Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Male Half-Elf Ranger 1 / Wizard (transmuter) 5

Realizing that his burning hands spell would singe Vilya and Tobias as much as the undead, San continues his attack with his morning star.

morning star (1d20+7=19, 1d8+6=12)


Bribes always welcome
Egan Coyle wrote:

Egan, seeing the odds turn in the party's favor. Swings with renewed enthusiasm.

Quarterstaff Attack (1d20+4=18) (20 if he can achieve flanking position.

Quarterstaff Damage (1d6+1=5)

Flanking should be no problem, Jo and you can gang up on j19

Egan's quarterstaff finds its mark, knocking his foe's stony skull off its neck bones.


Bribes always welcome
Sanvoros Draben wrote:

Realizing that his burning hands spell would singe Vilya and Tobias as much as the undead, San continues his attack with his morning star.

morning star (1d20+7=19, 1d8+6=12)

I am assuming a +2 flank for you as well San.

San's morningstar crushes the skull of the skeleton turned to face Vilya. It collapses into a pile of scattered fossilized bones


Bribes always welcome

Initiatives Rd 3:
Joleesa: 16 [DMPCed-hit]
Skeletons: 15 [snicker snack]
Izkrael: 12 [swing anna hit-boom!]
Egan: 11 [hit--Boom!]
Vilya: 11 [pending]
Sanvoros: 10 [hit--BOOM!]
Seven Eagle: 10 [pending]
Tobias:10 [pending]
Ten: 9 [pending]

I got a little ahead of myself ... the skellis go first before the killz ..

Jo's mace raps the stony skelli J19, crushing an arm bone

The skeletons attack

Jolessa: 1d20+1=13, 1d6+1=4, Izkrael: 1d20+1=19, 1d6+1=5, Vilya: 1d20+1=7, 1d6+1=5, Tobias: 1d20+1=2, 1d6+1=3

The skeleton facing Izkrael is the only one that draws blood this round. The one facing Tobias loses its grip on its obsidian blade, the black sword tumbling over to a wall and smashing into a million shards

Between both their attacks, Jo and Egan bring down another skeleton, leaving only one left standing


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

The tide be a turnin'


Bribes always welcome
Sanvoros Draben wrote:
The tide be a turnin'

Now that your virtual dice have unclusterf!~@ed themselves ..


Male Human Sorcerer 5

Tobias swings wildly at the skeleton standing right in front of him.

How do I keep rolling 0 for damage? Still missed, though.


Bribes always welcome
Tobias Marshalsea wrote:

Tobias swings wildly at the skeleton standing right in front of him.

How do I keep rolling 0 for damage? Still missed, though.

Do have Disrupt Undead as a cantrip? Under PF rules you could cast it non-stop. It's not much of a guess that you will be facing a lot of undead in this game ...


Male Human Sorcerer 5

Nope, no Disrupt Undead. I will be getting it next chance I get, though.


Bribes always welcome
Tobias Marshalsea wrote:
Nope, no Disrupt Undead. I will be getting it next chance I get, though.

If you want, I will allow you to switch out another cantrip for it. You really need it to be effective at this level against the undead threats ..


Male Human Sorcerer 5
Dungeon Monkey wrote:
Tobias Marshalsea wrote:
Nope, no Disrupt Undead. I will be getting it next chance I get, though.
If you want, I will allow you to switch out another cantrip for it. You really need it to be effective at this level against the undead threats ..

After this combat I'll switch it for Ghost Sound.


Bribes always welcome

Initiatives Rd 3:
Joleesa: 16 [DMPCed-hit]
Skeletons: 15 [snicker snack]
Izkrael: 12 [swing anna hit-boom!]
Egan: 11 [hit--Boom!]
Vilya: 11 [pending]
Sanvoros: 10 [hit--BOOM!]
Seven Eagle: 10 [pending]
Tobias:10 [miss]
Ten: 9 [pending]

OK, when we get Ten and Vilya's actions we can get to round 4

The final skeleton continues attacking in a mindless clockwork fashion


Female Human

Infuriated and frustrated, Vilya takes one last vicious double swing.

Attack (mace): 17 + 2 = 19; damage: 1d6+2 = 6
Attack (machete): 19; confirm: 15 + 2 = 17; damage (if normal): 1d6 + 2 = 5; damage (if critical): 2d6+2 = 9

Her battered mace and machete scissor across the fossil warrior's skull and ribcage, throwing chips of stone and bone across the room.

"SEARCH AND DESTROY, M%%@@@*@##*@S!"


Male Human Bard-2/Sorcerer-1 (Abberant Blood line)

Seven eagle attempt to strike an undead with a golden ray, but it veers off and misses to hit 9, damg 2


Bribes always welcome

Vilya screams and attacks the skeleton on Tobias, causing enough damage with her two weapons to send the last skeleton crumbling to the ground into a heap.

Nice job all. Six skeletons retreated to their hidey hole and will return soon


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:

Vilya screams and attacks the skeleton on Tobias, causing enough damage with her two weapons to send the last skeleton crumbling to the ground into a heap.

