DM Ranginui |
Kali lands a single punch on the serpentfolk as it continues to ooze red ichor out of it's chest.
20 damage, poke the party!
James Shieldworn |
James looses another volley of arrows.
Attack, PBS, RS, Haste, Prayer, IC: 1d20 + 13 + 1 + 2 + 1 + 2 ⇒ (2) + 13 + 1 + 2 + 1 + 2 = 21 Damage, if hits: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Attack, PBS, RS: 1d20 + 13 + 1 + 2 + 1 + 2 ⇒ (12) + 13 + 1 + 2 + 1 + 2 = 31 Damage, if hits: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Attack, PBS, RS: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (8) + 8 + 1 + 2 + 1 + 2 = 22 Damage, if hits: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Attack, PBS, RS, Hasted attack: 1d20 + 13 + 1 + 2 + 1 + 2 ⇒ (13) + 13 + 1 + 2 + 1 + 2 = 32 Damage, if hits: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
DM Ranginui |
James' flight of arrows finishes the serpentfolk that Kali wounded, ending the visible threat to the party. However, the footfalls of the traitorous Ziskaa can still be heard echoing throughout the halls, quickly growing fainter.
Damien is up!
Kali Altzairu |
It's dead, Jim - you can't do that (or at least it would be a total waste). Our one remaining enemy has run down the other hall (though with haste, you could catch up enough to blast him).
DM Ranginui |
1d20 + 13 ⇒ (5) + 13 = 18
Ziszkaa curses in a forgotten tongue but manages to shake off the glittery impediment. Instead of retaliating against Damien it continues its flight, disappearing from Damien's sight as moves towards its unknown goal.
Pary up!
Kali Altzairu |
Kali spins on her heel and sets off down the hall at unearthly speed!
Spending 1 Ki to increase my movement speed by 20 feet and double-moving.
DM Ranginui |
Damien is correct; with Ki plus haste Kali can easily be next too the serpentfolk
The serpentfolk pulls the holy symbol out of doorway into the temple and whirls about; using the symbol of Ydersius, he unleashes a burst of sound upon Damien and Kali.
concentration: 1d20 + 14 ⇒ (9) + 14 = 23
Damien and Kali sonic: 1d8 ⇒ 1 and a Fort save, DC 17 or be stunned 1 round
Kali Altzairu |
Unfortunately, I was the only one who wasn't hastened - on the other hand, maybe that fact saves me from the sound burst?
Fortitude save if not: 1d20 + 7 ⇒ (9) + 7 = 16
James Shieldworn |
James continues to move after the serpentkind and when he finds an opening, looses an arrow.
Attack, PBS: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 Damage, if hits: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Shifty |
The party in hot pursuit, Damien cast whilst James also loosed an arrow!
Will 1d20 ⇒ 20
Damiens spell has covered the creature in sparkling dust, but it appears that it can see clearly, the arrow catches it neatly with an arrow - it remains aloie and fighting, however!
Party up!
James Shieldworn |
A pair of arrows fly from James' bow.
Attack, PBS: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 Damage, if hits: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Attack, PBS: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Damage, if hits: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Attack, PBS: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Damage, if hits: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Damage, if hits: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Kali Altzairu |
Unfortunately, I was the only one who wasn't hastened - on the other hand, maybe that fact saves me from the sound burst?
[dice=Fortitude save if not]1d20+7
This question was never answered.
Shifty |
From the description in the thread, and your placement on the battlemap it looks as though you were in the range of the spells effect (you apprae to be at the front of the party, and the GM made a conc check to cast defensively). The creature made its will save so was not blinded - and therefore the spell would have gone off as described... so from what I can tell, you are stunned a round) - happy to look at a contra point of view though!
Kali Altzairu |
All I can really say to that end is that I started out further away and was the only one not to get hasted, so I may have been placed closer than I ought to be. I kind of forget how I got there. This week hasn't exactly been good for my brain.
Shifty |
Righty, well as I say I can only go on what is there - and it looks like you burnt a Ki point to get up with the rest of the party and double moved. So it looks like stunned one round.
Two arrows smack into the serpent, one coming close to a vital point, but a couple of inches off a catastrophic injury!
