Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Bribes always welcome

OK, don't have much time, but I will advance the storyine sometime soon if Nathan/Iz doesn't show


Bribes always welcome
Vilya the Taker wrote:

Vilya's insane laughter increases tenfold as she leaps onto a zombie's back, slashing and stabbing madly.

"AHHAHAHAHAHAHA! HA HA HA HA HA HA HA!"

Attack (kukri): 16 + 2 = 18; damage: 1d4 + 2 = 6
Attack (short sword): 20, confirm: 12 + 2 = 14; damage: 2d6 + 2 = 11

Vilya runs up to the doorway and leaps past her party members, hugging a zombie in a spider-monkey clutch and ripping its spine from its body.

I'm going to have to figure out just what's going to happen to little miss craaazy now :P


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:
OK, don't have much time, but I will advance the storyine sometime soon if Nathan/Iz doesn't show

We haven't heard from him in our other game, either. Hope everything's OK, but he seems to be MIA now ...


Bribes always welcome

OK, I'll DMPC him until I hear otherwise ...

Iz slashes with his curved blade, sinking it deep into the rancid innards of one of the howling undead

ATK 1d20+7=23, DAM: 2d6+3=9


Bribes always welcome

Initiatives Rd 3
Joleesa: 27 [zombo kill/rip flesh]
Izkrael: 23 [stabby stab]
Egan: 22 [shoot and clean up one]
Vilya: 22 [jump and rip]
Sanvoros: 21 [stabby stab-kill]
Seven Eagle: 21 [Sing ...sing a song ..]
Tobias: 21 [pending]
Ten: 20 [pending]
Zombies: 10 [attacking]

The howling corpses attempt to press their way into the statue room, the sheer crush of their bodies making it difficult to hold them back

OK, Iz is positioned in the doorway, so one zombie is able to bullrush him. I am assuming the one he just wounded.

Iz's AoO: 1d20+7=8, 2d6+3=10

Oops

The zombies' advance startles the graceful elf, causing his blade to get caught up in his opponent's ribcage.

Zombo STR chk: 1d20+1=13

Iz's opposed str chk: 1d20+2=21

Iz manages to plant his body and resist the undead's onslaught. The zombie is pushed off balance and falls under the shuffling feet of its undead buddies. Iz's curved blade goes down on the floor with it. Now prone

The three zombies that can reach the party snarl and attack over their prostrate ally.

Iz: 1d20+2=10, 1d6+1=2, Jo: 1d20+2=10, 1d6+1=2, San: 1d20+2=9, 1d6+1=4

Once again the zombies come up snake eyes

NEW ROUND!!


Male Human Sorcerer 5

Tobias sends another bolt of energy at the undead.

Disrupt Undead: 14, 3 damage


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

Gore and rotted entrails splatter everywhere as San continues his determined hacking through the wall of clawing undead ...

greatsword (1d20+9=26) damage (2d6+7=14)

really wish I had Great Cleave right now!


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten still readies a cure on any wounded front line, this time he feels more optimistic that they can hold out.

How sucky are your rolls?


Female Human Rogue/Swashbuckler 1/4
Ten Foot Twin Eater wrote:
How sucky are your rolls?

My Rolls? They are the epitome of sucky! :(

Attack Zombie with Rapier. (1d20+7=13)
Damage from Rapier. (1d6+1=3)

Joleesa swings over "Wheezy"'s head once more, but the angle means that she only grazes the Zombie ahead of her.

"Wheezy" Bites Zombie. (1d20=5)

Too distracted by the sheer number of Zombies attacking the party, "Wheezy"'s Bite misses it's intended target. He screeches in frustration, the sound echoing in the confines of the hall.


Female Human

It's too late at night for me to be doing PbPs... I keep reading "bullrush" as "bullshit."


Bribes always welcome
Ten Foot Twin Eater wrote:

Ten still readies a cure on any wounded front line, this time he feels more optimistic that they can hold out.

How sucky are your rolls?

The zombies are doing badly, but as I had upped the threat level, their crappy rolls seem to be working out. I'm sure they'll get in a few good licks before they're all down..


Bribes always welcome
Vilya the Taker wrote:
It's too late at night for me to be doing PbPs... I keep reading "bullrush" as "b~~##*#&."