Nice job all. Six skeletons retreated to their hidey hole and will return soon

If they're all bunched up nicely together, San will go to the opening of the hidey hole and use his burning hands spell. Can I catch all of them in the 15' cone? DC 15 and damage is 3d4; I don't mind if you roll for me (otherwise it will have to wait until I get home tonight).


Bribes always welcome

They are so you can roll, i'm off to work meself


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

burning hands damage (3d4=7)


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten continues his attempts to punish the nearest undead with his morning star.

Any chance some one can roll for me please, works telephone line is playing up and it keeps dropping me.
To hit = 1d20+8=11, Damage = 2d6+9=12)


Bribes always welcome

Sanvoro's burning flame immolates the cowering stony skeletons

They're all dead

The small room is filled with carvings like the main hallway, now rather scorched. The walls are also lined with more of those black obsidian blades.

Actions?


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

"Good riddance to those things. Perhaps we should wait to remove any other statues until Ten has a chance to recover some of his divine energy, eh?"

San first checks the room and blades using detect magic. He then looks at the carvings, trying to ascertain if they have any significance.

Knowledge (arcana), knowledge (history), knowledge (religion), and linguistics, as necessary (1d20+9=15, 1d20+8=22, 1d20+10=18, 1d20+8=12)


Bribes always welcome

The carvings are Sliss'pok glyphs. As far as you can discern they deal in scenes of undead and tentacled monsters. The glyphs were colored once, but the millenia has bleached them and the fire spell didn't help make them more legible.

Nothing in the narrow room radiates magic. The obsidian swords are plain glass (though razor sharp)


Male Human Bard-2/Sorcerer-1 (Abberant Blood line)

Seven Eagle stands at the mosaics and inspects the mural as does his peer

Arcana=16; Dungeoneering=17; History=26.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

"Anyone in need of healing or even just a plain old fashioned beer?" Ten inquires.

Was that another minute gone, or longer, I guess with the searching it is more like 2 minutes and the spells end?


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

Should have thought to Appraise the swords, as well ... if no one else can, I'll get that roll tonight.


Male Human Sorcerer 5

Tobias gets a far-away look in his eyes for a few seconds. "Hey, did you ever get the feeling you forgot something, but then remember something completely different? Eh, it's probably nothing."

He then examines the carvings with the rest of the group.

Spells switched. Also, Knowledge(Arcana): 1d20+7=26


Bribes always welcome
Sanvoros Draben wrote:
Should have thought to Appraise the swords, as well ... if no one else can, I'll get that roll tonight.

Being non-magical and fragile, they really have little worth. They do act a keen weapons, but a 1 is an auto destroy on them. Hitting metal armor is relatively perilous for them as well. Their one plus is they are stable for millenia.


Bribes always welcome

The group peruse the ancient carvings, but get little. Not much of it is arcane, and some of the carved glyphs can be roughly interpreted to depict a funeral scene. It seems that this pyramid was a tomb of some sort, and that the skeletons were some sort of guardians left behind to guarantee that they wouldn't be disturbed.

If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional info


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:

The group peruse the ancient carvings, but get little. Not much of it is arcane, and some of the carved glyphs can be roughly interpreted to depict a funeral scene. It seems that this pyramid was a tomb of some sort, and that the skeletons were some sort of guardians left behind to guarantee that they wouldn't be disturbed.

If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional info

I actually do have the Sliss'pok language as a known one ... does it include the glyphs?


Bribes always welcome
Sanvoros Draben wrote:


I actually do have the Sliss'pok language as a known one ... does it include the glyphs?

Hmm, I should charge you a skill point, but, hey I'll give you a pass since you were forethoughful enough to put it on yer sheet. Let's say you have a passing knowledge of them through your language lessons. Any more you'll have to start spending skill points.

San:

Spoiler:
The carvings are ancient, burned and they are from an empire from an unbelieveable age ago. Still, the glyph's meanings were very stable over time, as befits a stolid race like the Sliss'pok. He recognizes a proper name: P'rkk'Dgrh, or 'Dazzle-On-Water' if translated roughly. This Dazzle person was a demigod/king/priest. He was connected to a death god. The few glyphs that San can read are about his conquests among other Sliss'pok nations, 'Things From the Dark' .and the 'Flying Apes'.


Female Human Rogue/Swashbuckler 1/4
Sanvoros Draben wrote:
Dungeon Monkey wrote:
If anyone has reading in Sliss'pok glyphs, or K (Sliss'pok) they can roll to try and get additional info
I actually do have the Sliss'pok language as a known one ... does it include the glyphs?

I'm assuming Joleesa can read this as well since she can speak Sliss'pok?

Joleesa leaves "Wheezy" in the other chamber and takes a look around the small room, noting the carvings and gleaning some of their meaning.
Satisfied, she returns back to the main chamber and gets "Wheezy" to follow her to the far end of the room, skirting around the pedestals holding the statues. Once there she checks out the door leading from the room.
Perception Check. (1d20+5=9) Damn, I've been rolling sh!t on IC lately... one decent roll from the last half-dozen or so!


