Dungeon Monkey |
Joleesa opens the door carefully and takes a step inside the room, telling "Wheezy" to stay with a wave of her hand he stops just outside the room, in . She looks around the gigantic Chamber in awe.
Perception Check. (1d20+5=16)
Jo:
Ten Foot Twin Eater |
Dungeon Monkey |
Yay, first time IC has worked all week.
Ten:
Joleesa Morvais |
Joleesa, Rapier in hand, quietly ducks around to the left of the door, skirting along the walls as she tries to get a better perspective of what's in the room.
Stealth Check. (1d20+10=15)
Perception Check. (1d20+5=14)
Stupid frickin' Invisible Castle...
Sanvoros Draben |
Alright, even San is a bit unnerved by the chanting and swaying zombies, as well as the chitinous sound of insects. He's going to pick up a few stones, start casting light on them, and toss into various corners of the room in order to get a better look.
Egan Coyle |
Tobias Marshalsea |
"This can't be good.", says Tobias as the chanting dies down.
Still back here with Ten. Knowledge(Arcana), did that chanting mean anything? 1d20+7=11
Joleesa Morvais |
The group advances towards the door. Jo hears the advancing skitter of some insect. A scorpion emerges from the gloom.
Roll group iniative
Group Initiative. (1d20=1) Seriously! WTF is up with IC giving me low rolls the last couple of weeks??? I've rolled I think three rolls above 10 out of the lat dozen or more and only two of those were upper teens. I was debating whether or not to even attempt Initiative since it affected everyone. Guess I was right to doubt. Sorry Guys :(
Joleesa sees the scorpion advancing towards her and curses. "Uh guys. A little help in here please!"
Izkrael |
(OOC: I was trying to make it in the door, to the square 3 spaces below Joleesa; i.e. M25)
On his turn, Izkrael will advance toward the scorpion, and swing.
Attack 1d20+7=24
Damage 2d6+3=14
Sanvoros Draben |
Dungeon Monkey |
Initiatives Rd 1:
Scorpion: 15 [attacking]
Joleesa: 9 [pending]
Izkrael: 5 [slice and dice -kill]
Egan: 4
Vilya: 4
Sanvoros: 3
Seven Eagle: 3
Tobias: 3
Ten: 2
The scorpion scuttles towards Jolessa and lashes out with a spiny red claw
It fails to connect, the chitinous spined claw snapping a hand's breath from Jolessa's face
Izkrael darts up and skewers the vermin with his crescent sword. It twitches and dies writhing. As it expires, the body fades away.
Actions?
Joleesa Morvais |
Since it attacked first, Joleesa would have taken a swing at it as an AOO and then a normal attack. She will probably miss though, so your wordsmithing about Izkrael will probably still be quite true...
Attack of Opportunity Scorpion with Masterwork Rapier. (1d20+7=11)
Damage on Scorpion. (1d6+1=6)
Attack Scorpion with Masterwork Rapier. (1d20+7=26)
Confirm Critical on Scorpion. (1d20+7=19)
Critical Damage on Scorpion. (2d6+1=7) Whoops, stuffed that on IC, so the link will look different if you click it 'cause I accidently rolled twice.
Joleesa swings at the chittering creature as it scuttles across the floor to take a swipe at her.
Dungeon Monkey |
Tobias goes over to the door and peers into the room. "So, a scorpion? Still a bunch of zombies."
My Knowledge(Arcana) check about the Ominous Latin Chanting in my last post? Do I know anything?
Tobias:
Ten Foot Twin Eater |
Ten lumbers into the room to try and attack the scorpion, but it is dead before he can even react, he will push forward a little more cautiously, heading in the direction of the chanting.
Knowledge religion check if at all useful. (1d20+6=22)
I think I am having all your luck Flash.
I guess now would be a good point for my 3 spells to start running out? Also Ten Foot has 60' of dark vision.
Dungeon Monkey |
I guess now would be a good point for my 3 spells to start running out? Also Ten Foot has 60' of dark vision.