Z = 29
Shifty |
A mixed response from our heroes - James sticking Ziszkaa with two arrows of wood and iron, then Damien peppering the traitor with four arrows made of magical force.
Kali stands reeling from the blast, and Torque misses his timing with a wild blow!
Enemy 46
Corrected from earlier
Stepping back - a spell is cast!
"KILL THEM ALL!"
James DC17 Will save!
Spellcraft check to identify!
Kali Altzairu |
Spending 1 Ki for an extra attack. Add +1 to all these rolls if we're still benefiting from prayer.
Flurry, Punishing Kick (DC 18 Fortitude save or be knocked prone): 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 3 ⇒ (7) + 3 = 10
bleed: 1d4 ⇒ 4
damage: 1d8 + 3 ⇒ (5) + 3 = 8
...and add +4 to the following attack rolls.
Flurry: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 3 ⇒ (1) + 3 = 4
bleed: 1d4 ⇒ 2
Flurry: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 3 ⇒ (6) + 3 = 9
bleed: 1d4 ⇒ 2
Flurry: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 3 ⇒ (2) + 3 = 5
bleed: 1d4 ⇒ 3
:(
Damien Tyrith |
"Are you really going to switch to the losing side of the battle?"
Damien questions while stepping away from the less than friendly looking James and throwing blinding dust in his eyes.
Glitterdust (Will:DC 18)
Shifty |
James - DC18 Will save or be blinded.
You may also make a fresh Will save at +2 to not attack the party.
If you fail that, then you may pick on fellow party members at your leisure (assuming you can see!)
The wretch steps back once more and casts another spell!
Sanctuary.
If you try attack her, DC 16 Will save to overcome.
Pending James actions
James Shieldworn |
Will Save-blinded: 1d20 + 7 ⇒ (7) + 7 = 14
Will Save, attack the others: 1d20 + 7 ⇒ (16) + 7 = 23
So I think i am blind but not attacking?
I apologize for missing the last day, just started a new job after a few months of looking, still adjusting to new schedule
Kali Altzairu |
Same deal as last round.
Flurry, Punishing Kick (DC 18 Fortitude save or be knocked prone): 1d20 + 7 ⇒ (20) + 7 = 27 *
damage: 1d8 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (5) + 3 = 8
...and add +4 to the following attack rolls.
Flurry: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 3 ⇒ (7) + 3 = 10
* = Critical threat!: 1d20 + 9 ⇒ (12) + 9 = 21 Pretty sure that confirms; I regain 1 Ki.
bonus damage: 1d8 + 3 ⇒ (4) + 3 = 7
Torque the Lawbringer |
Will: 1d20 + 12 ⇒ (14) + 12 = 26
Torque resists the foul spell and keeps slashing.
Greataxe of Justice: 1d20 + 9 ⇒ (19) + 9 = 28
1d12 + 16 ⇒ (6) + 16 = 22
Greataxe of Justice: 1d20 + 9 ⇒ (16) + 9 = 25
1d12 + 16 ⇒ (3) + 16 = 19
Kali Altzairu |
Will save: 1d20 + 12 ⇒ (1) + 12 = 13 F~#~f%$!f@+*f+%$f#+%f@#@....
Shifty |
Kali goes to launch an attack, but is overcome with peace and tranquility.
Not so Torque, who simply shunts Kali aside and starts going off the rails with his massive axe, delivering death and mayhem! Your foe is slammed to the ground under the weight of the cold steel.
Laying there in a pool of blood...!
Kali Altzairu |
Kali tries to wrestle James to the ground.
grapple check: 1d20 + 9 ⇒ (5) + 9 = 14
Shifty |
James throws off the magic, his mind clear once more!
The party is now free of danger.
Up to you whether you 'leave her to the gods', or save her.
/end combat.
*** ***
You move down to check the final remaining area
The narrow corridor ahead has a strange serpentine pattern of green glass embedded in the floor. The pattern runs to the end of the corridor before turning east to head out of sight.
It appears to be a serpent mosaic set into the floor of this twisting chamber, starting with a tail.
Can retcon any actions, just giving you the primer of the next part. Up to you to either press on or take your gold back to the Inn