Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

It is a fortunate thing indeed that Joanna's back is to the giant. When the insane giant mentions breaking some poor woman, Joanna's expression turned into a silent snarl of anger. Her eyes shine like silver for a moment, and Zee can see her fight to get her expression back under control. She stands and without moving her head to see if the others are ready yet.

[dice=Bluff (acting and having the proper expression of a favored pet awaiting her "punishment")]1d20+3[/dice]

"Thank you, my lady," Joanna says quietly, in a tone that made her contrition, and her anticipation, clear. She schools her expression into one that matches her tone. A slight smile on her face and stolen glances at "SorZee" as she takes up a place just behind and to the side of Zee and turns to face the giant.


Inactive

Briana continues to hold her tongue and gently nudges the bristling Rowenna with her foot while trying her best to look meek and deferential towards SorZee.

Bluff: 1d20 + 3 ⇒ (13) + 3 = 16

Play along. It'll be okay, I promise.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"You do keep breaking your toys. Well, perhaps next time I'll give you something more sturdy. In the meantime, we shall be going."

Zee turns, meeting her friends' gazes, then gestures to the door with a nod.


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Teeth grinding against one another, Shadlah turns from the giant and makes to follow Zee, her hands clenched into hard fists at her sides.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

As she follows Zee out, she looks at the others to see if they were following, and notices Halli cowering in the corner of the grand hall, She motions for the wolf to follow before turning to Zee.

"Are we just going to leave that monster behind us," she whispers to the harrower.


Inactive

"Joanna's uh, got a point...do we just leave him...her?...be for now?" Briana whispers as she scoops up Rowenna and hurries to follow Zee.


I think the consensus is to leave the giant behind... let's move along.

With the giant brooding in its throne - Sorshen's words having put the immense and lumbering creature back in its place - the group make their way back to the boats... and so, heading westwards, the group allow the flow of the lake to take them onwards. The lake constricts to a width of thirty feet or so, the cave walls narrowing down to form a tunnel - the ceiling is thirty feet above, while numerous ledges line the walls at varying heights. Several of these ledges contain manacled humanoid bodies; the remains are in advanced stages of decomposition, and in many cases are no more than skeletons.

...and roosting, rather prominently at the apex of the tunnel, two bats - both considerably larger than a man... and both with mottled, decayed flesh of the undead - watch the boats with eyes that smolder with an unholy green glow.

Map updated to show exploration thus far. Exploring here and dealing with the bats (who seem only marginally interested in the group for now) or heading further west?


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Why shouldn't we leave him, or her, for now? He is no threat for anyone. We aren't murderers.


Inactive

"No, but that giant is clearly or spellbound or both," Briana responds quietly as they file back into their boats and continue to the west. "Leaving them for now is fine, but it almost seems cruel to leave them here to rot - that's all I meant."

As they continue west and spot the undead bats watching them from the cavern ceiling, Briana tenses. "Now these are a different matter. Whether we do it now or later, they need to be put down!"


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee joins a boat this time, explaining that she isn't quite sure how long she can fly, and that the subterranean lake is larger than she thought.

As the conversation turns to the giant, Zee explains her motives.

"I did not see a reason to endanger ourselves fighting that brute. There did not appear to be any doors leading out of its throne room, so she was not blocking our exploration. And as long as I look like Sorshen, we might as well use that to our advantage. We did learn a few things... The other 'Sorshen' visits that giant periodically, and presents her with 'toys,' like those giant lizards or the 'silver lady.' Is anyone else thinking that the 'silver lady' might have been one of the Gray Maidens?"


Inactive

"Probably," Briana sighs. "I know they're supposed to be quite the group but it's starting to seem like they got in way over their heads here."


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

"She promised to only eat one of us. Zee, can spells that ensorcel people like that change their personalities so fully," Joanna asks, "and if this 'Sorshen' can do that with giants and demons, who's to say that she can't do the same with the Gray Maidens."

