Takin' the Spire Higher! (Inactive)

Game Master Tangaroa

Ate!


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Male Human Suel Arcane Duelist 1

placeholding dot.

Liberty's Edge

Male Human Pie Level 20

slacketor dot

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Tod

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Law dot. Please inactive Amazing Red.

Liberty's Edge

Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

Shield dot, please inactivate forthepie

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

A beautiful woman with skin tinged red sits play a wondrous, keyed instrument and hums to herself happily.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

(edit)Sits and plays!(/edit) Holy Disjointed Dyslexia, Batpeople!

The Exchange

Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Ey, sonny! One a you boys could put this dang thing on an' ignore the soul drainin' fer a few moments?"

    Character Dot and horrible Shawl of Lifekeeping Request. Will use a scroll of CLW to restore HP_, Steve only needs about, like, 4-5. Oh, yeah; I can spend my 2pa for a clw wand. Doop. Gonna do that, too.


    Each of you received a missive from you Venture-Captain. The message concise and curt. "Make your way to the River Kingdoms...Emerald Spire has been opened up for exploration. A contact will meet you in Fort Inevitable.....

    By horse, boat, and foot, you've all made your way up to the rolling plains near the West Sellen River. Looming above you is Fort Inevitable, a formidable stronghold of Hell Knights bent on bringing law and order to this lawless land, and providing the only safe place to conduct commerce for dozens, if not hundreds of miles around.

    Walking through the cheerless, drab cobblestone streets, populated by by two and three story tiled roofed buildings, the inhabitants are an industrious and serious lot, though lacking a welcoming mien.

    Sitting in a quiet tavern, you are approached my a man dressed in the fashion of Brevoy and carrying an Aldori dueling sword on his hip. He glances around the subdued common room, then says. "You must be the recruits they sent up to risk your lives in the Spire, eh?" He says, shaking his head. "Name's Vitor. Vitor Bresnarov."

    Grabbing a chair, he seats himself at the table and motions to the barkeep. "The Spire is six miles to the northeast. If you require anything, buy it here. There's nothing else around for miles." Taking a long drink from the tankard set in front of him by the serving maid, he continues. "I can't tell you much about the Spire, having never delved it myself. In fact, you lot will be the first to document it. Any questions you have, I'll try to answer the best I can."

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Steve" is a wrinkled, gaunt elf who appears ready to pass onto Pharasma's Boneyard at a moment's notice. He wears very poor clothing and has only made minor attempts to keep his clothes clean (though his hair is perfectly straight.) He carries little gear beyond a spell component pouch and a knife, the latter of which looks rarely used.

    Attending him Flapping around the room as if on fire, making "Wok! Wok, wok!" sounds during the meeting is a bird of more seafaring origins.

    The elf, failing to acknowledge the bird, wakes up from a momentary nap started during the briefing. "What's, huh? Meetin'?" he looks around the room in a daze. "Must'a I dozed off again, baw haw haw! Nah, I was listening. Learned that one in the Naptakers Guild." Steve nods as his bird continues to be a persistent nuisance, matching the grating laughter of the old man. "What's gonna kill us getting up to this Jade Tower through the woods?"

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    I'll give 6 hp to Steve's shawl.

    "Rest assured. We will bring great justice to this Emerald Spire!" A large half orc stands before you six and a half feet tall. His light green skin is heavily scarred though it serves to make him more dashing instead of less. He also has a thick beard. On his back is a crossbow of Qadiran make and a very large axe.

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    A young man of above average height, with brown eyes and hair, enters the tavern. He is tanned and appears stout, probably a farmer's boy. His equipment while common, appears to be new. He looks around and comes to the table. You notice the brand new tabard with the symbol of Liberty's Edge sewn to it.

    "The society sent me here, said I was to meet some others. I assume you are they? I am not sure what to do next, this is all so new." He takes an open seat. "My name is James Shieldworn. I arrived not a few days ago, apparently someone couldn't make the trip and they sent me."

    He looks around the table and smirks. "Don't worry, I know how to use these." tapping the sword on his hip and the shield on his back. "These, while new, are not unknown to me, it's this." he says as he pulls at the tabard, obviously new to wearing one.

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    A lithe, well proportioned woman with red-tinged skin, red hair and a strange instrument on her lap - some sort of piano, but much, much smaller - sits slightly off to the side, playings a complicated tune.

    "Greetings, Vitor; I am called Nuria. I work for the Scrolls". A gnome in the archives down in Absalom told me of Azlanti ruins in this region. I was intrigued enough to travel north and learn the truth of the matter./b] She pauses to play a complicated, rising series of musical notes. [b]"There must be something of the history or the local news that you can tell us of the spire. Do you know any stories regarding the spire?

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    "Yes, where are my manners. I am Torque, Lawbringer of the Master of the First Vault. An old friend of mine recruited me and told me about this place. I will cut down the trees of chaos with my axe of justice!"

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    "Chaotic trees? I've never heard of such a thing." A pale young man with copper tinged shoulder length hair inquires with a sarcastic tone as he enters the inn. "Name is Damien, new recruit of the society. Have you started the briefing early? Are we to be lumberjacks?"