Vilya/Shiny you have me at a dilemma. You had Vilya jump a zombie, which I considered going past the chokepoint. This could be very bad for her continued existance. Do you want to reconsider that action? If not, there is a good chance she'll be zombie chow soon


Female Human
Dungeon Monkey wrote:
Vilya the Taker wrote:
It's too late at night for me to be doing PbPs... I keep reading "bullrush" as "b~~##*#&."
Vilya/Shiny you have me at a dilemma. You had Vilya jump a zombie, which I considered going past the chokepoint. This could be very bad for her continued existance. Do you want to reconsider that action? If not, there is a good chance she'll be zombie chow soon

She's got a low wisdom score. It's your call.


Male Human Bard-2/Sorcerer-1 (Abberant Blood line)

Seven continues singing does anyone need a cure light wound? If so Seven will stop signing and provide healing


Male Half-elf Ranger / 6 (Falconer)

Egan continues to pepper the undead with his arrows. "Get out of there you crazy girl!" he shouts.

Longbow attack (1d20+4=15)

Longbow damage (1d8+1=2)


Female Human

Quick question: do we have action points? I can never remember stuff like that.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

If it looks like Vilya is going to be dragged away by the heaving mass, Ten Foot is going to wade in after her, battle-axe swinging. Let me know when/if you need any rolls.

"Oh well, who wants to live forever!"


Bribes always welcome
Vilya the Taker wrote:
Quick question: do we have action points? I can never remember stuff like that.

Sure, I like Action Points. What's the rule? One per level? If you want to spend one to 'do over' I'll allow it. If you want to try and backflip your way out of trouble, you can use a point as well.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Action Points rules.


Bribes always welcome

Cool, so six apiece. Vilya, you wanna retcon or take your chance with the rots out in the open?


Female Human
Dungeon Monkey wrote:
Cool, so six apiece. Vilya, you wanna retcon or take your chance with the rots out in the open?

She's going to take option C (or option A, as the case may be), and spend her next action getting back to the doorway.

Catapulting herself from the shoulders of her latest kill, she springs forward, towards the doorway, over the heads of her fellow adventurers. Taking care not to gouge herself with her still-drawn weapons, she lands hard somewhere near the doorway.

Spending 2 action points; Jump check: 1d20 + 2d6 + 1 = 10 + 6 + 1 = 17


Bribes always welcome

Well, that works for me!

Vilya launches her wiry body in a backflip off the falling zombie that lands her just inside the staue room. She looks at the others, her hands drenched in noisome fluids

LOL classic


Bribes always welcome

Initiatives Rd 4
Joleesa: 27 [pending]
Izkrael: 23 [pending]
Egan: 22 [shoot and hit]
Vilya: 22 [jump flip back]
Sanvoros: 21 [stabby stab]
Seven Eagle: 21 [Sing ...sing a song ..]
Tobias: 21 [disrupt undead]
Ten: 20 [pending]
Zombies: 10 [attacking]

Joleesa slices at a zombie, her rapier drawing green fluids from a moaning undead. Tobias' beam hits another zombie, Egan's arrow follows soon after. Vilya pulls of an acrobatic feat getting back into the room, still bathed in zombie ichor.


Bribes always welcome

Disregard Jo's pending above --she attacked and hit ..


Female Human Rogue/Swashbuckler 1/4
Dungeon Monkey wrote:
Disregard Jo's pending above --she attacked and hit ..

I was just about to post another attack. Couldn't remeber if she'd attacked or not and your post confused me (not that hard to do really...).


Bribes always welcome

By the by Bryan, any word on Nathan? Is he like MIA for reals?


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:
By the by Bryan, any word on Nathan? Is he like MIA for reals?

Yeah, looks that way. He hasn't posted in the other game, either since mid-April.


Bribes always welcome

OK, does anyone want to run Iz? I hate DMPCing characters, but I will if that's what it takes. Ten, post your action, and if no one has stepped up by then I will DMPC Iz until we get you back on friendly turf.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten still can't get at the Z's and is low on spells so he will continue to ready a cure where required.


Bribes always welcome
Ten Foot Twin Eater wrote:
Ten still can't get at the Z's and is low on spells so he will continue to ready a cure where required.

Rodger dodger. Sure you don't want to run in like Vilya? ;P


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

I'll fill in with Iz until we get back and/or Nate gets back.