Ever since they'd left the giant behind, she'd been avoiding meeting Zee's eyes, or Briana's eyes for that matter.

I did it again. I took over and ordered everyone around again. And I know that Zee is struggling with what happened and now I've... I've...

She could feel the eyes of the two undead monsters upon her and Halli. She longed to burn them from this world and leave only ash behind, but she couldn't. Not now, not with only a sword and shield.


Inactive

I'm actually fine with skirting around the bats for right now if people prefer, though if we do Bri will want to eventually come back and take care of them!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Yeah, Joanna's not going to kick off a combat unless the others are ready for it.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Knowledge (religion): 1d20 + 11 ⇒ (15) + 11 = 26

Zee looks up at the undead bats watching them. "Liliecii ghûl. Skavelings. Strange that they are not attacking us... creatures like that thirst for the blood of the living! But if they are choosing not to pick a fight, perhaps we should not start one now."


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

I agree. I'm no coward, but there is no need in wasting our time and ressources if we can do otherwise. of course, a part of me, the one which believed in the teaching of Pharasma,see these creatures as abominations to be destroyed... But caution and reason must prevail, we have greater tasks to reach!


Letting the boats continue through to the west whilst the undead bats watch them pass, the friends move into a much larger cavern - here, the ceiling peaks nearly forty feet overhead in this enormous underground lake. Phosphorescent lichen and fungus cling to the stalactites above, reflected by the waters below to make the walls of the cave dance with a pearlescent shimmer.

The lake curves around on itself towards a beach where a pair of rowboats have been dragged from the water... and, moving within the waters of the lake - butting up against the first of the boats, two large eels appear to have taken the expanse as a hunting ground.

...and now, quiet at first yet growing in volume, strangely familiar and somewhat seductive whispers wash out across the lake.


Inactive

As the sound of the whispers reaches her ears, Briana shakes her head as if trying to clear or shake off a mental fog. "Does anyone else hear that or is it just me?" She's not especially worried about the eels at the moment, reasoning that it shouldn't be difficult to simply pull the boat almost right up onto the beach and avoid dealing with them. Still, she looks around for signs of the mysterious whisperer or of anything else that seems amiss.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Halli whines and covers her ears with her paws.

"No, we hear them too," Joanna says, looking a little worried as she keeps one eye on the eels and the other on the skavelings.

I hate this place. I hate more every moment we stay here.


Listening to the voice as it flows and washes across the murky water of the subterranean lake, Briana can't really tell where it is coming from... and the longer she listens to it, the more insistent... and the more sensual it becomes...

Ziomarra:
The voice seems to be addressing Ziomarra directly in Varisian... urging her to yield to her desires... to allow her lust to run free...

Shadlah:
The voice seems to be addressing Shadlah directly in Shoanti... urging her to yield to her desires... to allow her lust to run free...


Inactive

"This...I don't like this," Briana whispers, trying harder to ignore the whispering and the way that it both excites and disgusts her even though she doesn't understand what the whisperer is saying.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna keeps rowing, angling for the beach.

"What are they saying," she asks in a soft voice as the skavelings vanish from view and she can focus on the eels and the whispers.


Joanna can hear it too, and understand it, all of the friends hear it... the invitation... the desire... as Joanna, and Shadlah in the other boat, brings the vessel closer to the shore, the urge to yield to lust grow unbearably strong...

Everyone must make a DC14 Will Save or succumb to the urge to jump from the boat and rush ashore...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Will Joanna: 1d20 + 10 ⇒ (5) + 10 = 15 Wow, almost didn't make that.

Will Halli: 1d20 + 5 ⇒ (15) + 5 = 20

Joanna's cheeks burn a dull red. Her shoulders hunch as the tension between her naturally modest inclinations and the invitations of the whispers grows. Her armor feels tight, her skin feels as if she was too close to a fire, and her teeth grind with frustration.

"I hate this place."


