plates as he moves.
Perception (traps): 1d20 + 8 ⇒ (8) + 8 = 16
Perception (other threats): 1d20 + 8 ⇒ (18) + 8 = 26
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Dvalin |

On the North door, "If no traps or threats are sensed" by Bladud, Dvalin will join him and move him out of the way. Dvalin will then concentrate quietly invoking Hriedmar to look through the door.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Perception take 20+10=30 for two minutes

Bladud |

Bladud waits in the center of the room, spear at the ready as he waits for Dvalin's report. He briefly looks back at Cadeyrn and Nisfeollyn, nodding to indicate they should feel free to enter the room.
I put Dvalin at the northern door so he can use his Doorsight ability. Cad and Nis, you guys should feel free to update your position on the map.
As he turns his head back to Dvalin, he whispers to the team, "What's tha'plan if the big feckr isn't nearby? Wait for'im? Or see if we'can track him down?"

Cadeyrn Griogal |

"I'd say try to track him down and get the jump on him. Wouldn't like the other way around." Cadeyrn whispered back while looking at the mess that used to be a room of sorts.

Nisfeollyn |

Nisfeollyn walked into the room and stood next to Bladud. He watched Dvalin use his divine magic to peer through the door.
”Would it be possible to create a trap for the creature? Anyone capable of setting up a trip wire?” he replied in a whisper. ”I think we should press on with our normal caution. We do not need to track him down, do we?”

Bladud |

"I'm no trap-maker," Bladud whispers, still watching Dvalin. "And we're paid ta'clear this place for exploration and research. Can't exactly leave tha'big guy to wander. Could be'a threat." He shrugs, idly wiping mud off the end of his longspear. "So we either need ta'clear him out or convince him to let the research teams do their thing without any problems. I'm fine either way, but I'm no'exactly the diplomatic sort."
"Plus," he adds with a smirking whisper, "do we even have someone who'can talk to the big guy?"

DM Doomed Hero |

Dvalin gets an image past the door of a darkened rough hewn hallway who's floor has partially collapsed. It is full of mud and pools of water. The mud bears the same tracks as the room they were currently in. Just around the corner is another door. The hall continues past the door to the east, but the vision becomes to hazy to make out further details.

Dvalin |

Dvalin comes out of his trance and whispers. "Past the door, there is a darkened rough hewn hallway who's floor has partially collapsed. It is full of mud and pools of water. The mud bears the same tracks as the room they were currently in. Just around the corner is another door. The hall continues past the door to the east, but the vision becomes to hazy to make out further details. After you Bladud."

Cadeyrn Griogal |

"Ok, I'll guard this door here while you scout ahead. If the creature spots you I'd suggest running back here, instead of us coming to you. Although not the best location, it seems there would be a bit more room for us to fight over here."

DM Doomed Hero |

Dvalin's second sight reveals to him an intersection just past the door and little else.
map updated

Nisfeollyn |

Nisfeollyn sniffed dismissively. ”I doubt any ogre could speak Arcadian, or if it could speak in that most illuminating and melodious language it would have thoughts worth communicating.”
Nisfeollyn raised an index finger and idly tapped his cheek. ”If I graciously learned one of those grunting and barbaric tongues perhaps in the future I could negotiate peace. Avoid needless conflicts. Hmmm, would that be an effective use of my time? Even those who live for centuries do not want to see any of our mortal hours wasted.”

Nisfeollyn |

”Use the first roll as the augend and the second as the addend,” the elf said. ”When you are ready I will teach you negative numbers.”
The raven began to give the summation of his die rolls.
I thought INT 7 would give a raven some basic math skills, but if not disregard that part of the post.