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "I know if'n we have seven hours of boat ride to the Green Pillar, I'm gonna be sawin' some logs, baw haw haw!" a drowsy Steve retorts.

    -Posted with Wayfinder


    Magical Bird
    Stats:
  • 2/2 HP
  • AC: 11, FF: 11, T: 11
  • F: +4, R +2, W-1
  • Per: +3 (+Awareness) | SM: -1
  • Init +0
  • Temp Effects:
  • "Wok wok wok!" Dumb Bird flaps around, mocking/imitating the elf as he laughs.

    -Posted with Wayfinder

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    "Oh, you haven't missed much my friend." Nuria smiles sweetly at Damien and carefully eyes the young man. "It is a pleasure to meet you Damien. I'm glad to see the society has sent someone of quality. Vitor here was just telling us that he knows nothing of the spire. I find it hard to believe that such a wondrous location has not been the seed for many a fine tale."

    I must have heard something about this places. A tower of emerald! Some tale of it must have reached even distant Qadira.

    local: 1d20 + 7 ⇒ (13) + 7 = 20
    history: 1d20 + 7 ⇒ (10) + 7 = 17

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    "Quality is a characteristic I believe we both have in common, and I assure you the pleasure is all mine." Damien responds with a sincere smile and a short bow to the exotic beauty.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
    Damien Tyrith wrote:
    "Chaotic trees? I've never heard of such a thing." A pale young man with copper tinged shoulder length hair inquires with a sarcastic tone as he enters the inn. "Name is Damien, new recruit of the society. Have you started the briefing early? Are we to be lumberjacks?"

    'They're metaphors my friend! For chaos and injustice will grow like a redwood if no one is there to cut it down. So yes we are to be lumberjacks of sorts. Of law and order."

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    "Well if it is a tall green structure in the middle of nowhere I suppose a tree is a good thing to compare it to. I don't believe they want us leveling the place though, at least before we get anything worthwhile out of it. I was also not informed I would need an axe."

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    "Everyone needs an axe! I will get you one as soon as I can afford it! I did not mean the structure, but the monsters we may face inside would be the trees of disorder!"

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Axe? I ain't using no beardystumper tools! Next you'll be saying we're going underground and I aught'a buy me a pickaxe and mining helmet!" Steve shakes his fist in frustration, like old folks do. "Heck, my mom'd whip me silly if she knew I was hanging about folks who wanna go be woodsmen, Calistria rest her bones." Steve shakes his head, "Cutting down perfectly good home building locales..."

    -Posted with Wayfinder


    Responding to Nuria, Vitor says. "The Spire is thought to be ancient, heh.....no one knows for sure who built it. Most scholars believe it is an Azlanti ruin or workshop."

    Shrugging, he says. "People in the past have entered the Spire, but few have returned to tell about it. A wizard explored the upper levels a few years back, but never returned from his last delve. After this much time, its hard telling what may lay in wait. I've heard this area was once overrun by goblins in the distant past, led by some goblin king named Zog or something. Aside from that, I don't know."

    Unless there are any other questions.

    ------------------------------------------------------------------------

    After procuring any last minute equipment, the party hikes out to the Emerald Spire. As you approach the crumbling ruin, you notice that the name is not a misnomer as the spire is constructed of a strange, green glassy material.

    Getting closer, you see the stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    No questions.

    Torque will lead the party up the dirt path to the doorway, looking for chaos and disorder.

    Perception: 1d20 + 7 ⇒ (13) + 7 = 20

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    James follows along trying watching all around expecting all sorts of stuff to jump out at any time.


    1d20 ⇒ 10

    The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black, though Torque and Buria have no problem seeing further in.

    As you near, Torque and Nuria can see half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

    Unless you have darkvision, you cannot see further than five feet into the tower.

    MAP

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    Nuria sings a gentle song and dancing lights appear ahead of the group, to guide those without her innate gifts.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Torque will make himself a shining beacon of justice as he casts light on his axe after drawing it. 20 feet of bright light and then another 20 feet of dimlight.


    The two one with darkvision try to provide some illumination to the companions, but then everyone quickly notices that as soon as Nuria's floating light globes get more than five feet away, they are swallowed up by the darkness!

    You have discovered an effect of this level. Darkvision works normally, but all light sources only illuminate a 5' radius and no more.

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    Be right back, redoing my fighter as horc.


    1st level rebuilds anyone......

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Torque frowns as his divine beacon is stifled by this tower of anarchy. I gave up darkvision hence the light source. :(

    "The presence of chaos is powerful here."

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Wow," Steve notes at the kinda-darkness. "I was just about to complain how bright it was gonna be down there, baw haw haw!"

    Would it have been possible to buy a casting of IW or CLW for the lovely companion who's letting me borrow his life force? Assuming he will turn down the Infernal... Using a scroll or buying this in the hellknight camp

    clw scrolls for the h-orc: 1d8 + 1 ⇒ (8) + 1 = 9

    And does "5ft only" mean "5ft regular, 5 ft lowlight" or "No, Steve. Just 5 ft."?

    -Posted with Wayfinder

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    Well.. I was joking somewhat. I know the extra feat is nice, but to be honest, I had thought about the half-orc. Of course having two half-orcs leads someone to proclaim we are cheating....I would not be sad if you'd let me rebuild. I know it's just right now...but it may fit my idea a bit better. Now I feel like a cheater.

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Forthecheat. Well if you're okay with Endurance, you can still get a bonus feat.

    Grand Lodge

    Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5

    First level darkness effects, this sounds fun, haha.
    Damien conjures a ball of light onto his dagger and appears perturbed by its lack of effect. "Torque, i think your trees may be absorbing a bit too much light. Maybe I should have bought an axe before I left." The man nervously jests in the darkness.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    "Wonder how far it goes..." Steve ponders. "What if'n one of you hunks puts this shawl on and Missy here can keep a light on you. Fish out whatever's in there, if anything. Heck," Steve looks to the Ifrit and Cleric, "We ain't quiet anyways. What's say we drive these here lights around and go fishing? Maybe it's just the room."

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
    Damien Tyrith wrote:

    First level darkness effects, this sounds fun, haha.

    Damien conjures a ball of light onto his dagger and appears perturbed by its lack of effect. "Torque, i think your trees may be absorbing a bit too much light. Maybe I should have bought an axe before I left." The man nervously jests in the darkness.

    "I told you so. The trees of anarchy are absorbing the light of Justice in here." Torque then looks to Steve. "Is it a Shawl of Law and Order?"

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    As long as we don't have a ghoul and shadow at first level. *shudder*

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Ghouls are okay. It's shadows and wights at level 1 that are not cool.

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1

    Steve deadpans, "It's full'a your lifeforce, sonny. When you're wearing it, its named whatever you want it to be. Alls I knows is it'll reverberate life into you if you break your hip er something like that." He ponders and dozes a little, "Though I guess since you're the law around here, it kinda is full'a order'n'law...?"

    -Posted with Wayfinder

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    Sorry, I meant wight, not ghoul

    "If you wish I can lead the way, so that at least we have some hope of spotting those who wish us harm."

    Liberty's Edge

    Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:

    "I can't see a thing in there, but I do have a torch or two. Think they'd work better?

    Magical light or do we need to assume all light?

    The Exchange

    Stats:
  • 4/4 HP
  • AC: 13, FF: 10, T: 13 CMD: 12
  • F: -3, R +3, W+5
  • Per: +2, SM: +2
  • Init +11
  • Elf Witch 1
    Nuria wrote:
    Sorry, I meant wight, not ghoul "If you wish I can lead the way, so that at least we have some hope of spotting those who wish us harm."

    Oh, I thought you had the Dancing Lights SLA; those can actually be guided around (close-range) remotely, and thought to just follow whomever is dumb enough to listen to Steve/my plan.

    Steve digs out a 2 torches, "Anyone got a light, baw haw haw!" He also digs out a flint and tinder to light it. He will then chuck one into the tower, "Only you can prevent forest fires! BAW haw haw!"

    -Posted with Wayfinder

    The Exchange

    Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

    Guessing all light.

    "As you wish, fair lady. Though I will be right beside you in case more chaos rears its head."


    It is all forms of light. Unless you are carrying a light source, or have a source immediately adjacent to you, you can't see without darkvision. I'd say its a bit late for a rebuild, and was only joking when I mentioned it.

    Nuria can see that the chamber the party is entering is about fifteen square feet, with exits to the north and south. Broken glass and rubbish litters the floor everywhere, making it difficult to walk. Difficult terrain

    Which way?

    I added four little lights that you can position as you see fit in order to facilitate what everyone is able to see.

    The Exchange

    HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

    Nuria leads the way south, proceeding slowly and, if possible, quietly.

    perc: 1d20 + 3 ⇒ (6) + 3 = 9
    stealth: 1d20 + 3 ⇒ (4) + 3 = 7


    2d20 ⇒ (10, 7) = 17

    Nuria leads the way south, clambering over rubble and into a relatively debris free area. The ifrit can see that this curving room, a door leads east. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.

    Perception DC 12:
    You notice there is a canvas screen, painted to blend in with the walls on the north wall, covering a tunnel entrance.

    As the party enters, you suddenly hear screams from behind, as Nuria sees a goblin riding wretched looking dog coming toward the party, bow drawn!

    Attack vs Torque FF: 1d20 + 5 ⇒ (5) + 5 = 10
    Damage: 1d4 ⇒ 3

    Out of the drakness, Torque sees an arrow fly in and land next to him!

    Rolls!:
    N: 1d20 + 7 ⇒ (9) + 7 = 16
    T: 1d20 ⇒ 14
    S: 1d20 + 11 ⇒ (7) + 11 = 18
    J: 1d20 + 2 ⇒ (2) + 2 = 4
    D: 1d20 + 1 ⇒ (14) + 1 = 15
    GC: 1d20 + 3 ⇒ (10) + 3 = 13
    GD: 1d20 + 2 ⇒ (4) + 2 = 6

    Initiative:
    Nuria
    Steve
    Damien
    James
    Torque
    Goblin/Dog

    Everyone is up! Don't forget about the darkness.

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