His blade stuck in the zombie on the floor, Iz pulls out his longsword to hack into the next walking corpse ...

longsword (1d20+8=20) damage (1d8+5=10)


Bribes always welcome

Initiatives Rd 4
Joleesa: 27 [kill]
Izkrael: 23 [kill]
Egan: 22 [shoot and hit]
Vilya: 22 [jump flip back]
Sanvoros: 21 [stabby stab]
Seven Eagle: 21 [Sing ...sing a song ..]
Tobias: 21 [disrupt undead]
Ten: 20 [healing hold]
Zombies: 10 [attacking]

Iz yanks his curved blade out of the prone zombie. He then cuts down yet another undead foe. The zombies surge and try to get through the entrance.

Since Iz lost his sword last turn and I forgot, I am going to decree he gets no AoO this time on the Bull Rush to account for him getting it out of the other zombie

IZ STR CHK: 1d20+2=17,Zombie STR CHK: 1d20+1=13

The zombie trying to bull his way through is knocked on top of the last one that fell. The first zombie is rapidly becoming stomped paste under the feet of his companions. Three zombies come up to attack:

IZ: 1d20+2=18, 1d6+1=7, JO: 1d20+2=11, 1d6+1=5, San: 1d20+2=14, 1d6+1=4

The rotters manage to finally score a few blows. Both Iz and San are struck, Iz fairly deeply.

NEW ROUND!


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:

Initiatives Rd 4

Joleesa: 27 [kill]
Izkrael: 23 [kill]
Egan: 22 [shoot and hit]
Vilya: 22 [jump flip back]
Sanvoros: 21 [stabby stab]
Seven Eagle: 21 [Sing ...sing a song ..]
Tobias: 21 [disrupt undead]
Ten: 20 [healing hold]
Zombies: 10 [attacking]

Iz yanks his curved blade out of the prone zombie. He then cuts down yet another undead foe. The zombies surge and try to get through the entrance.

Since Iz lost his sword last turn and I forgot, I am going to decree he gets no AoO this time on the Bull Rush to account for him getting it out of the other zombie

IZ STR CHK: 1d20+2=17,Zombie STR CHK: 1d20+1=13

The zombie trying to bull his way through is knocked on top of the last one that fell. The first zombie is rapidly becoming stomped paste under the feet of his companions. Three zombies come up to attack:

IZ: 1d20+2=18, 1d6+1=7, JO: 1d20+2=11, 1d6+1=5, San: 1d20+2=14, 1d6+1=4

The rotters manage to finally score a few blows. Both Iz and San are struck, Iz fairly deeply.

NEW ROUND!

Actually, I had Iz draw his longsword (from his sheath) not pull out the curve blade. I suppose it doesn't matter a huge amount, since looks like the damage downed one anyway. And if my mage armor is active, then my AC is 16 and the zombies missed me (unless we're flat-footed?) Sorry to nit-pick.


Bribes always welcome
Sanvoros Draben wrote:

Actually, I had Iz draw his longsword (from his sheath) not pull out the curve blade. I suppose it doesn't matter a huge amount, since looks like the damage downed one anyway.

Roll an AoO by all means San! You need to chop these guys down

GAH! I misread your Mage Armor (was looking at the FF entry by mistake.) Mea Culpa, no damage for you


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:
Sanvoros Draben wrote:

Actually, I had Iz draw his longsword (from his sheath) not pull out the curve blade. I suppose it doesn't matter a huge amount, since looks like the damage downed one anyway.

Roll an AoO by all means San! You need to chop these guys down

GAH! I misread your Mage Armor (was looking at the FF entry by mistake.) Mea Culpa, no damage for you

Will do! I'll have to get it up tonight, though. No IC at work.


Bribes always welcome
Sanvoros Draben wrote:

Will do! I'll have to get it up tonight, though. No IC at work.

That's fine..I gotta punch out for work soon myself.


Female Human Rogue/Swashbuckler 1/4

Work is kickin' my arse at the moment. If you don't hear from me then feel free to DMPC me Pat, I don't mind. Joleesa and "Wheezy" are pretty much just gonna keep hittin' the stiffs (unless of course the others pull back).