Bladud |

"After you," he says to Bladud.
Bladud grins and heads quietly to the northern door, giving his usual attention.
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Disable Device (if traps are present): 1d20 + 12 ⇒ (12) + 12 = 24
If no traps, Bladud quietly opens the door and moves into the muddy hallway, watching for any threats.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
At the next door (north side of M.10), he checks again.
Perception (ear to door): 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Disable Device (if traps are present): 1d20 + 12 ⇒ (11) + 12 = 23

DM Doomed Hero |

Stealth: 1d20 + 16 ⇒ (9) + 16 = 25
Nisfeollyn, Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Cad, Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Dvalin, Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Bladud, Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Nisfeollyn, initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cad, initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Dvalin, initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Bladud, initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Enemy Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Order
Bladud and Cad
Enemy
Nisfeollyn and Dvalin
Everyone is Surprised!
Round 0
As Bladud pressed his ear to the door, a wave of weakness passed over him.
Strength Damage: 1d3 ⇒ 1
Constitution Damage: 1d3 ⇒ 3
He looked around for a source, saw nothing, then finally down at himself. Below the knee his pants and boots were covered with wriggling leeches!
Round 1
Bladud and Cad, go ahead. Cad, you still don't see the enemy until Bladud draws your attention to it (which I'm sure he will).

Bladud |

Gotcha, thx.
Bladud gives a surprisingly un-manly (and certainly un-highlander-like) shout at the leeches grubbing at his legs. 'GETEMOFF!"
Without thinking, he slips a vial from his bandolier, unstoppering it and splashing acid on the leeches, his own legs, and the surrounding area.
Swift to draw acid flask, move to make the leeches in my square the Favored Target, throw acid at them (and self, as they're on me). I'm including Favored target in both attack and damage; remove one or both if they're inappropriate.
splash weapon throw: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
damage: 1d6 + 1 ⇒ (4) + 1 = 5
AC 19 T 13 FF 16
CMD 19 FF 16
F +6 R +6 W +2
—> +4 vs. Endurnance-related checks
.
Effects/Conditions 3 Str damage, 1 con damage
Current ACP: -2 (shield stowed)

Cadeyrn Griogal |

"Bladud, move back to us out of the water! then they most likely won't be able to follow.".
Cadeyrn turned to the others. "We got leeches, got anything against them? My axe won't do much as I think I sooner cut of Bladud' leg then that I hit one of them critters.
That said, Cadeyrn makes room for Bladud to come back to them.

DM Doomed Hero |

Leeches writhe and burn where the acid splashes them, many dropping off into the water or dying still stuck to Bladud's legs. More took their place.
Strength Damage: 1d3 ⇒ 2
Con Damage: 1d3 ⇒ 2
Bladud was starting to feel woozy.
5 con damage is no joke. That brings Bladud down to 8 Con
Nisfeollyn and Dvalin, you'r up

Dvalin |

Round 1
"Nisfeollyn, how best do we fight leeches?" Dvalin directs Cadeyrn's observation. He points his hammer-less hand, an attempts to hit some leeches with acid.
ranged touch: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
if hit, acid damage: 1d6 + 1 ⇒ (1) + 1 = 2

Nisfeollyn |

”I have a weak acid spell that will help,” the elf said moving towards the turn in the corridor, thinking of leeches, trying to remember what he knew about them. He slid past Dvalin to see Bladdud covered in leeches. ”At least I hope it will. This will sting a bit,” he added before executing a quick series of gestures and words. He opened his right hand, and an orb sprung from his palm streaking towards the leeches covering Bladud’s legs.
Knowledge (nautre): 1d20 + 8 ⇒ (6) + 8 = 14
ranged touch attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d3 ⇒ 1
I realized I didn’t have my prepared cantrips on Nisfeollyn’s character sheet. I went back through my old posts and searched for the cantrips Nisfeollyn used (prestidigitation, flare, and detect magic) to make sure I didn’t use more than allotted. I chose acid splash to make the fourth. If this doesn’t seem fair or right to you, let me know.

Cadeyrn Griogal |

Not certain, but technically if you move out of the swarm you shouldn't have any eating at you anymore ... You could say you make a break for it, now that the ones that were on you are shot of by Nisfeollyn and Dvalin?