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Will save: 1d20 + 9 ⇒ (11) + 9 = 20

unlike Jo, Arsith is no stranger to passion and desire.
But she has no difficulty to master it...this time.


Inactive

Will (DC 14): 1d20 + 10 ⇒ (6) + 10 = 16

Briana's face also begins to flush pink and she squirms uncomfortably as the boat continues to approach the shore but she continues to resist the siren call of the voice.

"Get out of our heads! Leave us alone!" she hisses through gritted teeth.


Rolling Will saves for Ziomarra and Shadlah

Ziomarra, Will Save vs Seductive Whispers: 1d20 + 6 ⇒ (20) + 6 = 26

Shadlah, Will Save vs Seductive Whispers: 1d20 + 2 ⇒ (2) + 2 = 4

Ziomarra, maybe due to the nature of her new body or just down to her strength of will, drowns out the whispers... but Shadlah, normally stoic and unyielding, suddenly takes on a look of utter supplication. Murmuring beneath her breath, apparently in response to the suggestive voice in her mind, she stands - setting the boat wobbling - and before anyone has the chance to stop her, slides out of her chainshirt and dives into the cold waters of the lake.

...and almost instantly, as if the eels were somehow expecting their prey to fall from the boats, the huge beasts rush, erect dorsal fins cutting the dark surface of the water, towards the shoanti.

Initiative for Party and Enemy

Shadlah, Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Arsith, Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Briana, Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Ziomarra, Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Joanna / Halli, Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Eels, Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative order
Arsith, Briana, Ziomarra then
Eels then
Shadlah and Joanna / Halli

Arsith, Briana and Ziomarra may act now


Inactive

Kn. Nature: 1d20 + 9 ⇒ (18) + 9 = 27

"Shadlah, no!" Briana cries with horror as the Shoanti suddenly sheds her armor and dives into the water. She quickly begins casting a spell, summoning her ghostly warhammer to strike at the eel closest to Shadlah.

Spiritual Weapon vs. Eel: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Damage (Force): 1d8 + 2 ⇒ (3) + 2 = 5

Spells & Powers:

3rd - Call Lightning x2, Magic Circle against Evil
2nd - Cure Moderate Wounds, Lesser Restoration, Spiritual Weapon x2
1st - Bless, Heightened Awareness, Obscuring Mist, Produce Flame
Orisons - Create Water, Dancing Lights, Guidance, Stabilize

Wandering Spirit - Battle
Spirit Ability - Battle Spirit (Su) - A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. At 8th level and 16th level, these bonuses increase by 1. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.

Wandering Hex - Hampering Hex (Battle; Su) - The shaman causes a creature within 30 feet to take a –2 penalty to AC and CMD for a number of rounds equal to the shaman’s level. A successful Will saving throw reduces this to just 1 round. At 8th level, the penalty becomes –4. Whether or not the save is successful, a creature affected by a hampering hex cannot be the target of this hex again for 24 hours.

Spirit Magic
1st - Charm Animal (N) or Enlarge Person (Battle)
2nd - Barkskin (N) or Fog Cloud (Battle)
3rd - Speak with Plants (N) or Magic Vestment (Battle)

Healing Hex Uses:
Fortune Hex Uses:


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"No, Shadlah! It's an enchantment!" But her warning is too late as her friend dives overboard.

Zee then sees the eels approaching her friend in the water. She fixes one with a baleful gaze and makes an odd gesture with her left hand.

Evil Eye hex: -2 to attack rolls for 6 rounds. DC 14 Will save reduces that to 1 round.


Arsith delays

As the closest of the eels draws closer, Briana shapes a weapon of naturalistic energies... and smashes it into the water - striking hard, it paints an arc of crimson through the water where it cuts the onrushing predator...

Giant Moray Eel, Will Save vs Evil Eye: 1d20 + 3 ⇒ (7) + 3 = 10, Save Failed (-2 penalty to attack rolls for 6 rounds)

GM Only:
Giant Moray Eel 1 = 5 damage, -2 to Attack Rolls.

