Xenon B. Hershelbarr
|
Xenon draws his trident in one hand and stabs at the beast next to him!
trident (FE): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
He then 5ft steps to the northwest in an attempt to start circling around it.
-Posted with Wayfinder
| GM Tektite |
Xenon draws an oversized fork and stabs the leopard!
1d5 ⇒ 2
MTA vs James: 1d20 + 7 ⇒ (10) + 7 = 17
The spectral hand of the div floats over to James and touches the man! DC 18 Will or take permanent -6 to Dex
Initiative:
Damien
Nuria
Torque
Leopards
Xenon
James
Creature
Damien, Nuria, and Torque are up!
Nuria
|
Nuria quickly ends her song, channeling all of the magical energies imbued within into James in an effort to save him from whatever terrible affliction has just befallen him.
You get a free reroll on the save, James.
Then the song begins again...
| GM Tektite |
Nuria quickly ends her performance, allowing James to resist being cursed! She then begins inspiring the party once more!
Torque slams his weapon into the leopard, dropping it!
Damien then blasts the floating hand, making it disappear!
Claw vs Xenon: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab: 1d20 + 9 ⇒ (12) + 9 = 21
Claw vs Xenon: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab: 1d20 + 9 ⇒ (19) + 9 = 28
Bite vs Xenon: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
The remaining leopard attacks Xenon, managing to land a bite on the man!
Initiative:
Damien
Nuria
Torque
Leopards
Xenon
James
Creature
Xenon and James!
James Shieldworn
|
James fires another pair of arrows at the div.
Attack, PBS, RS, Prayer: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 Damage, if hits: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Attack, PBS, RS, Prayer: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 Damage, if hits: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Xenon B. Hershelbarr
|
Xenon stabs again and draws a net in the other hand!
trid (FE): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
-Posted with Wayfinder
| DM Ranginui |
The div barks out in a harsh infernal tongue, barking at Nuria in anger. The words leap into the minds of all present. "Do you treasure that beauty of yours, mortal? Let me save you from your hubris!"
The creature begins an incantation.
Buffs prayer, inspire courage, +3 hit/damage
Damien, Nuria and Torgue are up!
Initiative:
Damien
Nuria
Torque
Leopards 1: dead 2:16
Xenon
James
Creature 23
Nuria
|
The ifrit tries another cacophonous sound against the creature, hoping to render it impotent and it's spellcasting useless - but as before, her magic sparks and fails against its magical defenses.
SR: 1d20 + 5 ⇒ (7) + 5 = 12
| DM Ranginui |
The div seems to shrug off the wave of sound, but the magic missiles spark blue as they pierce the creatures defenses! The pain causes the creatures spell to fizzle and fail.
Master Hershelbarr and the snarling fiendish leopard circle each other - the cat hissing as blood oozes from its chest. It snaps and claws at the hunter, leaving a thing line of blood across his sword-arm. 5 pts
Buffs prayer, inspire courage, +3 hit/damage
Xenon and James are up!
Damien
Nuria
Torque
Leopards 1: dead 2:16
Xenon 5
James
Div 23
concentration: 1d20 + 10 ⇒ (5) + 10 = 15 vs. 23
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 6 ⇒ (19) + 6 = 25
1d3 + 3 ⇒ (2) + 3 = 5
James Shieldworn
|
James fires another pair of arrows at the div.
Attack, PBS, RS, DA: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27 Damage, if hits: 1d8 + 12 + 3 ⇒ (3) + 12 + 3 = 18
Attack, PBS, RS, DA: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31 Damage, if hits: 1d8 + 12 + 3 ⇒ (7) + 12 + 3 = 22
| DM Ranginui |
Already wounded from the sorcerer's missile, the pair of arrows thud into the twisted genie and it stumbles back into the wall. The cry it lets out from its singular tooth-ringed eye is inhuman and shrill, but lasts only a moment before it falls dead.
Mr. Noble Gas is up!
Xenon B. Hershelbarr
|
Xenon stabs at the cat again!
trid (FE): 1d20 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 181d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
-Posted with Wayfinder
| DM Ranginui |
With a well placed strike the fiendish cat howls and stops moving.
