Kali Altzairu |
Kali charges forward at unnatural speed...
Improved Trip: 1d20 + 11 ⇒ (1) + 11 = 12
...and nearly runs right past her foe!
Do I still have that shield of faith?
DM Ranginui |
Yes
As Kali runs past the four statues, acid erupts from one of the statue's mouths!
touch: 1d20 + 10 ⇒ (4) + 10 = 14
But the nimble monk's preternatural senses allow her to dodge the blast.
James Shieldworn |
James lets an arrow loose with another pair following as fast as he can pull back the string and release.
Attack, PBS, RS, prayer: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29 Damage, if hits: 1d8 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Attack, PBS, RS: 1d20 + 13 + 1 + 1 ⇒ (9) + 13 + 1 + 1 = 24 Damage, if hits: 1d8 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
Attack, PBS, RS: 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16 Damage, if hits: 1d8 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
DM Ranginui |
The dual-headed serpentfolk seems to have excellent balance for someone with two sets of eardrums.
Fortune does not favor James - all of his shots find only magical images, not the monster itself. But he does do his fellow Pathfinders a favor by dispersing all of the creatures illusory defenses, leaving it relatively unguarded.
It hisses. "May Yssssderiussss' kisssss teach you humility!" Sharp teeth snap down from one head at Kali, missing completely, while the second speaks a complicated incantation and summons a ball of fire upon Damien, James and Torque. Casting defensively.
fire: 6d6 ⇒ (3, 6, 2, 6, 5, 6) = 28 DC 19 halves, Damien, James and Torque must make a save.
Party up!
873
1d20 + 13 ⇒ (5) + 13 = 18
1d3 ⇒ 2
1d2 ⇒ 2
1d20 + 16 ⇒ (18) + 16 = 34 vs. 21
1d20 + 15 ⇒ (1) + 15 = 16
DM Ranginui |
As Toque advances a different statue spits acid.
touch: 1d20 + 10 ⇒ (11) + 10 = 21
acid: 2d4 ⇒ (4, 2) = 6 plus acid: 2d4 ⇒ (3, 4) = 7 next round.
James Shieldworn |
Reflex, Prayer: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
James is burned by the fireball and he retaliates with a set of arrows.
Attack, PBS, RS, Prayer: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16 Damage, if hits: 1d8 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Attack, PBS, RS, Prayer: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32 Damage, if hits: 1d8 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Attack, PBS, RS, Prayer: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23 Damage, if hits: 1d8 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Damien Tyrith |
Reflex 1d20 + 5 ⇒ (13) + 5 = 18
Seeing the enemy is a spellcaster, Damien prepares to interrupt anything else the creature may cast.
Readying action to cast magic missile to interrupt at any sign of spellcasting from the creature.
Magic Missile 4d4 + 4 ⇒ (1, 4, 4, 4) + 4 = 17
Kali Altzairu |
Improved Trip: 1d20 + 11 ⇒ (4) + 11 = 15
Vicious Stomp on success: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 4 ⇒ (1) + 4 = 5
bleed damage: 1d4 ⇒ 1
DM Ranginui |
The level hand of Abadar descends to heal wounded bodies. Meanwhile, only a single of James arrows finds its mark, but that one arrow does plenty to wound the aberrant serpentfolk. Kali has no luck hooking her foot around the nimble monster, but James unerring magic missiles strike true as always - good think, since they disrupt another of the terrible fireballs that just ravaged the party. One head howls in anger, while the other is busy trying - and failing - to latch onto Kali with poisonous fangs.
Party up!
Uzar-kus 34 damage
872
cast defensively: 1d20 + 14 ⇒ (17) + 14 = 31 vs. 21
concentration: 1d20 + 10 ⇒ (14) + 10 = 24 vs. 30
bite: 1d20 + 15 ⇒ (4) + 15 = 19
James Shieldworn |
James looses another pair of arrows.
Attack, PBS: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20 Damage, if hits: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Attack, PBS: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Damage, if hits: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Oh my word, roller, please allow me to have double digits...
Kali Altzairu |
Kali readies to unleash her full wrath on the irksome priest(s?), starting with a punishing kick!
Spending 1 Ki for an extra attack.
[dice=BOOT TO THE HEAD(S)!, Fortitude DC 18]1d20+8[/dice]
damage: 1d8 + 4 ⇒ (6) + 4 = 10
bleed: 1d4 ⇒ 3
Vicious Stomp on failed save: 1d20 + 12 ⇒ (8) + 12 = 20*
damage: 1d8 + 4 ⇒ (2) + 4 = 6
bleed: 1d4 ⇒ 4
Flurry: 1d20 + 12 ⇒ (20) + 12 = 32 -4 if save against Punishing Kick was successful
damage: 1d8 + 4 ⇒ (4) + 4 = 8
bleed: 1d4 ⇒ 1
Flurry: 1d20 + 12 ⇒ (1) + 12 = 13 -4 if save against Punishing Kick was successful
damage: 1d8 + 4 ⇒ (4) + 4 = 8
bleed: 1d4 ⇒ 4
Flurry: 1d20 + 7 ⇒ (7) + 7 = 14 -4 if save against Punishing Kick was successful
damage: 1d8 + 4 ⇒ (5) + 4 = 9
bleed: 1d4 ⇒ 3
*=Critical threat!: 1d20 + 12 ⇒ (16) + 12 = 28 I get 1 Ki back if this confirms, so let me know if it does.
additional damage: 1d8 + 4 ⇒ (3) + 4 = 7
Damien Tyrith |
Damien continues to interrupt the caster should he make any other arcane movements.
Readying to interrupt again. Adding in Metamagic Piercing Rod as well now that I know he can resist.
Piercing Magic Missile 4d4 + 4 ⇒ (2, 4, 2, 2) + 4 = 14
SR 1d20 + 11 ⇒ (3) + 11 = 14
DM Ranginui |
The group opens up with what ought to be an overwhelming offense against the ophiomorphic oddity, but only that oracle of order, Torque, wounds the overlord of serpentfolk.
Uzar-kus bites at Kali and attempts to cast another spell - in the process, shrugging off the magic missiles that strike him. He manages to unleash his spell upon poor Torque and Kali - and to simultaneously bite Kali as well!
Kali and Torque: fire: 6d6 ⇒ (6, 6, 2, 1, 4, 2) = 21; DC 19 reflex halves
Kali: AC 34 1d6 ⇒ 5 bite damage plus fort save vs. poison DC 19
Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for
6 rounds; effect 1d2 Str; cure 2 saves.
Uzar-kus 62 damage
871
concentration: 1d20 + 16 ⇒ (8) + 16 = 24
bite: 1d20 + 15 ⇒ (19) + 15 = 34
Torque the Lawbringer |
Torque shifts over and slashes again.
Reflex, Prayer: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Prayer, Power Attack: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31
1d12 + 8 + 6 + 2 ⇒ (4) + 8 + 6 + 2 = 20
Kali Altzairu |
Reflex save, Evasion: 1d20 + 9 ⇒ (3) + 9 = 12
Fortitude save vs poison: 1d20 + 7 ⇒ (9) + 7 = 16
Strength damage: 1d2 ⇒ 1
Blindsided by the flame and struggling against the priest's venom, Kali retaliates furiously with nearly every trick she knows!!
Spending 1 Ki for an additional attack.
Punishing Kick, DC 18 Fortitude save on hit or fall prone, flank, Prayer: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d8 + 4 ⇒ (1) + 4 = 5
bleed: 1d4 ⇒ 1
Vicious Stomp on failed save, Prayer: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8
bleed: 1d4 ⇒ 2
Add +4 to all following attack rolls if they've been knocked prone.
Flurry of Blows, flank, Prayer: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d8 + 4 ⇒ (3) + 4 = 7
bleed: 1d4 ⇒ 3
Flurry of Blows, flank, Prayer: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 4 ⇒ (5) + 4 = 9
bleed: 1d4 ⇒ 2
Flurry of Blows, flank, Prayer: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (3) + 4 = 7
bleed: 1d4 ⇒ 1
critical threat, Martial Manuscript trait: 1d20 + 12 ⇒ (6) + 12 = 18 I get 1 Ki back if this confirms.
bonus damage: 1d8 + 4 ⇒ (7) + 4 = 11
James Shieldworn |
James unleashes another volley of arrows.
Attack, PBS, RS: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 Damage, if hits: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Attack, PBS, RS: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Damage, if hits: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Attack, PBS, RS: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 Damage, if hits: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13
woo double digit rolls!
DM Ranginui |
It is only the combined strength of arms of all of the pathfinders that finally send the two-headed serpentfolk tumbling to the ground. Both heads gurgle and spit up a red ichor.
Besdies a giant jewel set in the statue, he has:
+2 dagger, necklace of adaptation
Opening the door to the left of the statue West, the group finds a room that opens into a gigantic passageway. The passageway slopes down steeply, descending into the darklands. The way is cleverly concealed behind a one way illusory wall (transparent to the interior side.) Looking down the hallway sends a chill up the groups collective spines as they consider the terrors below. Aka beyond the scope of PFS
Another door is set in the wall to the right East of the statue.
I'll give you a chance to heal up before pressing on
Kali Altzairu |
"I think I've been poisoned," Kali says with cold, concentrated calm.
Can anyone cure poison/Strength damage? Rounds matter here.
Fortitude save vs poison, 2nd round: 1d20 + 7 ⇒ (11) + 7 = 18
Strength damage: 1d2 ⇒ 1
Fortitude save vs poison, 3rd round: 1d20 + 7 ⇒ (18) + 7 = 25
Strength damage: 1d2 ⇒ 2
Fortitude save vs poison, 4th round: 1d20 + 7 ⇒ (19) + 7 = 26
Strength damage: 1d2 ⇒ 1
Okay, so that would cure it if nobody could step in sooner...but I'd be saddled with 5 Strength damage, so MEDIC!!!
AND I need 13 points of healing.
Kali Altzairu |
lesser restoration: 1d4 ⇒ 4
I'll take the liberty of saying you also use your healing wand on me - unless you have a better idea.
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Just about perfect!
Also, DM, how much Ki did I regain from that fight? I gain 1 whenever I score a critical hit (so did that threat I rolled confirm?), and whenever I knock an enemy down to 0 or fewer hit points.
DM Ranginui |
Having taken some time to heal their wounds, the part turns to the room in the Northeast corner. Opening the door, the group sees a chamber bathed in a green radiance emanating from the piece of the Emerald Spire piercing the room. Carved into the wall around this pillar are large nests holding pearly eggs.
A large, red snake - a guardian of the eggs, perhaps - rises up as the heroes enter, displaying an enormous hood and hissing evilly.
Kali is up!
Kali
Snake
Damien 15
James 11
Torque the Lawbringer
The emperor cobra is a rarely seen, highly venomous snake of incredible proportions (16', 200 lbs.). Its only notable feature is its venom.
This creature is fiendish, likely resistant to fire, cold and all but good weapons. It is likely to have an attack particularly harmful to those who are good.
Init
Damien Tyrith: 1d20 + 1 ⇒ (14) + 1 = 15
James Shieldworn : 1d20 + 4 ⇒ (7) + 4 = 11
Torque the Lawbringer: 1d20 + 1 ⇒ (3) + 1 = 4
Kali Altzairu: 1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 6 ⇒ (9) + 6 = 15
Kali Altzairu |
Kali arches her shoulders in return, and focuses the fury of her soul into a searing red beam at the cobra!
scorching ray Qigong Power: 1d20 + 7 ⇒ (16) + 7 = 23
fire damage: 4d6 ⇒ (4, 2, 1, 4) = 11
I then take a 5-foot step in.
Do I still have Torque's shield of faith?
DM Ranginui |
I would say it would last about two fights. If this is the third, then it's gone.
Kali easily sends a ray of fire scorching across the hide of the enormous snake - but to her dismay, the fire does almost nothing against the creature. It is quickly apparent that the creature is far from natural.
The snake slithers forward and snaps at the monk, finding only thin air.
snake 1 pt.
Party up!
1d20 + 10 ⇒ (4) + 10 = 14
James Shieldworn |
James steps in behind Torque 5ft step and unleashes a volley of cold iron arrows.
Attack, PBS, RS: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 Damage, if hits: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Attack, PBS, RS: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 Damage, if hits: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Attack, PBS, RS: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Damage, if hits: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Kali Altzairu |
Kali ducks under the monster's jaws to deliver her full ire up-close and personal...
Spending 1 Ki for a +4 dodge bonus to AC for the round.
flurry, haste: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 3 ⇒ (1) + 3 = 4
bleed: 1d4 ⇒ 1
flurry, haste: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (7) + 3 = 10
bleed: 1d4 ⇒ 4
flurry, haste: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5
bleed: 1d4 ⇒ 2
flurry, haste: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (8) + 3 = 11
bleed: 1d4 ⇒ 3
DM Ranginui |
The three arrows nearly eviscerate the snake outright as the rip into the it's body; however, only a single of Kali's strikes hit and it isn't enough to kill the nest guardian. Instead, the snake strikes out at Kali again - only her supernatural monk reflexes spare her another wound.
1d20 + 10 ⇒ (19) + 10 = 29
Shortly there after, the blood loss causes the creature to pass out.
Hit or miss, the bleed will cause it to go unconscious next round. Sorry to be anticlimatic!
The glowing warm heart of the emerald spire sits in the corner, while ourteen eggs sit in various niches around the hatchery.
A spire token would allow you easy transit to the surface if you have one
The northern half of this level of the Emerald Spire explored, the Pathfinders find their attention turned back to the Southern half.
Anything you want to do to the eggs?
Kali Altzairu |
"I would question the prudence of that...but I guess so long as we can make it somebody else's problem...."
James Shieldworn |
James smiles as all three of his arrows hit their mark. He asks, "The snake isn't dead..yet. What do we do with it? unconscious, not dead, but pretty much gonna die..do we finish it off or just let nature take it's course. Or do we just handwave the coup d'grace.
DM Ranginui |
When the party finally turns to the eastern hall, they find one door immediate at the entrance of the hall on the northern wall, one door to the south, and a short flight of stairs to the east leads down to another doorway and an alcove containing a statue of a robed serpentfolk priest with its hand raised in warning. On the wall at the top of the stairs, the
image of a coiling serpent is carved in the stone.
DM Ranginui |
Trying the door, Torque finds a simple yet sturdy mechanical lock. Eventually, you find a key from the mutated serpentfolk that fits the lock. Opening the door, you find a viewing gallery staring down into a pit below - against the wall is chained a dark haired human woman with a haggard look about her. She looks surprised as you enter, and then calls out in a rush. "Please, help me! Free me from these evil things!"
Perception
James: 1d20 + 10 ⇒ (9) + 10 = 19
Torque: 1d20 + 14 ⇒ (7) + 14 = 21
Damien: 1d20 + 9 ⇒ (7) + 9 = 16
Kali Altzairu: 1d20 + 10 ⇒ (7) + 10 = 17
Kali Altzairu |
Kali eyes the captive with calculated caution.
"What's the matter? Don't like chains? They're good for the soul," She says, rattling a few of her own in a display of what is best called the humor of a Kuthite nun.
Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28
DM Ranginui |
In addition to the woman, the Pathfinders note a few dire rats scurrying about the floor below. The wall between the lower and upper levels seems to have grease to prevent the beasts, and prisoners, from climbing up.
"Are you mad?" the woman starts when Kali comments. "No... wait; I mean, I'm sorry. Please, I have suffered long enough in these chains; my soul is well and good and pure. Please let me out!"
You note that though the desire for freedom is genuine enough, something seems wrong. The woman was just ever so slightly too quick to answer, a little too strong given her imprisonment. It's only a slight feeling of unease, but there.
1d20 + 2 ⇒ (18) + 2 = 20