...oblivious to the beasts behind her, Shadlah surfaces and - slowly at first - swims towards the beach. Moving quickly now, the eels cut through the water - silver darts of death bearing down upon the shoanti.

Shadlah, Swim Check DC10: 1d20 ⇒ 10, Passed

Giant Moray Eels, Double Moves

Everyone may act now


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

I should really get a bow. And not to put on top on my hair.

Arsith takes the oars, and follows Shadlah.

Jo, could you try to pick her up? If you need some magical strength I can bestow you that spell!


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"I don't think we can stop those eels before they're on her!"

Zee closes her eyes a moment and stretches out her hands. She then lifts into the air. She flies toward Shadlah, and tries to lift her out of the water. "Shadlah! Come with me! I'll bring you to the shore!"

Uses another minute of her flight hex. I think this makes use 4 of 5 for the day.

Carrying another person will put Zee at a "heavy load." Her fly speed will drop to 40 feet. I'm guessing I'll need to make Strength and/or Fly checks...

Strength check: 1d20 + 1 ⇒ (17) + 1 = 18
Fly check: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15


Plucking Shadlah from the lake, pulling her away from the eels as they draw ever closer... and from the cold waters that threaten to claim the less than proficient swimmer... Ziomarra barely manages to carry her friend as far as the beach. Setting Shadlah down, Ziomarra turns to see the eels - their prey so cruelly taken from them - dive below the surface... and out of sight.

Combat Over - also, I think that deserves a Hero Point!!!

Large amounts of lichen on this cave’s walls glow with intense vibrancy, providing brilliant illumination to the cave and making the sandy beach along the lakeshore glitter. Two rowboats are already beached on this sandy shore - with Arsith and Joanna bringing their boats in to the shallow water. Two dry tunnels head off to the east... and a complex of caverns head southwards...

Still not in her mind, Shadlah starts to obsess about the cracks in the northern wall of the cave... murmuring beneath her breath, she strokes the wall sensuously...

Shadlah may attempt a Will Save DC14 to stop the mental domination.

Perception DC15:
The faint smell of decay wafs from the northernmost of the tunnels whilst, from the southern of the two, cries of anguish and pain can be heard — cries that end abruptly a few seconds after they’re first heard.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

"Shadlah! What is going on," Joanna asks after she rows the boat to shore and hurries to catch up with the stonesinger.


Inactive

"That was close..." Briana breathes a sigh of relief as the rest of them catch up to Zee and Shadlah on the shore.

Perception (DC 15): 1d20 + 6 ⇒ (11) + 6 = 17

Suddenly, she stops and holds up her hand. "Hsst! Did you hear that?" she asks, her attention (for the moment) focused on the sounds she'd heard down the tunnels rather than Shadlah's mumbling. "I heard something from the southern tunnel...it sounded like someone in pain!"

Then she stops and wrinkles her nose. "And there's something foul coming from the northern one..."


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna turns to the tunnel, her hand going for her sword, but she stops and looks at Briana, her eyes asking her what she should do.


Inactive

"Um...is Shadlah...Shadlah, are you okay?" Briana asks, suddenly realizing that the most pressing concern is their friend's state of mind. "Uhm...let's make sure that Shadlah's okay first before we go any further..." she adds in response to Jo's unspoken question, shifting awkwardly. Now that she's being asked to give her council on how to proceed, Briana suddenly finds herself flailing about uncertainly under the additional responsibility.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna looks torn between helping her friend and helping whoever it was that Briana heard screaming.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

Arsith tries to find a way to help Shallya.

She returns to her favorite weapon: a big long hug and sweet nothings whispered in her ear to confort her


Arsith is positive, it isn't too difficult to tell really, that Shadlah is under a powerful compulsion effect... there is something uncharacteristically lusty about the way that Shadlah is striking the rockface...