Bribes always welcome
Joleesa Morvais wrote:

I actually do have the Sliss'pok language as a known one ... does it include the glyphs?

I'm assuming Joleesa can read this as well since she can speak Sliss'pok?

Yep. You can puzzle out what San found.

Joleesa Morvais wrote:

Joleesa leaves "Wheezy" in the other chamber and takes a look around the small room, noting the carvings and gleaning some of their meaning.

Satisfied, she returns back to the main chamber and gets "Wheezy" to follow her to the far end of the room, skirting around the pedestals holding the statues. Once there she checks out the door leading from the room.
Perception Check. (1d20+5=9) Damn, I've been rolling sh!t on IC lately... one decent roll from the last half-dozen or so!

Jo doesn't detect anything out of the ordinary. It is a stone door with a corroded metal pull ring to open it


Female Human Rogue/Swashbuckler 1/4

After examining the door and finding nothing amiss, she will pull on the ring pull and attempt to open the door to see what's on the other side.


Male Half-Elf Ranger 1 / Wizard (transmuter) 5
Dungeon Monkey wrote:
Sanvoros Draben wrote:


I actually do have the Sliss'pok language as a known one ... does it include the glyphs?

Hmm, I should charge you a skill point, but, hey I'll give you a pass since you were forethoughful enough to put it on yer sheet. Let's say you have a passing knowledge of them through your language lessons. Any more you'll have to start spending skill points.

San:

** spoiler omitted **

I just figured he had spent so much time in the jungle, that it was a natural language for him to know.

San will reveal to the rest of the group the meaning he gleans from the glyphs. When Joleesa seems about to open the door, he readies his greatsword for whatever might be on the other side.


>>Updated MAP<<

I'll update when the others post their intentions ..


Male Half-elf Ranger / 6 (Falconer)

Egan keeps his quarterstaff handy, and approaches the door behind Jolessa.


Male Elf Paladin/Ranger 4/1

Izkrael stands nearby at the ready as well, curveblade in hand.


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

Ten will stand where ever there is room for him and try his best not to shiver from the effects of the water.

I think I am still fatigued from the sun stroke and have been forgetting this.


Male Human Sorcerer 5

Tobias stands well back from the door, pointing his crossbow at it.


Bribes always welcome

The party reassembles in the main room. The statue Vilya tossed lies in a corner, partially deformed from the blow it took when she threw it. The other five stand winking on their pedestals. Jolessa grasps the door and pulls it open. The stone door pivots on a hidden pintle, revealing a large room.

The room looks to be the core of the ancient pyramid. A wave of stench rises up from the room. There are dead bodies about, not so fresh ones either. There is a faint moaning coming from somewhere. In the dimness the party can see a raised altar with some sort of throne on it.

Will update map. Post actions!


>>NEW MAP<<

Everyone roll a Perception please


Female Human Rogue/Swashbuckler 1/4

Joleesa opens the door carefully and takes a step inside the room, telling "Wheezy" to stay with a wave of her hand he stops just outside the room, in . She looks around the gigantic Chamber in awe.
Perception Check. (1d20+5=16)


Male Half-Elf Ranger 1 / Wizard (transmuter) 5

perception (1d20+9=15)


Male Half-elf Ranger / 6 (Falconer)

Egan's sharp eyes quickly scan the room, taking in the grisly scene with wrinkled concentration.

Perception (sight or sound) (1d20+16=29)


Male Human Sorcerer 5

Perception: 1d20+1=14


Male Elf Paladin/Ranger 4/1

Perception (1d20+5=23) (+2 if sight- or sound-based)(+2 if vs. undead)

Izkrael studies the room carefully.


Bribes always welcome
Egan Coyle wrote:

Egan's sharp eyes quickly scan the room, taking in the grisly scene with wrinkled concentration.

Perception (sight or sound) (1d20+16=29)

Egan:

Spoiler:
Egan's keen eyes pierce the gloom and notice that in the far corners are a mass of zombies. They are not advancing, but they are moaning and shuffling about.


Bribes always welcome
Izkrael wrote:

Perception (1d20+5=23) (+2 if sight- or sound-based)(+2 if vs. undead)

Izkrael studies the room carefully.

IZ:

Spoiler:
Izkrael note that there is a group of zombies in the darkened reaches of the room. They do not advance, but they do move about a bit and moan.


Bribes always welcome
Tobias Marshalsea wrote:
Perception: 1d20+1=14

Tobias:

Spoiler:
Due to Tobias' position and the honking big cleric in front of him he gets a lovely view of Ten's massive rear end


Bribes always welcome
Sanvoros Draben wrote:
perception (1d20+9=15)

San:

Spoiler:
San can hear a moaning and shuffling in the darkened reaches of the large room. He would assume by the smell and sound that zombies are involved.

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