Yea it's been a while
Ten can see the milling zombies well enough, but doesn't pin down the chanting. It stopped just as the group entered the main room and hasn't resumed
Sanvoros Draben |
San looks around at the zombies. "What are they waiting for?"
Does he have any ideas of what's going on?
Knowledge Arcana and Knowledge Religion (1d20+9=13, 1d20+10=16)
Dungeon Monkey |
San looks around at the zombies. "What are they waiting for?"
Does he have any ideas of what's going on?
Knowledge Arcana and Knowledge Religion (1d20+9=13, 1d20+10=16)
San:
Dungeon Monkey |
Who let the mutated crab in? LOL. Sorry for my absences, I have been swamped with Real Life issues, and it's unfortunately not slowing down. My sincere apologies
Ten's coin flips glowing into the room. It illuminates the zombies swaying at the edges of the room. Both sides of the room are covered in zombies, roughly a score of them. They seem to be restrained by either commands or some force.
Suddenly a figure appears at the top of the dias. It looks to be a Sliss'pok lizarman dressed in a intricate robe, but his face is a mass of tentacles. He hisses, his face tentacles writhing. He points to the party and shouts something in Sliss'pok
Sslis'pok:
The zombies start lurching forward, freed of their restraints.
Roll me up some group initiative!
Joleesa Morvais |
Sorry for my absences, I have been swamped with Real Life issues, and it's unfortunately not slowing down. My sincere apologies
No problemo. As always, RL Trumps this stuff any day of the Century!
Roll me up some group initiative!
Group Initiative. (1d20=19) OMFG!!! IC actually gave me agood roll that was important! I think I better lie down, I feel a bit faint...
Joleesa pulls back to the door, but allows space for the others to enter. She yells, "everybody form up on the doorway. We need to stick together and keep our exit safe and clear."
Greenspeak:
She tells "Wheezy" to stay in the other room, although she is worried his hatred of Zombies will cause him to come rushing in to attack them.
Make of that what you will Pat.
Sanvoros Draben |
"Except that lets that thing on the dais sit there and cast spells at us. We need to take down the octo-iguana up there!"
San pulls a scroll of protection from evil out of its case and casts it. With mage armor, that bumps my AC up to 18, at least against evil creatures.
DM, any way for me to tell if the lizardman is undead or not? Makes a difference with my favored enemy bonus ...
Dungeon Monkey |
DM, any way for me to tell if the lizardman is undead or not? Makes a difference with my favored enemy bonus ...
San:
Tobias Marshalsea |
"Take out the lizard? Sure, why not?", says Tobias as two bolts of force hit the shaman.
Magic Missile, 1 1st-level spell left today: 6 damage total
Ten Foot Twin Eater |
Ten foot clears the mutated crab thoughts from his head...
Chanting a spell to his god, Ten Foot summons a floating ghostly rapier to attack the tentacled horror, before moving 20 foot closer to him.
Spiritual weapon attack on the tentacle lizard spell caster thingy. (1d20+5=14, 1d8+1=3)
Cartographer Monkey |
Izkrael |
Izkrael will charge the tentacled lizard and swing at it, calling on the power of the Feathered Serpent as he does so. His blade suddenly shining with light as he strikes.(M35 or 36?)
Charging tentacle lizardfolk and smiting with the strike. (1d20+12=22, 2d6+5=14)
(Charging would decrease my AC by 2 for the round, and the smite would increase it by 3 vs. evil creatures for the round.)
(I counted 55' to the lizard, with 5' for the dais? If it is more than this, then I suppose I am just double moving towards the zoidberg-lizard.)
Joleesa Morvais |
Mommy! wow that is a lot of undead!
And you without your Positives...
Joleesa sees Izkrael rush towards the mutated Sliss'pok WOW is that Half-Illithid Lizard Man??? That is some scary sh!t...
and debates whether or not to help. Finally giving up on any chance at keeping the party together by the door, she dashes off after him, Rapier leading with a loud "Yaaaaaaaaaaaaaaaaaaar!"
Follow Izkrael's lead and charge the funky Shaman
Charging Attack on Sliss'pok Shaman. (1d20+7+2=11) Back to form again I see *sigh*