Shadlah, Will Save vs 1d20 + 2 ⇒ (11) + 2 = 13

I'll allow some Aid Anothers to get Shadlah past the Will Save


Inactive

"Shadlah...Shadlah? Hello?" Briana asks, first waving her hand in front of the Shoanti's face and then snapping her fingers. "Whatever it is, fight it!"

Will (Aid Another?): 1d20 + 10 ⇒ (15) + 10 = 25
______

Not sure if you needed a roll or not so here you go!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

"Bri, it doesn't look like Shadlah's in danger and you said that it sounded like someone was in pain," Joanna says, looking very much like someone having to choose between helping a dear family member and a dear friend. "Should we... I mean..."


Female Human (Shoanti) Geokineticist 7 | AC 22, T 16, FF 18 | DR 6/adamantine| Fortification 15% | hp 80/80 (21 nonlethal) | Fort +13, Ref +11, Will +5 | CMD 21 | Initiative +6 | Perception +13 | Burn 3/9 | 3 Hero Points

Shadlah blinks, as the warmth beneath her fingers returns to cold stone, the familiar cold tones of the earth's depth. She blinks slowly, then more rapidly. "I... I am fine," she says slowly, taking a step back from the rockface and staring at her hands, making no motion to push Arsith away.

After a moment, she seems to notice her lack of armour, dressed in little more than her tunic, sandals, and straps, water still dripping off her skin and shaved head. "Where is my armour?" she asks in a tone of mingled annoyance and embarrassment.


Inactive

"Oh gosh, I think it's back in the boat," Briana responds, looking relieved. "We'll explain as we go, okay? But we need to hurry. I heard someone down the southern tunnel - it might be a trap but it might really be someone that's hurt."

"It...I don't think it was Teldon, but I only heard it for a moment, so..."


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee tries to snap Shadlah out of the enchantment...

"Shadlah... look at me. You are under an enchantment. I know you can fight it..."

Not sure what skill that would be for an Aid Another on a Will save... Diplomacy?

Diplomacy (Aid Another): 1d20 + 9 ⇒ (1) + 9 = 10

Despite that terrible roll, let's assume that she does snap out of it...

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Zee suddenly looks around... She is about to say something when Brianna breaks the silence. "I hear it, too," she whispers. She points toward the southern passage. She then wrinkles her nose. "And something down that passage smells terrible," indicating the tunnel to the east.


Teldon:
Teldon remembers little about the moments after he was dismissed from Sorshen’s presence… the return of the incubus… the teleportation that left an unpleasantly sulphuric taste in mouth… and then, on the edge of consciousness, being shackled against a rock face – cold water lapping around his ankles. It is only now, as a scream of agony ricochets around the cavern, that he snaps back to wakefulness… to find himself facing anotther captive – bleeding badly and unconscious – and a green-skinned woman pulling a bloodied spear from the captive’s stomach.

…and the echoes of familiar voices approaching from a nearby tunnel.

Briana, Shadlah, Ziomarra, Arsith and Joanna

Giving Shadlah - apparently suffering no ill effects from the temporary compulsions she experience - a few moments to don her armour once more, the group race towards the sound of the scream… along a tunnel to the south and into a large cavern. Water fills the majority of this cavern, although an oval rock island protrudes from the middle of the water – a single stone post extends from the middle of the island, while watery tunnels lead east and west. The island bears the first of the horrors within this cavern - a woman with a scarred face and wearing nothing but her undergarments bound to the post on the island by lengths of seaweed. Numerous fresh wounds bleed on her unconscious body, while looming over her, poking at her body with the butt of a spear, is a hunch-backed humanoid woman with wet green skin, dripping white hair, and bulging orange eyes. Four strange creatures caper and dance at her feet — wolf-headed, lobster-clawed little men.

”Oh, oh! New playmates here for Daefu to toy with! Sorshen is good to Daefu! Sorshen loves Daefu as Daefu loves her! One? Two? Three? How many more playmates come to Daefu? More sweet, pink flesh to poke and prod, more mouths to sing songs of agony, all because Daefu is loved by Sorshen. She sent you to me, yes? Sorshen loves Daefu because Daefu is loyal and Daefu is cruel and Daefu does her will eagerly. Who starts this? Who wants the first kiss from Daefu? Be patient, new flesh, all will get a turn!”

