Sanvoros Draben |
Dungeon Monkey |
Egan, seeing the odds turn in the party's favor. Swings with renewed enthusiasm.
Quarterstaff Attack (1d20+4=18) (20 if he can achieve flanking position.
Flanking should be no problem, Jo and you can gang up on j19
Egan's quarterstaff finds its mark, knocking his foe's stony skull off its neck bones.
Dungeon Monkey |
Realizing that his burning hands spell would singe Vilya and Tobias as much as the undead, San continues his attack with his morning star.
I am assuming a +2 flank for you as well San.
San's morningstar crushes the skull of the skeleton turned to face Vilya. It collapses into a pile of scattered fossilized bones
Dungeon Monkey |
Initiatives Rd 3:
Joleesa: 16 [DMPCed-hit]
Skeletons: 15 [snicker snack]
Izkrael: 12 [swing anna hit-boom!]
Egan: 11 [hit--Boom!]
Vilya: 11 [pending]
Sanvoros: 10 [hit--BOOM!]
Seven Eagle: 10 [pending]
Tobias:10 [pending]
Ten: 9 [pending]
I got a little ahead of myself ... the skellis go first before the killz ..
Jo's mace raps the stony skelli J19, crushing an arm bone
The skeletons attack
The skeleton facing Izkrael is the only one that draws blood this round. The one facing Tobias loses its grip on its obsidian blade, the black sword tumbling over to a wall and smashing into a million shards
Between both their attacks, Jo and Egan bring down another skeleton, leaving only one left standing
Tobias Marshalsea |
Dungeon Monkey |
Tobias Marshalsea |
Tobias Marshalsea wrote:Nope, no Disrupt Undead. I will be getting it next chance I get, though.If you want, I will allow you to switch out another cantrip for it. You really need it to be effective at this level against the undead threats ..
After this combat I'll switch it for Ghost Sound.
Dungeon Monkey |
Initiatives Rd 3:
Joleesa: 16 [DMPCed-hit]
Skeletons: 15 [snicker snack]
Izkrael: 12 [swing anna hit-boom!]
Egan: 11 [hit--Boom!]
Vilya: 11 [pending]
Sanvoros: 10 [hit--BOOM!]
Seven Eagle: 10 [pending]
Tobias:10 [miss]
Ten: 9 [pending]
OK, when we get Ten and Vilya's actions we can get to round 4
The final skeleton continues attacking in a mindless clockwork fashion
Vilya the Taker |
Infuriated and frustrated, Vilya takes one last vicious double swing.
Attack (mace): 17 + 2 = 19; damage: 1d6+2 = 6
Attack (machete): 19; confirm: 15 + 2 = 17; damage (if normal): 1d6 + 2 = 5; damage (if critical): 2d6+2 = 9
Her battered mace and machete scissor across the fossil warrior's skull and ribcage, throwing chips of stone and bone across the room.
"SEARCH AND DESTROY, M%%@@@*@##*@S!"
Sanvoros Draben |
Vilya screams and attacks the skeleton on Tobias, causing enough damage with her two weapons to send the last skeleton crumbling to the ground into a heap.
Nice job all. Six skeletons retreated to their hidey hole and will return soon
If they're all bunched up nicely together, San will go to the opening of the hidey hole and use his burning hands spell. Can I catch all of them in the 15' cone? DC 15 and damage is 3d4; I don't mind if you roll for me (otherwise it will have to wait until I get home tonight).
Ten Foot Twin Eater |
Ten continues his attempts to punish the nearest undead with his morning star.
Any chance some one can roll for me please, works telephone line is playing up and it keeps dropping me.
To hit = 1d20+8=11, Damage = 2d6+9=12)
Sanvoros Draben |
"Good riddance to those things. Perhaps we should wait to remove any other statues until Ten has a chance to recover some of his divine energy, eh?"
San first checks the room and blades using detect magic. He then looks at the carvings, trying to ascertain if they have any significance.
Dungeon Monkey |
The carvings are Sliss'pok glyphs. As far as you can discern they deal in scenes of undead and tentacled monsters. The glyphs were colored once, but the millenia has bleached them and the fire spell didn't help make them more legible.
Nothing in the narrow room radiates magic. The obsidian swords are plain glass (though razor sharp)
Seven Eagle |
Ten Foot Twin Eater |
"Anyone in need of healing or even just a plain old fashioned beer?" Ten inquires.
Was that another minute gone, or longer, I guess with the searching it is more like 2 minutes and the spells end?
Tobias Marshalsea |
Tobias gets a far-away look in his eyes for a few seconds. "Hey, did you ever get the feeling you forgot something, but then remember something completely different? Eh, it's probably nothing."
He then examines the carvings with the rest of the group.