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

Iz lashes out as the zombies press closer, but is thrown a bit off-balance and slashes wide. attack of opportunity (1d20+8=10)

Next round

San briefly looks to his friend. "Watch your swing, Iz! Does us no good if you let your hatred get the better of you!" San takes his own advice, connecting solidly and cutting one of the things completely in half ...

greatsword (1d20+9=28) crit confirm (1d20+9=23)

damage and crit damage (2d6+7=17, 2d6+7=13)

Listening to his friend, Iz calms himself and it pays results.

longsword (1d20+8=17) damage (1d8+5=7)


Bribes always welcome

Initiatives Rd 5
Joleesa: 27 [pending]
Izkrael: 23 [kill shot]
Egan: 22 [pending]
Vilya: 22 [pending]
Sanvoros: 21 [kill shot]
Seven Eagle: 21 [pending]
Tobias: 21 [pending]
Ten: 20 [healing hold]
Zombies: 10 [attacking]

Iz and San both hit their mark as the moaning dead surge in the doorway. San lops off one's head as easy as a child popping a dandelion. Iz strikes a wounded one, bringing it to the floor. The pile of corpses begins to grow as the zombies press forward mindlessly, stomping their two prone comrades to mush


Male Human Sorcerer 5

Another beam of light lances out at the undead.

The Return of Disrupt Undead: 13, 2 damage


>>UPDATED MAP<<


Bribes always welcome

Tobias' golden ray scorches one of the howling dead's head, causing its forehead to melt and drip down its face.


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

More than 1/2-way through 'em!


Male Human Sorcerer 5
Sanvoros Draben wrote:
More than 1/2-way through 'em!

Yeah, it's so nice of the dead ones to all go to one side like that, despite the fact they probably should be piling up at the door. By the way, why does one zombie have a green splatter instead of a red one?


Bribes always welcome
Tobias Marshalsea wrote:
Sanvoros Draben wrote:
More than 1/2-way through 'em!
Yeah, it's so nice of the dead ones to all go to one side like that, despite the fact they probably should be piling up at the door. By the way, why does one zombie have a green splatter instead of a red one?

Photoshop error. By the time I noticed it would have been a pain to change. Plus, zombies leak green stuff too. Yeah, the body count is more of a tally than anything else, so I just 'splat' one when you guys kill one ..


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:
Tobias Marshalsea wrote:
Sanvoros Draben wrote:
More than 1/2-way through 'em!
Yeah, it's so nice of the dead ones to all go to one side like that, despite the fact they probably should be piling up at the door. By the way, why does one zombie have a green splatter instead of a red one?
Photoshop error. By the time I noticed it would have been a pain to change. Plus, zombies leak green stuff too. Yeah, the body count is more of a tally than anything else, so I just 'splat' one when you guys kill one ..

I just went with the thought that with the humidity and heat of the jungle, they were just a lot more rotten and had magic holding them together. When we destroy one, he turns more into pools of muck and bone than full, solid corpses piling up. That's how I justified it, anyway! :-)


Bribes always welcome
Sanvoros Draben wrote:

I just went with the thought that with the humidity and heat of the jungle, they were just a lot more rotten and had magic holding them together. When we destroy one, he turns more into pools of muck and bone than full, solid corpses piling up. That's how I justified it, anyway! :-)

That's actually a good way to think on it. The bodies, once free of necromantic power would liquefy fairly quick, since even recent bodies putrefy rapidly in this environment. Speaking of which, can you imagine the smell this place must have? Wheww..


Male Human Bard-2/Sorcerer-1 (Abberant Blood line)

Because there are so many of em Seven will continue singing to buff, if anyone needs healing speak up, also once we kill a few more I may switch to disrupt undead...


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Seven Eagle wrote:
Because there are so many of em Seven will continue singing to buff, if anyone needs healing speak up, also once we kill a few more I may switch to disrupt undead...

Little metagaming - I don't know how much damage Iz had taken up until now (7 pts last round - if he was at full hp he's only down to 26); DM may have to help with that. San actually took a good shot back against the petrified skeletons and is at 19 of 30; I'm not worried (yet) but a clw if he does take a another hit might come in handy.


Male Half-elf Ranger / 6 (Falconer)

Egan picks out a new target and looses another arrow.

Longbow Shot (1d20+6=23)

Longbow Damage (1d8+3=5)

Yea! I finally remembered to add the bardic music bonus.

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