Whilst, securely bound on the western wall of the cavern, there is the sorry sight of Teldon in chains... Physically unharmed as far as it is possible to tell, he is regaining consciousness.

Map update to follow.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Bleary and barely opened, Teldon's eyes lock on to Briana as though she were an angel stepping out of the clouds. A smile begins to creep across across his face, until he notices who is with her...

no. no, no, no... how did she find Briana? and the others... where's Zee... has she killed Zee? this is the most aware I've been since they took me... it must be because she was too distracted capturing them to renew the enchantments on me... I have to do something... I have to get out of this...

Gritting his teeth against the pain, the normally staid academic jams his pinky finger into the keyhole of the lock that binds his chains and attempts to trip the tumblers with its tattered tip...

using a point of inspiration (for +1d6), my inspired trait (to roll twice and take higher), and a hero point (for +8)
disable device: 1d20 + 17 + 8 + 1d6 ⇒ (13) + 17 + 8 + (4) = 42
disable device: 1d20 + 17 + 8 + 1d6 ⇒ (6) + 17 + 8 + (5) = 36
DCs increase by 10 when you don't have appropriate tools, so that's enough to open an (80g) good lock, but not enough for a (150g) superior lock.

assuming that succeeds...:
As the chains fall away, Teldon does his best to stand up straight and steady. "Sorshen!!!" he hollers, blood dripping from his flayed finger, "What's the matter, you couldn't bend me to your will so you went looking for others that might be more suited for your feeble skills?!? Leave them alone and come see if you can finish what you started!"

Opening a lock is a full-round action, but talking is free...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna looks at the two prisoners, barely hearing Daefu as she sees the battered woman and Teldon awaiting the same fate. Her jaw is slack as she takes in the scene with horror widened eyes. Her gray eyes narrow and her lips twist into a snarl as her focus narrows on Daefu. White and silver flames form a halo above her head and cascade down her long brown hair turning it a shining silver. Her eyes blaze with holy fire as she takes her sword in both hands and celestial runes begin to glow on its blade and her armor. Fury and rage course through her veins as she charges at the monstrous woman. There are no words. There is no call for surrender or parley. There is only the singing of shining steel as Joanna puts Teldon’s gift to work on his captor.

Smite! (Charge): 1d20 + 12 + 3 + 2 ⇒ (8) + 12 + 3 + 2 = 25
Damage: 1d8 + 5 + 2 + 6 ⇒ (7) + 5 + 2 + 6 = 20


Inactive

Briana's eyes narrow with anger as she takes in the sight of Daefu, her servants, and the poor woman bound in chains...and then widen as she spots Teldon, also chained but thankfully unharmed. Her heart begins hammering in her chest and it takes every bit of willpower she has to keep from running to him - and straight into the arms of his captor.

"Teldon! You give him back you, you, you UGLY HAG!" she screams, tapping into a primal force that wells up inside of her and washes over the party.
______

Briana uses her Battle Spirit spirit ability - a shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. At 8th level and 16th level, these bonuses increase by 1. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

A look of abject horror crosses "Sorshen's" face. I cannot play this role now... this must end!"

"No, hag. You do not please me. Not at all. This ends now."

She then hears Teldon awaken and shout at her, followed by Brianna's cry.

"Teldon! Thank the Starsong! I'm not what I appear to be... we'll get you out of here!"

Zee fans her Harrow deck and casts a spell. She draws one card and tosses it in the air. The card grows in size, the image of The Cyclone emerges, causing wind to blow through the cavern. The animated image of the cyclone draws back its arm and a bolt of lightning appears in it. It throws the lightning bolt at the hag.

I'll withhold rolling damage until the GM can post an updated map, so I can draw out exactly where the bolt goes.

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