Spells switched. Also, Knowledge(Arcana): 1d20+7=26
Dungeon Monkey |
Should have thought to Appraise the swords, as well ... if no one else can, I'll get that roll tonight.
Being non-magical and fragile, they really have little worth. They do act a keen weapons, but a 1 is an auto destroy on them. Hitting metal armor is relatively perilous for them as well. Their one plus is they are stable for millenia.
Dungeon Monkey |
The group peruse the ancient carvings, but get little. Not much of it is arcane, and some of the carved glyphs can be roughly interpreted to depict a funeral scene. It seems that this pyramid was a tomb of some sort, and that the skeletons were some sort of guardians left behind to guarantee that they wouldn't be disturbed.
If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional info
Sanvoros Draben |
The group peruse the ancient carvings, but get little. Not much of it is arcane, and some of the carved glyphs can be roughly interpreted to depict a funeral scene. It seems that this pyramid was a tomb of some sort, and that the skeletons were some sort of guardians left behind to guarantee that they wouldn't be disturbed.
If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional info
I actually do have the Sliss'pok language as a known one ... does it include the glyphs?
Dungeon Monkey |
I actually do have the Sliss'pok language as a known one ... does it include the glyphs?
Hmm, I should charge you a skill point, but, hey I'll give you a pass since you were forethoughful enough to put it on yer sheet. Let's say you have a passing knowledge of them through your language lessons. Any more you'll have to start spending skill points.
San:
Joleesa Morvais |
Dungeon Monkey wrote:If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional infoI actually do have the Sliss'pok language as a known one ... does it include the glyphs?
I'm assuming Joleesa can read this as well since she can speak Sliss'pok?
Joleesa leaves "Wheezy" in the other chamber and takes a look around the small room, noting the carvings and gleaning some of their meaning.
Satisfied, she returns back to the main chamber and gets "Wheezy" to follow her to the far end of the room, skirting around the pedestals holding the statues. Once there she checks out the door leading from the room.
Perception Check. (1d20+5=9) Damn, I've been rolling sh!t on IC lately... one decent roll from the last half-dozen or so!
Dungeon Monkey |
I actually do have the Sliss'pok language as a known one ... does it include the glyphs?
I'm assuming Joleesa can read this as well since she can speak Sliss'pok?
Yep. You can puzzle out what San found.
Joleesa leaves "Wheezy" in the other chamber and takes a look around the small room, noting the carvings and gleaning some of their meaning.
Satisfied, she returns back to the main chamber and gets "Wheezy" to follow her to the far end of the room, skirting around the pedestals holding the statues. Once there she checks out the door leading from the room.
Perception Check. (1d20+5=9) Damn, I've been rolling sh!t on IC lately... one decent roll from the last half-dozen or so!
Jo doesn't detect anything out of the ordinary. It is a stone door with a corroded metal pull ring to open it
Sanvoros Draben |
Sanvoros Draben wrote:
I actually do have the Sliss'pok language as a known one ... does it include the glyphs?Hmm, I should charge you a skill point, but, hey I'll give you a pass since you were forethoughful enough to put it on yer sheet. Let's say you have a passing knowledge of them through your language lessons. Any more you'll have to start spending skill points.
San:
** spoiler omitted **
I just figured he had spent so much time in the jungle, that it was a natural language for him to know.
San will reveal to the rest of the group the meaning he gleans from the glyphs. When Joleesa seems about to open the door, he readies his greatsword for whatever might be on the other side.
Dungeon Monkey |
The party reassembles in the main room. The statue Vilya tossed lies in a corner, partially deformed from the blow it took when she threw it. The other five stand winking on their pedestals. Jolessa grasps the door and pulls it open. The stone door pivots on a hidden pintle, revealing a large room.
The room looks to be the core of the ancient pyramid. A wave of stench rises up from the room. There are dead bodies about, not so fresh ones either. There is a faint moaning coming from somewhere. In the dimness the party can see a raised altar with some sort of throne on it.
Will update map. Post actions!
Joleesa Morvais |
Joleesa opens the door carefully and takes a step inside the room, telling "Wheezy" to stay with a wave of her hand he stops just outside the room, in . She looks around the gigantic Chamber in awe.
Perception Check. (1d20+5=16)
Egan Coyle |
Izkrael |
Perception (1d20+5=23) (+2 if sight- or sound-based)(+2 if vs. undead)
Izkrael studies the room carefully.
Dungeon Monkey |
Egan's sharp eyes quickly scan the room, taking in the grisly scene with wrinkled concentration.
Egan:
Dungeon Monkey |
Perception (1d20+5=23) (+2 if sight- or sound-based)(+2 if vs. undead)
Izkrael studies the room carefully.
IZ:
Dungeon Monkey |
Perception: 1d20+1=14
Tobias:
Dungeon Monkey |
perception (1d20+9=15)
San: