Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:
Gender
Male
Size
Medium
Alignment
Neutral Good
Deity
Erastil
Location
PFS #84916-4
Languages
Common
Strength
16
Dexterity
21
Constitution
12
Intelligence
10
Wisdom
12
Charisma
7
About James Shieldworn
James Shieldworn
Male human fighter 7
NG Medium humanoid (human)
Init +5; Senses Perception +12
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Defense
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AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 58 (7d10+12)
Fort +7, Ref +8, Will +7 (+2 vs. fear)
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Offense
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Speed 30 ft.
Melee greatclub +10/+5 (1d10+4) or
. . greatsword +10/+5 (2d6+4/19-20) or
. . longspear +10/+5 (1d8+4/×3) or
. . spear +10/+5 (1d8+4/×3)
Ranged +1 adaptive seeking composite longbow +14/+9 (1d8+12/×3)
Special Attacks weapon training (bows +1)
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Statistics
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Str 16, Dex 21, Con 12, Int 10, Wis 12, Cha 7
Base Atk +7; CMB +10; CMD 25
Feats Deadly Aim, Iron Will, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow), Weapon Specialization (longbow)
Traits indomitable faith, seeker
Skills Climb +7, Handle Animal +3, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Perception +12, Profession (soldier) +7, Survival +7, Swim +7
Languages Common
SQ armor training 2
Combat Gear bless weapon arrows (50), cold iron arrows (50), oil of bless weapon (4), silver arrows (20), wand of cure light wounds, weapon blanch (ghost salt) (2), weapon blanch (silver)[APG] (3); Other Gear mithral chainmail, +1 adaptive seeking composite longbow (+3 Str), blunt arrows[APG] (20), greatclub, greatsword, longspear, spear, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, handy haversack, bedroll, chalk (5), charcoal stick (2), crowbar, signal whistle, silk rope (50 ft.), string or twine[APG] (2), survival kit[UE], torch (5), 2,608 gp, 4 sp, 8 cp
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Special Abilities
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Attacks:
Longbow attack:
[dice=Attack, PBS]d20+15+1[/dice] [dice=Damage, if hits]d8+7+1[/dice]
Second attack
[dice=Attack, PBS]d20+10+1[/dice] [dice=Damage, if hits]d8+7+1[/dice]
Longbow attack, silvered arrows:
[dice=Attack, PBS]d20+15+1[/dice] [dice=Damage, if hits]d8+7+1-1[/dice]
Longbow attack, Rapid Shot:
[dice=Attack, PBS, RS]d20+13+1[/dice] [dice=Damage, if hits]d8+7+1[/dice]
[dice=Attack, PBS, RS]d20+13+1[/dice] [dice=Damage, if hits]d8+7+1[/dice]
[dice=Attack, PBS, RS]d20+8+1[/dice] [dice=Damage, if hits]d8+7+1[/dice]
Longbow attack, Deadly Aim:
[dice=Attack, PBS, DA]d20+13+1[/dice] [dice=Damage, if hits]d8+11+1[/dice]
[dice=Attack, PBS, DA]d20+8+1[/dice] [dice=Damage, if hits]d8+11+1[/dice]
Longbow attack, Deadly Aim, Rapid Shot:
[dice=Attack, PBS, RS]d20+11+1[/dice] [dice=Damage, if hits]d8+11+1[/dice]
[dice=Attack, PBS, RS]d20+11+1[/dice] [dice=Damage, if hits]d8+11+1[/dice]
[dice=Attack, PBS, RS]d20+6+1[/dice] [dice=Damage, if hits]d8+11+1[/dice]
Greatsword Attack
[dice=Attack, Greatsword 19-20]d20+10[/dice] [dice=Damage, if hits]2d6+4[/dice]
Second Attack
[dice=Attack, Greatsword 19-20]d20+5[/dice] [dice=Damage, if hits]2d6+4[/dice]
Greatclub Attack:
[dice=Attack, Greatclub]d20+10[/dice] [dice=Damage, if hits]1d10+4[/dice]