Looking about the room, it soon becomes clear that the div was not a normal inhabitant of this level of the Spire (although little in the spire can be said to be native). Numerous pieces of automatons lie scattered about the floor of both this room and a chamber to the east. Stairs to the next level down also lie in a room to the east, with another smashed automaton.
The door to the west opens up into the a stunning sight. Parts of this chamber look like they were recently excavated. To the southeast, a curving cylinder of green crystal—part of the Emerald Spire—fills a quarter of the room. It is the same crystal the Pathfinders have seen running throughout the Spire.
A pale yellow humanoid with blank, bulging white eyes and gangly arms and legs sits in the excavated part of the room. Pickaxe in hand, it seems to be utterly absorbed in the task of further digging out the chamber. It seems to ignore the pathfinders as they enter.
| DM Ranginui |
The creature looks up briefly with its milky white eyes, stares at Torque for a moment uncomprehendingly before returning to work.
Nuria
|
1d20 + 9 ⇒ (20) + 9 = 29
"Torque, I think its a pech - a kind of fey or the earth. Maybe it doesn't speak Taldane? We could try one of the languages of the earthen folk - Terran or Undercommon, or maybe one of the Fairy tongues, like Aklo or Sylvan. I do have the magic of tongues at my disposal - but whatever we do, lets be gentle. They're supposed to be quite shy and reclusive. It might not want to talk very much."
| DM Ranginui |
The wide eyed creature looks up from its work, a bit confused. Think golem, especially the animated version
"That is good. That way Gundrun can continue work harvesting crystals." Without hesitation the creature turns away from Torque and returns to chipping away at the walls.
Xenon B. Hershelbarr
|
Xenon takes far more interest in the cats remains than the miner, sizing them up for wall mounts.
-Posted with Wayfinder
| DM Ranginui |
The pech sighs, annoyed to be interrupted once again.
I dig them for the The Great Master, the maker of the spire! But the gold-faced man needs Gundrun’s help, and is friend to the Great Master in the Deep. Gundrun lives to serve the master, so Gundrun help!"
It clucks noisily after its answer, its patience tried by repeating questions.
| DM Ranginui |
"Great master - one who we served once, and again. Now go away and let Gundrun work". The creature grabs a nearby bag protectively. You can see something squirming inside the bag.
| DM Ranginui |
Being kept inside a bag it proves difficult to make out exactly what the pech is holding, but it appears to perhaps be some sort of chicken, from the general amount of noise and flapping.
| DM Ranginui |
Not from this room. There was an unexplored branch in the southwest corner, and you've already found the exit down in the northwest corner.
Nuria
|
"Maybe we should just leave?" Nuria looks uncertain. "This is one of the few things in here that [i]hasn't proven terminally hostile, and it isn't even trying to take over the world. Let sleeping drakes lie, they say."[/b]
| DM Ranginui |
Exploring the southwest corner of the dungeon yields several rooms - it is clear the dead wizard Klarkosh liked his creature comforts. One room holds a full bath, another holds trophies. The trophy room proves to be trapped - but it is easy enough to avoid the dangerous mounts, and one trophy mount holds a magical mace. +1 heavy mace
4d20 ⇒ (6, 11, 2, 18) = 37
However, all is not rosy here. As the Pathfinders continue up the hall, they find gaunt, black haired man wasting away in set of cells. He wears the garbs of the Goldenfire order of wizards from Fort Inevitable. Searching their memory, they recall that two of that order were reported missing some weeks ago, well before the Pathfinder's explorations of the Spire first began.
The man looks up, surprised. His voice is weak but determined. "Who are you? Please, help me! I've been trapped in here for weeks."
| DM Ranginui |
Torque sees nothing but an exhausted, broken man.
Jharun crawls over to the bars and pulls himself up. He reaches out to grab at Torque, but stops halfway, seeming to lack the energy. The man's wrists are very thin. "Please, you've got to let me out. Klarkosh is mad! Tiawask escaped a week ago; did she send you? I had given up hope."
You recall no mention of the other missing wizard returning to fort inevitable.